Tuesday, July 12, 2016

Post Apocalyptic Rations, Food, & Beverages

Well, since THIS seems to be the theme of the DAY. I guess I should go ahead and post my Post Apocalyptic Food Tables. I've basically just set up a random table for beverages, post apocalyptic mutant-type foodstuffs that one might purchase (or forage for), Scavenged Food types, and "Future" Food types (like space food and stuff).
The first table is generally straight forward, roll and consult the table for beverage of food type. I should note that some of the beverages have subtables for expanded coverage. I should also note that the MRE listings for Scavenged Food could also represent generic military rations, preserved camping meals, and the like.
Table two covers the beverage subtables.
Table three is a table designed to randomly generate some type (or several types) of futuristic food that might be found. Roll and figure out if the food is Soylent Cubes or Food Paste and go from there. (I might add a flavor/meal table to this in the future.)
Also, check out Robot Roundup for random vending machine purchases.

TABLE 1: Mutant Food, Scavenged Food, Beverages
Roll Beverage Mutant Food Scavenged Food
01 Ale Antelope Venison Airline Meal: Barely There Burger
02 Almond Milk Armed Fish Steak Airline Meal: Cheese & Fruit Platter
03 Apple Ciider Blood Sausage Airline Meal: Golden Curry
04 Apple Jack Bull Shark Filet Airline Meal: Gravy Ooze
05 Beer Burleygrain (Barley) Bread Airline Meal: Not the Fish
06 Black Tea Butter Braised Lobstrosity Airline Meal: Salad of Doom
07 Bourbon Carnivorous Sheep Mutton Airline Meal: Sleazy Omellette Breakfast
08 Brandy Chicken Wolf Ribs Airline Meal: Stale Sandwich
09 Buttermilk Chicken Wolf Stew Airline Meal: Surprisingly Sublime Steak
10 Cafe au lait Crocodile Steak Airline Meal: Why no Pigeons/Seagulls if this is Chicken
11 Cappuccino Dark Bramble Berries Bag of Airline Cookies
12 Chai Deep Fried Giant Cricket Bag of Airline Peanuts
13 Champagne Deer Venison Bag of Airline Pretzels
14 Cherry Soda Fire Fungus Bag of Chips
15 Chocolate Drink Fish Fruit: Anchovy Bag of Crackers
16 Chocolate Milk Fish Fruit: Bass Bag of Dried Beans
17 Citrus Soda** Fish Fruit: Catfish Bag of Dried Fruit
18 Club Soda Fish Fruit: Cod Bag of Flour
19 Cocoa Fish Fruit: Flounder Bag of Instant Mashed Potatoes
20 Coconut Milk Fish Fruit: Herring Bag of Instant Noodles
21 Coffee Fish Fruit: Pike Bag of Instant Oatmeal
22 Cola Fish Fruit: Salmon Bag of Jerked Meat
23 Condensed Milk Fish Fruit: Sardine Bag of Powdered Cocoa
24 Cooking Wine Fish Fruit: Trout Bag of Powdered Fruit Drink
25 Cow Milk Fish Fruit: Tuna Bag of Powdered Milk
26 Cream Soda Fried Giant Squid Tentacles Bag of Raisins/Prunes
27 Dandelion Tea Fried Quicken Legs Bag of Sugar
28 Earl Grey Tea Fungafowl: Chicken Bag of Trail Mix
29 Eggnog Fungafowl: Duck Bagged Airline Muffin
30 Energy Drink Fungafowl: Turkey Bottle of Ketchup
31 Espresso Giant Ant Cakes Bottle of Mayonaise
32 Evaporated Milk Giant Chameleon Omelette Bottle of Mustard
33 Fermented Milk Giant Chameleon Steak Box of Breakfast Cereal
34 Frappuccino Giant Crab Cakes Box of Toaster Pastries
35 Fruit Juice* Giant Gecko Tail Can of Cheese Spread
36 Fruit Liqueur Giant Killer Bee Larva Canned Baked Beans
37 Fruit Punch Giant Pea Canned Beef Stew
38 Fruit Soda* Giant Rat Burger Canned Carrots
39 Gin Giant Rockfish Chowder Canned Chicken
40 Ginger Beer Giant Sturgeon Roe Canned Chicken Noodle Soup
41 Goat Milk Giant Sturgeon Steak Canned Chili
42 Grape Soda Giant Tarantula Bits Canned Clam Chowder
43 Green Milk Grilled Giant Bat Wings Canned Corn
44 Green Tea Grilled Giant Catfish Canned Corned Beef Hash
45 Grog Grilled Giant Scorpion Canned Deviled Ham
46 Guarana Groatgrain (Oat) Canned Fruit Cocktail
47 Guava Hellapeno Canned Green Beans
48 Hibiscus Tea Jackalope Haunch Canned Ham
49 Hot Toddy Jackalope Skewers Canned Imitation Ham
50 Human Breast Milk Kernal Plant Cob Canned Mushrooms
51 Ice Coffee Live Grubs Canned Pasta
52 Irradiated Water Lobstrosity Bisque Canned Peaches
53 Jasmine Tea Mako Shark Fin Soup Canned Pears
54 Lager Manna Mushrooms Canned Peas
55 Latte Marsh Rice Porridge Canned Pineapple
56 Lemonade Meatmelon: Beef Canned Pork & Beans
57 Light Beer Meatmelon: Goat Canned Potatoes
58 Limeade Meatmelon: Horse Canned Refried Beans
59 Mead Meatmelon: Lamb/Mutton Canned Sardines
60 Milk Tea Meatmelon: Pork Canned Spinnach
61 Milkshake Meatmelon: Veal Canned Tomato Soup
62 Mineral Water Meatmelon: Venison Canned Tomatoes
63 Moonshine Moose Jerky Canned Tuna
64 Mulled Wine Mutamillet Porridge Canned Vienna Sausages
65 Mystery Yellow Nukavega: Churchbell Pepper Cup of Instant Noodles
66 Oolong Tea Nukavega: Clearmato Freeze-Dried Eggs
67 Peach Cider Nukavega: Crying Carrot Granola Bar
68 Peach Tea Nukavega: Jolly Green Bean Jar of Fruit Preserves
69 Pear Cider Nukavega: Radical Raddish Jar of Grape Jelly
70 Pennyroyal Tea Nukavega: Spinning Leek Jar of Orange Marmalade
71 Peppermint Tea Nukavega: Turgid Turnip Jar of Peanut Butter
72 Perrier Porcine Devourer Bacon Jar of Spices
73 Potable Water Porcine Devourer Ham Jar of Strawberry Jelly
74 Red Wine Porcine Devourer Sausage MRE: Asian Styled Beef Strips w/ Vegetables
75 Rice Milk Puffcorn Shrimp MRE: Beef Brisket
76 Root Beer Radfruit: Apple MRE: Beef Ravioli
77 Rose Hip Tea Radfruit: Banana MRE: Beef Stew
78 Rotgut Radfruit: Orange MRE: Beef Taco
79 Rum Radfruit: Peach MRE: Cheese Tortellii
80 Sacramental Wine Radfruit: Plum MRE: Chicken Chunks
81 Sake Radfruit: Watermelon MRE: Chicken Pesto Pasta
82 Sarsparilla Razorgrain (Wheat) Noodles MRE: Chicken w/Egg Noodles & Vegetables
83 Sassafras Tea Red Paste MRE: Chili & Macaroni
84 Schnapps Refried Rad Beans MRE: chili w/ beans
85 Scotch Reindeer Sausage MRE: Elbow Macaroni & Tomato Sauce
86 Seltzer Water Roast Deer MRE: Hash Brown Potatoes w/ Bacon
87 Soy Milk Salted Land Fish MRE: Jalapeno Pepper Jack Beef Patty
88 Sports Drink Sourgrain (Rye) Biscuits MRE: Lemon Pepper Tuna
89 Stagnant Water Soytato MRE: Maple Sausage
90 Stout Spidergoat Kebab MRE: Meatballs w/Marinar Sauce
91 Strawberry Milk Strange Meat Ribs MRE: Mexican Style Chicken Stew
92 Synthihol*** Stuffed Quicken MRE: Pork Rib
93 Tang Tentacle-faced Fish Filet MRE: Shredded BBQ Beef
94 Tequila Three-Eyed Fish Filet MRE: Southwest Beef & Black Beans
95 Tomato Juice Triticale Bread MRE: Spaghetti w/Meat Sauce
96 Tonic Water Twin-Tailed Squirrel on a stick MRE: Spinach Mushrrom & Cream Sauce Fettuccine
97 Vodka Waste Nuts MRE: Vegetarian Taco Pasta
98 Wastewater Whale Steak Potted Shrimp
99 Whiskey Xeno Burger Power Bar
00 White Wine Zunicorn Jerkey Salted Fish

Table 2: PA Beverage Subtables
Roll Citrus Flavor Synthetic Alcohol Fruit Flavor
01 Grapfruit Beer Apple
02 Key Lime Bourbon Apricot
03 Lemon Brandy Banana
04 Lime Champagne Blackberry
05 Orange Gin Cherry
06 Tangerine Mead Coconut
07
Red Wine Cranberry
08
Rum Grape
09
Scotch Japanese Melon Flavor
10
Vodka Kiwi
11
Whiskey Mango
12
White Wine Papaya
13

Peach
14

Pear
15

Pineapple
16

Plum
17

Pomegranate
18

Raspberry
19

Strawberry
20

Watermelon

Table 3: Future Food
Roll Prefix (Type) Suffix (Format)
01 Algae Bar
02 Carb(o/ohydrate) Biscuit
03 Concentrate(d) Burger
04 Food Cake
05 Fung(i/al) Capsule
06 Gluten Chip
07 Goo Cracker
08 Kelp Cube
09 Krill Food Brick
10 Nutri(ent) Goop
11 Plankton Gum
12 Protein Lozenge
13 Rat(ion) Meal
14 Seaweed Meat
15 Soy Paste
16 Soylent Pellet
17 Sustenance Pill
18 Synth(etitc/i/o) Tablet
19 Vitamin Tube
20 Yeast Wafer

Friday, June 24, 2016

The Robot Apocalypse is Coming

So evidently robots are now escaping from their captors: Russian Robot Makes Run Again.

You know, this just makes me want to create a top 10 list of robots (or maybe just technological inventions) that are moving us closer to serving future robot overlords. Here are some entries into that list (in no particular order).

1. Geminoid - How robots are going to replace us in the future.*
2. ACM-R5 - Yes, the Hydrobots from Terminator Salvation really exist.
3. Kuratas - While technically a mecha or exoskeleton-type robot, this robot is notable for it's "grin activated" weapon firing system, see more HERE.
4. Megabot Mark II - Since the Japanese have their entry into the mini-mecha market, here's the American competitor (literally).
5. ComicCon Robot - Mech, Exo, Autonomous Robot, who cares, this thing scores points. Also a hit with the ladies.
6. EATR - The name pretty much says it all, this is a robot that can eat people to fuel itself. See also HERE
7. TALON SWORDS - Not autonomous *YET*, but still mobile weapon platforms.
8. BigDog - This robot design may not have made it in the military's books, but it still looks like what the robots will be to replace pack animals and mounts. (See also BigDog's newer cousins, only a GOOGLE search away.)
9. Robokiyu - Coming to you once again from Japan, this body disposal robot comes in a wonderful Soylent Green paint job.
10. HitchBOT - So now we have hitchhiking killer robots. Looks like this one got capped on the streets of Philly though.

Honorable Mentions:
Cheerleading Robots.
Real-Life Robots That Will One Day Enslave Humanity, Ranked has some interesting entries, such as entries 9 (stabbing motion robot), 8 (Torso-Less Shopping Cart Bot), 6 (Karate Kid Bot), and 2 (Heebie-Jeebie-Inducing Spider Bot) [Looks like evil Gene Simmons will be able to afford that gun with the body heat seeking bullets after all].
Sparring Robot, just need two of these for Rock'em Sock'em Robot Action.
Pole Dancing Robots - For all those soon to be robosexuals out there.
I suppose I should mention ASIMO, but the dwarf spaceman look is kinda meh.
I should also probably mention the ROOMBA, but those things scare me.

*I should note that it seems the Japanese currently hold the record for "creepiest" life-like robots.

Mutant Crawl Classics

So, there's a Kickstarter for a new post apocalyptic role-playing game, using the Dungeon Crawl Classics system, called Mutant Crawl Classics. (Take a preview peek HERE.) I've taken a look at it, and while it *IS* one of the few kickstarter projects I've felt like backing (oddly, most of the Kickstarters I would have backed always seemed to be finished backing by the time I find out about them), I'm not really in a position to back it at this time. Which is somewhat of a pity, since it looks like it might be a decent PA game, for the most part.

I do however, have some additional thoughts and opinions on the game. First off, I'll be honest, I picked up DCC because it looked like it had some interesting ideas to pick up for my own games; things like 0-level funnel, some of the core mechanics (though the ones I use predate DCC, and are often obvious and common D&D-derivatives), level titles (I L-O-V-E level titles, the idea that there is a rank hierarchy may or may not be the basis for level titles, but using level titles as a short hand for how experienced a character (player or non-player) is can be quite useful, not to mention I feel it adds some depth to any setting), additional thief abilities, Fumbles & Crits (though I'm still a bit tempted to use ChartRolemaster tables for that purpose), and some other odds and ends. On the other hand though, DCC has some systems that I either don't care for (Luck Score...I generally consider the dice roll used in a game to constitute "luck" and don't use special snowflake systems like "Luck," "Fate," "Karma," etc. that can alter die rolls) or I think are freaking stupid ("Funky Dice," odd-numbered dice like d3, d5, and d7 as well as even-number dice like d14 and d16 are fairly pointless*). Given my somewhat neutral stance on the DCC system then, my interest in Mutant Crawl Classics will obviously lie in the direction of what I can use in my own games, rather than as a go-to game system for Post Apocalyptic Adventures.

I have to say that the Level-0 Character Professions table in the preview PDF was extremely underwhelming, I'm hoping that it is a placeholder for a much better table, though judging by the table fluff, it looks more like a deliberate design decision. I'm not a real fan of the whole "post-nuclear caveman" basis (even in Gamma World or Mutant Future), but I can work with it (especially after recently watching America 3000). I'm also one of those folks that think race-as-class is stupid, so I wasn't impressed with it's inclusion in MCC, though it was expected. I also wasn't thrilled that there wasn't a race-as-class for robots/androids/cyborgs (though I do like the addition of Holograms); since I consider mechanical beings as an essential part of the whole Human-Animal-Vegetable-Mineral(Mechanical) spread I like to see for Post Apocalyptic playability. I do hope that the "Manimals" & "Plantients" in the game have ample coverage, since so many existing PA RPGs fail in that department (let's face it, the Teenage Mutant Ninja Turtles & Other Strangeness/After the Bomb RPG is still one of the top PA games for playing mutant animals because it's mutant animal selection & coverage are so extensive; the only other RPG I've seen that comes close is The Mutant Epoch, though Wisdom from the Wastelands #51 for Mutant Future does a fair job of filling that out...though both of these offerings have poor plant coverage). As far as the wetware programs=magic shtick, I'm somewhat on the fence, I do prefer the "psychic powers" approach for my PA settings, and I'm completely unsold on "mental constructs and databases of knowledge" for spells, but some sort of quantum/nanobot magic system wouldn't feel too out of place. I did feel that the Patron AI idea was very Planet Psychon though (don't read anything into that, it just invokes the same kind of vibe). The Archaic Alignments idea looks interesting, as some sort of "Cryptic Alliance" feature.

I do have to wonder why William McAusland is doing artwork for it, INSTEAD of working on his own The Mutant Epoch RPG (not that including artwork he's done is a *bad* thing, I'd just rather see more stuff for TME, especially since it seems he's been working more on TME novels than RPG supplements lately :( ). I also have to admit, when I first heard about Mutant Crawl Classics, I figured the author would be Reid San Filippo, since his Crawling Under a Broken Moon fanzine for DCC already encompasses so many different Post Apocalyptic bits and pieces for DCC *shrug*. The stretch goals do have some possibilities, but I think there's too many "adventure module" stretch goals and some of those utility stretch goals (say GM Screen and Data Orb) should replace some of them.

*There are uses for the fairly pointless dice, NOT by themselves (rolling a d3 for example can easily be accomplished by rolling a d6 and dividing the result by half, or rolling 1d4-1), but in the area of random weapon damage, by expanding the roll range of damage of weapons. Also rolling something like 3d5 can give you a different result distribution than 3d6 or 3d4. However, odd additional dice for the sake of being "edgy" or "different" doesn't really do it for me.

Tuesday, June 14, 2016

Two Men Enter, One Man Leaves

A simple table of post apocalyptic fighting pits and gladitorial arenas.
Roll Location
01 Backyard Swimming Pool
02 Ball Pit
03 Ballpark
04 Basketball Court
05 Bear Pit
06 Bullring
07 Caged Pit
08 Children's Wading Pool
09 Community Swimming Pool
10 Doomsday Cage/Tower of Doom
11 Electrified Fighting Cage
12 Fighting Cage
13 Fighting Octagon
14 Fighting Pit
15 Gravel Pit/Quarry
16 Half-pipe/Skate Park
17 Hazardous Pit
18 Horse Track
19 Horse/Cattle Corral
20 Ice Hockey Rink
21 Inflatable Castle
22 Jousting Tilt-Yard
23 Jungle Gym
24 Jungle/Forest Clearing
25 Kickboxing Ring
26 Medieval Times Restaurant
27 Mesoamerican Ballcourt
28 Moated Enclosure
29 Murdermaze
30 Natural Amphitheater
31 Olympic Swimming Pool
32 Race Track
33 Ring of Fire
34 Robot Arena
35 Rodeo Arena
36 Roller Rink
37 Roman Amphitheater/Gladiatorial Arena
38 School Gymnasium
39 School Playing Field
40 Sports Arena
41 Stadium
42 Stone Circle
43 Storm Water Detention Basin
44 Sumo Ring
45 Swamp/Marsh Hummock/Island
46 Tennis Court
47 Thunderdome
48 Volleyball Court
49 Wrestling/Boxing Ring
50 Zoo Enclosure

Wednesday, May 25, 2016

MOAR POWER!!!

So, I was reviewing Mutant Future's listed power sources (page 117 of the revised edition) and a thought occurred to me. What if I used a Power Beltpack or Power Backpack with a "powerful energy weapon?" Conversely, the question of, what happens if I use a Minifusion Cell or Plutonium Clip in an energy weapon that isn't classified as a "powerful energy weapon?" As a caveat, I think I'm going to ignore some things in favor of playability, like can a Minifusion Cell even fit into a weapon it's not made for, since the notation for the power sources table mentions using any of the power sources for "a non-discharged item" (we'll get back to that in a bit). The only thing I am concerned about is that Plutonium Clips see less used for "powerful energy weapons" (though they are) and more for 'radiation spewing weapons.' However, since we still have the note about "non-discharged items", I'm gonna roll with it.

The Power Sources table lists the years of use for each power source, even those typically used to power discharged weapons. This gives us an approximate value of how much energy each power source contains. So going by this, we'd probably see options like this:
Power Source Energy Weapon Powerful Energy Weapon Radiation Weapon
Power Clip 10 1 0
Power Beltpack 25 2 1
Power Backpack 50 5 2-3
Minifusion Cell 80 10 10
Plutonium Clip 160 10 10
Radioactive Battery 330 40 20

NOTES:
1. Radioactive Battery is included mostly for S&G, but also because it gives a rough idea of how many shots androids, cyborgs, and robots would have available.
2. Energy Weapons refers to those weapons listed as being powered by Power clip/Beltpack/Backpack.
3. Powerful Energy Weapons refers to those weapons listed as being powered by a Minifusion Cell.
4. Radiation Weapons refers to those weapons listed as being powered by a Plutonium Clip.
5. The low number of shots available to "powerful energy weapons" makes for an interesting use of low power treasures, in other words, giving the PCs a powerful weapon with only a few shots left, early on in the game.
6. With using Minifusion Cells and Plutonium Clips in standard energy weapons, I might include a chance of the weapon exploding when fired, probably something simple, like rolling a Natural 1 on an attack roll, or some other fumble type mechanism.

Non-Discharged Items
Before my thoughts on alternate power usage in energy weapons, I was actually looking at the power sources and how they'd work in powering robots. Let's face it, in the Post Apocalypse, there's still crazy tinkers, (mad) scientists, whack-jobs, (crazed) inventors and the like who think making robots would be useful, and not all of them are going to have access to a Radioactive Battery. Now sure, I could just say, each type of power source can be used to power a android/cyborg/robot for the listed amount of time, but is that really the case? Also, what happens if the robot maker decided to use several of the same power sources (like, say, five Minifusion Cells) to power the robot?

ADDENDUM
Note #5 inspires this quick table for how many shots are left in that Power Source (roll 1d6) [Of course, one could always roll 1d10 for most power sources.]:
Roll Shots Remaining (based on base capacity of Power clip/Beltpack/Backpack, Minifusion Cells and Plutonium Clips use the first number)
1   1/2/5
2   2/5/10
3   4/10/20
4   5/12/25
5   9/20/40
6   10/25/50

Monday, May 23, 2016

A Hidden Gem from the Past

I was looking for something else when I came across this site; FATRPG Mutant Future Site, looks like it has quite a bit of good stuff.

I should probably post a link to the good old Post Apocalyptic Forge as well.

Hey folks, leave comments below if there are any other old post apocalyptic game sites that have good stuff.

Wednesday, May 18, 2016

Post Apocalyptic Gang Name Generator

For post apocalyptic raiders, marauders, bandits, gangs, and other nefarious groups. To determine the group's name, use the following format: "The [Part A] {Part B]." Either roll or pick which A/B table to use (50% chance of each).Note: Optional spellings or additions are listed in paranthesis or after a forward slash.

Gange Name Tables
Roll Part A1 Part A2 Part B1 Part B2
01 Alley Ace Alligators/Gators Archers
02 Barrio Armored Barracudas Assassins
03 Basement Arrow Basilisks Bandits
04 Bedeviled Atomic Bats Barbarians
05 Beelzebub(s/'s) Axe Bears Barons
06 Bewitched Blackjack Bee(s/z) Berserkers
07 Black Blade Black Widows Bokors
08 Blood Blizzard Blackbirds Bounty Hunters
09 Blue Calaveras Bloodhounds Boys
10 Bold Carburetor Broncos Brigands
11 Bone Chain Bulldogs Buccaneers
12 Brass Cobalt Bulls Cartel
13 Brimstone Coffin Buzzards Centurions
14 Bronze Combustion Caimen Clowns
15 Burning Corpse Cats Conjurers
16 Burnside Cross Cheetahs Conquistadors
17 Chrome Crossbones Chimeras Corsairs
18 Claw Crowbar Cobras Counts
19 Crazy Crown Cocks Cowboys
20 Crimson Crypt Condors Crazies
21 Cursed Cyclone Condors Crew
22 Damned Dagger Crocodiles/Crocs Crowns
23 Dark Dart Crows Crusaders
24 Dead Death's Head Demons Cutthroats
25 Deadly Deuce Devils Czars
26 Death Diamond Dogs/Dawgs Destroyers
27 Devil(s/'s) Dice Dragons Disciples
28 Diabolus Eight Ball Eagles Dragonslayers
29 Downtown Engine Electric Eels Dukes
30 Dying Fallout Falcons Earls
31 Eastside Fireball Flamingos Emirs
32 Evil Fission Foxes Enchanters
33 Fang Fuel-Injected Gargoyles Executioners
34 Fighting Fusion Genies Family
35 Flaming Gamma Ghouls Gang
36 Flying Gamma Ray Gorillas Gladiators
37 Ghetto Gas/Gasoline Gremlins Goons
38 Ghost Gauntlet Griffins/Griffons/Gryphons Hangemen
39 Gold(en) Gravestone Hammerheads Hatters
40 Grave Hatchet Harpies Headhunters
41 Green Hook Hawks Hellhammers
42 Grey/Gray Iridium Hellcats Hexenmeisters
43 Grim Irradiated Hellhounds Highwaymen
44 Gypsy Javelin Hogs/Hawgs Hitmen
45 Hell(s/'s) Laser Hornets Hoods
46 Hellborn Lightning Hyenas Hustlers
47 Hellfire Mace Jackals Imperials
48 Highway Martian Jaguars Jesters
49 Indigo Motor Knighthawks Jokers
50 Infernal Nuclear Krakens Killers
51 Insane Nuke Leopards Kings
52 Iron Oil Lionfishes Knights
53 Killer Omega Lions Ladies
54 Loco Pale Lizards Lancers
55 Lucifer(s/'s) Panzer Makos Lords
56 Lucky Pistol Manticores Mafia
57 Mad Pitchfork Marlins Magicians
58 Maniac Plutonium Morays Marauders
59 Mephisto(pheles) Radiation Octopi/Octopuses Merlins
60 Midtown Radioactive Orcas Mob
61 Mighty Radium Ospreys Monarchs
62 Neptune(s/'s) Razor Owls Mongols
63 Night Roadkill Panthers Necromancers
64 Northend Rotary Pegasi/Pegasuses Nobles
65 Orange Saber Pelicans Outlaws
66 Phantom Scepter Pythongs Pagans
67 Pit Scythe Raptors Pharoahs
68 Pukin' Shamrock Rats Posse
69 Purple Sickle Rattlesnakes Presidents
70 Red Slingshot Ravens Psychos
71 Riverside Space Razorbacks Queens
72 Road Spade Roaches Raiders
73 Satan(s/'s) Spade Rooks Rangers
74 Satanic Spear Sawfishes Reapers
75 Savage Star Scorpions Rebels
76 Scarlet Stilletto Sealions Regulators
77 Sea Storm Serpents Renegades
78 Shade Strontium Sharks Rogues
79 Shadow Switchblade Shrikes Royals
80 Silver Sword Snakes Sentinels
81 Skeletal Tailpipe/Taillight Spiders Shiekhs
82 Skeleton Thorium Stallions Sorcerors
83 Skull Thunder Stingrays Spartans
84 Sky Thunderbolt Swordfishes Squad
85 Slum Tire Tarantulas Stompers
86 Soul Tire Iron Thunderbirds Sultans
87 Southend Tomahawk Tiger Sharks Syndicate
88 Specter Tombstone Tigerfishes Thaumaturges
89 Steel Torch Tigers Thugs
90 Stoned Tornado Unicorns Tribe
91 Street Totem Vampires Trojans
92 Talon Totenkopf Vipers Turks
93 Uptown Trey Vultures Vikings
94 Vice Trident Wasps Voodoo Kings
95 Violet Tusnami Werewolves Voodoo Queens
96 Wasteland Typhoon Wolf Spiders Warlocks
97 Westside Uranium Wolverines Warlords
98 White Venusian Wolves Warriors
99 Winged Wheel Wyverns Witches
00 Yellow X-Ray Yellowjackets Wizards