tag:blogger.com,1999:blog-81935678318203062182024-02-18T19:01:23.143-08:00Mutation Apocalypse <center><img src="http://www.lunchmeatvhs.com/blog/wp-content/uploads/2011/09/EvilHorde1.jpg"></center>Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.comBlogger155125tag:blogger.com,1999:blog-8193567831820306218.post-41237062030423378132019-04-05T09:36:00.000-07:002019-04-13T11:11:27.865-07:00Random Witch's HutTo celebrate getting back my hard drive data, here's a new set of random tables.<BR>
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blog.thevoid.com/wp-content/uploads/2016/08/Evermore-Witches-Hut.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blog.thevoid.com/wp-content/uploads/2016/08/Evermore-Witches-Hut.jpg" width="320" height="221" data-original-width="800" data-original-height="553" /></a></div>
Random Witch’s Hut<BR>
<BR>
Location<BR>
1 Swamp<BR>
2 Fen<BR>
3 Bog<BR>
4 Marsh<BR>
5 Clearing in a Dark Forest<BR>
6 Dark, Depressing Alley in the Slums<BR>
7 Small Hill in Forest<BR>
8 Giant Briar Thicket<BR>
9 Beside a Spring or Waterfall (50% chance either)<BR>
10 Graveyard or Cemetery<BR>
11 Isolated Island<BR>
12 Dung Heap<BR>
<BR>
Design<BR>
1 Organic (roll 1d8: 1) Giant Mushroom, 2) Giant Tree Stump, 3) Giant Pumpkin, 4) Treehouse in Giant Tree, 5) Trunk of Giant Tree, 6) Giant Red Apple, 7) Giant Beanstalk, 8) Giant Watermelon)<BR>
2 Wooden Hut on Stilts (roll 1d4 for type: 1) Octagonal, 2) Hexagonal, 3) Rectangular, 4) Pentagonal)<BR>
3 Wooden Hut (type as above) on Animal Legs (1d6: 1) Crab Legs, 2) Spider Legs, 3) Grasshopper Legs, 4) Chicken Legs (roll 1d4 to determine number of legs), 5) Draconic Legs 6) Tree Limb Legs)<BR>
4 Gingerbread (or Confection/Candy) House<BR>
5 Round Stone Hut<BR>
6 Gothic Mansion (50% chance ‘haunted house’)<BR>
7 https://en.wikipedia.org/wiki/Vardo_(Romani_wagon)<BR>
8 Sod House<BR>
9 Iron Orrery<BR>
10 Watermill or Windmill (1 in 6 chance of windmill)<BR>
11 Thatched Cottage<BR>
12 Humongous, multi-story Shoe or Boot<BR>
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Features<BR>
1 Witch’s Hat-shaped Roof<BR>
2 Smoking Chimney<BR>
3 Bone Fence or Creepy Wrought-Iron Fence (50% chance either)<BR>
4 Bridge Access to Hut (roll 1d4: 1) Arched Stone Bridge (50% chance moss, ivy, or mold-covered), 2) Wooden Causeway, 3) Rope Bridge, 4) Fallen Log)<BR>
5 Creepy Windchimes<BR>
6 Giant Device in Yard (roll 1d6: 1) Loom, 2) Barbecue Spit, 3) Cauldron, 4) Spinning Wheel, 5) Still, 6) Mortar & Pestle)<BR>
7 Flaming Braziers in Yard (50% chance off-colored fire; purple, green, crimson, etc.)<BR>
8 Decorated with Skulls & Bones (Animal, Monster, or Human) or Tusks & Fangs (50% either)<BR>
9 Clothesline with Drying Witch Clothes<BR>
10 Freaky Lanterns light path to Hut (1d8: 1) Paper Lanterns, 2) Stone Lanterns, 3) Tiki Torches, 4) Jack-o’-Lanterns, 5) Skull Lanterns, 6) Mushroom Lanterns, 7) Hanging Lanterns, 8) Flying Lanterns)<BR>
11 Scarecrow in Yard<BR>
12 Many Stone Statues in Yard<BR>
13 Carnivorous Plant Garden<BR>
14 Large Cage in Yard (roll 1d4 to determine construction: 1) Wood, 2) Iron, 3) Bone, 4) Dule Tree with Hanging Cages)<BR>
15 Herb Garden or Pumpkin Patch (50% chance either)<BR>
16 Unusual Number of Animals in Yard (roll 1d8) 1) Toads, 2) Rats, 3) Ravens/Crows, 4) Black Cats, 5) Owls, 6) Bats, 7) Salamanders, 8) Black Goats)<BR>
17 Mushroom Circle in Yard<BR>
18 Livestock (roll 1d4: 1) Scrawny Cow, 2) Talking Pigs, 3) Headless Chickens, 4) Geese)<BR>
19 Covered Well<BR>
20 Sacrificial Stone Altar<BR>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com2tag:blogger.com,1999:blog-8193567831820306218.post-32035074608178448812018-06-03T00:06:00.003-07:002018-06-03T00:06:46.967-07:00Random Scavenged Items "As Seen on TV"Just an odd idea I had for a post apocalyptic scavenge table.<br />
<br /><br />01. 3 Way Poncho<br />02. 5 Second Fix<br />03. Allstar Innovations True Touch Deshedding Glove<br />04. BeActive Brace<br />05. Better Marriage Blanket<br />06. Big Vision Glasses<br />07. Bling String<br />08. Booty Pop<br />09. Bowl Brite<br />10. Box of OxiClean<br />11. BraBABY<br />12. Broccoli Wad<br />13. by.RHO Screen Repair Kit <br />14. Car Cane<br />15. Cardio Jump<br />16. Chillow<br />17. Chinpilla<br />18. Citi Kitty<br />19. Clean Reach <br />20. DrainWig<br />21. Dump Dinners<br />22. Egg Genie<br />23. EGGstractor<br />24. Emson Bacon Wave<br />25. EZ Moves Furniture Mover<br />26. Fanny Bank<br />27. Fasta Pasta<br />28. Fat Magnet<br />29. Finishing Touch Flawless Women's Painless Hair Remover <br />30. Fir-Real Sauna<br />31. Flex Seal<br />32. Flowbee<br />33. Forearm Forklift<br />34. FURminator<br />35. Genie Bra<br />36. GoGo Pillow<br />37. GoPilot Portable Urinal<br />38. Groomaroo Pet Trimmer<br />39. Hair Bean<br />40. Hawaii Chair<br />41. HD Vision Night Wraparounds<br />42. Heeltastic<br />43. Hercules Hook<br />44. Hot Huez Hair Chalk<br />45. Inflatable Buffet<br />46. Instant Arm Lift<br />47. InStyler<br />48. Light Up Links<br />49. Long Reach Comfort Wipe<br />50. Magic Mesh<br />51. Meatball Magic<br />52. Miracle Blade Set*<br />53. Neck Magic Air Cushion<br />54. Neckline Slimmer<br />55. NutriBullet<br />56. One Touch Can Opener<br />57. Ove Glove<br />58. PackIt Freezable Lunch Bag <br />59. Pajama Jeans<br />60. PedEgg<br />61. Perfect Meatloaf Pan<br />62. Perfect Polly<br />63. Pocket Hose<br />64. Poo Trap<br />65. Poo-Pourri Before-You-Go Toilet Spray<br />66. Potato Express <br />67. Potty Putter<br />68. Pressure Pro Pressure Cooker<br />69. Red Copper Square Pan<br />70. Rejuvenique Mask<br />71. Rodent Sheriff<br />72. Ronco Food Dehydrator<br />73. Sauna Pants<br />74. Schticky<br />75. Scrub Daddy Sponge<br />76. Shake Weight<br />77. Shamwow<br />78. Siamese Slanket<br />79. Slap Chop<br />80. Slobstopper<br />81. Slumber Sleeve<br />82. Snuggie<br />83. Sticky Buddy<br />84. Stone Wave Micro Cooker<br />85. T-Rex Trophy Wall Sculpture<br />86. Talking TP<br />87. Teddy Tank<br />88. The Tiddy Bear<br />89. Topist Angry Mama Microwave Steam Cleaner<br />90. TubShroom<br />91. Turbi Twist<br />92. Turbo Snake<br />93. TV Free-Way<br />94. UroClub<br />95. Veggetti<br />96. Vidalia Chop Wizard<br />97. Wax Vac<br />98. Wipe New<br />99. Wonder Hanger<br />00. Wonder Wallet <br /><br /><br />*Miracle Bade Set consists of two slicers, one carving knife, one rock and chef, one chop and scoop, one filet knife, one cheese knife, four steak knives, one pairing knife, one pair of kitchen shears, a block, and four additional steak knives packaged separately.)Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-86558190072451477012018-05-20T00:53:00.000-07:002018-05-20T00:53:04.587-07:00Review Showdown: Mutant Crawl Classics vs Umerican Survival Guide<div class="separator" style="clear: both; text-align: center;">
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For this review, I thought I'd pit Goodman Games' Mutant Crawl Classics up against Shield of Faith Studios' Umerican Survival Guide. Both RPGs utilize the Dungeon Crawl Classics system for a post apocalyptic setting.<br />
Caveat #1: For me, Umerican Survival Guide wins any sort of contest between these two offerings. This is MOSTLY because the setting and game are what I'm looking for in a PARPG. I only say mostly, because, as the review will show, USG just has more stuff that I like included than MCC does.<br />
Caveat #2: I'll be upfront in not being sold on the game mechanics of DCC. While there are some interesting ideas, there are too many mechanics that I just don't care for. That being said, I don't hold it against either offering.<br />
Caveat #3: It's interesting that both of these offerings have a nearly equal page count, yet a huge difference in the amount of material you get.<br />
<br />
<b>MUTANT CRAWL CLASSICS</b><br />
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From Goodman Games, this PARPG love letter to Gamma World and Metamorphosis Alpha comes in at 282 pages (PDF).<br />
<br />
Likes:<br />
<span style="white-space: pre;"> </span>Good, evocative artwork that helps to illustrate the setting. Not all the pieces were interesting, and I have to admit I don't care for the style of some of the artists, but that's personal preference, so not a big detraction.<br />
<span style="white-space: pre;"> </span>There is a little bit of stuff on languages, but presented in such a way that you really have to do the work in dealing with what languages exist.<br />
<span style="white-space: pre;"> </span>Yay! There's a bestiary (even a bit more since mechanical foes are seperated into their own section) and it even includes Spider-Goats! I could wish for a bigger selection, but it does a fair job. I like the Carapod (spider-goat), Cactea Rex, Grasser (a mount), Morticon-66 (though this and the Scavok-69 should have properly been included with the other mechanical beings...and yes the Morticon-66 is an obvious reference to Necron 99 from Ralph Bakshi's Wizards), Piranha Bats, Screamers, and Yvox. I admit to being a little confused as why mutant insects are "devils" when they're also a variant of manimal. Some of the entries, such as Byte-Mon, Changelings (Mimics with a name change...back to fantasy games with you), Data Ghosts, Gopher-Men, Pyrosomes, Quantum Cats, Silane Serpents (which seem like a poor man's Sand Worm conversion), Smart Mud, and Tetravalents felt like fairly weak choices.<br />
<span style="white-space: pre;"> </span>Mechanical beings, including androids, cyborgs, AIs, robots, and holograms are given pretty decent coverage.<br />
<span style="white-space: pre;"> </span>An actual, honest to goodness Table of Contents, with the caveat that a couple of chapters got shafted (Archaic Alignments and Bestiary A.D. are only Chapter listings, with no entries for them). This is likely because of the artwork used to "spice up" the TOC pages, but unfortunately this starts to fall into the 'detracting artwork' usage that I don't care for (it is an interesting attempt, but since it negatively effects the usage of the TOC, I'd rather not have it present).<br />
<span style="white-space: pre;"> </span>There's a good selection of technological artifacts to play with.<br />
<span style="white-space: pre;"> </span>For what this game does, it is well laid out with two columns used to good effect.<br />
<span style="white-space: pre;"> </span>There's a sample adventure included to help you get started.<br />
<span style="white-space: pre;"> </span>The classes have level titles. I always liked level titles, since their usage as a sort of ranking system seems to make sense in an in-game aspect.<br />
<span style="white-space: pre;"> </span><br />
<i>Neutral</i>:<br />
<span style="white-space: pre;"> </span>Archaic Alignments. I really want to like this faction-based alternative to alignment, but between the limited selection and feeling that it really doesn't add much to the game, I'm on the fence about bothering with it.<br />
<span style="white-space: pre;"> </span>The map is kind of iffy for me as well, it looks like there's some interesting geographical features present, but the terrain representation color pallette rubs me the wrong way and decreases the utility of the map.<br />
<span style="white-space: pre;"> </span>Patron AIs. For a technologically based magic system this seemed really limited. The various Patron AIs are pretty interesting though.<br />
<br />
<i>Dislikes</i>:<br />
<span style="white-space: pre;"> </span>Yes, I don't really care for the basic fantasy with technology setting, especially since it seems somewhat poorly implemented here. I'm not sure if I can clarify how I find the setting to be off-putting, but we'll see.<br />
<span style="white-space: pre;"> </span>Zero Level Occupations. I really, really, really felt that (due to the setting design) this was the single most weakest aspect of MCC. TWO options, and fairly boring ones at that.<br />
<span style="white-space: pre;"> </span>Classes. Yup we see here Race-as-Class :( I do have to admit that the deliberate breakdown reflects a PA approach to B/X D&D with four human classes and three racial classes...which despite my dislike of Race-as-Class I actually liked for the most part as it covers fighter, magic-user, cleric, and thief and includes mutant humans, mutant animals, AND mutant plants. I understand the lack of mechanical races as design intent, but am saddened by it.<br />
<span style="white-space: pre;"> </span>Manimal & Plantient Sub-Types. I like that the tables where included, however, I feel the implementation was mediocre. Just presenting (fairly limited) lists with no mechanical differentiation doesn't really make the grade in what I'm looking for, combined with the limited mutation powers (covered later), I don't really feel like manimals or plantients are really viable as playable options.<br />
<span style="white-space: pre;"> </span>Confusing currency system. At many points we're told that barter is the basis of currency, yet there are references to 'trinkets' ("small, otherwise worthless pieces of duralloy, plasteel, and permaglass") and Creds, with no real explanation or expansions given.<br />
<span style="white-space: pre;"> </span>The currency system then brings us to equipment. In addition to the limited starting equipment of professions, we are only given a small table (half a page) of additional beginning equipment. No other equipment is really listed, which means that the prospective judge has to create their own stuff. This also detracts from the setting (putting it less as a medieval fantasy with tech than a stone-age fantasy with tech) by not giving little details (like foods, drink, etc.) that help flesh out the setting..there is some of this but it's so limited as to add very little.<br />
<span style="white-space: pre;"> </span>Mutations. There is a fair offering of different mutation powers and defects. Unfortunately I feel the decisision to tie the system into DCC's magic mechanics actually detracts from the point of having mutant powers.<br />
<span style="white-space: pre;"> </span>No skill system.<br />
<span style="white-space: pre;"> </span>HUGE lack of survival mechanics. Even the saving throws aren't really useful. I also find the Radburn/Glowburn mechanic to be kind of meh...you take damage from radiation, but can carry around radioactive stuff to power your powers. That's pretty counter-intuitive.<br />
<br />
<i>Summary</i><br />
Yeah, once you really get down to it, for it's size, there's really not much here other than some very basic stuff to create characters for this game. It really lacks GM aids and other features which would make it a full game.<br />
<br />
<br />
<b>UMERICAN SURVIVAL GUIDE</b> (Delve Cover)<br />
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Shield of Faith Studios brings us Reid San Felippo's gonzo 288 page post apocalyptic supplement for DCC.<br />
<br />
<i>Likes</i>:<br />
<span style="white-space: pre;"> </span>As with MCC, the Umerican Survival Guide has some good supporting artwork. Sure there's a few less than good pieces of art, but the only real downside is the repeat use of some of the art.<br />
<span style="white-space: pre;"> </span>One of the best actual Table of Contents of the PARPGs I've reviewed to date. THIS is how to do an RPG TOC folks.<br />
<span style="white-space: pre;"> </span>The setting is something I think I'd want to play in, though I'd naturally make my own changes and tweaks. The best part about the presentation of the setting is that the author focuses on the basics of life. This section of the book is one of the most useful and well implemented sections I've seen, with lots of little details presented that really bring the setting to life. A slight technical issue with the lack of refence to the related survival mechanics which means you have to do a bit of searching to find them, but they are there.<br />
<span style="white-space: pre;"> </span>Here is a currency system for the post apocalypse that is usable. It's broken down into different commodities (with more specific examples to help define each unit of currency) and how they compare in value to each other. My only caveat is the lack of inclusion of "pure water" as a currency (I'd personally lodge them into the electrum piece equivalent for value).<br />
<span style="white-space: pre;"> </span>This has a darn good equipment section, with some quite interesting armor and weapon mechanics.<br />
<span style="white-space: pre;"> </span>Vehicles and Vehicle Combat Rules! This section litterally rules, I'm even thinking of adopting this to be my go to rules for Vehicular Combat (though I'd probably tweak some areas).<br />
<span style="white-space: pre;"> </span>Survival Mechanics. They're included, somewhat rules-lite, but at least they're there and implemented.<br />
<span style="white-space: pre;"> </span>While I'd prefer a 100-entry offering, the Umerican Random Occupation table is pretty dang good.<br />
<span style="white-space: pre;"> </span>Random Junk Tables. A selection of random junk tables broken down into different types of items. Yes, I'd like more entries and maybe some more categories, but this does a better than servicable job, and I'd rate it as better than one single d100 table for random junk.<br />
<span style="white-space: pre;"> </span>GM utilities and advice. There's a lot of good stuff here, some of it scattered through various areas of the book, though there is a GM section. The only thing I'd recommend is maybe tacking Other Dust's GM tools onto this to help create things (though there's some CUBM articles of use in this area).<br />
<span style="white-space: pre;"> </span>Gazeteer. While I think there was a bit too much focus on the Citadel of Scrap, the overview of the different areas of the setting was darn good, enough to be usuable, but still let you get more information from CUBM.<br />
<span style="white-space: pre;"> </span>There's more than a few factions presented throughout the book which really helps the setting.<br />
<br />
<i>Neutral</i>:<br />
<span style="white-space: pre;"> </span>Sadly, I'm on the fence about the classes of the USG. On one hand, there's a good variety of classes (a dozen classes are included), which fill my HAVM requirements for the most part. On the downside, the Mutant Race-as-Class doesn't make a real distinction between mutant animals, mutant humans, mutant plants, and mutant aggregates (that would be minerals...rocks, stones, etc.) which is really a bummer. The inclusion of mutant badgers really underscores this area of lack. Compared to MCC, the Bestial, Botanical, and Aggregate Subtables really differentiate between differing species, though the offerings are somewhat limited. While the cleric, warrior, and wizard classes are pretty much straight from DCC, modified to reflect the PA setting, the scavenger, petrol head, and technologist classes really bring a lot to the setting. The Race-as-Class Cyborg, Robot, and Gray are welcome inclusions. I'm a bit on the fence about the Feral Urchin though.<br />
<span style="white-space: pre;"> </span>Overall, there seemed to be a limited number of mutations, though they were implemented quite well.<br />
<span style="white-space: pre;"> </span>Gods and Patrons. There's some pretty good stuff here, I'd say I'd be more inclined to tweak it than use it outright though.<br />
<br />
<i>Dislikes</i>:<br />
<span style="white-space: pre;"> </span>No bestiary. I'm going to be blunt and admit I'd rather that the sections of the Citadel of Scrap were dumped (and moved to an issue of Crawling Under a Broken Moon), and the monsters from CUBM were incorporated into this book and expanded instead.<br />
<span style="white-space: pre;"> </span>No maps. (Caveat: Reid San Filippo said that the world map is coming later and wasn't included for a reason.) Both the lack of world map, and (since the focus on this book is the Citadel of Scrap) a lack of map of the Citadel is really disappointing.<br />
<span style="white-space: pre;"> </span>While overall the equipment is well done, I felt that there was a lack of high-tech artifacts of the ancients. MCC does this a bit better, I think.<br />
<span style="white-space: pre;"> </span>Lack of languages. While there is some brief mention of languages under a few of the classes, that's it.<br />
<br />
<i>Summary</i><br />
Despite being designed as a supplement to DCC, and not a stand-alone game, the Umerican Survival Guide feels more complete overall than MCC.<br />
<br />
<b>OVERALL</b><br />
The Umerican Survival Guide is just packed with more useful material for a post apocalyptic game overall, in roughly the same amount of pages. The biggest downfall of the USG is the lack of bestiary, this is one of the few areas where Mutant Crawl Classics has an advantage (I'd also say that the Technological Artifacts are the other main advantage of MCC over USG). Both of these games have additional supplements out there, but the Crawling Under a Broken Moon fanzine is something I'd rate above having various adventure only supplements of MCC.<br />
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Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com5tag:blogger.com,1999:blog-8193567831820306218.post-24045364885262774242018-04-28T13:45:00.001-07:002018-05-19T18:48:28.118-07:00Post Apocalyptic RPG Review GuideAfter having done a few reviews of various Post Apocalyptic Role Playing Games (PARPGs), I figured I keep repeating the same basic likes and dislikes about the games. I thought I should probably codify my basic list of features that I'm looking for in order to save having to rephrase the same things over and over again. I've also been debating including a rating system (probably a 1-20 scale so I can use an illustration of D20 with the rating number) for the games, based on how many like points vs dislike points the game accrues. I'm iffy on this because these reviews are mostly about what I like or dislike about the games, so it would really be a subjective rating.<br /><br />BASIC POINTS<br /><br />Artwork<br /> For me, the artwork, good or bad, has to support the setting and spark the imagination. A good cover is a great reason for me to even look at them game, whereas a minimalist cover is off-setting. I'm not going to hold it against an indie game that has to use cheap or no artwork because $, but no real bonus points either. Excessive artwork that starts to intrude on the page layout (or jack up the price of the product) is worse than no artwork. I don't mind big illustrations, even full page spreads, but fancy border art, background images, and other flourishes that detract from usage are a no-go.<br /><br />Basic Setting<br /> This boils down to what kind of post apocalyptic game the setting is. I prefer a more Fallout/Mad Max/After the Bomb approach than the fantasy after an apocalypse, with technological items instead of magic items approach.<br /><br />Classes<br /> Not Race-as-Class, but completely independent classes/occupations. Background systems are good options instead, but make a better bonus to the class options.<br /><br />Currency System<br /> I prefer a good, post apocalyptic variant system of currency in my games. Fallout's Bottlecaps, Rad-Hack's Slugs, or Umerica's currency system are all good in my opinion. From there we get to a graded system of currencies that I prefer: Abstract < Barter < Credits < Gold/Silver Coinage < Made Up Currencies (Darwin World's Corium Pieces, Gamma World's Domars, etc.) < PA Currency<br /><br />Equipment<br /> Got to have equipment tables with a decent amount of options (and prices). Random Starting Equipment tables are a bonus on top of that. For real bonus points there are two things: Improvised scavenged weapons, armor, and equipment, and equipment breakdown rules.<br /><br />Monsters<br /> These could be enemies, encounters, adversaries, etc. I want two things, a good post-apocalyptic feel (poorly done fantasy rip-offs need not apply), and there has to be a decent selection. 100 monsters is a fair offering, 200 is a good offering, more than 500 might be a bit too much. On including basic animals, I have to admit that I'm on the fence. As a base for mutated versions, they should probably be included. For basic monsters, I'd rather see that post-apocalyptic feel. I also like a good selection (more than half a dozen; 20-100 would be best) of robot enemies and plant enemies. There are also certain basic post apocalyptic monsters that I like to see, things like morlocks, unusually sized rodents, jackalopes, spidergoats, radioactive scorpions, mutant (or robotic) riding beasts, psychic masterminds, and even techno-undead (think the Y-17 Trauma Harness or Ghouls from Fallout).<br /><br />Mutations/Powers<br /> Not all powers have to be mutations; psychic powers, cyborg implants, robot features, etc. However, I like to have a good selection of what is offered. 20-30 or so offerings is really low end for these. 100 mutations is much better. 100 or more of each type of power is bonus points.<br /><br />Races<br /> I like a nice spread on what I call the HAVM Option. Human, Animal, Vegetable, and Mechanical. A good PARPG should have pure humans, mutant humans, mutant animals, mutant plants, and robots/androids/cyborgs. There are some additional bonus point races that I would consider, such as clones, holograms, "ghost" mutants (creatures with hidden mutations...usually psychic powers), mutants that pass as pure humans (or try to), trans-humans, and possibly aliens.<br /><br />Random Junk Tables<br /> At least 100 entries is cool. Multiple tables, especially if they're broken down in some useful way (i.e. by location or by equipment type) is bonus points.<br /><br />Skill System<br /> I like having skill systems in my games.<br /><br />Survival Mechanics<br /> Starvation, Dehydration, Radiation Poisoning (or mutating), Fatigue, Encumbrance, Healing, Poison, and Disease are pretty much my minimal requirements for survival rules. Sleep, Suffocation/Drowning, Heat & Cold, Insanity, and Environmental Effects add bonus points. Technically, I should include drugs/chems and intoxication rules, but I generally leave those in with the equipment/treasure section of the game.<br /><br /><br />BONUS POINTS<br /><br />Cool Character Sheet<br /> There are a lot of great designs for character sheets out there. Then there are some that don't quite hit the mark.<br /><br />Domain Level Play<br /> Maybe this is just settlement survival/improvement, or maybe it's actual rules for controlling territory, but rules for this stuff is serious bonus points. Sure a good PARPG should start at the survival level, but from there it should move into exploration and domain level play.<br /><br />Factions (Cryptic Alliances)<br /> Probably the best thing from Gamma World was the inclusion of different factions with different goals, membership, and features. This helps cement the setting and makes for more play-ability. I also like wacky post apocalyptic cults and strange religions.<br /><br />GM Tools<br /> These can be anything from random tables to useful advice, but more is better.<br /><br />Hirelings & Henchmen<br /> While I've never really used these in my games, I'm trying to include them more.<br /><br />Languages and Setting Terminology<br /> Having a list (even a small one) of different languages for the game is another thing that helps cement the setting. Setting jargon or slang does even more to help this along (though I'd suggest limiting the list of terms to two pages max in order not to bog down play-ability).<br /><br />Leveling System and Experience Points<br /> I like good leveling systems that make the characters seem better able to survive the post apocalyptic world as they increase their abilities.<br /><br />Map and Setting Information<br /> I love maps. The old idiom about a picture being worth a thousand words is multiplied ten-fold for maps. As far as setting goes, I may or may not use the game's setting, but it's nice to have a least a little idea of what the game designers' are trying to get you to play.<br /><br />Monster Creation Rules<br /> Another area of bonus points, *IF* included on top of a decent bestiary.<br /><br />Mutant Animal and Mutant Plant Basics<br /> I like having a lot of options, so having a huge selection of different basic animals and plants to mutate from is a good bonus.<br /><br />Optional Rules<br /> Rules that you can use or discard as you desire means I have more options for game play. Yeah, yeah, yeah, you can always use or discard whatever rules you want, but some games have a ton of rules for every conceivable thing (like FGU's Aftermath) to the point where you might get bogged down in knowing how things work, and other games are so rules light as to be almost unplayable. Having designated optional rules makes it easier to pick and choose what you want to do.<br /><br />Random Ruin Generation<br /> Hearkening back to Dungeons & Dragons, random dungeon creation material is always a bonus.<br /><br />Settlement Rules and/or Random Generation<br /> Any tools in this department help out the prospective game master.<br /><br />Vehicles & Vehicle Combat Rules<br /> Go all Mad Max. Though I have to admit to having difficulty picking a vehicle combat system that I really like. I kind of envision a system that's a cross between Mille Bornes (the classic racing game) and Twisted Metal combat. Of course you also have to have vehicle modifications.<br /><br /><br />NEUTRAL BY PREFERENCE<br /><br />Magic<br /> I can take it or leave it. But I would give bonus points for representing some sort of technological magic system.<br /><br /><br />TECHNICAL ISSUES<br /><br />Extras<br /> Player handouts, character sheets, hex/graph paper you can copy, paper dice forms, and other goodies that are included with the game are awesome (even if you may not use them). Having to shell out extra bucks for card expansions, special dice, splat books (because the core book is missing a bunch of things needed to play it), etc. are lame. I don't mind if there's a miniatures line or you want to bust out the diecast cars (and modify them) to help aid play, but I don't want to need some basic thing to play the game that I have to pay extra for.<br /><br />Game Mechanics<br /> I know a lot of people have different preferences for their game mechanics so I don't tend to focus on a game's mechanics unless it is either a simple, elegantly awesome way to handle something (or a good optional rule) or if I find it to be profanity-inducing stupid.<br /><br />Page Layout<br /> This is surprisingly a fairly big deal for me. Sure good information and/or artwork is a good thing. Wasted page space leading to page count bloat is a very bad thing. I also have to admit I prefer a two-column text layout to other layouts (even if it's a main text column and a sidebar column). I do give a pass to tables and lists that break away from the two column layout, sometimes you just need a full page for the table, or four columns for a list of things; I recommend breaking your table or lists down into sub-categories if more than one page of coverage is needed though.<br /><br />Table of Contents<br /> Chapter/Section Listings are NOT a good TOC. Show me the major sections of each chapter as well. I also want to see the full list of monsters in the TOC.<br />Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-48156408476391721872018-04-21T07:42:00.000-07:002018-04-21T07:42:11.352-07:00The Review HackHere are some quick reviews of rules light Post Apocalyptic Role Playing Games, primarily based on The Black Hack ruleset.<BR>
<BR>
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<FONT SIZE="3"><B>The WasteLand Hack by Feral Games</B></FONT><BR>
A quick, basic Fallout-style Black Hack RPG coming in at 34 pages. (Note, I only have the original, non-revised edition.)<BR>
<BR>
<I>Likes</I>: <BR>
<UL>
<LI>Probably the lightest rules version of a table top Fallout RPG.
<LI>Best survival rules (radiation, starvation, dehydration, sleep) of any Black Hack PA offering.*
<LI>Background and Class included.
</UL>
<I>Dislikes</I>: <BR>
<UL>
<LI>Barter system of currency (yet it uses "new Dollars").
<LI>Settlement system (good that this is included, bad that it is a very Fallout 4 settlement system...YMMV).
<LI>Minimal equipment/gear inclusion.
</UL>
*With the exception of Rad-Hack's Radiation rules.<BR>
Overall, if you want to play Fallout on the table, this is a good, inexpensive option.<BR>
<BR>
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<FONT SIZE="3"><B>The Wasted Hack by Shattered Pike Studio (Aaron Frost)</B></FONT><BR>
A general post apocalyptic role playing game (PARPG) based on The Black Hack that clocks in at 102 pages.<BR>
<BR>
<I>Likes</I>:<BR>
<UL>
<LI>An actual table of contents.
<LI>Well integrated rules for features, mutations, and gear.
<LI>Pretty dang good leveling up system.
<LI>Some nice quick and dirty advanced enemy options.
<LI>Schematic weapons.
<LI>Decent equipment table.
<LI>Interestingly designed character sheet.
<LI>Monster Cards for quick reference.
</UL>
<I>Dislikes</I>:<BR>
<UL>
<LI>Classes only, one of which is a Race-as-Class, but still pretty limited option-wise.
<LI>Credits as currency. Better than barter or abstract systems, but not by much in my opinion.
<LI>Kinda limited weapon and armor selection.
<LI>Somewhat limited mutation selection.
<LI>Luck Points. I believe luck is in the die rolls and shouldn't be a game mechanic, but that's purely a personal preference.
<LI>The somewhat limited and fantasy-like monsters, even though this is expanded by Waste-Land Beasts and How to Kill Them.
<LI>Somewhat limited artwork that is average quality.
<LI>Too much wasted space in the layout, which expands the page count.
</UL>
Overall, this is probably the best of the Black Hack PARPG offerings for game mechanics.<BR>
<BR>
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<FONT SIZE="3"><B>Rad-Hack by Karl Stjernberg</B></FONT><BR>
A general PARPG based on The Black Hack covered in 36 pages.<BR>
<BR>
<I>Likes</I>:<BR>
<UL>
<LI>Fairly good Class selection, though I do miss plants and cyborgs as options.
<LI>Slugs as a currency, it may also be ammunition, but it is still a better option than barter, abstract, or credit systems. About on par with gold/silver systems.
<LI>The artwork, I'd say Karl Stjernberg is one of the go-to artists for post-apocalyptic gonzo artwork.
<LI>Random professions on top of classes.
<LI>Fairly decent equipment list.
<LI>Equipment Degradation rules.
<LI>Nice Radiation effects table.
<LI>I like the interesting Creature Reaction table.
<LI>Vehicles and vehicle combat.
<LI>Fairly good selection of post apocalyptic creatures.
<LI>Great maps.
</UL>
<I>Dislikes</I>:<BR>
<UL>
<LI>Leveling Up system is kind of weak.
<LI>Limited Mutation, (Robot) Modules, and Psionics lists (this sort of limitation is quite possibly by design, but I prefer a LOT of options personally).
<LI>Limited armor and weapon examples, however, since these are examples of types of weapons, a slightly expanded selection (for example a d6 table) would have been good.
</UL>
Overall, this is the best looking Black Hack PARPG offering, with quite a bit of good stuff that could be ported into The Wasted Hack. I'd personally recommend using the classes from here, along with the currency, radiation rules, vehicle stuff, and then just throwing in the creatures, gear, mutations into The Wasted Hack.<BR>
<BR>
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<FONT SIZE="3"><B>The Wastes Lite Post-Apoclapytic Roleplaying Game by JEN Games (James T. Kato)</B></FONT><BR>
A rules-lite PARPG, not based on The Black Hack, that comes in at 23 pages.<BR>
<BR>
<I>Likes</I>:<BR>
<UL>
<LI>The majority of this book is just random tables to work with, very minimalist, yet at the same time quite inclusive.
<LI>A d300 wasteland junk table.
<LI>Waste Adversaries and Waste Encounters are great minimalist tables which give you lots of stuff to play with.
</UL>
<I>Dislikes</I>:<BR>
<UL>
<LI>Probably the most rules lite game in this review, while this can be advantageous to some, I find the lack of rules for things like starvation, dehydration, radiation, encumbrance, currency, and so forth somewhat lacking in utility.
<LI>The 'mutations' and starting equipment are combined into one table of Character Advantages. A good selection of stuff (d100 table), but I would have preferred to split it.
</UL>
Overall, The Wastes Lite is a pretty good minimalist toolkit that could be used for any PARPG with some work, as a standalone RPG, it is probably a bit too lightweight.<BR>Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com3tag:blogger.com,1999:blog-8193567831820306218.post-6996986084356096292017-09-19T14:49:00.000-07:002017-09-19T14:49:11.642-07:00It's that time of year again<div class="separator" style="clear: both; text-align: center;"><a href="http://eskipaper.com/images/pirate-wallpaper-6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://eskipaper.com/images/pirate-wallpaper-6.jpg" width="640" height="360" data-original-width="800" data-original-height="450" /></a></div>Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-6213575451290483842017-09-09T17:10:00.000-07:002017-09-09T17:10:00.697-07:00Starting Arms & ArmorThis is the last entry in my line of starting stuff and equipment notes (at this time, still working on my revised equipment lists, which will probably be produced straight to PDF format). I kinda found myself needing more and more information to get any one item done and they all sort of went together, though I may revise some stuff in the future, and will definitely expand some areas.<BR>
<br/>
<b>STARTING ARMS & APPAREL</b>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Apparel</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Melee Weapons</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Missile Weapons</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01
</td>
<td style="border: none; padding: 0.01in">
Animal Training Padded Armor (AC6)
</td>
<td style="border: none; padding: 0.01in">
2x4 with Nails [D]
</td>
<td style="border: none; padding: 0.01in">
Acid Squirter (1d6 uses)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
02
</td>
<td style="border: none; padding: 0.01in">
Armored Robes (AC7)
</td>
<td style="border: none; padding: 0.01in">
Aluminum Baseball Bat [F]
</td>
<td style="border: none; padding: 0.01in">
Aerosol Can Flamethrower (1d4 uses)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03
</td>
<td style="border: none; padding: 0.01in">
Bandoliers & Belts over shirt and pants (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://www.amazon.com/gp/product/B003EIKBI6/?tag=themag06-20&th=1">Annihilator Wrecking Bar</a> [F]
</td>
<td style="border: none; padding: 0.01in">
Aklys
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
04
</td>
<td style="border: none; padding: 0.01in">
Bankruptcy Barrel (AC6)
</td>
<td style="border: none; padding: 0.01in">
<a href="http://www.instructables.com/id/Zombie-Weapon-THE-BACHETE/">Bachete</a>
</td>
<td style="border: none; padding: 0.01in">
Atlatl
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05
</td>
<td style="border: none; padding: 0.01in">
Bark Lamellar (AC5)
</td>
<td style="border: none; padding: 0.01in">
Balisong [D]
</td>
<td style="border: none; padding: 0.01in">
Ballistic Knife
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
06
</td>
<td style="border: none; padding: 0.01in">
Basic Barbarian Furkini & Fur Boots (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="http://www.museumreplicas.com/images/product/large/543_4_.jpg">Bar Mace</a>
</a>[F]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">BB Gun</a> (1d100 BBs)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07
</td>
<td style="border: none; padding: 0.01in">
Bedsheet Toga (AC9)
</td>
<td style="border: none; padding: 0.01in">
Barbwire Coated Baseball Bat [G]
</td>
<td style="border: none; padding: 0.01in">
Belt Buckle Pistol
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
08
</td>
<td style="border: none; padding: 0.01in">
Black Fatigues (AC9)
</td>
<td style="border: none; padding: 0.01in">
Belaying Pin [D]
</td>
<td style="border: none; padding: 0.01in">
Bladed Frisbee
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
09
</td>
<td style="border: none; padding: 0.01in">
Black Trenchcoat (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Billhook">Billhook</a>
[E]
</td>
<td style="border: none; padding: 0.01in">
Blowgun (2d4 darts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Blanket Robes (AC9)
</td>
<td style="border: none; padding: 0.01in">
Bladed Hockey Stick [E]
</td>
<td style="border: none; padding: 0.01in">
Blowpipe (2d4 darts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
Bomber Jacket, Flying Cap, and Goggles (AC8)
</td>
<td style="border: none; padding: 0.01in">
Boarding Axe [H]
</td>
<td style="border: none; padding: 0.01in">
Blunderbuss (1d6 shots)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
Bone Armor (AC8)
</td>
<td style="border: none; padding: 0.01in">
Boarding Pike [H]
</td>
<td style="border: none; padding: 0.01in">
Boomerang
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
Bone augmented Leather (AC6)
</td>
<td style="border: none; padding: 0.01in">
Boat Hook [D]
</td>
<td style="border: none; padding: 0.01in">
Caber (min STR 9 to lift)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
Boy/Girl Scout Uniform (AC9)
</td>
<td style="border: none; padding: 0.01in">
Boxing Gloves [B]
</td>
<td style="border: none; padding: 0.01in">
Ceramic Plate
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
Brightly colored prison jumpsuit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Brass Knuckles [C]
</td>
<td style="border: none; padding: 0.01in">
Chakram
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
Buddhist Robes (AC9)
</td>
<td style="border: none; padding: 0.01in">
Brush Hook [E]
</td>
<td style="border: none; padding: 0.01in">
Cherry Bomb (1d8)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
Burger Joint Uniform (AC9)
</td>
<td style="border: none; padding: 0.01in">
Butcher Knife [D]
</td>
<td style="border: none; padding: 0.01in">
Class A Fire Extinguisher (1d4 uses)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
Butcher or Blacksmith Apron (AC8)
</td>
<td style="border: none; padding: 0.01in">
Cane Knife [E]
</td>
<td style="border: none; padding: 0.01in">
CO2 Fire Extinguisher (1d8 uses)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
Camouflage Fatigues (AC9)
</td>
<td style="border: none; padding: 0.01in">
Cant Hook [D]
</td>
<td style="border: none; padding: 0.01in">
Composite Bow (2d4 arrows)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
Canvas Duster (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Cat's_paw_(nail_puller)">Cat's Paw</a> [D]
</td>
<td style="border: none; padding: 0.01in">
Compound Bow (2d4 arrows)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
21
</td>
<td style="border: none; padding: 0.01in">
Cargo Pants and Work Shirt (AC9)
</td>
<td style="border: none; padding: 0.01in">
Cestus [C]
</td>
<td style="border: none; padding: 0.01in">
Compound Crossbow (2d4 bolts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
22
</td>
<td style="border: none; padding: 0.01in">
Chicken-Themed Fast Food Uniform (AC9)
</td>
<td style="border: none; padding: 0.01in">
Chainlock [F]
</td>
<td style="border: none; padding: 0.01in">
Derringer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
23
</td>
<td style="border: none; padding: 0.01in">
Cold Weather Coverall & Fur-lined Hooded Parka (AC8)
</td>
<td style="border: none; padding: 0.01in">
Circular Saw Blade Axe [F]
</td>
<td style="border: none; padding: 0.01in">
Dry Chemical Fire Extinguisher (1d6 uses)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
24
</td>
<td style="border: none; padding: 0.01in">
Crocodile or Alligator Skin Cloak (AC8)
</td>
<td style="border: none; padding: 0.01in">
Claw Gauntlet [D]
</td>
<td style="border: none; padding: 0.01in">
Dynamite Stick (1)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
25
</td>
<td style="border: none; padding: 0.01in">
Crustacean Carapace Cuirass (AC5)
</td>
<td style="border: none; padding: 0.01in">
Claw Hammer [D]
</td>
<td style="border: none; padding: 0.01in">
Flame Squirter (1d6 uses)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
26
</td>
<td style="border: none; padding: 0.01in">
Denim Jeans & Cotton Shirt (AC9)
</td>
<td style="border: none; padding: 0.01in">
Cricket Bat [D]
</td>
<td style="border: none; padding: 0.01in">
Flare Gun (1d6 flares)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
27
</td>
<td style="border: none; padding: 0.01in">
Dirty Flightsuit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Crowbar [F]
</td>
<td style="border: none; padding: 0.01in">
Flash Powder Hockey Puck (1d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
28
</td>
<td style="border: none; padding: 0.01in">
Elvis Costume (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Denver_tool">Denver Tool</a>[G]
</td>
<td style="border: none; padding: 0.01in">
Flintlock Pistol (1d10 bullets)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
29
</td>
<td style="border: none; padding: 0.01in">
Faded White Jumpsuit (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Digging_bar">Digging Bar</a>
[F]
</td>
<td style="border: none; padding: 0.01in">
Flintlock Rifle (1d10 bullets)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
Firefighter's Bunker Gear (AC7)
</td>
<td style="border: none; padding: 0.01in">
Entrenching Tool [F]
</td>
<td style="border: none; padding: 0.01in">
Glass Bottle
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
31
</td>
<td style="border: none; padding: 0.01in">
Fishing Vest and Hipwaders (AC9)
</td>
<td style="border: none; padding: 0.01in">
Finger Talons [B]
</td>
<td style="border: none; padding: 0.01in">
Grenadoe (1d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
32
</td>
<td style="border: none; padding: 0.01in">
Flea infested rags (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="http://lansky.com/index.php/products/fire-fighters-battle-axe/">Firefighter's Battle Axe</a>[H]
</td>
<td style="border: none; padding: 0.01in">
Hammer Throw
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
33
</td>
<td style="border: none; padding: 0.01in">
Foil Jumpsuit (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Fishing_gaff">Fishing Gaff</a> [F]
</td>
<td style="border: none; padding: 0.01in">
Hand Crossbow (2d4 bolts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
34
</td>
<td style="border: none; padding: 0.01in">
Form-fitting Bodysuit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Fishing Trident [F]
</td>
<td style="border: none; padding: 0.01in">
Hand Mortar (1d4 shells)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
35
</td>
<td style="border: none; padding: 0.01in">
Frayed Shorts & T-Shirt, Flip-Flops (AC9)
</td>
<td style="border: none; padding: 0.01in">
Froe [F]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">Handheld Clay Trap</a>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
36
</td>
<td style="border: none; padding: 0.01in">
Gambler Suit (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://www.amazon.com/Stanley-FatMax-Xtreme-55-120-FuBar/dp/B000VSSG3O/ref=sr_1_1?ie=UTF8&qid=1504402496&sr=8-1&keywords=fubar">FuBar</a>
[F]
</td>
<td style="border: none; padding: 0.01in">
Hard Rubber Ball
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
37
</td>
<td style="border: none; padding: 0.01in">
Giant Lizard Scale Armor (AC6)
</td>
<td style="border: none; padding: 0.01in">
Garden Fork [C]
</td>
<td style="border: none; padding: 0.01in">
Harpoon
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
38
</td>
<td style="border: none; padding: 0.01in">
Gimp/Dominatrix Outfit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Garden Sickle [E]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">Harpoon Gun</a>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
39
</td>
<td style="border: none; padding: 0.01in">
Grease-stained Mechanic's Jumpsuit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Giant Scorpion Stinger Glove [B+poison]
</td>
<td style="border: none; padding: 0.01in">
Hawaiian Sling (underwater/surface)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
Hero Harness (AC9)
</td>
<td style="border: none; padding: 0.01in">
Golf Club [E]
</td>
<td style="border: none; padding: 0.01in">
Heavy Crossbow (2d4 bolts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
41
</td>
<td style="border: none; padding: 0.01in">
High-collared coat /cloak that conceals lower face (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Hakapik">Hakapik</a> [F]
</td>
<td style="border: none; padding: 0.01in">
Homemade Shotgun (1d4 shells)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
42
</td>
<td style="border: none; padding: 0.01in">
Hoodie & Jeans (AC9)
</td>
<td style="border: none; padding: 0.01in">
Halligan Bar [H]
</td>
<td style="border: none; padding: 0.01in">
Hot Liquid Squirter
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
43
</td>
<td style="border: none; padding: 0.01in">
Inquisitor Robes & Capirote (AC9)
</td>
<td style="border: none; padding: 0.01in">
Hatchet [E]
</td>
<td style="border: none; padding: 0.01in">
Hunga Munga
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
44
</td>
<td style="border: none; padding: 0.01in">
Insect Clamshell Cuirass (AC5)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Hawaiian_sling">Hawaiian Sling</a> [H]
</td>
<td style="border: none; padding: 0.01in">
Hurlbat
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
45
</td>
<td style="border: none; padding: 0.01in">
Judo Gi (AC9)
</td>
<td style="border: none; padding: 0.01in">
Hay Hook [D]
</td>
<td style="border: none; padding: 0.01in">
Jai Alai Xistera & 2d4 pelotas
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
46
</td>
<td style="border: none; padding: 0.01in">
Karate Gi (AC9)
</td>
<td style="border: none; padding: 0.01in">
Horseshoe Hand Hammer [C]
</td>
<td style="border: none; padding: 0.01in">
Javelin
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
47
</td>
<td style="border: none; padding: 0.01in">
Kilt & Woad (AC9)
</td>
<td style="border: none; padding: 0.01in">
Ice Axe [E]
</td>
<td style="border: none; padding: 0.01in">
Lacrosse Stick & 2d4 balls
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
48
</td>
<td style="border: none; padding: 0.01in">
Kung Fu Outfit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Ice Pick [C]
</td>
<td style="border: none; padding: 0.01in">
Light Crossbow (2d4 bolts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
49
</td>
<td style="border: none; padding: 0.01in">
Leather Armor (AC7)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://www.amazon.com/exec/obidos/ASIN/B005HAT9SM/?&tag=themag06-20">IF-221 Trucker's Friend</a> [F]
</td>
<td style="border: none; padding: 0.01in">
Long Bow (2d4 arrows)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
Leather augmented with shell pauldrons (AC6)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Kelly_tool">Kelly Tool</a>
[G]
</td>
<td style="border: none; padding: 0.01in">
M-80 Firecracker (1d6)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
51
</td>
<td style="border: none; padding: 0.01in">
Leather Chaps and Leather Vest (AC8)
</td>
<td style="border: none; padding: 0.01in">
Knife Spear [F]
</td>
<td style="border: none; padding: 0.01in">
Marble Gun (1d10 marbles)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
52
</td>
<td style="border: none; padding: 0.01in">
Leather Duster (AC8)
</td>
<td style="border: none; padding: 0.01in">
Knuckleduster Knife [D]
</td>
<td style="border: none; padding: 0.01in">
Media Disc Shuriken (2d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
53
</td>
<td style="border: none; padding: 0.01in">
Leather jacket augmented with coins (AC7)
</td>
<td style="border: none; padding: 0.01in">
Large Wrench [E]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/09/d100-post-apocalyptic-traps.html">Molotov Cocktail</a> (1d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
54
</td>
<td style="border: none; padding: 0.01in">
Leather reinforced with sports pads (AC5)
</td>
<td style="border: none; padding: 0.01in">
Lawn Mower Blade Machete [F]
</td>
<td style="border: none; padding: 0.01in">
Mouth Dart (1d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
55
</td>
<td style="border: none; padding: 0.01in">
Leather reinforced with tires (AC6)
</td>
<td style="border: none; padding: 0.01in">
Lead Pipe [E]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/09/d100-post-apocalyptic-traps.html">Nail Bomb</a>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
56
</td>
<td style="border: none; padding: 0.01in">
Leisure Suit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Letter Opener [C]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">Nailgun</a>
(5d20 Nails)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
57
</td>
<td style="border: none; padding: 0.01in">
Letterman's Jacket & pants (AC9)
</td>
<td style="border: none; padding: 0.01in">
Lug Wrench [E]
</td>
<td style="border: none; padding: 0.01in">
Net
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
58
</td>
<td style="border: none; padding: 0.01in">
Lionskin Hooded Cloak (AC8)
</td>
<td style="border: none; padding: 0.01in">
Machete [F]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">Paintball Marker</a> (2d8 rounds)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
59
</td>
<td style="border: none; padding: 0.01in">
Lumberjack Outfit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Mail Box Mace [G]
</td>
<td style="border: none; padding: 0.01in">
Pellet Bow (2d4 pellets)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
Marching Band Uniform (AC9)
</td>
<td style="border: none; padding: 0.01in">
Marlinspike [D]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">Pellet Gun</a> (2d10 pellets)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
61
</td>
<td style="border: none; padding: 0.01in">
Masked Luchador Costume (AC9)
</td>
<td style="border: none; padding: 0.01in">
Mattock [H]
</td>
<td style="border: none; padding: 0.01in">
Pen Gun
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
62
</td>
<td style="border: none; padding: 0.01in">
Moth eaten animal skins (AC9)
</td>
<td style="border: none; padding: 0.01in">
Meat Cleaver [E]
</td>
<td style="border: none; padding: 0.01in">
Pepper-Box Pistol
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
63
</td>
<td style="border: none; padding: 0.01in">
Motorcycle Leathers (AC7)
</td>
<td style="border: none; padding: 0.01in">
Metal Fan Blade Machete [E]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/09/d100-post-apocalyptic-traps.html">Pipe Bomb (1)</a>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
64
</td>
<td style="border: none; padding: 0.01in">
Nursing Scrubs (AC9)
</td>
<td style="border: none; padding: 0.01in">
Nailbat [H]
</td>
<td style="border: none; padding: 0.01in">
Pipe Rifle (1d10 bullets)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
65
</td>
<td style="border: none; padding: 0.01in">
Olive Drab Fatigues (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Peavey_(tool)">Peavey</a>
[F]
</td>
<td style="border: none; padding: 0.01in">
Pneumatic Darter (2d4 darts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
66
</td>
<td style="border: none; padding: 0.01in">
Package Courier Uniform (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Pickaroon">Pickaroon</a>
[F]
</td>
<td style="border: none; padding: 0.01in">
Pocket Pistol
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
67
</td>
<td style="border: none; padding: 0.01in">
Pastor's Vestments (AC9)
</td>
<td style="border: none; padding: 0.01in">
Pickaxe [H]
</td>
<td style="border: none; padding: 0.01in">
Poison Squirter
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
68
</td>
<td style="border: none; padding: 0.01in">
Patchwork pants & shirt (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Pike_pole">Pike Pole</a>
[G]
</td>
<td style="border: none; padding: 0.01in">
Potato Cannon (1d6 potatoes)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
69
</td>
<td style="border: none; padding: 0.01in">
Pimp Suit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Pitchfork [H]
</td>
<td style="border: none; padding: 0.01in">
Powder Flask Grenade (1d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
70
</td>
<td style="border: none; padding: 0.01in">
Pizza Delivery Outfit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Pole Brushing Hook [I]
</td>
<td style="border: none; padding: 0.01in">
Pub Darts (2d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
71
</td>
<td style="border: none; padding: 0.01in">
Police Uniform (AC9)
</td>
<td style="border: none; padding: 0.01in">
Pole Cleaver [I]
</td>
<td style="border: none; padding: 0.01in">
Reinforced Firework Mortar (1d4 starshells)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
72
</td>
<td style="border: none; padding: 0.01in">
Postal Carrier Uniform (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Polespear">Polespear</a>
[F]
</td>
<td style="border: none; padding: 0.01in">
Repeating Crossbow (2d4 bolts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
73
</td>
<td style="border: none; padding: 0.01in">
Quilted Pads over shirt & pants (AC8)
</td>
<td style="border: none; padding: 0.01in">
Police Baton [F]
</td>
<td style="border: none; padding: 0.01in">
Saturday Night Special
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
74
</td>
<td style="border: none; padding: 0.01in">
Railroad Worker Overalls (AC9)
</td>
<td style="border: none; padding: 0.01in">
Pool Cue [C]
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/09/d100-post-apocalyptic-traps.html">Saw Blade Launcher</a>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
75
</td>
<td style="border: none; padding: 0.01in">
Reflective Safety Vest, Pants, & Shirt (AC9)
</td>
<td style="border: none; padding: 0.01in">
Pry Axe[F]
</td>
<td style="border: none; padding: 0.01in">
Scrap Bolas
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
76
</td>
<td style="border: none; padding: 0.01in">
Road Warrior Leathers (AC7)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Pulaski_(tool)">Pulaski</a>
[H]
</td>
<td style="border: none; padding: 0.01in">
Scrap Shuriken (2d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
77
</td>
<td style="border: none; padding: 0.01in">
Sailor Suit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Rat Flail [E]
</td>
<td style="border: none; padding: 0.01in">
Shepherd's Sling (4d6 rocks)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
78
</td>
<td style="border: none; padding: 0.01in">
Shinobi Shozoku (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="http://imgur.com/gallery/GE8JX">Raxe</a> [F]
</td>
<td style="border: none; padding: 0.01in">
Short Bow (2d4 arrows)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
79
</td>
<td style="border: none; padding: 0.01in">
Silk Pajamas (AC9)
</td>
<td style="border: none; padding: 0.01in">
Rebar Club [I]
</td>
<td style="border: none; padding: 0.01in">
Shot Put
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
80
</td>
<td style="border: none; padding: 0.01in">
Silvery Mesh Jumpsuit (AC8)
</td>
<td style="border: none; padding: 0.01in">
Rolling Pin [C]
</td>
<td style="border: none; padding: 0.01in">
Slingshot (3d6 ball bearings)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
81
</td>
<td style="border: none; padding: 0.01in">
Soiled Business Suit (AC9)
</td>
<td style="border: none; padding: 0.01in">
Rusty Cutlass [G]
</td>
<td style="border: none; padding: 0.01in">
Spear
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
82
</td>
<td style="border: none; padding: 0.01in">
Sombrero & Poncho (AC9)
</td>
<td style="border: none; padding: 0.01in">
Shiv [C]
</td>
<td style="border: none; padding: 0.01in">
Spear Gun (1d6 spears)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
83
</td>
<td style="border: none; padding: 0.01in">
Spider Carapace Cuirass (AC5)
</td>
<td style="border: none; padding: 0.01in">
Shovel [H]
</td>
<td style="border: none; padding: 0.01in">
Spring Darter (2d4 darts)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
84
</td>
<td style="border: none; padding: 0.01in">
Spiked Punk Leathers (AC7)
</td>
<td style="border: none; padding: 0.01in">
Ski Pole Spear [E]
</td>
<td style="border: none; padding: 0.01in">
Staff Sling (2d4 stones)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
85
</td>
<td style="border: none; padding: 0.01in">
Sports Pad Armor (AC6)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Slasher_(tool)">Slasher</a>
[H]
</td>
<td style="border: none; padding: 0.01in">
Steel Sphere (2d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
86
</td>
<td style="border: none; padding: 0.01in">
Sports Pads over shirt & pants (AC7)
</td>
<td style="border: none; padding: 0.01in">
Sledgehammer [E]
</td>
<td style="border: none; padding: 0.01in">
Stone Put (20-25 lbs stone)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
87
</td>
<td style="border: none; padding: 0.01in">
Sports Team Uniform (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://en.wikipedia.org/wiki/Sling_blade">Sling Blade</a>
[I]
</td>
<td style="border: none; padding: 0.01in">
Swiss Arrow (1d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
88
</td>
<td style="border: none; padding: 0.01in">
Studded Leathers (AC6)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://www.amazon.com/Ontario-SP16-Spax-Tool-Black/dp/B00190XOW6/ref=pd_sbs_469_11?_encoding=UTF8&pd_rd_i=B00190XOW6&pd_rd_r=EFE2YWEB7Q4BD1XZHNQ0&pd_rd_w=Csq2R&pd_rd_wg=N5byn&psc=1&refRID=EFE2YWEB7Q4BD1XZHNQ0">Spax Tool</a> [E]
</td>
<td style="border: none; padding: 0.01in">
Throwing Axe
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
89
</td>
<td style="border: none; padding: 0.01in">
Tan or Khaki Fatigues (AC9)
</td>
<td style="border: none; padding: 0.01in">
Spike Maul [J]
</td>
<td style="border: none; padding: 0.01in">
Throwing Brick (1d6)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
Tan or Khaki Safari Outfit & Pith Helmet (AC9)
</td>
<td style="border: none; padding: 0.01in">
Spiked Leather Gloves [B]
</td>
<td style="border: none; padding: 0.01in">
Throwing Circular Saw Blade (1d6)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
91
</td>
<td style="border: none; padding: 0.01in">
Tattered Rags & Cloth Footwraps (AC9)
</td>
<td style="border: none; padding: 0.01in">
Splitting Maul [J]
</td>
<td style="border: none; padding: 0.01in">
Throwing Hammer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
92
</td>
<td style="border: none; padding: 0.01in">
Tigerskin Cloak (AC8)
</td>
<td style="border: none; padding: 0.01in">
Street Sign Axe [G]
</td>
<td style="border: none; padding: 0.01in">
Throwing Knife (1d6)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
93
</td>
<td style="border: none; padding: 0.01in">
Tire Armor (AC5)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://www.amazon.com/Off-Grid-Tools-OGT-SA100-Multitool-Made/dp/B071L71KXZ/ref=pd_sim_263_84?_encoding=UTF8&pd_rd_i=B071L71KXZ&pd_rd_r=EJY4PDTDNY6RMGSZM523&pd_rd_w=4evjJ&pd_rd_wg=BsPfy&psc=1&refRID=EJY4PDTDNY6RMGSZM523">Survival Axe</a> [E]
</td>
<td style="border: none; padding: 0.01in">
Throwing Rock (2d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
94
</td>
<td style="border: none; padding: 0.01in">
Tire Cuirass & Canvas Pants (AC6)
</td>
<td style="border: none; padding: 0.01in">
Switchblade [C]
</td>
<td style="border: none; padding: 0.01in">
Throwing Spike (2d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
95
</td>
<td style="border: none; padding: 0.01in">
Tribal Loincloth & Vest (AC9)
</td>
<td style="border: none; padding: 0.01in">
Trocar [C]
</td>
<td style="border: none; padding: 0.01in">
Throwing Stick (1d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
96
</td>
<td style="border: none; padding: 0.01in">
Turban and Desert Robes (AC9)
</td>
<td style="border: none; padding: 0.01in">
Truncheon [F]
</td>
<td style="border: none; padding: 0.01in">
Tomahawk
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
97
</td>
<td style="border: none; padding: 0.01in">
Utility Coveralls (AC9)
</td>
<td style="border: none; padding: 0.01in">
Weighted-Knuckle Gloves [A]
</td>
<td style="border: none; padding: 0.01in">
War Darts (2d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
98
</td>
<td style="border: none; padding: 0.01in">
White Lab Coat (AC9)
</td>
<td style="border: none; padding: 0.01in">
Wood Chopping Axe [E]
</td>
<td style="border: none; padding: 0.01in">
Woomera
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
99
</td>
<td style="border: none; padding: 0.01in">
Wolfskin Hooded Cloak (AC8)
</td>
<td style="border: none; padding: 0.01in">
Wooden Knuckleduster [B]
</td>
<td style="border: none; padding: 0.01in">
Zip Gun (1d10 bullets)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
00
</td>
<td style="border: none; padding: 0.01in">
Woolen Bathrobe (AC9)
</td>
<td style="border: none; padding: 0.01in">
<a href="https://i.pinimg.com/564x/47/ed/90/47ed908fcdf225d4c5697082d8268793.jpg">Zombie Pipe Hammer</a> [D]
</td>
<td style="border: none; padding: 0.01in">
Zipper Gun (5d6 bullets)
</td>
</tr>
</table>
Melee Weapon Damage Code:<BR>
[A] 1<BR>
[B] 1d2<BR>
[C] 1d3<BR>
[D] 1d4<BR>
[E] 1d4+1<BR>
[F] 1d6<BR>
[G] 1d6+1<BR>
[H] 1d8<BR>
[I] 2d4 <BR>
[J] 1d8+1<BR>
[K]1d10<BR>
<br/>
<b>Missile Ranges for Mutant Future</b><BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td colspan="3" style="border: none; padding: 0.01in">
<p align="center"><b>Range (in Feet)</b></p>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Weapon</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Damage</b>
</td>
<td style="border: none; padding: 0.01in">
<p align="center"><b>S</b>
</td>
<td style="border: none; padding: 0.01in">
<p align="center"><b>M</b>
</td>
<td style="border: none; padding: 0.01in">
<p align="center"><b>L</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Aklys
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
30
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Atlatl
</td>
<td style="border: none; padding: 0.01in">
1d6+1
</td>
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
180
</td>
<td style="border: none; padding: 0.01in">
270
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Blowgun (2' or longer, two hands)
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Blowpipe (<2' long, one hand)
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Bolas
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
120
</td>
<td style="border: none; padding: 0.01in">
180
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Boomerang
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
180
</td>
<td style="border: none; padding: 0.01in">
300
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Brick
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
30
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Caber (min STR 9 to lift)
</td>
<td style="border: none; padding: 0.01in">
10d6
</td>
<td style="border: none; padding: 0.01in">
STR-10
</td>
<td style="border: none; padding: 0.01in">
(STR-10)x2
</td>
<td style="border: none; padding: 0.01in">
(STR-10)x3
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Chakram
</td>
<td style="border: none; padding: 0.01in">
1d4+1
</td>
<td style="border: none; padding: 0.01in">
75
</td>
<td style="border: none; padding: 0.01in">
150
</td>
<td style="border: none; padding: 0.01in">
300
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Circular Saw Blade
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
60
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Club
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
30
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Composite Bow
</td>
<td style="border: none; padding: 0.01in">
1d8+STR
</td>
<td style="border: none; padding: 0.01in">
300
</td>
<td style="border: none; padding: 0.01in">
600
</td>
<td style="border: none; padding: 0.01in">
900
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Compound Bow
</td>
<td style="border: none; padding: 0.01in">
1d10
</td>
<td style="border: none; padding: 0.01in">
400
</td>
<td style="border: none; padding: 0.01in">
800
</td>
<td style="border: none; padding: 0.01in">
1200
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Compound Crossbow
</td>
<td style="border: none; padding: 0.01in">
1d12
</td>
<td style="border: none; padding: 0.01in">
500
</td>
<td style="border: none; padding: 0.01in">
1000
</td>
<td style="border: none; padding: 0.01in">
1500
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Dagger
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
45
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Dynamite Stick
</td>
<td style="border: none; padding: 0.01in">
3d6
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
30
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Flaming Oil/Molotov
</td>
<td style="border: none; padding: 0.01in">
1d8+
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
150
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Frisbee
</td>
<td style="border: none; padding: 0.01in">
1 (1d3 if bladed)
</td>
<td style="border: none; padding: 0.01in">
100
</td>
<td style="border: none; padding: 0.01in">
200
</td>
<td style="border: none; padding: 0.01in">
300
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Grappling Hook
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
80
</td>
<td style="border: none; padding: 0.01in">
120
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Grenade*
</td>
<td style="border: none; padding: 0.01in">
Varies
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
45
</td>
<td style="border: none; padding: 0.01in">
60
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hammer Throw
</td>
<td style="border: none; padding: 0.01in">
1d8
</td>
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
180
</td>
<td style="border: none; padding: 0.01in">
270
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hand Crossbow
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
120
</td>
<td style="border: none; padding: 0.01in">
240
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hard Rubber Ball
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
150
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Harpoon
</td>
<td style="border: none; padding: 0.01in">
2d4
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hawaiian Sling (underwater/surface)
</td>
<td style="border: none; padding: 0.01in">
1d8
</td>
<td style="border: none; padding: 0.01in">
10/11
</td>
<td style="border: none; padding: 0.01in">
15/16
</td>
<td style="border: none; padding: 0.01in">
20/30
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Heavy Crossbow
</td>
<td style="border: none; padding: 0.01in">
2d4
</td>
<td style="border: none; padding: 0.01in">
240
</td>
<td style="border: none; padding: 0.01in">
480
</td>
<td style="border: none; padding: 0.01in">
720
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hurlbat/Hunga Munga
</td>
<td style="border: none; padding: 0.01in">
1d4+1
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Jai Alai Xistera
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
240
</td>
<td style="border: none; padding: 0.01in">
480
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Javelin
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
120
</td>
<td style="border: none; padding: 0.01in">
180
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Kunai
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
45
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Lacross Stick
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
150
</td>
<td style="border: none; padding: 0.01in">
300
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Lasso
</td>
<td style="border: none; padding: 0.01in">
NA
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Light Crossbow
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
180
</td>
<td style="border: none; padding: 0.01in">
360
</td>
<td style="border: none; padding: 0.01in">
540
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Long Bow
</td>
<td style="border: none; padding: 0.01in">
1d8
</td>
<td style="border: none; padding: 0.01in">
210
</td>
<td style="border: none; padding: 0.01in">
420
</td>
<td style="border: none; padding: 0.01in">
630
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Mouth Dart
</td>
<td style="border: none; padding: 0.01in">
1d2
</td>
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
30
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Net
</td>
<td style="border: none; padding: 0.01in">
NA
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pellet Bow
</td>
<td style="border: none; padding: 0.01in">
1d4+1
</td>
<td style="border: none; padding: 0.01in">
180
</td>
<td style="border: none; padding: 0.01in">
360
</td>
<td style="border: none; padding: 0.01in">
540
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pipebomb
</td>
<td style="border: none; padding: 0.01in">
6d6
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
30
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Polespear (underwater/surface)
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
7/8
</td>
<td style="border: none; padding: 0.01in">
11/12
</td>
<td style="border: none; padding: 0.01in">
15/22
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pub Dart
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
45
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Repeating Crossbow
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
120
</td>
<td style="border: none; padding: 0.01in">
240
</td>
<td style="border: none; padding: 0.01in">
600
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Shepherd's Sling
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
120
</td>
<td style="border: none; padding: 0.01in">
240
</td>
<td style="border: none; padding: 0.01in">
480
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Short Bow
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
150
</td>
<td style="border: none; padding: 0.01in">
300
</td>
<td style="border: none; padding: 0.01in">
450
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Shot Put
</td>
<td style="border: none; padding: 0.01in">
1d10
</td>
<td style="border: none; padding: 0.01in">
25
</td>
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
75
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Shuriken
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
60
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Slingshot
</td>
<td style="border: none; padding: 0.01in">
1d4+1
</td>
<td style="border: none; padding: 0.01in">
150
</td>
<td style="border: none; padding: 0.01in">
300
</td>
<td style="border: none; padding: 0.01in">
600
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Spear
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Speargun (underwater/surface)
</td>
<td style="border: none; padding: 0.01in">
2d4
</td>
<td style="border: none; padding: 0.01in">
15/16
</td>
<td style="border: none; padding: 0.01in">
22/24
</td>
<td style="border: none; padding: 0.01in">
30/45
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Staff Sling
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
200
</td>
<td style="border: none; padding: 0.01in">
400
</td>
<td style="border: none; padding: 0.01in">
600
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Steel Sphere
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
150
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Stone Put (20-25 lbs stone)
</td>
<td style="border: none; padding: 0.01in">
1d12
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
60
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Throwing Axe
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Throwing Coin
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
30
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Throwing Hammer
</td>
<td style="border: none; padding: 0.01in">
1d4+1
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
90
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Throwing Knife
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
60
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Throwing Spike
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
45
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Throwing Stick/Woomera
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
100
</td>
<td style="border: none; padding: 0.01in">
200
</td>
<td style="border: none; padding: 0.01in">
300
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Thrown Rock
</td>
<td style="border: none; padding: 0.01in">
1d2
</td>
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
150
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Tomahawk
</td>
<td style="border: none; padding: 0.01in">
1d4+1
</td>
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
80
</td>
<td style="border: none; padding: 0.01in">
160
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Trident
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
25
</td>
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
150
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
War/Lawn Dart/Swiss Arrow
</td>
<td style="border: none; padding: 0.01in">
1d4+1
</td>
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
120
</td>
<td style="border: none; padding: 0.01in">
180
</td>
</tr>
</table>
Optional: For thrown objects, Strength Modifier to Damage increments 5/10/15 feet of distance for every +1 adjustment. I.e. a character with a STR of 16 (+2) would add 10' to short range, 20' to medium range, and 30' to long range. For weaker characters with a negative modifier to Damage, reduce the range distances by one-half for every -1 adjustment. I.e. a character with a STR of 4 (-2) would be limited to 1/4 the distances listed, for example, a Tomahawk would be at 10/20/40 for S/M/L. In the case of rounding, if the STR score is on high side of the negative adjustment (i.e. a STR of 5 for the -2 adjustment), round up, if on the low side (i.e. a STR of 4 for the -2 adjustment), round down. (In the case of STR of 3, round up, anything below that, round down.)<BR>
<br/>
Acid Squirter: Squirt gun modified to project acid.<BR>
Aerosol Can Flamethrower: A pressurized gas can using a flammable liquid combined with a lighter.<BR>
Ballistic Knife: Spring or compressed air-powered projectile knife.<BR>
Cherry Bomb: 1d4 damage, blast radius 1 ft, weight NA.<BR>
Flame Squirter: Squirt gun modified to project flammable liquid combined with an ignition source.<BR>
Flare Gun: Standard flare launching pistol.<BR>
Flash Powder Hockey Puck: As per Concussion Grenade, MF page 118.<BR>
Grenadoe: 1d10 damage, blast radius 10 ft, weight 1 lb.<BR>
Hand Mortar: Scrap-built portable mortar.<BR>
Hot Liquid Squirter: Squirt gun firing very hot liquids.<BR>
Marble Gun: Pipegun type weapon firing marbles instead of bullets with pneumatic or pressurized gas power.<BR>
M-80 Firecracker: 1d6 damage, blast radius 2 ft, weight NA.<BR>
Pneumatic Darter: Pistol version of a tranquilizer gun.<BR>
Poison Squirter: Squirt gun modified to fire poisonous liquid.<BR>
Powder Flask Grenade: 1d8 damage, blast radius 10 ft, weight 1 lb.<BR>
Reinforced Firework Mortar: Standard fireworks mortar that has been reinforced with scrap materials to last longer. <BR>
Spring Darter: Spring powered tranquilizer pistol.<BR>
<br/>
Improvised and Poorly Made Firearms: Including Belt Buckle Pistol, Derringer, Home Made Shotgun, Pen Gun, Pepper-Box, Pipe Rifle, Pocket Pistol, Potato Cannon, Saturday Night Special, Zip Gun, and Zipper Gun (a poorly made low caliber fully automatic submachine gun). I should probably have a random chance of malfunctions/breakage, but I'm still thinking about how I want to implement that. <BR>
<br/>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td colspan="2" style="border: none; padding: 0.01in">
<p align="center"><b>Range</b></p>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Weapon</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Damage</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Trigger Type</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Normal</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Maximum</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Ammo Capacity</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Weight</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Acid Squirter
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/08/natural-weapons-damage-for-mutant.html">Acid Damage</a>
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
25 ft.
</td>
<td style="border: none; padding: 0.01in">
40 ft.
</td>
<td style="border: none; padding: 0.01in">
5 lbs acid
</td>
<td style="border: none; padding: 0.01in">
1 lb (empty)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Aerosol Can Flamethrower
</td>
<td style="border: none; padding: 0.01in">
1d6 flame for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
2 ft.
</td>
<td style="border: none; padding: 0.01in">
5 ft.
</td>
<td style="border: none; padding: 0.01in">
1d4 shots
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Ballistic Knife
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
10 ft.
</td>
<td style="border: none; padding: 0.01in">
16 ft.
</td>
<td style="border: none; padding: 0.01in">
1 shot
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Belt Buckle Pistol
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Automatic
</td>
<td style="border: none; padding: 0.01in">
50 ft.
</td>
<td style="border: none; padding: 0.01in">
100 ft.
</td>
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
½ lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Blunderbuss
</td>
<td style="border: none; padding: 0.01in">
3d6/1d6
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
50 ft.
</td>
<td style="border: none; padding: 0.01in">
100 ft.
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
6.5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Class A Fire Extinguisher
</td>
<td style="border: none; padding: 0.01in">
Save vs Stun or be blinded for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
15 ft.
</td>
<td style="border: none; padding: 0.01in">
30 ft.
</td>
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
25 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
CO2 Fire Extinguisher
</td>
<td style="border: none; padding: 0.01in">
Save vs Stun or be blinded for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
5 ft.
</td>
<td style="border: none; padding: 0.01in">
10 ft.
</td>
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
15 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
CO2 Fire Extinguisher
</td>
<td style="border: none; padding: 0.01in">
Save vs Stun or be blinded for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
5 ft.
</td>
<td style="border: none; padding: 0.01in">
10 ft.
</td>
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
30 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
CO2 Fire Extinguisher
</td>
<td style="border: none; padding: 0.01in">
Save vs Stun or be blinded for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
5 ft.
</td>
<td style="border: none; padding: 0.01in">
10 ft.
</td>
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
40 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
CO2 Fire Extinguisher
</td>
<td style="border: none; padding: 0.01in">
Save vs Stun or be blinded for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
5 ft.
</td>
<td style="border: none; padding: 0.01in">
10 ft.
</td>
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
50 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Derringer
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
200 ft.
</td>
<td style="border: none; padding: 0.01in">
400 ft.
</td>
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
1.75 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Dry Chem Fire Extinguisher
</td>
<td style="border: none; padding: 0.01in">
Save vs Stun or be blinded for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
5 ft.
</td>
<td style="border: none; padding: 0.01in">
20 ft.
</td>
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
30 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Flame Squirter
</td>
<td style="border: none; padding: 0.01in">
3d6 flame damage for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
25 ft.
</td>
<td style="border: none; padding: 0.01in">
40 ft.
</td>
<td style="border: none; padding: 0.01in">
5 lbs fuel
</td>
<td style="border: none; padding: 0.01in">
1 lb (empty)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Flare Gun
</td>
<td style="border: none; padding: 0.01in">
6d6 flame damage for 1d4 rounds
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
375 ft.
</td>
<td style="border: none; padding: 0.01in">
500 ft.
</td>
<td style="border: none; padding: 0.01in">
1 flare
</td>
<td style="border: none; padding: 0.01in">
2.5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Flintlock Pistol
</td>
<td style="border: none; padding: 0.01in">
1d10
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
150 ft.
</td>
<td style="border: none; padding: 0.01in">
300 ft.
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Flintlock Rifle
</td>
<td style="border: none; padding: 0.01in">
1d12
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
400 ft.
</td>
<td style="border: none; padding: 0.01in">
800 ft.
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hand Mortar
</td>
<td style="border: none; padding: 0.01in">
5d10
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
750 ft.
</td>
<td style="border: none; padding: 0.01in">
1500 ft.
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
25 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Home Made Shotgun
</td>
<td style="border: none; padding: 0.01in">
3d6/1d6
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
50 ft.
</td>
<td style="border: none; padding: 0.01in">
100 ft.
</td>
<td style="border: none; padding: 0.01in">
1 or 2
</td>
<td style="border: none; padding: 0.01in">
8 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hot Liquid Squirter
</td>
<td style="border: none; padding: 0.01in">
1d3
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
25 ft.
</td>
<td style="border: none; padding: 0.01in">
40 ft.
</td>
<td style="border: none; padding: 0.01in">
5 lbs liquid
</td>
<td style="border: none; padding: 0.01in">
1 lb (empty)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Marble Gun
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
300 ft.
</td>
<td style="border: none; padding: 0.01in">
600 ft.
</td>
<td style="border: none; padding: 0.01in">
24 marbles
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pen Gun
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
25 ft.
</td>
<td style="border: none; padding: 0.01in">
50 ft.
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pepper-Box
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Automatic
</td>
<td style="border: none; padding: 0.01in">
15 ft.
</td>
<td style="border: none; padding: 0.01in">
300 ft.
</td>
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
4 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pipe Rifle
</td>
<td style="border: none; padding: 0.01in">
1d12
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
400 ft.
</td>
<td style="border: none; padding: 0.01in">
800 ft.
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pneumatic Darter
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">Tranquilizer Gun</a>
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
115 ft.
</td>
<td style="border: none; padding: 0.01in">
250 ft.
</td>
<td style="border: none; padding: 0.01in">
1 dart
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pocket Pistol
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Automatic
</td>
<td style="border: none; padding: 0.01in">
75 ft.
</td>
<td style="border: none; padding: 0.01in">
150 ft.
</td>
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Poison Squirter
</td>
<td style="border: none; padding: 0.01in">
Save vs Poison, Poison Damage, Blinding
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
25 ft.
</td>
<td style="border: none; padding: 0.01in">
40 ft.
</td>
<td style="border: none; padding: 0.01in">
5 lbs poison
</td>
<td style="border: none; padding: 0.01in">
1 lb (empty)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Potato Cannon
</td>
<td style="border: none; padding: 0.01in">
1d20
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
300 ft.
</td>
<td style="border: none; padding: 0.01in">
600 ft.
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
13 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Reinforced Firework Mortar
</td>
<td style="border: none; padding: 0.01in">
2d6
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
100 ft.
</td>
<td style="border: none; padding: 0.01in">
200 ft.
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Saturday Night Special
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
75 ft.
</td>
<td style="border: none; padding: 0.01in">
150 ft.
</td>
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Spring Darter
</td>
<td style="border: none; padding: 0.01in">
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">Tranquilizer Gun</a>
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
115 ft.
</td>
<td style="border: none; padding: 0.01in">
250 ft.
</td>
<td style="border: none; padding: 0.01in">
1 dart
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Zip Gun
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
75 ft.
</td>
<td style="border: none; padding: 0.01in">
150 ft.
</td>
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Zipper Gun
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
Rapid Fire
</td>
<td style="border: none; padding: 0.01in">
150 ft.
</td>
<td style="border: none; padding: 0.01in">
300 ft.
</td>
<td style="border: none; padding: 0.01in">
100
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
</tr>
</table>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-35667834039792474892017-09-09T11:00:00.001-07:002017-09-09T11:00:47.696-07:00Post Apocalyptic Fast Packs and Random Starting Gear<b>POST APOCALYPTIC FAST PACKS</b><BR>
I always liked the idea of fast packs for RPGs, but I've never really found any done for post apocalyptic settings. For standard Mutant Future I suppose you could use any of the existing fantasy ones, but I like mine to be more post apocalyptic in nature. The Extra Starting Gear/Loot table is somewhat in response to Other Dust's similar table, but expanded to include a LOT more options. It can also double as a random loot the body table by rolling several times.<BR>
<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Recruit</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Wasteland Vagabond</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Ruins Scrounger</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Prepper</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01
</td>
<td style="border: none; padding: 0.01in">
Haversack
</td>
<td style="border: none; padding: 0.01in">
Satchel
</td>
<td style="border: none; padding: 0.01in">
Messenger Bag
</td>
<td style="border: none; padding: 0.01in">
Knapsack
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
02
</td>
<td style="border: none; padding: 0.01in">
Utility Belt*
</td>
<td style="border: none; padding: 0.01in">
Mesh Bag (as small sack)
</td>
<td style="border: none; padding: 0.01in">
2 Plastic Grocery Bags
</td>
<td style="border: none; padding: 0.01in">
Laundry Bag (as small sack)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03
</td>
<td style="border: none; padding: 0.01in">
Skivvy Roll
</td>
<td style="border: none; padding: 0.01in">
Socks & Underwear (2 pair each)
</td>
<td style="border: none; padding: 0.01in">
Emergency Pants
</td>
<td style="border: none; padding: 0.01in">
Skivvy Roll
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
04
</td>
<td style="border: none; padding: 0.01in">
3 days Iron Rations
</td>
<td style="border: none; padding: 0.01in">
3 days GORP
</td>
<td style="border: none; padding: 0.01in">
3 days Canned Food
</td>
<td style="border: none; padding: 0.01in">
3 days Food Energy Bars
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05
</td>
<td style="border: none; padding: 0.01in">
Canteen
</td>
<td style="border: none; padding: 0.01in">
Waterskin
</td>
<td style="border: none; padding: 0.01in">
2x1 liter plastic bottles
</td>
<td style="border: none; padding: 0.01in">
2x1 quart plastic bottles
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
06
</td>
<td style="border: none; padding: 0.01in">
Disposable Lighter
</td>
<td style="border: none; padding: 0.01in">
Flint & Steel
</td>
<td style="border: none; padding: 0.01in">
2 books of paper matches
</td>
<td style="border: none; padding: 0.01in">
Fresnel Lens
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07
</td>
<td style="border: none; padding: 0.01in">
Military Flashlight
</td>
<td style="border: none; padding: 0.01in">
6x Torches
</td>
<td style="border: none; padding: 0.01in">
12x Candles
</td>
<td style="border: none; padding: 0.01in">
Cheap Plastic Flashlight
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
08
</td>
<td style="border: none; padding: 0.01in">
Raincoat
</td>
<td style="border: none; padding: 0.01in">
Poncho
</td>
<td style="border: none; padding: 0.01in">
Sheet of plastic 4x6'
</td>
<td style="border: none; padding: 0.01in">
Plastic Tarp 8x8'
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<b>Warrior</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Wasteland Wanderer</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Ruins Scavenger</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Survivor</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01
</td>
<td style="border: none; padding: 0.01in">
Small Rucksack
</td>
<td style="border: none; padding: 0.01in">
Small Backpack
</td>
<td style="border: none; padding: 0.01in">
School Backpack
</td>
<td style="border: none; padding: 0.01in">
Small Backpack
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
02
</td>
<td style="border: none; padding: 0.01in">
Combat Harness
</td>
<td style="border: none; padding: 0.01in">
2 Small Sacks
</td>
<td style="border: none; padding: 0.01in">
Plastic Trash Bag
</td>
<td style="border: none; padding: 0.01in">
Tote Bag
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03
</td>
<td style="border: none; padding: 0.01in">
Skivvy Roll + Field Uniform
</td>
<td style="border: none; padding: 0.01in">
Socks & Underwear (3 pr)
</td>
<td style="border: none; padding: 0.01in">
Skivvy Roll + Emergency Pants
</td>
<td style="border: none; padding: 0.01in">
Skivvy Roll + Bivvy Roll****
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
04
</td>
<td style="border: none; padding: 0.01in">
3 days C-Rations
</td>
<td style="border: none; padding: 0.01in">
3 days Pemmican
</td>
<td style="border: none; padding: 0.01in">
3 days Canned Meals
</td>
<td style="border: none; padding: 0.01in">
3 days Dehydrated Rations
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05
</td>
<td style="border: none; padding: 0.01in">
1 liter Hydration Pack
</td>
<td style="border: none; padding: 0.01in">
Canteen
</td>
<td style="border: none; padding: 0.01in">
Gallon Plastic Jug
</td>
<td style="border: none; padding: 0.01in">
1 Liter Dromedary Bag
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
06
</td>
<td style="border: none; padding: 0.01in">
2 Disposable Lighters
</td>
<td style="border: none; padding: 0.01in">
Box of wooden matches
</td>
<td style="border: none; padding: 0.01in">
BBQ Lighter
</td>
<td style="border: none; padding: 0.01in">
Magnesium/Ferrocerrium Firestarter
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07
</td>
<td style="border: none; padding: 0.01in">
Taclight
</td>
<td style="border: none; padding: 0.01in">
Lantern
</td>
<td style="border: none; padding: 0.01in">
Penlight Flashlight
</td>
<td style="border: none; padding: 0.01in">
Head Lamp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
08
</td>
<td style="border: none; padding: 0.01in">
1st Aid Treatment Kit
</td>
<td style="border: none; padding: 0.01in">
Medicine Bag
</td>
<td style="border: none; padding: 0.01in">
Basic FAK
</td>
<td style="border: none; padding: 0.01in">
Travel FAK
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
09
</td>
<td style="border: none; padding: 0.01in">
Gas Mask
</td>
<td style="border: none; padding: 0.01in">
Dust Mask
</td>
<td style="border: none; padding: 0.01in">
Surgical Mask
</td>
<td style="border: none; padding: 0.01in">
Respirator Mask
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Multi-Tool
</td>
<td style="border: none; padding: 0.01in">
Compass
</td>
<td style="border: none; padding: 0.01in">
Jimmy (mini-crowbar)
</td>
<td style="border: none; padding: 0.01in">
Swiss Army Knife
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
<b>Veteran</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Wasteland Ranger</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Ruins Prospector</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Survivalist</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01
</td>
<td style="border: none; padding: 0.01in">
Large Rucksack
</td>
<td style="border: none; padding: 0.01in">
Large Backpack
</td>
<td style="border: none; padding: 0.01in">
Duffel Bag
</td>
<td style="border: none; padding: 0.01in">
Large Backpack
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
02
</td>
<td style="border: none; padding: 0.01in">
Load Bearing Equipment
</td>
<td style="border: none; padding: 0.01in">
Large Sack
</td>
<td style="border: none; padding: 0.01in">
2 Reusable Shopping Bags
</td>
<td style="border: none; padding: 0.01in">
2 Tote Bags
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03
</td>
<td style="border: none; padding: 0.01in">
2 Skivvy Rolls, Cold Weather Gear, Field Uniform
</td>
<td style="border: none; padding: 0.01in">
Socks & Underwear (4 pr)
</td>
<td style="border: none; padding: 0.01in">
Extra Set of Clothes
</td>
<td style="border: none; padding: 0.01in">
Extra Set of Clothes + Rain Gear
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
04
</td>
<td style="border: none; padding: 0.01in">
3 days MREs
</td>
<td style="border: none; padding: 0.01in">
3 days Trail Rations
</td>
<td style="border: none; padding: 0.01in">
3 days Precooked Meals
</td>
<td style="border: none; padding: 0.01in">
3 days Freeze Dried Rations
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05
</td>
<td style="border: none; padding: 0.01in">
2 liter Hydration Pack + Canteen
</td>
<td style="border: none; padding: 0.01in">
2 liter Dromedary Bag
</td>
<td style="border: none; padding: 0.01in">
2 Canteens
</td>
<td style="border: none; padding: 0.01in">
2 Liter Dromedary bag
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
06
</td>
<td style="border: none; padding: 0.01in">
Zippo Lighter
</td>
<td style="border: none; padding: 0.01in">
Set of Waterproof Matches
</td>
<td style="border: none; padding: 0.01in">
2 Disposable Lighters
</td>
<td style="border: none; padding: 0.01in">
Set of Waterproof Matches
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07
</td>
<td style="border: none; padding: 0.01in">
Maglight Flashlight
</td>
<td style="border: none; padding: 0.01in">
LED Lantern
</td>
<td style="border: none; padding: 0.01in">
High Powered Flashlight
</td>
<td style="border: none; padding: 0.01in">
LED Flashlight
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
08
</td>
<td style="border: none; padding: 0.01in">
Trauma Kit
</td>
<td style="border: none; padding: 0.01in">
Medical Kit
</td>
<td style="border: none; padding: 0.01in">
Travel FAK
</td>
<td style="border: none; padding: 0.01in">
Family FAK
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
09
</td>
<td style="border: none; padding: 0.01in">
Ballistic Gas Mask
</td>
<td style="border: none; padding: 0.01in">
Dust Mask & Goggles
</td>
<td style="border: none; padding: 0.01in">
Paintball Mask
</td>
<td style="border: none; padding: 0.01in">
Full Face Respirator Mask
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Entrenching Tool
</td>
<td style="border: none; padding: 0.01in">
Compass
</td>
<td style="border: none; padding: 0.01in">
Halligan Tool
</td>
<td style="border: none; padding: 0.01in">
Hygiene Kit
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
Multi-Tool
</td>
<td style="border: none; padding: 0.01in">
Fishing Kit
</td>
<td style="border: none; padding: 0.01in">
Lockpick Set
</td>
<td style="border: none; padding: 0.01in">
Trowel
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
Weapon Cleaning Kit
</td>
<td style="border: none; padding: 0.01in">
Hatchet
</td>
<td style="border: none; padding: 0.01in">
Sillcock Water Valve Key
</td>
<td style="border: none; padding: 0.01in">
Water Filter
</td>
</tr>
</table>
*Utility Belts include Military Web Belts, Police Duty Belts, Sam Browne Belts, etc. <BR>
**Skivvy Roll: 1 pair of socks, 1 set of underwear, 1 t-shirt, folded into a roll.<BR>
***GORP: Good Old Raisins & Peanuts, or Granola, Oats, Raisins, Peanuts...i.e. Trail Mix.<BR>
**** Bivvy Roll: 1 pair of thermal (long) underwear, pants and shirt.<BR>
<br/>
<b>Quick First Aid Kit (FAK) Details:</b><BR>
Herbalism Bag: Contains (6) herbal mixtures which heal 1d4 hit points each.<BR>
Medicine Bag: Contains (10) home-brewed remedies which heal 1d6 hit points each.<BR>
Holistic Bag: Contains (24) holistic medicine mixtures which heal 1d8 hit points each.<BR>
Travel First Aid Kit: Contains (6) units of medical supplies (medicine, bandages, cleansers, etc.) which heal 1d4 hit points each.<BR>
Basic First Aid Kit: Contains (10) units of medical supplies which heal 1d6 hit points each.<BR>
Family First Aid Kit: Contains (24) units of medical supplies which heal 1d8 hit points each.<BR>
First Aid Treatment Kit: Military version of a Travel FAK, Contains (8) healing units which heal 1d4 hit points each.<BR>
Trauma Kit: Contains (12) healing units which heal 1d6 hit points each.<BR>
Field Doctor Kit: Contains (30) healing units which heal 1d8 hit points each.<BR>
EMT/Paramedic Kit: Contains (24) medical units which heal 1d4 hit points each. Also contains 4 Antitox, 4 Filter-Dose, 4 K-O Shot, and 4 Rad-Purge Shot.<BR>
Medical Kit: Contains (48) medical units which heal 1d6 hit points each. Also contains 10 Antitox, 10 Filter-Dose, 10 K-O Shot, and 10 Rad-Purge Shot.<BR>
Doctor's Bag: Contains (60) medical units which heal 1d8 hit points each. Also contains 24 Antitox, 24 Filter-Dose, 24 K-O Shot, and 24 Rad-Purge Shot.<BR>
<br/>
<b>Random Extra Starting Gear/Loot Table</b> (Roll 1d4 and percentile)<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Table 1</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Table 2</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Table 3</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Table 4</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01
</td>
<td style="border: none; padding: 0.01in">
10 Pepper Packets
</td>
<td style="border: none; padding: 0.01in">
Box of 12 Crayons
</td>
<td style="border: none; padding: 0.01in">
Hardhat
</td>
<td style="border: none; padding: 0.01in">
Poncho Liner Blanket
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
02
</td>
<td style="border: none; padding: 0.01in">
10 Salt Packets
</td>
<td style="border: none; padding: 0.01in">
Box of 50 Adhesive Bandages
</td>
<td style="border: none; padding: 0.01in">
Harmonica
</td>
<td style="border: none; padding: 0.01in">
Pop-up Tent
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03
</td>
<td style="border: none; padding: 0.01in">
10 Sugar Packets
</td>
<td style="border: none; padding: 0.01in">
<a href="https://www.amazon.com/Brook-Hunter-MT-W-AXE-Premium-Mo-Tool/dp/B001PTG8F6/?&tag=themag06-20">Premium
Mo-Tool Axe</a>
</td>
<td style="border: none; padding: 0.01in">
Hatchet
</td>
<td style="border: none; padding: 0.01in">
Pot Scrubber
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
04
</td>
<td style="border: none; padding: 0.01in">
10' Pole
</td>
<td style="border: none; padding: 0.01in">
Butterfly Net
</td>
<td style="border: none; padding: 0.01in">
High Visibility Vest
</td>
<td style="border: none; padding: 0.01in">
Prayer Beads/Rosary
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05
</td>
<td style="border: none; padding: 0.01in">
10'x10' Blue Plastic Tarp
</td>
<td style="border: none; padding: 0.01in">
Caltrops (2d4)
</td>
<td style="border: none; padding: 0.01in">
Hockey Mask
</td>
<td style="border: none; padding: 0.01in">
Pressure Bandages (4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
06
</td>
<td style="border: none; padding: 0.01in">
100 Wooden Matches
</td>
<td style="border: none; padding: 0.01in">
Can of Insect Repellent
</td>
<td style="border: none; padding: 0.01in">
Holistic Bandage
</td>
<td style="border: none; padding: 0.01in">
Propeller Beanie
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07
</td>
<td style="border: none; padding: 0.01in">
100' of Climbing Rope
</td>
<td style="border: none; padding: 0.01in">
Can of Roach Spray
</td>
<td style="border: none; padding: 0.01in">
Hoodie
</td>
<td style="border: none; padding: 0.01in">
Quilt
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
08
</td>
<td style="border: none; padding: 0.01in">
100' Twine
</td>
<td style="border: none; padding: 0.01in">
Can of WD-40
</td>
<td style="border: none; padding: 0.01in">
Hunting Horn
</td>
<td style="border: none; padding: 0.01in">
Rag Doll
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
09
</td>
<td style="border: none; padding: 0.01in">
12 Glucose Tablets
</td>
<td style="border: none; padding: 0.01in">
Can Opener, Hand Crank
</td>
<td style="border: none; padding: 0.01in">
Jerky, 1 day
</td>
<td style="border: none; padding: 0.01in">
Raincoat
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
12 Plastic Stakes
</td>
<td style="border: none; padding: 0.01in">
Can Opener, P:-38
</td>
<td style="border: none; padding: 0.01in">
Jimmy Mini-Crowbar
</td>
<td style="border: none; padding: 0.01in">
Ratty Blanket
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
12 Trick Candles
</td>
<td style="border: none; padding: 0.01in">
Candlestick
</td>
<td style="border: none; padding: 0.01in">
Jump Rope
</td>
<td style="border: none; padding: 0.01in">
Reach Extender/Grabber Arm
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
12" Ruler
</td>
<td style="border: none; padding: 0.01in">
Canned Meals, 1 day
</td>
<td style="border: none; padding: 0.01in">
Jumper Cables
</td>
<td style="border: none; padding: 0.01in">
Reading Glasses
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
2 D-Rings
</td>
<td style="border: none; padding: 0.01in">
Canteen, Water Bottle, or Gourd
</td>
<td style="border: none; padding: 0.01in">
Junior Survival Book
</td>
<td style="border: none; padding: 0.01in">
Reefer Bong
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
2 Shoe Laces
</td>
<td style="border: none; padding: 0.01in">
Carabiner
</td>
<td style="border: none; padding: 0.01in">
Kazoo
</td>
<td style="border: none; padding: 0.01in">
Refrigerator Letter Magnet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
24 Waterproof Matches
</td>
<td style="border: none; padding: 0.01in">
Cathole Trowel
</td>
<td style="border: none; padding: 0.01in">
Key Chain & 1d8 keys
</td>
<td style="border: none; padding: 0.01in">
Roll of Aluminum Foil
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
25' Snare Wire
</td>
<td style="border: none; padding: 0.01in">
Caulking Gun
</td>
<td style="border: none; padding: 0.01in">
Knife Sharpener
</td>
<td style="border: none; padding: 0.01in">
Roll of Cellophane Tape
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
25' Tape Measure
</td>
<td style="border: none; padding: 0.01in">
Ceramic Plate
</td>
<td style="border: none; padding: 0.01in">
Knitting Needles & Yarn
</td>
<td style="border: none; padding: 0.01in">
Roll of Duct Tape
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
3 Comic Books
</td>
<td style="border: none; padding: 0.01in">
Chainsaw Chaps
</td>
<td style="border: none; padding: 0.01in">
Lantern & 2 flasks of fuel
</td>
<td style="border: none; padding: 0.01in">
Roll of Electrical Tape
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
3 Condoms
</td>
<td style="border: none; padding: 0.01in">
Cheap Plastic Flashlight
</td>
<td style="border: none; padding: 0.01in">
Large Crucifix on Necklace
</td>
<td style="border: none; padding: 0.01in">
Roll of Moleskin
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
3 Porno Mags
</td>
<td style="border: none; padding: 0.01in">
Cheap Plastic Sunglasses
</td>
<td style="border: none; padding: 0.01in">
Laser Pointer
</td>
<td style="border: none; padding: 0.01in">
Roll of Packing Tape
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
21
</td>
<td style="border: none; padding: 0.01in">
3-man Dome Tent
</td>
<td style="border: none; padding: 0.01in">
Cheap Wrist Watch
</td>
<td style="border: none; padding: 0.01in">
Leash
</td>
<td style="border: none; padding: 0.01in">
Roll of Toilet Paper
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
22
</td>
<td style="border: none; padding: 0.01in">
3-ring Binder
</td>
<td style="border: none; padding: 0.01in">
Chemlights (1d6)
</td>
<td style="border: none; padding: 0.01in">
Leather Gloves
</td>
<td style="border: none; padding: 0.01in">
Rubber Duck
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
23
</td>
<td style="border: none; padding: 0.01in">
3' of Rubber Tubing
</td>
<td style="border: none; padding: 0.01in">
Child's Doll
</td>
<td style="border: none; padding: 0.01in">
LED Headlamp
</td>
<td style="border: none; padding: 0.01in">
Rubber Mallet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
24
</td>
<td style="border: none; padding: 0.01in">
4 Bars of Candy
</td>
<td style="border: none; padding: 0.01in">
Churchkey
</td>
<td style="border: none; padding: 0.01in">
Lensatic Compass
</td>
<td style="border: none; padding: 0.01in">
Safety Goggles
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
25
</td>
<td style="border: none; padding: 0.01in">
4 Energy Bars
</td>
<td style="border: none; padding: 0.01in">
Cigar Case w/5 Cigars
</td>
<td style="border: none; padding: 0.01in">
Life Jacket
</td>
<td style="border: none; padding: 0.01in">
Safety Scissors
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
26
</td>
<td style="border: none; padding: 0.01in">
4 oz Bottle of Potassium Permanganate
</td>
<td style="border: none; padding: 0.01in">
Cigar Cutter
</td>
<td style="border: none; padding: 0.01in">
LifeStraw Water Filter
</td>
<td style="border: none; padding: 0.01in">
Sawyer Mini Water Filter
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
27
</td>
<td style="border: none; padding: 0.01in">
4 Road Flares
</td>
<td style="border: none; padding: 0.01in">
Class Ring
</td>
<td style="border: none; padding: 0.01in">
Liquor Flask
</td>
<td style="border: none; padding: 0.01in">
Screwdriver
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
28
</td>
<td style="border: none; padding: 0.01in">
4 Rotting Scalps
</td>
<td style="border: none; padding: 0.01in">
Coffee Can
</td>
<td style="border: none; padding: 0.01in">
Lock Picks
</td>
<td style="border: none; padding: 0.01in">
Set of Polyhedral Dice
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
29
</td>
<td style="border: none; padding: 0.01in">
50' Extension Cord
</td>
<td style="border: none; padding: 0.01in">
Coffee Pot
</td>
<td style="border: none; padding: 0.01in">
Long Handled Spoon
</td>
<td style="border: none; padding: 0.01in">
Severed Heads in a Bag (1d4+1)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
50' of Paracord
</td>
<td style="border: none; padding: 0.01in">
Collapsible Bowl
</td>
<td style="border: none; padding: 0.01in">
Lucky Rabbit's Foot
</td>
<td style="border: none; padding: 0.01in">
Sewing Kit
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
31
</td>
<td style="border: none; padding: 0.01in">
50' of Rope
</td>
<td style="border: none; padding: 0.01in">
Collapsible Canvas Bucket
</td>
<td style="border: none; padding: 0.01in">
Lug Wrench
</td>
<td style="border: none; padding: 0.01in">
Shaving Kit
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
32
</td>
<td style="border: none; padding: 0.01in">
50' Spider Silk Rope
</td>
<td style="border: none; padding: 0.01in">
Collectable Comic Book
</td>
<td style="border: none; padding: 0.01in">
Maglight
</td>
<td style="border: none; padding: 0.01in">
Shelter Half
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
33
</td>
<td style="border: none; padding: 0.01in">
6 days of Rations
</td>
<td style="border: none; padding: 0.01in">
Combination Lock
</td>
<td style="border: none; padding: 0.01in">
Magnifying Glass
</td>
<td style="border: none; padding: 0.01in">
Shemagh
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
34
</td>
<td style="border: none; padding: 0.01in">
6 Elastic Bands
</td>
<td style="border: none; padding: 0.01in">
Cooking Pot
</td>
<td style="border: none; padding: 0.01in">
Makeup Kit
</td>
<td style="border: none; padding: 0.01in">
Shewee
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
35
</td>
<td style="border: none; padding: 0.01in">
6 Hard Candies
</td>
<td style="border: none; padding: 0.01in">
Cow Bell
</td>
<td style="border: none; padding: 0.01in">
Manhole Cover Hook
</td>
<td style="border: none; padding: 0.01in">
Shrunken Head
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
36
</td>
<td style="border: none; padding: 0.01in">
6 Torches
</td>
<td style="border: none; padding: 0.01in">
Cow Skull
</td>
<td style="border: none; padding: 0.01in">
Map
</td>
<td style="border: none; padding: 0.01in">
Signal Flags
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
37
</td>
<td style="border: none; padding: 0.01in">
6 Ziplock Bags
</td>
<td style="border: none; padding: 0.01in">
Credit Card Multi-Tool
</td>
<td style="border: none; padding: 0.01in">
Marshmallow/Hot Dog Roasting Stick
</td>
<td style="border: none; padding: 0.01in">
Signaling Mirror
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
38
</td>
<td style="border: none; padding: 0.01in">
8 Chalk Sticks
</td>
<td style="border: none; padding: 0.01in">
Crowbar
</td>
<td style="border: none; padding: 0.01in">
Medkit
</td>
<td style="border: none; padding: 0.01in">
Sillcock Key
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
39
</td>
<td style="border: none; padding: 0.01in">
8 Sticks of Chewing Gum
</td>
<td style="border: none; padding: 0.01in">
Decoder Ring
</td>
<td style="border: none; padding: 0.01in">
Megaphone
</td>
<td style="border: none; padding: 0.01in">
Skateboard
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
8 Tea Candles
</td>
<td style="border: none; padding: 0.01in">
Deer Skull
</td>
<td style="border: none; padding: 0.01in">
Mesh Laundry Bag
</td>
<td style="border: none; padding: 0.01in">
Ski Mask
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
41
</td>
<td style="border: none; padding: 0.01in">
8'x8' Canvas Tarp
</td>
<td style="border: none; padding: 0.01in">
Deflated Basketball
</td>
<td style="border: none; padding: 0.01in">
Mess Kit
</td>
<td style="border: none; padding: 0.01in">
Sleeved Blanket
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
42
</td>
<td style="border: none; padding: 0.01in">
8x10 foot Plastic Tarp
</td>
<td style="border: none; padding: 0.01in">
Dentures
</td>
<td style="border: none; padding: 0.01in">
Metal Cup
</td>
<td style="border: none; padding: 0.01in">
Small Magnet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
43
</td>
<td style="border: none; padding: 0.01in">
Air Filter
</td>
<td style="border: none; padding: 0.01in">
Deodorant Tube
</td>
<td style="border: none; padding: 0.01in">
Metal Detector
</td>
<td style="border: none; padding: 0.01in">
Smoking Pipe
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
44
</td>
<td style="border: none; padding: 0.01in">
Airplane Meal, 1 day
</td>
<td style="border: none; padding: 0.01in">
Disposable Lighter
</td>
<td style="border: none; padding: 0.01in">
Metal Pail
</td>
<td style="border: none; padding: 0.01in">
Snakebite Kit
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
45
</td>
<td style="border: none; padding: 0.01in">
Alcohol Wipes (20)
</td>
<td style="border: none; padding: 0.01in">
Dosimeter
</td>
<td style="border: none; padding: 0.01in">
Micro LED Flashlight
</td>
<td style="border: none; padding: 0.01in">
Sock full of Coins
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
46
</td>
<td style="border: none; padding: 0.01in">
Astronaut Food, 1 day
</td>
<td style="border: none; padding: 0.01in">
Dowsing Rod
</td>
<td style="border: none; padding: 0.01in">
Military Angled-Head Flashlight
</td>
<td style="border: none; padding: 0.01in">
Solar Lantern
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
47
</td>
<td style="border: none; padding: 0.01in">
Automobile Side Mirror
</td>
<td style="border: none; padding: 0.01in">
Dromedary Bag, 1 liter
</td>
<td style="border: none; padding: 0.01in">
Mittens
</td>
<td style="border: none; padding: 0.01in">
Solar Powered Calculator
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
48
</td>
<td style="border: none; padding: 0.01in">
Baby Bottle
</td>
<td style="border: none; padding: 0.01in">
Drum (Bung) Wrench
</td>
<td style="border: none; padding: 0.01in">
Motorcycle Chaps
</td>
<td style="border: none; padding: 0.01in">
Solar Powered Flashlight
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
49
</td>
<td style="border: none; padding: 0.01in">
Baby's Rattle
</td>
<td style="border: none; padding: 0.01in">
Dust Mask
</td>
<td style="border: none; padding: 0.01in">
Motorcycle Goggles
</td>
<td style="border: none; padding: 0.01in">
Sombrero
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
Backpacking Stove
</td>
<td style="border: none; padding: 0.01in">
Dutch Oven
</td>
<td style="border: none; padding: 0.01in">
MRE, 1 day
</td>
<td style="border: none; padding: 0.01in">
Spare set of clothing
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
51
</td>
<td style="border: none; padding: 0.01in">
Backpacking Tent
</td>
<td style="border: none; padding: 0.01in">
Ear Muffs
</td>
<td style="border: none; padding: 0.01in">
Multi-Tool
</td>
<td style="border: none; padding: 0.01in">
Spatula
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
52
</td>
<td style="border: none; padding: 0.01in">
Backscratcher
</td>
<td style="border: none; padding: 0.01in">
Edible Plants Guide
</td>
<td style="border: none; padding: 0.01in">
Music Box
</td>
<td style="border: none; padding: 0.01in">
Spiral Bound Notebook
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
53
</td>
<td style="border: none; padding: 0.01in">
Bag of 3d6 Teeth
</td>
<td style="border: none; padding: 0.01in">
Electric Lantern
</td>
<td style="border: none; padding: 0.01in">
Nail Clippers
</td>
<td style="border: none; padding: 0.01in">
Spork
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
54
</td>
<td style="border: none; padding: 0.01in">
Bag of Bat Guano
</td>
<td style="border: none; padding: 0.01in">
Emergency Blanket
</td>
<td style="border: none; padding: 0.01in">
Neck Gaiter
</td>
<td style="border: none; padding: 0.01in">
Sterile Gloves (12 pair)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
55
</td>
<td style="border: none; padding: 0.01in">
Bag of Marbles
</td>
<td style="border: none; padding: 0.01in">
Entrenching Shovel
</td>
<td style="border: none; padding: 0.01in">
Necklace of 3d3 Fingers
</td>
<td style="border: none; padding: 0.01in">
Sterile Sponges (4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
56
</td>
<td style="border: none; padding: 0.01in">
Bag of Paperclips (25)
</td>
<td style="border: none; padding: 0.01in">
Extra Blanket
</td>
<td style="border: none; padding: 0.01in">
Necklace of Claws
</td>
<td style="border: none; padding: 0.01in">
Straight Jacket
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
57
</td>
<td style="border: none; padding: 0.01in">
Bag of Rubber Bands (24)
</td>
<td style="border: none; padding: 0.01in">
Eye Patch
</td>
<td style="border: none; padding: 0.01in">
Necklace of Ears
</td>
<td style="border: none; padding: 0.01in">
Stuffed Animal
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
58
</td>
<td style="border: none; padding: 0.01in">
Bag of Safety Pins (20)
</td>
<td style="border: none; padding: 0.01in">
Fedora
</td>
<td style="border: none; padding: 0.01in">
Necklace of Fangs
</td>
<td style="border: none; padding: 0.01in">
Sunglasses
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
59
</td>
<td style="border: none; padding: 0.01in">
Balaclava
</td>
<td style="border: none; padding: 0.01in">
Fiction Novel
</td>
<td style="border: none; padding: 0.01in">
Ocarina
</td>
<td style="border: none; padding: 0.01in">
Surgical Mask
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
Ball Cap
</td>
<td style="border: none; padding: 0.01in">
Fingerless Leather Gloves
</td>
<td style="border: none; padding: 0.01in">
Oil Can
</td>
<td style="border: none; padding: 0.01in">
Survival Blanket
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
61
</td>
<td style="border: none; padding: 0.01in">
Balloon Animal
</td>
<td style="border: none; padding: 0.01in">
Fire Hydrant Wrench
</td>
<td style="border: none; padding: 0.01in">
Orienteering Compass
</td>
<td style="border: none; padding: 0.01in">
Survival Manual
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
62
</td>
<td style="border: none; padding: 0.01in">
Bandana
</td>
<td style="border: none; padding: 0.01in">
Firestarter, Magnesium
</td>
<td style="border: none; padding: 0.01in">
Oven Mitt
</td>
<td style="border: none; padding: 0.01in">
Swimming Goggles
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
63
</td>
<td style="border: none; padding: 0.01in">
Bar of Soap
</td>
<td style="border: none; padding: 0.01in">
First Aid Dressings (4)
</td>
<td style="border: none; padding: 0.01in">
Pacifier
</td>
<td style="border: none; padding: 0.01in">
Swiss Army Knife
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
64
</td>
<td style="border: none; padding: 0.01in">
Basic Sleeping Bag
</td>
<td style="border: none; padding: 0.01in">
First Aid Kit
</td>
<td style="border: none; padding: 0.01in">
Pack of 24 Antihistamine Pills
</td>
<td style="border: none; padding: 0.01in">
T-Shirt
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
65
</td>
<td style="border: none; padding: 0.01in">
BBQ Fork
</td>
<td style="border: none; padding: 0.01in">
Fishing Line & Hooks
</td>
<td style="border: none; padding: 0.01in">
Pack of Cigarettes
</td>
<td style="border: none; padding: 0.01in">
Tactical Gloves
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
66
</td>
<td style="border: none; padding: 0.01in">
BBQ Tongs
</td>
<td style="border: none; padding: 0.01in">
Fishing Net
</td>
<td style="border: none; padding: 0.01in">
Pack of Twinkies
</td>
<td style="border: none; padding: 0.01in">
Teapot
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
67
</td>
<td style="border: none; padding: 0.01in">
Bead Necklace
</td>
<td style="border: none; padding: 0.01in">
Five Quart Cooking Pot
</td>
<td style="border: none; padding: 0.01in">
Package of Firecrackers
</td>
<td style="border: none; padding: 0.01in">
Thermal Underwear
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
68
</td>
<td style="border: none; padding: 0.01in">
Bear Trap
</td>
<td style="border: none; padding: 0.01in">
Five Six-Sided Dice
</td>
<td style="border: none; padding: 0.01in">
Package of Twinkies
</td>
<td style="border: none; padding: 0.01in">
Thermometer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
69
</td>
<td style="border: none; padding: 0.01in">
Bedroll
</td>
<td style="border: none; padding: 0.01in">
Flint & Steel
</td>
<td style="border: none; padding: 0.01in">
Packet of Hand Sanitizing Wipes
</td>
<td style="border: none; padding: 0.01in">
Thermos
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
70
</td>
<td style="border: none; padding: 0.01in">
Beermug
</td>
<td style="border: none; padding: 0.01in">
Fly Swatter
</td>
<td style="border: none; padding: 0.01in">
Padlock with 2 Keys
</td>
<td style="border: none; padding: 0.01in">
Titanium Bowl
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
71
</td>
<td style="border: none; padding: 0.01in">
Beret
</td>
<td style="border: none; padding: 0.01in">
Foam Sleeping Pad
</td>
<td style="border: none; padding: 0.01in">
Paint Roller
</td>
<td style="border: none; padding: 0.01in">
Toilet Plunger
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
72
</td>
<td style="border: none; padding: 0.01in">
Bible or Holy Book
</td>
<td style="border: none; padding: 0.01in">
Folding Canvas Chair
</td>
<td style="border: none; padding: 0.01in">
Pair of Maracas
</td>
<td style="border: none; padding: 0.01in">
Toothbrush & Toothpaste Tube
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
73
</td>
<td style="border: none; padding: 0.01in">
Bicycle Chain
</td>
<td style="border: none; padding: 0.01in">
Folding Fan
</td>
<td style="border: none; padding: 0.01in">
Pair of Pantyhose
</td>
<td style="border: none; padding: 0.01in">
Top Hat
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
74
</td>
<td style="border: none; padding: 0.01in">
Billiard's Ball
</td>
<td style="border: none; padding: 0.01in">
Folding Metal Chair
</td>
<td style="border: none; padding: 0.01in">
Pair of Rollerskates/blades
</td>
<td style="border: none; padding: 0.01in">
Torches (1d8)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
75
</td>
<td style="border: none; padding: 0.01in">
Billycan
</td>
<td style="border: none; padding: 0.01in">
Foot Pump
</td>
<td style="border: none; padding: 0.01in">
Pair of Socks
</td>
<td style="border: none; padding: 0.01in">
Tourniquet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
76
</td>
<td style="border: none; padding: 0.01in">
Binoculars
</td>
<td style="border: none; padding: 0.01in">
Football
</td>
<td style="border: none; padding: 0.01in">
Pair of Underwear
</td>
<td style="border: none; padding: 0.01in">
Trauma Scissors
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
77
</td>
<td style="border: none; padding: 0.01in">
Bivvy Tent
</td>
<td style="border: none; padding: 0.01in">
Fork, Knife & Spoon
</td>
<td style="border: none; padding: 0.01in">
Paracord Survival Bracelet
</td>
<td style="border: none; padding: 0.01in">
Travel Coffee Cup
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
78
</td>
<td style="border: none; padding: 0.01in">
Black Plastic Comb
</td>
<td style="border: none; padding: 0.01in">
<a href="https://www.amazon.com/Fozzils-Bowlz-Pack-Set-Green/dp/B007MJ9TGS/ref=as_sl_pc_ss_til?tag=66545bob-20&linkCode=w01&linkId=2ZE7CHW4AQIVMTZY&creativeASIN=B007MJ9TGS">Fozzilz
Bowls</a>
</td>
<td style="border: none; padding: 0.01in">
Parka
</td>
<td style="border: none; padding: 0.01in">
Trowel
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
79
</td>
<td style="border: none; padding: 0.01in">
Blank Notebook
</td>
<td style="border: none; padding: 0.01in">
Frisbee
</td>
<td style="border: none; padding: 0.01in">
Pea Whistle
</td>
<td style="border: none; padding: 0.01in">
Tub of Lard
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
80
</td>
<td style="border: none; padding: 0.01in">
Block & Tackle
</td>
<td style="border: none; padding: 0.01in">
Frying Pan
</td>
<td style="border: none; padding: 0.01in">
Pemmican, 1 day
</td>
<td style="border: none; padding: 0.01in">
Tube of Antibiotic Cream
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
81
</td>
<td style="border: none; padding: 0.01in">
Boatswain's Pipe
</td>
<td style="border: none; padding: 0.01in">
Full Deck of Playing Cards
</td>
<td style="border: none; padding: 0.01in">
Pencil Sharpener
</td>
<td style="border: none; padding: 0.01in">
Tube of Burn Cream
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
82
</td>
<td style="border: none; padding: 0.01in">
Bolt Cutters
</td>
<td style="border: none; padding: 0.01in">
Garden Trowel
</td>
<td style="border: none; padding: 0.01in">
Penlight
</td>
<td style="border: none; padding: 0.01in">
Tube of Lipstick
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
83
</td>
<td style="border: none; padding: 0.01in">
Bongo Drums
</td>
<td style="border: none; padding: 0.01in">
Geiger Counter
</td>
<td style="border: none; padding: 0.01in">
Pillow
</td>
<td style="border: none; padding: 0.01in">
Tube of Superglue
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
84
</td>
<td style="border: none; padding: 0.01in">
Boonie Cap
</td>
<td style="border: none; padding: 0.01in">
Glass Cutter
</td>
<td style="border: none; padding: 0.01in">
Pipe Cutter
</td>
<td style="border: none; padding: 0.01in">
TV Remote Control
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
85
</td>
<td style="border: none; padding: 0.01in">
Bottle of Activated Charcoal Capsules (100)
</td>
<td style="border: none; padding: 0.01in">
Good Sleeping Bag
</td>
<td style="border: none; padding: 0.01in">
Pith Helmet
</td>
<td style="border: none; padding: 0.01in">
Tweezers
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
86
</td>
<td style="border: none; padding: 0.01in">
Bottle of Antibiotic Pills
</td>
<td style="border: none; padding: 0.01in">
GORP, 1 day
</td>
<td style="border: none; padding: 0.01in">
Pitons (1d8)
</td>
<td style="border: none; padding: 0.01in">
Volleyball with bloody handprint
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
87
</td>
<td style="border: none; padding: 0.01in">
Bottle of Colloidal Silver (16 oz)
</td>
<td style="border: none; padding: 0.01in">
Granola Bars (4)
</td>
<td style="border: none; padding: 0.01in">
Plastic Battery Powered Flashlight
</td>
<td style="border: none; padding: 0.01in">
Wash Cloth
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
88
</td>
<td style="border: none; padding: 0.01in">
Bottle of Cough Syrup
</td>
<td style="border: none; padding: 0.01in">
Grappling Hook
</td>
<td style="border: none; padding: 0.01in">
Plastic Bowl
</td>
<td style="border: none; padding: 0.01in">
Whetstone
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
89
</td>
<td style="border: none; padding: 0.01in">
Bottle of Dish Soap
</td>
<td style="border: none; padding: 0.01in">
Hair Band
</td>
<td style="border: none; padding: 0.01in">
Plastic Bucket
</td>
<td style="border: none; padding: 0.01in">
Whoopie Cushion
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
Bottle of Foot Powder
</td>
<td style="border: none; padding: 0.01in">
Hairbrush
</td>
<td style="border: none; padding: 0.01in">
Plastic Cafeteria Tray
</td>
<td style="border: none; padding: 0.01in">
Windup Alarm Clock
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
91
</td>
<td style="border: none; padding: 0.01in">
Bottle of Hydrogen Peroxide (16 oz)
</td>
<td style="border: none; padding: 0.01in">
Half a deck of Playing Cards
</td>
<td style="border: none; padding: 0.01in">
Plastic Cooler
</td>
<td style="border: none; padding: 0.01in">
Wine Corkscrew
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
92
</td>
<td style="border: none; padding: 0.01in">
Bottle of Isopropyl Alcohol (16 oz)
</td>
<td style="border: none; padding: 0.01in">
Halloween Mask
</td>
<td style="border: none; padding: 0.01in">
Plastic Spray Bottle (16oz)
</td>
<td style="border: none; padding: 0.01in">
Wire Cutters
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
93
</td>
<td style="border: none; padding: 0.01in">
Bottle of Laundry Soap
</td>
<td style="border: none; padding: 0.01in">
Hammock
</td>
<td style="border: none; padding: 0.01in">
Plastic Trash Bag
</td>
<td style="border: none; padding: 0.01in">
Wok
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
94
</td>
<td style="border: none; padding: 0.01in">
Bottle of Pain Relief Pills
</td>
<td style="border: none; padding: 0.01in">
Hand Bell
</td>
<td style="border: none; padding: 0.01in">
Pliers
</td>
<td style="border: none; padding: 0.01in">
Wood Stakes (2d4)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
95
</td>
<td style="border: none; padding: 0.01in">
Bottle of Petroleum Jelly
</td>
<td style="border: none; padding: 0.01in">
Hand Cranked Flashlight
</td>
<td style="border: none; padding: 0.01in">
Pocket Chainsaw
</td>
<td style="border: none; padding: 0.01in">
Wooden Bowl
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
96
</td>
<td style="border: none; padding: 0.01in">
Bottle of Prussian Blue/Potassium Iodide
</td>
<td style="border: none; padding: 0.01in">
Hand Pump
</td>
<td style="border: none; padding: 0.01in">
Pocket Knife
</td>
<td style="border: none; padding: 0.01in">
Woodsaw
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
97
</td>
<td style="border: none; padding: 0.01in">
Bottle of Shampoo
</td>
<td style="border: none; padding: 0.01in">
Hand Puppet
</td>
<td style="border: none; padding: 0.01in">
Pocket Stove
</td>
<td style="border: none; padding: 0.01in">
Wool Watch Cap
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
98
</td>
<td style="border: none; padding: 0.01in">
Bottle of Sun Screen
</td>
<td style="border: none; padding: 0.01in">
Handcuffs
</td>
<td style="border: none; padding: 0.01in">
Poetry Book
</td>
<td style="border: none; padding: 0.01in">
Wrist Watch
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
99
</td>
<td style="border: none; padding: 0.01in">
Bottle of Talcum Powder
</td>
<td style="border: none; padding: 0.01in">
Handfull of Lint
</td>
<td style="border: none; padding: 0.01in">
Police Whistle
</td>
<td style="border: none; padding: 0.01in">
Zip Ties (20)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
00
</td>
<td style="border: none; padding: 0.01in">
Bottle of Water Purification Tablets
</td>
<td style="border: none; padding: 0.01in">
Handfull of Toenail Clippings
</td>
<td style="border: none; padding: 0.01in">
Poncho
</td>
<td style="border: none; padding: 0.01in">
Zippo Lighter
</td>
</tr>
</table>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-52498384351255875252017-09-09T07:48:00.001-07:002017-09-09T07:48:38.623-07:00Post Apocalyptic ContainersI'll be upfront in that I find most post apocalyptic RPGs don't really have a good system for containers, so I did up some notes and stuff for reference. Hopefully my readers will find this useful as well.<BR>
<BR>
<table cellpadding="1" cellspacing="1">
<tr>
<td colspan="3" valign="top" style="border: none; padding: 0.01in">
<p align="center"><b>Bags & Backpacks</b></p>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Container</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Weight (Tare)</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Capacity</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Backpack, Large
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
<td style="border: none; padding: 0.01in">
120 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Backpack, Small
</td>
<td style="border: none; padding: 0.01in">
6 lbs
</td>
<td style="border: none; padding: 0.01in">
60 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Belt Pouch, Large
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Belt Pouch, Small
</td>
<td style="border: none; padding: 0.01in">
½ lbs
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Duffel Bag/Sea Bag
</td>
<td style="border: none; padding: 0.01in">
2 lbs
</td>
<td style="border: none; padding: 0.01in">
150 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Golf Bag, Carry
</td>
<td style="border: none; padding: 0.01in">
2 lbs
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Golf Bag, Cart
</td>
<td style="border: none; padding: 0.01in">
7 lbs
</td>
<td style="border: none; padding: 0.01in">
40 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Golf Bag, Staff
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
<td style="border: none; padding: 0.01in">
50 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Golf Bag, Stand
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
<td style="border: none; padding: 0.01in">
30 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Gym Bag
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
<td style="border: none; padding: 0.01in">
50 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Knapsack
</td>
<td style="border: none; padding: 0.01in">
1.5 lbs
</td>
<td style="border: none; padding: 0.01in">
25 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pack Saddle
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
<td style="border: none; padding: 0.01in">
Max Weight Capacity of Pack Animal
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pannier, Bicycle
</td>
<td style="border: none; padding: 0.01in">
2 lbs
</td>
<td style="border: none; padding: 0.01in">
85 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pannier, Motorcycle, Softcase
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
<td style="border: none; padding: 0.01in">
90 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pannier, Motorcycle, Hardcase
</td>
<td style="border: none; padding: 0.01in">
30 lbs
</td>
<td style="border: none; padding: 0.01in">
170 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Plastic Shopping/Grocery Bag
</td>
<td style="border: none; padding: 0.01in">
NA
</td>
<td style="border: none; padding: 0.01in">
10-17 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Plastic Trashbag/Liner (30 gal)
</td>
<td style="border: none; padding: 0.01in">
NA
</td>
<td style="border: none; padding: 0.01in">
40-50 lbs (depends on thickness)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Reusable Shopping Bag
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
<td style="border: none; padding: 0.01in">
40 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Rucksack, Large
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
<td style="border: none; padding: 0.01in">
40 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Rucksack, Small
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
<td style="border: none; padding: 0.01in">
25 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Sack, Large
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
<td style="border: none; padding: 0.01in">
60 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Sack, Small
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Saddle Bag
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
<td style="border: none; padding: 0.01in">
30 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Satchel/Messenger Bag
</td>
<td style="border: none; padding: 0.01in">
2.5 lbs
</td>
<td style="border: none; padding: 0.01in">
15 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Ziplock/Freezer Bag (quart or gallon)
</td>
<td style="border: none; padding: 0.01in">
NA
</td>
<td style="border: none; padding: 0.01in">
5 lbs (qt) or 10 lbs (gal)
</td>
</tr>
<tr>
<td colspan="3" valign="top" style="border: none; padding: 0.01in">
<p align="center"><b>Water Containers</b></p>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1-Liter Plastic Bottle
</td>
<td style="border: none; padding: 0.01in">
NA
</td>
<td style="border: none; padding: 0.01in">
2.5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2-Liter Plastic Bottle
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
55 Gallon Drum (35x24")**
</td>
<td style="border: none; padding: 0.01in">
22 lbs plastic, 34 lbs metal
</td>
<td style="border: none; padding: 0.01in">
500 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Bota Bag/Waterskin (1 quart/liter)
</td>
<td style="border: none; padding: 0.01in">
½ lbs
</td>
<td style="border: none; padding: 0.01in">
2.5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Canteen (Plastic, Metal, Bamboo, Gourd)
</td>
<td style="border: none; padding: 0.01in">
½ lbs
</td>
<td style="border: none; padding: 0.01in">
2.5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Dromedary Bag (2, 4, 6 liter)
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
<td style="border: none; padding: 0.01in">
5, 8, or 12 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Flask or Utility Bottle (8 oz, 2x2x4")
</td>
<td style="border: none; padding: 0.01in">
NA
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Gallon Plastic Jug
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
<td style="border: none; padding: 0.01in">
8.5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hydration Pack/Bladder (1, 2, or 3 liter)
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
<td style="border: none; padding: 0.01in">
2.5 lbs, 5 lbs, 8 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Jerry Can (5 gallon)
</td>
<td style="border: none; padding: 0.01in">
3lbs plastic, 9 lbs metal
</td>
<td style="border: none; padding: 0.01in">
30 lbs
</td>
</tr>
<tr>
<td colspan="3" valign="top" style="border: none; padding: 0.01in">
<p align="center"><b>Other Containers</b></p>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Ammo Box, .50 cal (11.75x6x7.5")
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
<td style="border: none; padding: 0.01in">
35 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Ammo Box, 40 mm (17.5x10x6")
</td>
<td style="border: none; padding: 0.01in">
15 lbs
</td>
<td style="border: none; padding: 0.01in">
70 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Ammo Box, 20mm or 30mm (17x8x14")
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
<td style="border: none; padding: 0.01in">
120 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Baby Stroller
</td>
<td style="border: none; padding: 0.01in">
12-20 lbs
</td>
<td style="border: none; padding: 0.01in">
50 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Briefcase/Travel Case (12x17x4")
</td>
<td style="border: none; padding: 0.01in">
2 lbs
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Chest, Small (9x9x12")
</td>
<td style="border: none; padding: 0.01in">
7 lbs
</td>
<td style="border: none; padding: 0.01in">
30 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Chest, Medium (16x16x24")
</td>
<td style="border: none; padding: 0.01in">
15 lbs
</td>
<td style="border: none; padding: 0.01in">
65 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Chest, Large (20x20x30")
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
<td style="border: none; padding: 0.01in">
130 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hand Truck/Dolly
</td>
<td style="border: none; padding: 0.01in">
28 lbs
</td>
<td style="border: none; padding: 0.01in">
1000 lbs*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Laundry Basket (2 bushel; 24x20x14")
</td>
<td style="border: none; padding: 0.01in">
1d3 lbs
</td>
<td style="border: none; padding: 0.01in">
40 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Lunch Box/Pail (8x7x4")
</td>
<td style="border: none; padding: 0.01in">
½ lb plastic, 1 lb metal
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Milk Crate (13x13x11") 4 gal type
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
<td style="border: none; padding: 0.01in">
34 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pail or Bucket (5 quart)
</td>
<td style="border: none; padding: 0.01in">
½ lb
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Pail or Bucket (10 quart)
</td>
<td style="border: none; padding: 0.01in">
2 lbs
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Plastic Cooler (5 quart)
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Plastic Cooler (10 quart)
</td>
<td style="border: none; padding: 0.01in">
2 lbs
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Plastic Cooler (15 quart)
</td>
<td style="border: none; padding: 0.01in">
3.5 lbs
</td>
<td style="border: none; padding: 0.01in">
30 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Plastic Cooler (25 quart)
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
<td style="border: none; padding: 0.01in">
50 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Plastic Cooler (50 quart)
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
<td style="border: none; padding: 0.01in">
100 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Plastic Cooler(100 quart)
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
<td style="border: none; padding: 0.01in">
200 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Shopping Basket (6x10x11")
</td>
<td style="border: none; padding: 0.01in">
2 lbs (metal or plastic)
</td>
<td style="border: none; padding: 0.01in">
50 lbs (plastic), 75 lbs (metal)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Shopping Cart (25x39x39")
</td>
<td style="border: none; padding: 0.01in">
58 lbs
</td>
<td style="border: none; padding: 0.01in">
1000lbs*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Suitcase (25x15x9")
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
<td style="border: none; padding: 0.01in">
50 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Trunk/Footlocker (32x12.5x15")
</td>
<td style="border: none; padding: 0.01in">
25 lbs
</td>
<td style="border: none; padding: 0.01in">
100 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Vial or Pill Bottle
</td>
<td style="border: none; padding: 0.01in">
NA
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Wheelbarrow (65x30x30")
</td>
<td style="border: none; padding: 0.01in">
55 lbs
</td>
<td style="border: none; padding: 0.01in">
1200lbs*
</td>
</tr>
</table>
*The container can hold this much before being destroyed, moving that much weight depends on a variety of factors, such as terrain.<BR>
**25 gallon drums are the same height and half the weight and carrying capacity.<BR>
<br/>
Small Belt Pouch also includes things like Fanny Packs and Small Purses (larger purses/handbags rate the large belt pouch or satchel stats).<BR>
Large Belt Pouch also includes Sling Bags.<BR>
Knapsack also includes Travel Packs, School/Book Bags, and Haversacks.<BR>
Ditty Sacks are drawstring sacks that come in 4 sizes, equivalent to small belt pouch, large belt pouch, small sack, and large sack.<BR>
Small Sack also includes Bowling Bags, Doctor's Bags, Dry Bags, Mesh Bags, Stuff Sacks, and Tote Bags.<BR>
Large Sack also includes Laundry Bags and Bear Bags.<BR>
Shopping Baskets also cover Bicycle Baskets.<BR>
<br/>
A Dromedary Bag is a collapsing plastic bladder for water. <BR>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-23378901080945274552017-08-20T05:12:00.000-07:002017-08-20T05:12:23.829-07:00Gamma DragonfliesOne of the classic, yet cool monsters I miss from BECMI D&D is the dragonfly. A great little idea of combining dragonflies with dragons. I'll admit though, while I understand the reasoning in going with the version BECMI does, at 3-5' long, they just wouldn't be that fearsome in a post apocalyptic setting that has 6' long giant ants, 1' long killer bees, 5-6' long cockroachoids, 3' long giant carnivorous flies, 4-6' tall mants, piranha butterfly with 2' wingspans, 6' long giant scorpions, 5-6' long giant spiders (small ones at that, there's no size really given for giant tarantulas, which would be much bigger than giant black widows or crab spiders), 3-4' long stink beetles, or 3' tall vomit flies (I'm still not sold on 1' long "giant" centipedes either, the Japanese Omukade is much scarier). Additionally, while I understand the low ACs due to how hard flying dragonflies are to hit (coupled with their relatively small size), and somewhat limited combat abilities (low damage and limited range), they just don't work for me. So I thought I'd do a bit of bioengineering on the basic idea and make a post apocalyptic version of dragonflies that are, well, a bit more like dragons.<BR>
<BR>
<a href="http://www.migratorydragonflypartnership.org/uploads/_ROOT/Image/Libellula%20pulchella-male.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://www.migratorydragonflypartnership.org/uploads/_ROOT/Image/Libellula%20pulchella-male.jpg" width="200" height="150" data-original-width="800" data-original-height="601" /></a>
<a href="http://bugguide.net/images/cache/GLA/ZIL/GLAZIL1ZLLLR7HDHIH1HPHRRNHOHGH5ZZL4ZMHBHZLTHWHLRXLUZ5LEZQLDH5HZR5HOHGHPZHL4ZSLTHQLPZIHCHUH.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://bugguide.net/images/cache/GLA/ZIL/GLAZIL1ZLLLR7HDHIH1HPHRRNHOHGH5ZZL4ZMHBHZLTHWHLRXLUZ5LEZQLDH5HZR5HOHGHPZHL4ZSLTHQLPZIHCHUH.jpg" width="200" height="150" data-original-width="560" data-original-height="439" /></a>
<a href="https://british-dragonflies.org.uk/sites/british-dragonflies.org.uk/files/images/Calopteryx%20virgo%20f%20B%20Roberts.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://british-dragonflies.org.uk/sites/british-dragonflies.org.uk/files/images/Calopteryx%20virgo%20f%20B%20Roberts.jpg" width="200" height="150" data-original-width="800" data-original-height="600" /></a><BR>
<a href="https://s-media-cache-ak0.pinimg.com/736x/7d/18/e8/7d18e8ee60e93a087da29cd6d118b747--blue-dragonfly-dragonfly-insect.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://s-media-cache-ak0.pinimg.com/736x/7d/18/e8/7d18e8ee60e93a087da29cd6d118b747--blue-dragonfly-dragonfly-insect.jpg" width="200" height="150" data-original-width="736" data-original-height="711" /></a>
<a href="http://www.richard-seaman.com/Arthropods/Indonesia/Highlights/NeurothemisTerminata8oClock.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.richard-seaman.com/Arthropods/Indonesia/Highlights/NeurothemisTerminata8oClock.jpg" width="200" height="150" data-original-width="800" data-original-height="639" /></a>
<a href="https://media-cdn.tripadvisor.com/media/photo-s/06/c9/13/26/brandon-riverbank-discovery.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://media-cdn.tripadvisor.com/media/photo-s/06/c9/13/26/brandon-riverbank-discovery.jpg" width="200" height="150" data-original-width="550" data-original-height="385" /></a><BR>
<BR>
<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
</td>
<td style="border: none; padding: 0.01in">
<B>WHITETAIL SKIMMER</B>
</td>
<td style="border: none; padding: 0.01in">
<B>EBONY BOGHAUNTER</B>
</td>
<td style="border: none; padding: 0.01in">
<B>STRIPED EMERALD</B>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>No. Enc.:</b>
</td>
<td style="border: none; padding: 0.01in">
1d2 (1d6)
</td>
<td style="border: none; padding: 0.01in">
1d2 (1d6)
</td>
<td style="border: none; padding: 0.01in">
1d2 (1d6)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Alignment:</b>
</td>
<td style="border: none; padding: 0.01in">
Neutral
</td>
<td style="border: none; padding: 0.01in">
Neutral
</td>
<td style="border: none; padding: 0.01in">
Neutral
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Movement:</b>
</td>
<td style="border: none; padding: 0.01in">
60' (20')
</td>
<td style="border: none; padding: 0.01in">
60' (20')
</td>
<td style="border: none; padding: 0.01in">
60' (20')
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Flying</b>
</td>
<td style="border: none; padding: 0.01in">
240' (80')
</td>
<td style="border: none; padding: 0.01in">
240' (80')
</td>
<td style="border: none; padding: 0.01in">
240' (80')
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Armor Class:</b>
</td>
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
3
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Hit Dice:</b>
</td>
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
9
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Attacks:</b>
</td>
<td style="border: none; padding: 0.01in">
1 (bite or dive or
breath)
</td>
<td style="border: none; padding: 0.01in">
1 (bite or dive or
breath)
</td>
<td style="border: none; padding: 0.01in">
1 (bite or dive or
breath)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Damage:</b>
</td>
<td style="border: none; padding: 0.01in">
2d8 or 1d6 or 4d6
</td>
<td style="border: none; padding: 0.01in">
2d8 or 1d6 or 4d6
</td>
<td style="border: none; padding: 0.01in">
3d6 or 1d8 or 5d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Save:</b>
</td>
<td style="border: none; padding: 0.01in">
L4
</td>
<td style="border: none; padding: 0.01in">
L4
</td>
<td style="border: none; padding: 0.01in">
L5
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Morale:</b>
</td>
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
8
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Hoard Class:</b>
</td>
<td style="border: none; padding: 0.01in">
XVI
</td>
<td style="border: none; padding: 0.01in">
XVI
</td>
<td style="border: none; padding: 0.01in">
XVI
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>XP:</b>
</td>
<td style="border: none; padding: 0.01in">
1490
</td>
<td style="border: none; padding: 0.01in">
2060
</td>
<td style="border: none; padding: 0.01in">
3100
</td>
</tr>
</table>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
</td>
<td style="border: none; padding: 0.01in">
<B>BLUE HAWKER</B>
</td>
<td style="border: none; padding: 0.01in">
<B>CRIMSON DARTER</B>
</td>
<td style="border: none; padding: 0.01in">
<B>GOLD MEADOWHAWK</B>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>No. Enc.:</b>
</td>
<td style="border: none; padding: 0.01in">
1d2 (1d6)
</td>
<td style="border: none; padding: 0.01in">
1d2 (1d6)
</td>
<td style="border: none; padding: 0.01in">
1d2 (1d6)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Alignment:</b>
</td>
<td style="border: none; padding: 0.01in">
Neutral
</td>
<td style="border: none; padding: 0.01in">
Neutral
</td>
<td style="border: none; padding: 0.01in">
Neutral
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Movement:</b>
</td>
<td style="border: none; padding: 0.01in">
60' (20')
</td>
<td style="border: none; padding: 0.01in">
60' (20')
</td>
<td style="border: none; padding: 0.01in">
60' (20')
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Flying</b>
</td>
<td style="border: none; padding: 0.01in">
240' (80')
</td>
<td style="border: none; padding: 0.01in">
240' (80')
</td>
<td style="border: none; padding: 0.01in">
240' (80')
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Armor Class:</b>
</td>
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
0
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Hit Dice:</b>
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
12
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Attacks:</b>
</td>
<td style="border: none; padding: 0.01in">
1 (bite or dive or
breath)
</td>
<td style="border: none; padding: 0.01in">
1 (bite or dive or
breath)
</td>
<td style="border: none; padding: 0.01in">
1 (bite or dive or
breath)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Damage:</b>
</td>
<td style="border: none; padding: 0.01in">
3d6 or 1d8 or 5d6
</td>
<td style="border: none; padding: 0.01in">
3d6 or 1d8 or 6d6
</td>
<td style="border: none; padding: 0.01in">
3d6 or 1d8 or 6d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Save:</b>
</td>
<td style="border: none; padding: 0.01in">
L5
</td>
<td style="border: none; padding: 0.01in">
L6
</td>
<td style="border: none; padding: 0.01in">
L6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Morale:</b>
</td>
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
9
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Hoard Class:</b>
</td>
<td style="border: none; padding: 0.01in">
X
</td>
<td style="border: none; padding: 0.01in">
X
</td>
<td style="border: none; padding: 0.01in">
X
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>XP:</b>
</td>
<td style="border: none; padding: 0.01in">
3100
</td>
<td style="border: none; padding: 0.01in">
3600
</td>
<td style="border: none; padding: 0.01in">
3600
</td>
</tr>
</table>
<BR>
WHITETAIL SKIMMER<BR>
This 15' long dragonfly has a 24' wingspan. The body is white with black markings on the otherwise translucent wings. They can be found in cold regions. Their breath weapon is a blast of icy coldness that has a range of 50' and can be used three times a day.<BR>
Mutations: Gigantism, Energy Ray (Cold), Reflective Epidermis (Cold).<BR>
<BR>
EBONY BOGHAUNTER<BR>
A black, 16' long dragonfly with a 25' wingspan and translucent wings. They can be found in marshy or swampy regions. Up to three times a day they can breath a stream of Class 8 Acid up to 50' away.<BR>
Mutations: Gigantism, Toxic Weapon (Acid), Accumulated Resistance (Acid).<BR>
<BR>
STRIPED EMERALD<BR>
With a wingspan of 27', this metallic green dragonfly is 17' long. They can be found in woods or forest areas. Unlike other Gamma Dragonflies, they breath a cloud of Class 5 poison in a 50' radius up to three times a day.<BR>
Mutations: Gigantism, Toxic Weapon (Poison Gas), Accumulated Resistance (Poison).<BR>
<BR>
BLUE HAWKER<BR>
A metallic blue dragonfly 18' long with a wingspan of 28'. Occasionally encountered in wastelands and deserts, but more commonly found among the metallic skeletons of ruined city with skyscrapers. Their breath weapon is a blast of electricity that has a range of 50' and can be used three times a day.<BR>
Mutations: Gigantism, Energy Ray (Electricity), Reflective Epidermis (Electricity).<BR>
<BR>
CRIMSON DARTER<BR>
Brightly colored fire engine red dragonflies that are 19' long and have 30' wingspans. These dragonflies can be found just about anywhere. Dreaded for their ability to breathe a blast of fire up to 50', three times a day.<BR>
Mutations: Gigantism, Energy Ray (Fire), Reflective Epidermis (Heat).<BR>
<BR>
GOLD MEADOWHAWK<BR>
Found only in radioactive regions, these gold dragonflies are 20' long with 32' wingspans. They can emit a Class 6 blast of radiation to 50' up to three times a day.<BR>
Mutations: Gigantism, Energy Ray (Radiation), Reflective Epidermis (Radiation).<BR>
<BR>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-91907202441095294672017-07-02T08:49:00.001-07:002017-07-02T08:49:40.063-07:00Post Apocalyptic Names for Wizards, Witches, Sorceresses, Warlocks, Enchanters, Enchantresses, Sorcerers, Magicians, etc.I can't help it, I have a thing for named spellcasters, so I put together some various tables of names I had sitting around (for various projects) and here is the result. I suppose they could also be used for fantasy magic tossers, or villains in general.<BR><BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Male Name 1</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Male
Name 2</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Male Name 3</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Female
Name 1</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Female
Name 2</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Female
Name 3</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Epithet</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01
</td>
<td style="border: none; padding: 0.01in">
Akiro
</td>
<td style="border: none; padding: 0.01in">
Khromm
</td>
<td style="border: none; padding: 0.01in">
Scud
</td>
<td style="border: none; padding: 0.01in">
Abellona
</td>
<td style="border: none; padding: 0.01in">
Gingema
</td>
<td style="border: none; padding: 0.01in">
Nyssa
</td>
<td style="border: none; padding: 0.01in">
Charm Master/Mistress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
02
</td>
<td style="border: none; padding: 0.01in">
Amar
</td>
<td style="border: none; padding: 0.01in">
Kor
</td>
<td style="border: none; padding: 0.01in">
Sedah
</td>
<td style="border: none; padding: 0.01in">
Abundia
</td>
<td style="border: none; padding: 0.01in">
Gorgona
</td>
<td style="border: none; padding: 0.01in">
Nyx
</td>
<td style="border: none; padding: 0.01in">
Dragon Master/Mistress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03
</td>
<td style="border: none; padding: 0.01in">
Amelorn
</td>
<td style="border: none; padding: 0.01in">
Kothos
</td>
<td style="border: none; padding: 0.01in">
Sersus
</td>
<td style="border: none; padding: 0.01in">
Acantha
</td>
<td style="border: none; padding: 0.01in">
Griselda
</td>
<td style="border: none; padding: 0.01in">
Nyzette
</td>
<td style="border: none; padding: 0.01in">
Elixir Mixer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
04
</td>
<td style="border: none; padding: 0.01in">
Angast
</td>
<td style="border: none; padding: 0.01in">
Kovu
</td>
<td style="border: none; padding: 0.01in">
Sh'Gora
</td>
<td style="border: none; padding: 0.01in">
Achren
</td>
<td style="border: none; padding: 0.01in">
Hagatha
</td>
<td style="border: none; padding: 0.01in">
Oblivia
</td>
<td style="border: none; padding: 0.01in">
Lord/Lady of Wisdom
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05
</td>
<td style="border: none; padding: 0.01in">
Araldo
</td>
<td style="border: none; padding: 0.01in">
Kraggox
</td>
<td style="border: none; padding: 0.01in">
Shadowing
</td>
<td style="border: none; padding: 0.01in">
Acina
</td>
<td style="border: none; padding: 0.01in">
Hazel
</td>
<td style="border: none; padding: 0.01in">
Ondine
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of
Battle Magic
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
06
</td>
<td style="border: none; padding: 0.01in">
Aremesh
</td>
<td style="border: none; padding: 0.01in">
Krahs
</td>
<td style="border: none; padding: 0.01in">
Shaereth
</td>
<td style="border: none; padding: 0.01in">
Agate
</td>
<td style="border: none; padding: 0.01in">
Hecate
</td>
<td style="border: none; padding: 0.01in">
Onyx
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of Bone
Magic
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07
</td>
<td style="border: none; padding: 0.01in">
Argaush
</td>
<td style="border: none; padding: 0.01in">
Kralloni
</td>
<td style="border: none; padding: 0.01in">
Shalandor
</td>
<td style="border: none; padding: 0.01in">
Agatha
</td>
<td style="border: none; padding: 0.01in">
Hecuba
</td>
<td style="border: none; padding: 0.01in">
Opal
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of Death
Magic
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
08
</td>
<td style="border: none; padding: 0.01in">
Argoth
</td>
<td style="border: none; padding: 0.01in">
Kron
</td>
<td style="border: none; padding: 0.01in">
Shallifex
</td>
<td style="border: none; padding: 0.01in">
Agrat
</td>
<td style="border: none; padding: 0.01in">
Helga
</td>
<td style="border: none; padding: 0.01in">
Orcades
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of
Forbidden Lore
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
09
</td>
<td style="border: none; padding: 0.01in">
Arkanikus
</td>
<td style="border: none; padding: 0.01in">
Kublai
</td>
<td style="border: none; padding: 0.01in">
Sharga
</td>
<td style="border: none; padding: 0.01in">
Alecto
</td>
<td style="border: none; padding: 0.01in">
Hemlock
</td>
<td style="border: none; padding: 0.01in">
Orddu
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of Hexes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Artemus
</td>
<td style="border: none; padding: 0.01in">
Kyraeth
</td>
<td style="border: none; padding: 0.01in">
Sheev
</td>
<td style="border: none; padding: 0.01in">
Alkhema
</td>
<td style="border: none; padding: 0.01in">
Herodiana
</td>
<td style="border: none; padding: 0.01in">
Orfia
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of
Illusion
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
Astoroth
</td>
<td style="border: none; padding: 0.01in">
Lacrisor
</td>
<td style="border: none; padding: 0.01in">
Shelazar
</td>
<td style="border: none; padding: 0.01in">
Althea
</td>
<td style="border: none; padding: 0.01in">
Hexuba
</td>
<td style="border: none; padding: 0.01in">
Orgoch
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of Pain
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
Azrog
</td>
<td style="border: none; padding: 0.01in">
Landros
</td>
<td style="border: none; padding: 0.01in">
Sholow
</td>
<td style="border: none; padding: 0.01in">
Amarnith
</td>
<td style="border: none; padding: 0.01in">
Hilda
</td>
<td style="border: none; padding: 0.01in">
Orwen
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of
Stygian Energies
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
Balto
</td>
<td style="border: none; padding: 0.01in">
Lokus
</td>
<td style="border: none; padding: 0.01in">
Sholtar
</td>
<td style="border: none; padding: 0.01in">
Amethyst
</td>
<td style="border: none; padding: 0.01in">
Hogatha
</td>
<td style="border: none; padding: 0.01in">
Parthenope
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of the
Arcane Arts
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
Baltyr
</td>
<td style="border: none; padding: 0.01in">
Mallek
</td>
<td style="border: none; padding: 0.01in">
Skeletor
</td>
<td style="border: none; padding: 0.01in">
Arachne
</td>
<td style="border: none; padding: 0.01in">
Horodia
</td>
<td style="border: none; padding: 0.01in">
Pephredo
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of the
Dark Arts
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
Batros
</td>
<td style="border: none; padding: 0.01in">
Marlinius
</td>
<td style="border: none; padding: 0.01in">
Skorpos
</td>
<td style="border: none; padding: 0.01in">
Aradia
</td>
<td style="border: none; padding: 0.01in">
Hunga
</td>
<td style="border: none; padding: 0.01in">
Phantazia
</td>
<td style="border: none; padding: 0.01in">
Master/Mistress of
Wortcraft
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
Bimrao
</td>
<td style="border: none; padding: 0.01in">
Maskedor
</td>
<td style="border: none; padding: 0.01in">
Skullus
</td>
<td style="border: none; padding: 0.01in">
Araldia
</td>
<td style="border: none; padding: 0.01in">
Huntara
</td>
<td style="border: none; padding: 0.01in">
Phoulotia
</td>
<td style="border: none; padding: 0.01in">
Potion Brewer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
Borador
</td>
<td style="border: none; padding: 0.01in">
Mazem
</td>
<td style="border: none; padding: 0.01in">
Slurvos
</td>
<td style="border: none; padding: 0.01in">
Arvela
</td>
<td style="border: none; padding: 0.01in">
Imograndia
</td>
<td style="border: none; padding: 0.01in">
Podi
</td>
<td style="border: none; padding: 0.01in">
Quacksalver
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
Brambleford
</td>
<td style="border: none; padding: 0.01in">
Melaktha
</td>
<td style="border: none; padding: 0.01in">
Snetch
</td>
<td style="border: none; padding: 0.01in">
Ashtoreth
</td>
<td style="border: none; padding: 0.01in">
Infectia
</td>
<td style="border: none; padding: 0.01in">
Porphyria
</td>
<td style="border: none; padding: 0.01in">
Rune Master/Mistress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
Bylon
</td>
<td style="border: none; padding: 0.01in">
Melango
</td>
<td style="border: none; padding: 0.01in">
Snoob
</td>
<td style="border: none; padding: 0.01in">
Astra
</td>
<td style="border: none; padding: 0.01in">
Invidia
</td>
<td style="border: none; padding: 0.01in">
Pythia
</td>
<td style="border: none; padding: 0.01in">
Seller of Snake Oil
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
Bytor
</td>
<td style="border: none; padding: 0.01in">
Melbrag
</td>
<td style="border: none; padding: 0.01in">
Solbaid
</td>
<td style="border: none; padding: 0.01in">
Asudem
</td>
<td style="border: none; padding: 0.01in">
Iraalia
</td>
<td style="border: none; padding: 0.01in">
Raven
</td>
<td style="border: none; padding: 0.01in">
Sigil Master/Mistress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
21
</td>
<td style="border: none; padding: 0.01in">
Byuell
</td>
<td style="border: none; padding: 0.01in">
Menothras
</td>
<td style="border: none; padding: 0.01in">
Sonath
</td>
<td style="border: none; padding: 0.01in">
Atalis
</td>
<td style="border: none; padding: 0.01in">
Isadora
</td>
<td style="border: none; padding: 0.01in">
Ravena
</td>
<td style="border: none; padding: 0.01in">
Spellmaster/mistress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
22
</td>
<td style="border: none; padding: 0.01in">
Cadis
</td>
<td style="border: none; padding: 0.01in">
Merlan
</td>
<td style="border: none; padding: 0.01in">
Spectrus
</td>
<td style="border: none; padding: 0.01in">
Atropos
</td>
<td style="border: none; padding: 0.01in">
Ischade
</td>
<td style="border: none; padding: 0.01in">
Rhaldeia
</td>
<td style="border: none; padding: 0.01in">
the Alchemist
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
23
</td>
<td style="border: none; padding: 0.01in">
Caer
</td>
<td style="border: none; padding: 0.01in">
Merlik
</td>
<td style="border: none; padding: 0.01in">
Stremond
</td>
<td style="border: none; padding: 0.01in">
Aurora
</td>
<td style="border: none; padding: 0.01in">
Isis
</td>
<td style="border: none; padding: 0.01in">
Rhea
</td>
<td style="border: none; padding: 0.01in">
the Apothecary
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
24
</td>
<td style="border: none; padding: 0.01in">
Calabish
</td>
<td style="border: none; padding: 0.01in">
Merlo
</td>
<td style="border: none; padding: 0.01in">
Stridor
</td>
<td style="border: none; padding: 0.01in">
Badb
</td>
<td style="border: none; padding: 0.01in">
Jade
</td>
<td style="border: none; padding: 0.01in">
Rowan
</td>
<td style="border: none; padding: 0.01in">
the Arcane
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
25
</td>
<td style="border: none; padding: 0.01in">
Cara
</td>
<td style="border: none; padding: 0.01in">
Mertock
</td>
<td style="border: none; padding: 0.01in">
Surebrek
</td>
<td style="border: none; padding: 0.01in">
Balta
</td>
<td style="border: none; padding: 0.01in">
Jadis
</td>
<td style="border: none; padding: 0.01in">
Rowena
</td>
<td style="border: none; padding: 0.01in">
the Archmage
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
26
</td>
<td style="border: none; padding: 0.01in">
Carzo
</td>
<td style="border: none; padding: 0.01in">
Mindok
</td>
<td style="border: none; padding: 0.01in">
Sutcalag
</td>
<td style="border: none; padding: 0.01in">
Bane
</td>
<td style="border: none; padding: 0.01in">
Javelynn
</td>
<td style="border: none; padding: 0.01in">
Ruby
</td>
<td style="border: none; padding: 0.01in">
the Astrologer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
27
</td>
<td style="border: none; padding: 0.01in">
Chernabog
</td>
<td style="border: none; padding: 0.01in">
Moak
</td>
<td style="border: none; padding: 0.01in">
Tamusk
</td>
<td style="border: none; padding: 0.01in">
Bastinda
</td>
<td style="border: none; padding: 0.01in">
Jezebel
</td>
<td style="border: none; padding: 0.01in">
Rusalka
</td>
<td style="border: none; padding: 0.01in">
the Black
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
28
</td>
<td style="border: none; padding: 0.01in">
Chom
</td>
<td style="border: none; padding: 0.01in">
Modulok
</td>
<td style="border: none; padding: 0.01in">
Targon
</td>
<td style="border: none; padding: 0.01in">
Bat
</td>
<td style="border: none; padding: 0.01in">
Juniper
</td>
<td style="border: none; padding: 0.01in">
Salome
</td>
<td style="border: none; padding: 0.01in">
the Blind
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
29
</td>
<td style="border: none; padding: 0.01in">
Choon
</td>
<td style="border: none; padding: 0.01in">
Molkrom
</td>
<td style="border: none; padding: 0.01in">
Tataran
</td>
<td style="border: none; padding: 0.01in">
Bavmorda
</td>
<td style="border: none; padding: 0.01in">
Kalaratri
</td>
<td style="border: none; padding: 0.01in">
Sangive
</td>
<td style="border: none; padding: 0.01in">
the Blue
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
Cigam
</td>
<td style="border: none; padding: 0.01in">
Moltoc
</td>
<td style="border: none; padding: 0.01in">
Tauron
</td>
<td style="border: none; padding: 0.01in">
Belesa
</td>
<td style="border: none; padding: 0.01in">
Kalika
</td>
<td style="border: none; padding: 0.01in">
Sapphire
</td>
<td style="border: none; padding: 0.01in">
the Brown
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
31
</td>
<td style="border: none; padding: 0.01in">
Colos
</td>
<td style="border: none; padding: 0.01in">
Mondain
</td>
<td style="border: none; padding: 0.01in">
Theloerus
</td>
<td style="border: none; padding: 0.01in">
Belisent
</td>
<td style="border: none; padding: 0.01in">
Katya
</td>
<td style="border: none; padding: 0.01in">
Satia
</td>
<td style="border: none; padding: 0.01in">
the Cabbalist
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
32
</td>
<td style="border: none; padding: 0.01in">
Colossor
</td>
<td style="border: none; padding: 0.01in">
Monev
</td>
<td style="border: none; padding: 0.01in">
Threthen
</td>
<td style="border: none; padding: 0.01in">
Bella
</td>
<td style="border: none; padding: 0.01in">
Kikimora
</td>
<td style="border: none; padding: 0.01in">
Scorpia
</td>
<td style="border: none; padding: 0.01in">
the Chirurgeon
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
33
</td>
<td style="border: none; padding: 0.01in">
Corcan
</td>
<td style="border: none; padding: 0.01in">
Monstro
</td>
<td style="border: none; padding: 0.01in">
Throthgar
</td>
<td style="border: none; padding: 0.01in">
Belladonna
</td>
<td style="border: none; padding: 0.01in">
Kittrina
</td>
<td style="border: none; padding: 0.01in">
Scratch
</td>
<td style="border: none; padding: 0.01in">
the Clever
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
34
</td>
<td style="border: none; padding: 0.01in">
Crex
</td>
<td style="border: none; padding: 0.01in">
Monteeg
</td>
<td style="border: none; padding: 0.01in">
Thugra
</td>
<td style="border: none; padding: 0.01in">
Bellatrix
</td>
<td style="border: none; padding: 0.01in">
Lachesis
</td>
<td style="border: none; padding: 0.01in">
Scyllla
</td>
<td style="border: none; padding: 0.01in">
the Conjurer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
35
</td>
<td style="border: none; padding: 0.01in">
Daimar
</td>
<td style="border: none; padding: 0.01in">
Montork
</td>
<td style="border: none; padding: 0.01in">
Thutmakri
</td>
<td style="border: none; padding: 0.01in">
Bellicent
</td>
<td style="border: none; padding: 0.01in">
Lakshmi
</td>
<td style="border: none; padding: 0.01in">
Selene
</td>
<td style="border: none; padding: 0.01in">
the Cyber-Lich
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
36
</td>
<td style="border: none; padding: 0.01in">
Danavvas
</td>
<td style="border: none; padding: 0.01in">
Morag
</td>
<td style="border: none; padding: 0.01in">
Tingler
</td>
<td style="border: none; padding: 0.01in">
Belor
</td>
<td style="border: none; padding: 0.01in">
Lamia
</td>
<td style="border: none; padding: 0.01in">
Serena
</td>
<td style="border: none; padding: 0.01in">
the Cyber-Mage
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
37
</td>
<td style="border: none; padding: 0.01in">
Dantilus
</td>
<td style="border: none; padding: 0.01in">
Moragore
</td>
<td style="border: none; padding: 0.01in">
Togar
</td>
<td style="border: none; padding: 0.01in">
Beryl
</td>
<td style="border: none; padding: 0.01in">
Lash
</td>
<td style="border: none; padding: 0.01in">
Serket
</td>
<td style="border: none; padding: 0.01in">
the
Cyber-Sorcerer/Sorceress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
38
</td>
<td style="border: none; padding: 0.01in">
Darkdream
</td>
<td style="border: none; padding: 0.01in">
Morbos
</td>
<td style="border: none; padding: 0.01in">
Torm
</td>
<td style="border: none; padding: 0.01in">
Brianna
</td>
<td style="border: none; padding: 0.01in">
Lenore
</td>
<td style="border: none; padding: 0.01in">
Sersey
</td>
<td style="border: none; padding: 0.01in">
the Cyber-Witch
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
39
</td>
<td style="border: none; padding: 0.01in">
Darkney
</td>
<td style="border: none; padding: 0.01in">
Mordax
</td>
<td style="border: none; padding: 0.01in">
Tormod
</td>
<td style="border: none; padding: 0.01in">
Cackle
</td>
<td style="border: none; padding: 0.01in">
Leucosia
</td>
<td style="border: none; padding: 0.01in">
Sethra
</td>
<td style="border: none; padding: 0.01in">
the Cyber-Wizard
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
Domina
</td>
<td style="border: none; padding: 0.01in">
Mordu
</td>
<td style="border: none; padding: 0.01in">
Torvin
</td>
<td style="border: none; padding: 0.01in">
Cackletta
</td>
<td style="border: none; padding: 0.01in">
Ligeia
</td>
<td style="border: none; padding: 0.01in">
Shokoti
</td>
<td style="border: none; padding: 0.01in">
the Cybermancer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
41
</td>
<td style="border: none; padding: 0.01in">
Draemus
</td>
<td style="border: none; padding: 0.01in">
Morgon
</td>
<td style="border: none; padding: 0.01in">
Tsothalanti
</td>
<td style="border: none; padding: 0.01in">
Calabisha
</td>
<td style="border: none; padding: 0.01in">
Lilith
</td>
<td style="border: none; padding: 0.01in">
Sholtara
</td>
<td style="border: none; padding: 0.01in">
the Deranged
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
42
</td>
<td style="border: none; padding: 0.01in">
Dragauster
</td>
<td style="border: none; padding: 0.01in">
Morgoth
</td>
<td style="border: none; padding: 0.01in">
Tyrin
</td>
<td style="border: none; padding: 0.01in">
Callisto
</td>
<td style="border: none; padding: 0.01in">
Lorelei
</td>
<td style="border: none; padding: 0.01in">
Sibyl
</td>
<td style="border: none; padding: 0.01in">
the Diabolist
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
43
</td>
<td style="border: none; padding: 0.01in">
Dragstor
</td>
<td style="border: none; padding: 0.01in">
Morvath
</td>
<td style="border: none; padding: 0.01in">
Tyrollian
</td>
<td style="border: none; padding: 0.01in">
Calypso
</td>
<td style="border: none; padding: 0.01in">
Lucinda
</td>
<td style="border: none; padding: 0.01in">
Sibyline
</td>
<td style="border: none; padding: 0.01in">
the Disconnected
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
44
</td>
<td style="border: none; padding: 0.01in">
Drazil
</td>
<td style="border: none; padding: 0.01in">
Mozenrath
</td>
<td style="border: none; padding: 0.01in">
Umaedus
</td>
<td style="border: none; padding: 0.01in">
Carmilla
</td>
<td style="border: none; padding: 0.01in">
Luna
</td>
<td style="border: none; padding: 0.01in">
Sibylla
</td>
<td style="border: none; padding: 0.01in">
the
Dweomermaster/mistress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
45
</td>
<td style="border: none; padding: 0.01in">
Drexxuss
</td>
<td style="border: none; padding: 0.01in">
Mutorg
</td>
<td style="border: none; padding: 0.01in">
Unwin
</td>
<td style="border: none; padding: 0.01in">
Cassandra
</td>
<td style="border: none; padding: 0.01in">
Lyrfora
</td>
<td style="border: none; padding: 0.01in">
Sidonia
</td>
<td style="border: none; padding: 0.01in">
the
Enchanter/Enchantress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
46
</td>
<td style="border: none; padding: 0.01in">
Drude
</td>
<td style="border: none; padding: 0.01in">
Nacluv
</td>
<td style="border: none; padding: 0.01in">
Urlos
</td>
<td style="border: none; padding: 0.01in">
Cassia
</td>
<td style="border: none; padding: 0.01in">
Lythande
</td>
<td style="border: none; padding: 0.01in">
Siobhan
</td>
<td style="border: none; padding: 0.01in">
the Evoker
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
47
</td>
<td style="border: none; padding: 0.01in">
Dylamug
</td>
<td style="border: none; padding: 0.01in">
Naminster
</td>
<td style="border: none; padding: 0.01in">
Urlynn
</td>
<td style="border: none; padding: 0.01in">
Catra
</td>
<td style="border: none; padding: 0.01in">
Mab
</td>
<td style="border: none; padding: 0.01in">
Siri
</td>
<td style="border: none; padding: 0.01in">
the Focused
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
48
</td>
<td style="border: none; padding: 0.01in">
Ebanir
</td>
<td style="border: none; padding: 0.01in">
Natas
</td>
<td style="border: none; padding: 0.01in">
Uxius
</td>
<td style="border: none; padding: 0.01in">
Celice
</td>
<td style="border: none; padding: 0.01in">
Macha
</td>
<td style="border: none; padding: 0.01in">
Skadi
</td>
<td style="border: none; padding: 0.01in">
the Geomancer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
49
</td>
<td style="border: none; padding: 0.01in">
Eldrath
</td>
<td style="border: none; padding: 0.01in">
Natohk
</td>
<td style="border: none; padding: 0.01in">
Vandar
</td>
<td style="border: none; padding: 0.01in">
Cerridwen
</td>
<td style="border: none; padding: 0.01in">
Madana
</td>
<td style="border: none; padding: 0.01in">
Skuld
</td>
<td style="border: none; padding: 0.01in">
the Greater
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
Elgon
</td>
<td style="border: none; padding: 0.01in">
Negator
</td>
<td style="border: none; padding: 0.01in">
Vashtarr
</td>
<td style="border: none; padding: 0.01in">
Chandri
</td>
<td style="border: none; padding: 0.01in">
Maeve
</td>
<td style="border: none; padding: 0.01in">
Snetchnia
</td>
<td style="border: none; padding: 0.01in">
the Green
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
51
</td>
<td style="border: none; padding: 0.01in">
Elkar
</td>
<td style="border: none; padding: 0.01in">
Nepthu
</td>
<td style="border: none; padding: 0.01in">
Venn
</td>
<td style="border: none; padding: 0.01in">
Cinder
</td>
<td style="border: none; padding: 0.01in">
Majella
</td>
<td style="border: none; padding: 0.01in">
Sorcha
</td>
<td style="border: none; padding: 0.01in">
the Grey
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
52
</td>
<td style="border: none; padding: 0.01in">
Eraster
</td>
<td style="border: none; padding: 0.01in">
Nevar
</td>
<td style="border: none; padding: 0.01in">
Verdor
</td>
<td style="border: none; padding: 0.01in">
Circe
</td>
<td style="border: none; padding: 0.01in">
Maleficent
</td>
<td style="border: none; padding: 0.01in">
Sorsha
</td>
<td style="border: none; padding: 0.01in">
the Hedge Witch/Wizard
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
53
</td>
<td style="border: none; padding: 0.01in">
Evilseed
</td>
<td style="border: none; padding: 0.01in">
Nevark
</td>
<td style="border: none; padding: 0.01in">
Viveka
</td>
<td style="border: none; padding: 0.01in">
Clio
</td>
<td style="border: none; padding: 0.01in">
Malini
</td>
<td style="border: none; padding: 0.01in">
Strega
</td>
<td style="border: none; padding: 0.01in">
the Herbalist
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
54
</td>
<td style="border: none; padding: 0.01in">
Fanamur
</td>
<td style="border: none; padding: 0.01in">
Nezmah
</td>
<td style="border: none; padding: 0.01in">
Vokan
</td>
<td style="border: none; padding: 0.01in">
Clotho
</td>
<td style="border: none; padding: 0.01in">
Mandragora
</td>
<td style="border: none; padding: 0.01in">
Striya
</td>
<td style="border: none; padding: 0.01in">
the Hexenmeister
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
55
</td>
<td style="border: none; padding: 0.01in">
Fandall
</td>
<td style="border: none; padding: 0.01in">
Nimnul
</td>
<td style="border: none; padding: 0.01in">
Volrath
</td>
<td style="border: none; padding: 0.01in">
Cora
</td>
<td style="border: none; padding: 0.01in">
Mandrake
</td>
<td style="border: none; padding: 0.01in">
Sulochana
</td>
<td style="border: none; padding: 0.01in">
the Hydromancer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
56
</td>
<td style="border: none; padding: 0.01in">
Fuckubis
</td>
<td style="border: none; padding: 0.01in">
Nogrog
</td>
<td style="border: none; padding: 0.01in">
Voster
</td>
<td style="border: none; padding: 0.01in">
Cordelia
</td>
<td style="border: none; padding: 0.01in">
Marie
</td>
<td style="border: none; padding: 0.01in">
Sumana
</td>
<td style="border: none; padding: 0.01in">
the Incanter/Incantrix
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
57
</td>
<td style="border: none; padding: 0.01in">
Garemond
</td>
<td style="border: none; padding: 0.01in">
Nortlu
</td>
<td style="border: none; padding: 0.01in">
Vostok
</td>
<td style="border: none; padding: 0.01in">
Cruella
</td>
<td style="border: none; padding: 0.01in">
Marlinia
</td>
<td style="border: none; padding: 0.01in">
Sybelle
</td>
<td style="border: none; padding: 0.01in">
the Invoker
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
58
</td>
<td style="border: none; padding: 0.01in">
Garn
</td>
<td style="border: none; padding: 0.01in">
Nyrmyr
</td>
<td style="border: none; padding: 0.01in">
Vulgud
</td>
<td style="border: none; padding: 0.01in">
Cybele
</td>
<td style="border: none; padding: 0.01in">
Mathilda
</td>
<td style="border: none; padding: 0.01in">
Sybil
</td>
<td style="border: none; padding: 0.01in">
the Legerdemainist
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
59
</td>
<td style="border: none; padding: 0.01in">
Garth
</td>
<td style="border: none; padding: 0.01in">
Ocilac
</td>
<td style="border: none; padding: 0.01in">
Vultak
</td>
<td style="border: none; padding: 0.01in">
Cybil
</td>
<td style="border: none; padding: 0.01in">
Maud
</td>
<td style="border: none; padding: 0.01in">
Sycorax
</td>
<td style="border: none; padding: 0.01in">
the Lesser
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
Gemini
</td>
<td style="border: none; padding: 0.01in">
Omarian
</td>
<td style="border: none; padding: 0.01in">
Vulturis
</td>
<td style="border: none; padding: 0.01in">
Daedra
</td>
<td style="border: none; padding: 0.01in">
Mavra
</td>
<td style="border: none; padding: 0.01in">
Tabitha
</td>
<td style="border: none; padding: 0.01in">
the Lich-King
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
61
</td>
<td style="border: none; padding: 0.01in">
Gereth
</td>
<td style="border: none; padding: 0.01in">
Orfeus
</td>
<td style="border: none; padding: 0.01in">
Warrdorr
</td>
<td style="border: none; padding: 0.01in">
Dahlia
</td>
<td style="border: none; padding: 0.01in">
Mazara
</td>
<td style="border: none; padding: 0.01in">
Talia
</td>
<td style="border: none; padding: 0.01in">
the Mage
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
62
</td>
<td style="border: none; padding: 0.01in">
Ghenni
</td>
<td style="border: none; padding: 0.01in">
Orlin
</td>
<td style="border: none; padding: 0.01in">
Warroz
</td>
<td style="border: none; padding: 0.01in">
Daji
</td>
<td style="border: none; padding: 0.01in">
Medea
</td>
<td style="border: none; padding: 0.01in">
Taramis
</td>
<td style="border: none; padding: 0.01in">
the Magician
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
63
</td>
<td style="border: none; padding: 0.01in">
Githkos
</td>
<td style="border: none; padding: 0.01in">
Osk
</td>
<td style="border: none; padding: 0.01in">
Webstor
</td>
<td style="border: none; padding: 0.01in">
Decima
</td>
<td style="border: none; padding: 0.01in">
Medusa
</td>
<td style="border: none; padding: 0.01in">
Terraxia
</td>
<td style="border: none; padding: 0.01in">
the Medicine Man
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
64
</td>
<td style="border: none; padding: 0.01in">
Glitch
</td>
<td style="border: none; padding: 0.01in">
Ozmandyus
</td>
<td style="border: none; padding: 0.01in">
Wevynn
</td>
<td style="border: none; padding: 0.01in">
Deino
</td>
<td style="border: none; padding: 0.01in">
Mekare
</td>
<td style="border: none; padding: 0.01in">
Thistle
</td>
<td style="border: none; padding: 0.01in">
the Mumbler
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
65
</td>
<td style="border: none; padding: 0.01in">
Gorgon
</td>
<td style="border: none; padding: 0.01in">
Palik
</td>
<td style="border: none; padding: 0.01in">
Wovella
</td>
<td style="border: none; padding: 0.01in">
Deirdre
</td>
<td style="border: none; padding: 0.01in">
Mekhala
</td>
<td style="border: none; padding: 0.01in">
Thorn
</td>
<td style="border: none; padding: 0.01in">
the Mystic
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
66
</td>
<td style="border: none; padding: 0.01in">
Gorulga
</td>
<td style="border: none; padding: 0.01in">
Phenn
</td>
<td style="border: none; padding: 0.01in">
Wynkyn
</td>
<td style="border: none; padding: 0.01in">
Delphyne
</td>
<td style="border: none; padding: 0.01in">
Melangela
</td>
<td style="border: none; padding: 0.01in">
Umbra
</td>
<td style="border: none; padding: 0.01in">
the Necromancer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
67
</td>
<td style="border: none; padding: 0.01in">
Granamyr
</td>
<td style="border: none; padding: 0.01in">
Phimster
</td>
<td style="border: none; padding: 0.01in">
Xaltotun
</td>
<td style="border: none; padding: 0.01in">
Desdemona
</td>
<td style="border: none; padding: 0.01in">
Melisandre
</td>
<td style="border: none; padding: 0.01in">
Undine
</td>
<td style="border: none; padding: 0.01in">
the Obtuse
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
68
</td>
<td style="border: none; padding: 0.01in">
Gremnar
</td>
<td style="border: none; padding: 0.01in">
Phoulus
</td>
<td style="border: none; padding: 0.01in">
Xayter
</td>
<td style="border: none; padding: 0.01in">
Devika
</td>
<td style="border: none; padding: 0.01in">
Melusine
</td>
<td style="border: none; padding: 0.01in">
Urd
</td>
<td style="border: none; padding: 0.01in">
the Omniscient
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
69
</td>
<td style="border: none; padding: 0.01in">
Grizzlor
</td>
<td style="border: none; padding: 0.01in">
Phyrlin
</td>
<td style="border: none; padding: 0.01in">
Xer
</td>
<td style="border: none; padding: 0.01in">
Diabolyn
</td>
<td style="border: none; padding: 0.01in">
Mephitis
</td>
<td style="border: none; padding: 0.01in">
Ursula
</td>
<td style="border: none; padding: 0.01in">
the Orange
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
70
</td>
<td style="border: none; padding: 0.01in">
Grod
</td>
<td style="border: none; padding: 0.01in">
Plundor
</td>
<td style="border: none; padding: 0.01in">
Xor
</td>
<td style="border: none; padding: 0.01in">
Discordia
</td>
<td style="border: none; padding: 0.01in">
Mesmira
</td>
<td style="border: none; padding: 0.01in">
Valtira
</td>
<td style="border: none; padding: 0.01in">
the Palid
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
71
</td>
<td style="border: none; padding: 0.01in">
Hawkorous
</td>
<td style="border: none; padding: 0.01in">
Pyrinn
</td>
<td style="border: none; padding: 0.01in">
Xyr
</td>
<td style="border: none; padding: 0.01in">
Dorothea
</td>
<td style="border: none; padding: 0.01in">
Mim
</td>
<td style="border: none; padding: 0.01in">
Vampirella
</td>
<td style="border: none; padding: 0.01in">
the Pox Doctor
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
72
</td>
<td style="border: none; padding: 0.01in">
Hegaullum
</td>
<td style="border: none; padding: 0.01in">
Qigon
</td>
<td style="border: none; padding: 0.01in">
Yando
</td>
<td style="border: none; padding: 0.01in">
Dreadful
</td>
<td style="border: none; padding: 0.01in">
Mimi
</td>
<td style="border: none; padding: 0.01in">
Vandella
</td>
<td style="border: none; padding: 0.01in">
the Professor
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
73
</td>
<td style="border: none; padding: 0.01in">
Hekenyx
</td>
<td style="border: none; padding: 0.01in">
Qor
</td>
<td style="border: none; padding: 0.01in">
Yara
</td>
<td style="border: none; padding: 0.01in">
Drizella
</td>
<td style="border: none; padding: 0.01in">
Minerva
</td>
<td style="border: none; padding: 0.01in">
Varda
</td>
<td style="border: none; padding: 0.01in">
the Profound
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
74
</td>
<td style="border: none; padding: 0.01in">
Hordak
</td>
<td style="border: none; padding: 0.01in">
Quixano
</td>
<td style="border: none; padding: 0.01in">
Yarkos
</td>
<td style="border: none; padding: 0.01in">
Edna
</td>
<td style="border: none; padding: 0.01in">
Mircalla
</td>
<td style="border: none; padding: 0.01in">
Verdandi
</td>
<td style="border: none; padding: 0.01in">
the Purple
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
75
</td>
<td style="border: none; padding: 0.01in">
Horodius
</td>
<td style="border: none; padding: 0.01in">
Rabar
</td>
<td style="border: none; padding: 0.01in">
Yerusha
</td>
<td style="border: none; padding: 0.01in">
Edwina
</td>
<td style="border: none; padding: 0.01in">
Misery
</td>
<td style="border: none; padding: 0.01in">
Vespa
</td>
<td style="border: none; padding: 0.01in">
the Pyromancer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
76
</td>
<td style="border: none; padding: 0.01in">
Huranthell
</td>
<td style="border: none; padding: 0.01in">
Radivan
</td>
<td style="border: none; padding: 0.01in">
Yog
</td>
<td style="border: none; padding: 0.01in">
Eisheth
</td>
<td style="border: none; padding: 0.01in">
Mohini
</td>
<td style="border: none; padding: 0.01in">
Vigdis
</td>
<td style="border: none; padding: 0.01in">
the Red
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
77
</td>
<td style="border: none; padding: 0.01in">
Igthorn
</td>
<td style="border: none; padding: 0.01in">
Rafaj
</td>
<td style="border: none; padding: 0.01in">
Yorok
</td>
<td style="border: none; padding: 0.01in">
Elfryn
</td>
<td style="border: none; padding: 0.01in">
Momba
</td>
<td style="border: none; padding: 0.01in">
Vikala
</td>
<td style="border: none; padding: 0.01in">
the Sage
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
78
</td>
<td style="border: none; padding: 0.01in">
Ikol
</td>
<td style="border: none; padding: 0.01in">
Rago
</td>
<td style="border: none; padding: 0.01in">
Yovok
</td>
<td style="border: none; padding: 0.01in">
Elmora
</td>
<td style="border: none; padding: 0.01in">
Morgaine
</td>
<td style="border: none; padding: 0.01in">
Violet
</td>
<td style="border: none; padding: 0.01in">
the Scientist
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
79
</td>
<td style="border: none; padding: 0.01in">
Imogrand
</td>
<td style="border: none; padding: 0.01in">
Randor
</td>
<td style="border: none; padding: 0.01in">
Zabdiel
</td>
<td style="border: none; padding: 0.01in">
Elphaba
</td>
<td style="border: none; padding: 0.01in">
Morgana
</td>
<td style="border: none; padding: 0.01in">
Vypra
</td>
<td style="border: none; padding: 0.01in">
the Shaman/Shamaness
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
80
</td>
<td style="border: none; padding: 0.01in">
Indron
</td>
<td style="border: none; padding: 0.01in">
Ratigan
</td>
<td style="border: none; padding: 0.01in">
Zafire
</td>
<td style="border: none; padding: 0.01in">
Elspeth
</td>
<td style="border: none; padding: 0.01in">
Morgant
</td>
<td style="border: none; padding: 0.01in">
Willow
</td>
<td style="border: none; padding: 0.01in">
the Sorcerer/Sorceress
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
81
</td>
<td style="border: none; padding: 0.01in">
Infernus
</td>
<td style="border: none; padding: 0.01in">
Ravandel
</td>
<td style="border: none; padding: 0.01in">
Zagraz
</td>
<td style="border: none; padding: 0.01in">
Elvira
</td>
<td style="border: none; padding: 0.01in">
Morgause
</td>
<td style="border: none; padding: 0.01in">
Wrack
</td>
<td style="border: none; padding: 0.01in">
the Sorcerer
King/Sorceress Queen
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
82
</td>
<td style="border: none; padding: 0.01in">
Insolvus
</td>
<td style="border: none; padding: 0.01in">
Reficul
</td>
<td style="border: none; padding: 0.01in">
Zalt
</td>
<td style="border: none; padding: 0.01in">
Empusa
</td>
<td style="border: none; padding: 0.01in">
Morgen
</td>
<td style="border: none; padding: 0.01in">
Xantha
</td>
<td style="border: none; padding: 0.01in">
the Summoner
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
83
</td>
<td style="border: none; padding: 0.01in">
Iokum
</td>
<td style="border: none; padding: 0.01in">
Reger
</td>
<td style="border: none; padding: 0.01in">
Zanthor
</td>
<td style="border: none; padding: 0.01in">
Enchantia
</td>
<td style="border: none; padding: 0.01in">
Morgne
</td>
<td style="border: none; padding: 0.01in">
Yaga
</td>
<td style="border: none; padding: 0.01in">
the Techno-Hexen
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
84
</td>
<td style="border: none; padding: 0.01in">
Iraalia
</td>
<td style="border: none; padding: 0.01in">
Rendi
</td>
<td style="border: none; padding: 0.01in">
Zargheba
</td>
<td style="border: none; padding: 0.01in">
Enchantra
</td>
<td style="border: none; padding: 0.01in">
Mormo
</td>
<td style="border: none; padding: 0.01in">
Yara
</td>
<td style="border: none; padding: 0.01in">
the Techno-Lich
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
85
</td>
<td style="border: none; padding: 0.01in">
Irradior
</td>
<td style="border: none; padding: 0.01in">
Rexor
</td>
<td style="border: none; padding: 0.01in">
Zargon
</td>
<td style="border: none; padding: 0.01in">
Endora
</td>
<td style="border: none; padding: 0.01in">
Morrigan
</td>
<td style="border: none; padding: 0.01in">
Ydal
</td>
<td style="border: none; padding: 0.01in">
the Techno-Mage
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
86
</td>
<td style="border: none; padding: 0.01in">
Ivo
</td>
<td style="border: none; padding: 0.01in">
Rhaldeus
</td>
<td style="border: none; padding: 0.01in">
Zaster
</td>
<td style="border: none; padding: 0.01in">
Endrina
</td>
<td style="border: none; padding: 0.01in">
Morta
</td>
<td style="border: none; padding: 0.01in">
Yelaya
</td>
<td style="border: none; padding: 0.01in">
the Techno-Wizard
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
87
</td>
<td style="border: none; padding: 0.01in">
Jagadis
</td>
<td style="border: none; padding: 0.01in">
Rhyax
</td>
<td style="border: none; padding: 0.01in">
Zaurroth
</td>
<td style="border: none; padding: 0.01in">
Entrapta
</td>
<td style="border: none; padding: 0.01in">
Mortianna
</td>
<td style="border: none; padding: 0.01in">
Yvaine
</td>
<td style="border: none; padding: 0.01in">
the Technomancer
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
88
</td>
<td style="border: none; padding: 0.01in">
Jahinia
</td>
<td style="border: none; padding: 0.01in">
Robokulus
</td>
<td style="border: none; padding: 0.01in">
Zem
</td>
<td style="border: none; padding: 0.01in">
Enyo
</td>
<td style="border: none; padding: 0.01in">
Morwen
</td>
<td style="border: none; padding: 0.01in">
Yzma
</td>
<td style="border: none; padding: 0.01in">
the Thaumaturge
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
89
</td>
<td style="border: none; padding: 0.01in">
Jakath
</td>
<td style="border: none; padding: 0.01in">
Rohad
</td>
<td style="border: none; padding: 0.01in">
Zerio
</td>
<td style="border: none; padding: 0.01in">
Erathia
</td>
<td style="border: none; padding: 0.01in">
Moss
</td>
<td style="border: none; padding: 0.01in">
Zanya
</td>
<td style="border: none; padding: 0.01in">
the Theurgist
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
Jarvan
</td>
<td style="border: none; padding: 0.01in">
Rulathal
</td>
<td style="border: none; padding: 0.01in">
Zoar
</td>
<td style="border: none; padding: 0.01in">
Erichtho
</td>
<td style="border: none; padding: 0.01in">
Myrtle
</td>
<td style="border: none; padding: 0.01in">
Zarina
</td>
<td style="border: none; padding: 0.01in">
the Violet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
91
</td>
<td style="border: none; padding: 0.01in">
Jorum
</td>
<td style="border: none; padding: 0.01in">
Rythor
</td>
<td style="border: none; padding: 0.01in">
Zod
</td>
<td style="border: none; padding: 0.01in">
Eris
</td>
<td style="border: none; padding: 0.01in">
Mysteria
</td>
<td style="border: none; padding: 0.01in">
Zastria
</td>
<td style="border: none; padding: 0.01in">
the Vivisectionist
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
92
</td>
<td style="border: none; padding: 0.01in">
Ka-Apshai
</td>
<td style="border: none; padding: 0.01in">
Sallas
</td>
<td style="border: none; padding: 0.01in">
Zodac
</td>
<td style="border: none; padding: 0.01in">
Eruza
</td>
<td style="border: none; padding: 0.01in">
Natasha
</td>
<td style="border: none; padding: 0.01in">
Zatanna
</td>
<td style="border: none; padding: 0.01in">
the Warlock
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
93
</td>
<td style="border: none; padding: 0.01in">
Kaj
</td>
<td style="border: none; padding: 0.01in">
Saluk
</td>
<td style="border: none; padding: 0.01in">
Zogar
</td>
<td style="border: none; padding: 0.01in">
Esmerelda
</td>
<td style="border: none; padding: 0.01in">
Nemain
</td>
<td style="border: none; padding: 0.01in">
Zatara
</td>
<td style="border: none; padding: 0.01in">
the White
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
94
</td>
<td style="border: none; padding: 0.01in">
Kajok
</td>
<td style="border: none; padding: 0.01in">
Saramen
</td>
<td style="border: none; padding: 0.01in">
Zordon
</td>
<td style="border: none; padding: 0.01in">
Estreya
</td>
<td style="border: none; padding: 0.01in">
Nemesis
</td>
<td style="border: none; padding: 0.01in">
Zelda
</td>
<td style="border: none; padding: 0.01in">
the Wise
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
95
</td>
<td style="border: none; padding: 0.01in">
Kalderon
</td>
<td style="border: none; padding: 0.01in">
Sarott
</td>
<td style="border: none; padding: 0.01in">
Zorg
</td>
<td style="border: none; padding: 0.01in">
Evanora
</td>
<td style="border: none; padding: 0.01in">
Nettle
</td>
<td style="border: none; padding: 0.01in">
Zelena
</td>
<td style="border: none; padding: 0.01in">
the Witch
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
96
</td>
<td style="border: none; padding: 0.01in">
Karnage
</td>
<td style="border: none; padding: 0.01in">
Saureth
</td>
<td style="border: none; padding: 0.01in">
Zugon
</td>
<td style="border: none; padding: 0.01in">
Evil-Lyn
</td>
<td style="border: none; padding: 0.01in">
Nicnevin
</td>
<td style="border: none; padding: 0.01in">
Zenobia
</td>
<td style="border: none; padding: 0.01in">
the Witch Doctor
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
97
</td>
<td style="border: none; padding: 0.01in">
Katrick
</td>
<td style="border: none; padding: 0.01in">
Sauros
</td>
<td style="border: none; padding: 0.01in">
Zukala
</td>
<td style="border: none; padding: 0.01in">
Evillene
</td>
<td style="border: none; padding: 0.01in">
Nightshade
</td>
<td style="border: none; padding: 0.01in">
Zeria
</td>
<td style="border: none; padding: 0.01in">
the Witch King/Queen
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
98
</td>
<td style="border: none; padding: 0.01in">
Kazulg
</td>
<td style="border: none; padding: 0.01in">
Scarg
</td>
<td style="border: none; padding: 0.01in">
Zultan
</td>
<td style="border: none; padding: 0.01in">
Fiona
</td>
<td style="border: none; padding: 0.01in">
Nimue
</td>
<td style="border: none; padding: 0.01in">
Zobiana
</td>
<td style="border: none; padding: 0.01in">
the Wizard
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
99
</td>
<td style="border: none; padding: 0.01in">
Khemsa
</td>
<td style="border: none; padding: 0.01in">
Scren
</td>
<td style="border: none; padding: 0.01in">
Zurg
</td>
<td style="border: none; padding: 0.01in">
Ghanta
</td>
<td style="border: none; padding: 0.01in">
Nona
</td>
<td style="border: none; padding: 0.01in">
Zoraida
</td>
<td style="border: none; padding: 0.01in">
the Yellow
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
00
</td>
<td style="border: none; padding: 0.01in">
Khotan
</td>
<td style="border: none; padding: 0.01in">
Scroop
</td>
<td style="border: none; padding: 0.01in">
Zutho
</td>
<td style="border: none; padding: 0.01in">
Ginevra
</td>
<td style="border: none; padding: 0.01in">
Nyneve
</td>
<td style="border: none; padding: 0.01in">
Zorya
</td>
<td style="border: none; padding: 0.01in">
Ward Master/Mistress
</td>
</tr>
</table>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-26129045124834695522017-05-10T11:20:00.001-07:002017-05-10T11:20:16.892-07:0020 Questions about your fantasy city settingCame across <a href="https://dungeonsdonuts.tumblr.com/post/160513542759/20-questions-about-your-fantasy-city-setting">THIS</a> earlier today. I'll admit, to me it feels like a targeted version of Jeff Rient's classic <a href="http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html">Twenty Quick Questions for your Campaign Setting</a>, but it does pose some interesting and gameable thoughts.<BR>
<BR>
1. What religion is most prevalent in the city? Who benefits from this/who suffers?<BR>
2. Who in the city will reliably buy art pieces and recovered relics from the PC’s? What’s their deal?<BR>
3. What is illegal in the city? What’s punishable with jail time, and what’s punishable by death?<BR>
4. If you get caught doing crimes, how are you tried? What’s the court system like?<BR>
5. What’s the opinion of magic in the city, and is there a place to study it?<BR>
6. Who is the richest person in the city? Who are their enemies?<BR>
7. What kind of government does the city have? Whose interests do they represent?<BR>
8. What’s under the city? Sewers, dungeons, tunnels, aqueducts? What lives in them?<BR>
9. What neighbourhoods of the city might the PC’s be barred entry to, based on race/class/status/etc?<BR>
10. What’s the terrain like in the city? Is it flat, hilly, are the streets wide or narrow? Does it differ from neighbourhood to neighbourhood?<BR>
11. What’s the climate and weather like? Is it temperate, cold, hot, rainy? This should influence both clothing and food available.<BR>
12. What’s the architecture of ordinary buildings like? Multi-story, towers, brick, wood, organic materials, basements, attics? Are they easily climbed or broken into?<BR>
13. What’s currently in fashion among the rich and middle class? Are there sumptuary laws?<BR>
14. Is dueling permitted/encouraged? What laws exist around it? How likely are PC’s to be challenged to a duel on the street?<BR>
15. What’s one unique building/landmark/feature the city is most famous for? There should be more than one, but you should have at least one.<BR>
16. What are some typical random encounters the PC’s might come across in the streets during the day? At night? You should be able to come up with about 6-10 for each.<BR>
17. Who can the PC’s turn to if they break the law or need to escape from town guards? What payment/favours will this person ask for in return?<BR>
18. Can you openly wear weapons in the city? If not, who is exempt from this rule?<BR>
19. What are some common animals you might see in the streets? Where are animals or beasts not allowed to enter?<BR>
20. What can’t be bought in the city, and would need to be smuggled into the city illegally? Who in the city could reliably do this?<BR>
<BR>
Notes:<BR>
Question 1: I'd probably rephrase this to allow for multiple religions, as well as cults, sects, and factions which may play a role in the city's underground. Also, I'd include a question relating to who are the notable religious NPCs.<BR>
Question 2: Somewhat obvious here, but I'd be more likely to phrase this for the selling/buying of magic items.<BR>
Question 3: While I have no problem with being familiarized with the laws and crimes of the city, the punishment questions are too limited in scope, there are other ways besides jail or execution to deal with crimes.<BR>
Question 4: This should probably be rolled into question 3.<BR>
Question 5: This is good.<BR>
Question 6: Another good question.<BR>
Question 7: A note that knowing who the prominent government officials are would be useful here.<BR>
Question 8: An awesome question, but I think another question should be (it can easily be moved into question four's spot), "How does the city deal with their dead?"<BR>
Question 9: Interesting, but not, I think, a major question.<BR>
Question 10: Useful information here, but this should probably be rolled into Question 11.<BR>
Question 11: See above.<BR>
Question 12: This is always a good bit of information useful to playing around in a city setting. I'd love to find a really good random table to help answer this one.<BR>
Question 13: I would add to this a question about the typical dress of city inhabitants. Do they have an unique or identifying article or style of clothing?<BR>
Question 14: I would probably modify this to discuss fighting in general, i.e. is bar brawling favored or prohibited, are there gladitorial events or martial tournaments, etc.<BR>
Question 15: Another great bit of information that could some random tables (they are out there).<BR>
Question 16: Pretty standard, though one should perhaps consider if the encounters vary by neighborhood or area of the city as well as time of day.<BR>
Question 17: I think I'd modify this to cover black market/underground economics in general. Knowing who can buy/see/acquire stolen or shady goods, contact for confidential information, get you into/out of places without being noticed, etc.<BR>
Question 18: Pretty standard, though I'd probably expand it to mention whether or not certain weapons are prohibited/restricted.<BR>
Question 19: This question is something that should probably be answered in the city laws and random encounter questions above.<BR>
Question 20: Again, laws and crimes.<BR>
<BR>
Given that these questions are recommended as being used in addition to Jeff's 20 Questions, some of them could probably be eliminated and replaced with others that may or may not be useful. For instance, if we already know who's the richest person in the city (Question 6), a question about how the city's merchants and traders operate would be more useful (are they in a guild, independent operations, traveling salespersons, etc.), not too mention asking who are notable merchants.Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-61427477345006976532017-04-16T13:42:00.000-07:002017-04-16T13:42:12.537-07:00Tables and Random Generation StuffSo I've been seeing quite a bit of posts on random tables lately and thought I'd share some miscellaneous notes and stuff.<BR>
<BR>
Posts about Random Tables<BR>
<BR>
<a href="https://plus.google.com/u/0/+CourtneyCampbell/posts/Lrj3v2uzwJ7">https://plus.google.com/u/0/+CourtneyCampbell/posts/Lrj3v2uzwJ7</a><BR>
<BR>
<a href="http://hobbygamesrecce.blogspot.com/2017/04/the-temptation-of-random-tables.html">The temptation of random tables</a><BR>
<BR>
<a href="http://www.paperspencils.com/2017/04/02/methods-for-writing-d100-tables/">Methods for writing d100 tables</a><BR>
<BR>
and an older classic<BR>
<BR>
<a href="http://elfmaidsandoctopi.blogspot.com/2016/07/how-to-write-d100-tables.html">How to write d100 tables</a><BR>
<BR>
<BR>
Random Table Goodness<BR>
Where possible I've posted links directly to the random table posts, however some sites aren't tagged or labeled (as far as I can tell), and some sites are just so chock full of awesome tables that you might as well just pick a blog post and go.<BR>
<BR>
THE BIG THREE BLOGS<BR>
These are probably the biggest collections of random tables on the blogosphere:<BR>
<BR>
<a href="http://roll1d12.blogspot.com">The Dungeon Dozen</a><BR>
<BR>
<a href="http://elfmaidsandoctopi.blogspot.com">Elfmaids & Octopi</a><BR>
<BR>
<a href="http://savevsdragon.blogspot.com/search/label/d30">Save vs Dragon</a><BR>
<BR>
GREATEST HITS<BR>
I consider these blogs as "go to" sources for random tables of inspiration. There are tons of other blogs out there with random tables, and I've no doubt forgotten a few that I hit up for material, but these are some of the ones that I think have really useful material. Not all of these blogs have a lot of random tables, but the ones that they do have are generally pretty awesome in one way or another. Also, some of these have more tables in their download sections.<BR>
<BR>
<a href="http://aeonsnaugauries.blogspot.com/search/label/random%20table">Aeons & Augauries</a><BR>
<BR>
<a href="http://appliedphantasticality.blogspot.com/search/label/random%20generators">Applied Phantasticality</a><BR>
<BR>
<a href="http://blessingsofthedicegods.blogspot.com/">Blessings of the Dice Gods</a><BR>
<BR>
<a href="http://dungeonofsigns.blogspot.com.au/search/label/tables">Dungeon of Signs</a><BR>
<BR>
<a href="https://rpgcharacters.wordpress.com/house-rules/random-tables/">Dyson's Dodecahedron</a><BR>
<BR>
<a href="http://goblinpunch.blogspot.com/search/label/random%20generator">Goblin Punch</a><BR>
<BR>
<a href="http://hackslashmaster.blogspot.com/search/label/random%20tables">Hack & Slash</a><BR>
<BR>
<a href="http://aeonsnaugauries.blogspot.com/search/label/random%20table">Hereticwerks</a><BR>
<BR>
<a href="http://rememberdismove.blogspot.com/search/label/Generator">I Don't Remember That Move</a><BR>
<BR>
<a href="http://jrients.blogspot.com/search/label/random%20charts">Jeff's Gameblog</a><BR>
<BR>
<a href="https://joeskythedungeonbrawler.wordpress.com">Joeskythedungeonbrawler</a><BR>
<BR>
<a href="http://kellri.blogspot.com/2009/06/group-activities-table.html">Kellri's</a><BR>
<BR>
<a href="http://www.lastgaspgrimoire.com/tag/random-tables-2/">Last Gasp Grimoire</a><BR>
<BR>
<a href="http://monstersandmanuals.blogspot.com/search/label/random%20generators">Monsters and Manuals</a><BR>
<BR>
<a href="http://planetalgol.blogspot.ca/search/label/Random%20Tables">Planet Algol</a><BR>
<BR>
<a href="http://dndwithpornstars.blogspot.com/2011/08/attempt-to-list-employ-all-random.html">Playing D&D with Porn Stars</a><BR>
<BR>
<a href="http://rolesrules.blogspot.com/search?q=random+table">Roles, Rules, and Rolls</a><BR>
<BR>
<a href="http://talesofthegrotesqueanddungeonesque.blogspot.com/search/label/random%20tables">Tales of the Grotesque & Dungeonesque</a><BR>
<BR>
<a href="http://recedingrules.blogspot.com/">Telecanter's Receding Rules</a><BR>
<BR>
<a href="http://tenfootpolemic.blogspot.com/search/label/random%20tables">Ten Foot Polemic</a><BR>
<BR>
<a href="http://tengoldpiecegems.blogspot.com/search/label/random%20table?updated-max=2015-02-02T20:40:00-08:00&max-results=20&start=7&by-date=false">tengoldpiecegems</a><BR>
<BR>
<a href="http://wampuscountry.blogspot.com/p/random-tables.html">Wampus Country</a><BR>
<BR>
AUTOMATION SITES<BR>
There are a lot of automated random generator sites out there, some good, some bad. Here's three sites that I think are worth checking out for automating generators:<BR>
<BR>
<a href="http://www.random-generator.com/index.php?title=Main_Page">Abulafia Random Generators</a><BR>
<BR>
<a href="https://stevesea.github.io/Adventuresmith/">Adventuresmith</a><BR>
<BR>
<a href="http://www.mythosa.net/p/tablesmith.html">Tablesmith</a><BR>
<BR>Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-30220652197070803322017-04-13T23:07:00.001-07:002017-04-13T23:07:16.927-07:00Something to think aboutWhat if Dragon Magazine predicted the future?
Dragon Magazine #121 posted (1987):
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKa3KfQEfrdCaIBOdLqnYP6oRRPcVCS89HMAX-bxya3NgqZFWXJxvqdfEiojJM78euYn-5UNMkaHbjyKutArECK3JRVjwcjRyixlpqYD9DnifUFSiOyBIvN86GNuFmzvNnTmO2IgQZAyul/s1600/Jack1.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKa3KfQEfrdCaIBOdLqnYP6oRRPcVCS89HMAX-bxya3NgqZFWXJxvqdfEiojJM78euYn-5UNMkaHbjyKutArECK3JRVjwcjRyixlpqYD9DnifUFSiOyBIvN86GNuFmzvNnTmO2IgQZAyul/s1600/Jack1.jpg" /></a></div>
Genndy Tartakovsky posted (2001):
<div class="separator" style="clear: both; text-align: center;"><a href="http://media.gunaxin.com/wp-content/uploads/2012/11/samurai-jack.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://media.gunaxin.com/wp-content/uploads/2012/11/samurai-jack.jpg" /></a></div>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-60311262137385845012017-03-31T10:18:00.000-07:002017-03-31T10:18:17.261-07:00Other Dust ReviewThis is my review of Sine Nomine's Other Dust RPG. While I generally try to avoid game mechanics coverage, there's some useable and not-so-useable stuff here to consider.<BR>
<BR>
<div class="separator" style="clear: both; text-align: center;"><a href="http://www.drivethrurpg.com/images/3482/103502.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://www.drivethrurpg.com/images/3482/103502.jpg" width="302" height="400" /></a></div>
<B>Likes</B>:<BR>
<UL>
<LI>Skills. I know not everyone is a fan of skill systems, and I think a lot of the tacked-on skill systems in D&D and clones don't work all that well, but in a modern, sci-fi, or post apocalyptic game a skill system really is needed. The philosophy that, "characters should be able to do anything," while true to a certain degree, does NOT apply to specialized training and skill fields that, no, not everyone can do. In a post apocalyptic setting, having characters (player or non-player) with specialized training and knowledge is almost a major requirement to the setting. Of course, for Other Dust specifically, I'm not entirely sold on the skill selections, but I find that there is never going to be a perfect skill system out there, everyone has different requirements and preferences in the mechanics involved, so this isn't really a detraction.<BR>
<LI>Training Packages. While I didn't care that much for the classes themselves, the inclusion of training packages helps customize the basic classes into a bunch of different variations.<BR>
<LI>Starting Gear table. I love the table with one small little caveat. If it's going to be a d100 table, it should have had 100 entries.<BR>
<LI>Falling and Suffocations rules. Elegantly simple and usable, easily modified for non-metric systems of measurement, though I'd probably make the small change of having suffocation base time as three minutes, not four.<BR>
<LI>Negative Conditions. A simple, useful system, though there are some individual issues.<BR>
<LI>Sustenance rules. An interesting system that is fairly easy to implement and use. Combined with a similarly useful foraging system. May be more or less complex than desired though, tough call. <BR>
<LI>Fairly decent rules for equipment damage and repair. Nothing really ground breaking, but the rules are solid and usable.<BR>
<LI>Creating Your Wasteland. The whole chapter is one of the key draws of Sine Nomine's offerings, an intricately usable sandbox generation system. This material can be ripped for any post apocalyptic game. The only small caveat is the possible need to adjust some of the items that are setting dependent.<BR>
<LI>I'll give some props to the Encumbrance system here, it's quick and usable, though I admit not to my particular preference.<BR>
<LI>While somewhat generic, the Servants & Hirelings material is pretty good stuff.<BR>
<LI>Land and Property. It is great that this kind of system is included, and it is one of the few domain-level play type items seen in a post apocalyptic RPG.<BR>
<LI>Creating Creatures. The Role table is quite useful, though I admit to having mixed feelings on the role breakdowns, some are great basic roles, others just don't seem to quite hit the spot.<BR>
<LI>Beastmen. Mutated animals are always welcome, though there is an EXTREMELY limited base animals selection given.<BR>
<LI>Humans. Other Dust's "Men" monster entry is superior to the 'ripped straight from D&D' approach from Mutant Future.<BR>
<LI>Overall there is a good (if limited) selection of useful and interesting monster opponents, my only problem lies more with their relation to the setting material.<BR>
<LI>The campaign material. While the background/setting specific material isn't my cup of tea, there is a decently detailed and usable sample campaign area.<BR>
<LI>Quick Enclave Architecture Details. While I felt that this should have been in the Creating Your Wasteland chapter and not in the GM resources (even though Creating Your Wasteland IS a huge GM Resource), it is a good tool to have.<BR>
<LI>Overall the GM Resource chapter is pretty useful, and maps and random tables are always welcome.<BR>
</UL>
<BR>
<B>Dislikes</B>:<BR>
<UL>
<LI>I'm going to be upfront about not liking the setting/background material. It is certainly interesting, consistent, imaginative, and useful. I just can't really warm to it personally. This means that for making the material usable to me requires a bit of work to change the features based on the setting material, not a lot of work, but some work would have to be done.<BR>
<LI>Table of Contents. I'm sorry, but I really, really prefer a Table of Contents that lists more than just chapters. It really needs to include the major sections of each chapter for ease of reference.<BR>
<LI>While there was a fair selection of the useful and good idea of Backgrounds, I felt that many of the labels and the selections were a little off. Definitely missing a "Healer" background (yes, I know there's a "Healer" training package), possibly some others that don't come to mind immediately, I would probably rework some and add in enough additional options to give a nice d20 table to roll on for those who prefer randomly rolling their background. Overall pretty good, but I think I prefer something more like the backgrounds presented in The Mutant Epoch (despite not quite caring for how that system is caste based).<BR>
<LI>Language. A lot of mention goes on into the existence of multiple languages, but no list of languages is included. Sure some might consider that added flavor of the unnecessary variety and go with the assumption of standard Earth languages, but the lack of inclusion of a list of languages really annoys given the constant references to picking other languages and "common Enclave language."<BR>
<LI>Character Class. While I'm totally sold on the inclusion of character classes, I just didn't really get a good feeling about the ones used. I felt like they tried to go for the basic four D&D class equivalents, but missed the mark somehow.<BR>
<LI>Re-rolling Hit Dice upon gaining a new level. I know where this system comes from, I just think it is stupid as hell.<BR>
<LI>I'm on the fence about the barter economy used. I know I said I prefer barter systems (which make sense in post apocalyptic settings) to even more abstract systems, like the one used in Barbarians of the Aftermath, but the same dislike stemming from lack of hard value for treasure holds true here.<BR>
<LI>The mutation system. Not so much the mutations themselves, but the whole bit with System Strain derived from the setting cause for mutations. This is just one of those areas where the setting/background affects game mechanics that I would have to eliminate.<BR>
<LI>Radiation rules. They're appropriate to the setting, but lack the somewhat more useful elegance of Mutant Future's radiation rules.<BR>
<LI>Limited diseases & toxins. Three just really wasn't enough.<BR>
<LI>I found the armor and weapons a bit lacking myself, but it is a fairly easy fix.<BR>
<LI>Quick Religion Generation. I dislike this not because I think it is somehow bad or unusable, but rather because this was a missed chance to have some random tables for creating wacky wasteland cults.<BR>
<LI>Like the Table of Contents, the Index seems a little bare-bones.<BR>
<LI>No Spidergoats. <BR>
<LI>While breaking and fixing equipment rules where pretty good, the rules for building items from scrap felt way too abstracted to really interest me. It's a simple, usable system, just not what I'm looking for.<BR>
</UL>
<BR>
<B>Summary</B><BR>
Overall I feel that Other Dust is a pretty good GM toolkit for generating post apocalyptic campaigns. I admit I don't care for the setting and that dislike means that this would not be my go-to game for post apocalyptic gaming. I really feel that this offering would have worked a lot better designed solely as a GM toolkit full of sandbox generating tables and material than an independent RPG. However, there are also some fairly usable mechanical systems that could be incorporated into other systems, though I'd go with them more on a pick and choose basis than adapting the material whole.<BR>Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-89537209664149335092017-02-08T11:30:00.001-08:002017-02-08T11:30:55.899-08:00Post Apocalyptic Adventure Title GeneratorThere's quite a few fantasy adventure title generators out there. but nothing really for post apocalyptic adventures, so I thought I'd whip one up.<BR>
<BR>
Here's some pre-generated titles:<BR>
MYZ1: In Search for the Metroplex of the Blast Lords<BR>
AH2: Journey to the Armory of the Half-Life Mutazoids<BR>
PP3: Against the Gamma Droids<BR>
MCC4: Dominion of the Mind Creepers<BR>
DW5: To Find the Control Cube<BR>
GW6: Thorium Station<BR>
MF7: Machine Men of the Walking City<BR>
TME8: Quest for the Universal Translator<BR>
MA9: Cataclysm in City-State of the Grim Battlebots<BR>
PA10: Escape from the Bottle City<BR>
<BR>
<B>Format</B><BR>
[Letters]{Dice~1d100}: [Name]<BR>
<BR>
<B>Letters</B><BR>
1. PA<BR>
2. MA<BR>
3. TME<BR>
4. MF<BR>
5. GW<BR>
6. DW<BR>
7. MCC<BR>
8. PP<BR>
9. AH<BR>
10. MYZ<BR>
<BR>
<B>Name</B><BR>
1. In Search for the [Place Chart] of the [Adjective Chart] [Being Chart]<BR>
2. Journey to the [Place Chart] of the [Adjective Chart] [Being Chart]<BR>
3. Against the [Adjective Chart] [Being Chart]<BR>
4. [Place Chart] of the [Adjective Chart] [Being Chart]<BR>
5. To Find the [Item Chart]<BR>
6. [Adjective Chart] [Place Chart]<BR>
7. [Being Chart] of the [Place Chart]<BR>
8. [Quest Chart] for the [Item Chart]<BR>
9. [Disaster Chart] (in or at) [Place Chart]<BR>
10. Escape from (the) [Place Chart]<BR>
<BR>
<B>Disaster Chart</B><BR>
1. Calamity<BR>
2. Carnage<BR>
3. Catastrophe<BR>
4. Cataclysm<BR>
5. Collapse<BR>
6. Contagion<BR>
7. Curse<BR>
8. Danger<BR>
9. Death<BR>
10. Destruction<BR>
11. Disaster<BR>
12. Drought<BR>
13. Epidemic<BR>
14. Extermination<BR>
15. Famine<BR>
16. Fiasco<BR>
17. Infection<BR>
18. Infestation<BR>
19. Invasion<BR>
20. Massacre<BR>
21. Pestilence<BR>
22. Plague<BR>
23. Scourge<BR>
24. Slaughter<BR>
25. Starvation<BR>
26. Strife<BR>
27. Struggle<BR>
28. Tragedy<BR>
29. Tribulation<BR>
30. Trouble<BR>
<BR>
<B>Quest Chart</B><BR>
1. Quest<BR>
2. Search<BR>
3. Hunt<BR>
4. Race<BR>
5. Chase<BR>
6. Pursuit<BR>
<BR>
<B>Place Chart</B><BR>
1. Archive<BR>
2. Arcology<BR>
3. Armory<BR>
4. Arsenal<BR>
5. Asylum<BR>
6. Atlantis<BR>
7. Babylon<BR>
8. Badlands<BR>
9. Barony<BR>
10. Barrens<BR>
11. Barter Town<BR>
12. Base<BR>
13. Bastion<BR>
14. Beantown<BR>
15. Big Apple<BR>
16. Big Raggedy<BR>
17. Bomb Shelter<BR>
18. Bottle City<BR>
19. Bunker<BR>
20. Chi-Town<BR>
21. Citadel<BR>
22. City-State<BR>
23. Command Center<BR>
24. Commonwealth<BR>
25. Confederation<BR>
26. Dee Cee<BR>
27. Depot<BR>
28. Desolation<BR>
29. Dog Town<BR>
30. Domain<BR>
31. Dome City<BR>
32. Dominion<BR>
33. Eden<BR>
34. Electric City<BR>
35. Elysium<BR>
36. Empire<BR>
37. Eternal City<BR>
38. Factory<BR>
39. Fallout Shelter<BR>
40. Federation<BR>
41. Floating City<BR>
42. Flying City<BR>
43. Fort<BR>
44. Fortress<BR>
45. Funky Town<BR>
46. Freehold<BR>
47. Frogtown<BR>
48. Gateway<BR>
49. Grass Sea<BR>
50. Harm City<BR>
51. Haven<BR>
52. Hollywood<BR>
53. Ice Wastes<BR>
54. Island<BR>
55. Junktown<BR>
56. Kingdom<BR>
57. La-La Land<BR>
58. Lost City<BR>
59. Lost Vegas<BR>
60. Metro<BR>
61. Metroplex<BR>
62. Metropolis<BR>
63. Mob Town<BR>
64. Monument<BR>
65. Motor City<BR>
66. Olympus<BR>
67. Paradise<BR>
68. Preserve<BR>
69. Prison<BR>
70. Redoubt<BR>
71. Refinery<BR>
72. Refuge<BR>
73. Regime<BR>
74. Republic<BR>
75. River City<BR>
76. Rocket City<BR>
77. Ruins<BR>
78. Safehold<BR>
79. Sanctuary<BR>
80. Scorched Earth<BR>
81. Scraptown<BR>
82. Scrapyard<BR>
83. Silicon Valley<BR>
84. Silo<BR>
85. Sin City<BR>
86. Springfield<BR>
87. Station<BR>
88. Steel City<BR>
89. Steelyard<BR>
90. Stronghold<BR>
91. Surf City<BR>
92. Tiretown<BR>
93. Underground<BR>
94. Union<BR>
95. Utopia<BR>
96. Vault<BR>
97. Walking City<BR>
98. Worm Town<BR>
99. Zalem<BR>
100. Ziggurat<BR>
<BR>
<B>Adjective Chart</B><BR>
1. Air<BR>
2. Ancient<BR>
3. Apocalypse<BR>
4. Armageddon<BR>
5. Atomic<BR>
6. Bestial<BR>
7. Black<BR>
8. Blast<BR>
9. Blood<BR>
10. Blue<BR>
11. Brain<BR>
12. Bone<BR>
13. Brutal<BR>
14. Chrome<BR>
15. Contaminated<BR>
16. Corpse<BR>
17. Corrupted<BR>
18. Crazed<BR>
19. Crimson<BR>
20. Damnation<BR>
21. Damned<BR>
22. Dark<BR>
23. Death<BR>
24. Deathlands<BR>
25. Decadent<BR>
26. Deep<BR>
27. Degenerate<BR>
28. Demented<BR>
29. Deranged<BR>
30. Depraved<BR>
31. Doom<BR>
32. Doomsday<BR>
33. Dying<BR>
34. Fallout<BR>
35. Feral<BR>
36. Fission<BR>
37. Fusion<BR>
38. Gamma<BR>
39. Gamma Ray<BR>
40. Gold<BR>
41. Green<BR>
42. Grey<BR>
43. Grim<BR>
44. Half-Life<BR>
45. Holocaust<BR>
46. Hungry<BR>
47. Infected<BR>
48. Insane<BR>
49. Iron<BR>
50. Irradiated<BR>
51. Kiloton<BR>
52. Last<BR>
53. Lunatic<BR>
54. Mad<BR>
55. Malevolent<BR>
56. Maniacal<BR>
57. Megaton<BR>
58. Mental<BR>
59. Metal<BR>
60. Mind<BR>
61. Nefarious<BR>
62. Neutron<BR>
63. Nuclear<BR>
64. Omega<BR>
65. Plutonium<BR>
66. Proton<BR>
67. Psychic<BR>
68. Psychotic<BR>
69. Purple<BR>
70. Radiation<BR>
71. Radioactive<BR>
72. Radium<BR>
73. Ragnarok<BR>
74. Red<BR>
75. Rust<BR>
76. Sanguine<BR>
77. Savage<BR>
78. Sea<BR>
79. Scarlet<BR>
80. Shadow<BR>
81. Shady<BR>
82. Silent<BR>
83. Silver<BR>
84. Skull<BR>
85. Sky<BR>
86. Steel<BR>
87. Strontium<BR>
88. Tainted<BR>
89. Titanium<BR>
90. Thought<BR>
91. Thorium<BR>
92. Toxic<BR>
93. Uranium<BR>
94. Vicious<BR>
95. Vile<BR>
96. Waste<BR>
97. Wasteland<BR>
98. Wild<BR>
99. X-Ray<BR>
100. Zealous<BR>
<BR>
<B>Being Chart</B><BR>
1. Abominations<BR>
2. Acolytes<BR>
3. Aliens<BR>
4. Alliance<BR>
5. Ancients<BR>
6. Androids<BR>
7. Apes<BR>
8. Apostles<BR>
9. Artificial Intelligence<BR>
10. Assassins<BR>
11. Battlebots<BR>
12. Beastmen<BR>
13. Bioborgs<BR>
14. Blood-Drinkers<BR>
15. Brood<BR>
16. Brotherhood<BR>
17. Cannibals<BR>
18. Children<BR>
19. Clones<BR>
20. Coalition<BR>
21. Corporation<BR>
22. Crawlers<BR>
23. Creepers<BR>
24. Crusaders<BR>
25. Cyborgs<BR>
26. Dead<BR>
27. Despot<BR>
28. Dictator<BR>
29. Disciples<BR>
30. Dominator<BR>
31. Droids<BR>
32. Dwellers<BR>
33. Elders<BR>
34. Eloi<BR>
35. Emperor<BR>
36. Faithful<BR>
37. Fiends<BR>
38. Flock<BR>
39. Flyers<BR>
40. Forebearers<BR>
41. Freaks<BR>
42. Fuel Baron<BR>
43. Gene Splicers<BR>
44. God's Army<BR>
45. Horde<BR>
46. King<BR>
47. Kingpin<BR>
48. Knights<BR>
49. Legion<BR>
50. Liege<BR>
51. Lizardmen<BR>
52. Lords<BR>
53. Lurkers<BR>
54. Machine Men<BR>
55. Masters<BR>
56. Mauraders<BR>
57. Mecha<BR>
58. Metal Men<BR>
59. Militia<BR>
60. Minutemen<BR>
61. Morlocks<BR>
62. Mutants<BR>
63. Mutazoids<BR>
64. Muties<BR>
65. Ones<BR>
66. Overlord<BR>
67. Patriots<BR>
68. Pigmen<BR>
69. Pirates<BR>
70. Plantmen<BR>
71. President<BR>
72. Protector<BR>
73. Psykers<BR>
74. Purists<BR>
75. Raiders<BR>
76. Ratmen<BR>
77. Ravagers<BR>
78. Riders<BR>
79. Ro-borgs<BR>
80. Robots<BR>
81. Screamers<BR>
82. Sentinels<BR>
83. Serpentmen<BR>
84. Sheriff<BR>
85. Skulkers<BR>
86. Slavers<BR>
87. Soldiers<BR>
88. Souls<BR>
89. Spawn<BR>
90. Stalkers<BR>
91. Terrors<BR>
92. Things<BR>
93. Tripods<BR>
94. Tyrant<BR>
95. Undying<BR>
96. War Mechs<BR>
97. Warlord<BR>
98. Warmachines<BR>
99. Zealots<BR>
100. Zombies<BR>
<BR>
<B>Item Chart</B><BR>
1. Airship<BR>
2. Antidote<BR>
3. Artifacts<BR>
4. Atomic Torch<BR>
5. Battlesuits<BR>
6. BFG<BR>
7. Blasters<BR>
8. Boom Sticks<BR>
9. Bubble Car<BR>
10. Cache<BR>
11. Chainsword<BR>
12. Chariot of the Gods<BR>
13. Circuit<BR>
14. Clean Air<BR>
15. Clean Water<BR>
16. Cloaking Device<BR>
17. Clone Banks<BR>
18. Communicator<BR>
19. Computer Chip<BR>
20. Control Cube<BR>
21. Control Key<BR>
22. Cryo Capsules<BR>
23. Death Rays<BR>
24. Dream Machine<BR>
25. Electro-Whips<BR>
26. Elixir<BR>
27. Energy Lances<BR>
28. Far-Caller<BR>
29. Far-Signaller<BR>
30. Fire Lances<BR>
31. Fire Starter<BR>
32. Floating Belts<BR>
33. Flux Capacitor<BR>
34. Flying Saucer<BR>
35. Foo Fighters<BR>
36. Food Analyzer<BR>
37. Food Pellets<BR>
38. Food Sanitizer<BR>
39. Fuel Cells<BR>
40. Gas Ejector<BR>
41. Gasoline<BR>
42. Genesis Device<BR>
43. Guzzoline<BR>
44. Healing Sarcophagus<BR>
45. Hoard<BR>
46. Hoverboard<BR>
47. Icy Beam<BR>
48. Iron Elephant<BR>
49. Land Battleship<BR>
50. Landship<BR>
51. Laser Sabers<BR>
52. Light Rods<BR>
53. Medicine<BR>
54. Medpak<BR>
55. Meal Replicator<BR>
56. Metal Steeds<BR>
57. Murv<BR>
58. Mutagen<BR>
59. Neuralyzer<BR>
60. Ornithopter<BR>
61. Paralysis Rods<BR>
62. Pla'aht Device<BR>
63. Power Armor<BR>
64. Power Bands<BR>
65. Power Cells<BR>
66. Power Glove<BR>
67. Project<BR>
68. Protein Packs<BR>
69. Proton Pack<BR>
70. Psychic Amplifier<BR>
71. Psychic Dominator<BR>
72. Psychic Nullifier<BR>
73. Pure Water<BR>
74. Radiation Drugs<BR>
75. Ray Guns<BR>
76. Reactor<BR>
77. Recharging Unit<BR>
78. Relics<BR>
79. Remedy<BR>
80. Rocket Ship<BR>
81. Solar Still<BR>
82. Sonic Screwdriver<BR>
83. Seeds/Seed Packet<BR>
84. Shining Armor<BR>
85. Silver Suits<BR>
86. Skyboat<BR>
87. Slugthrowers<BR>
88. Sonic Torch<BR>
89. Stealth Suits<BR>
90. Steel Dragon<BR>
91. Steel Pegasus<BR>
92. Stimshot<BR>
93. Submarine<BR>
94. Super Computer<BR>
95. Survivor's Cache<BR>
96. Treasures<BR>
97. Universal Translator<BR>
98. Vibroblades<BR>
99. Water Filter<BR>
100. Wonders<BR>Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com1tag:blogger.com,1999:blog-8193567831820306218.post-76137675255181097582017-01-10T12:05:00.000-08:002017-01-10T12:05:04.558-08:00Sea Savages<FONT SIZE="3"><b>DEEP DIVER</b></FONT><BR>
<BR>
<a href="https://s-media-cache-ak0.pinimg.com/originals/3c/da/0e/3cda0e894d293eb52399d86f9268cc07.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://s-media-cache-ak0.pinimg.com/originals/3c/da/0e/3cda0e894d293eb52399d86f9268cc07.jpg" height="320" width="283" /></a><BR>
<b>No. Enc.:</b> 1d6 (3d10) <BR>
<b>Alignment:</b> Neutral <BR>
<b>Movement:</b> 60' (20') <BR>
Swim: 90’ (30’) <BR>
<b>Armor Class:</b> 5 <BR>
<b>Hit Dice:</b> 2 <BR>
<b>Attacks:</b> 1 <BR>
<b>Damage:</b> 1d6 or weapon type <BR>
<b>Save:</b> L1 <BR>
<b>Morale:</b> 9 <BR>
<b>Hoard Class:</b> XXII <BR>
<b>XP:</b> 20+ <BR>
<BR>
These creatures are the often mutated descendants of the inhabitants of underwater dome cities, military bases, modular habitations, and research stations. They appear as metal-headed humanoids, with dark, rough looking skin, often covered in algae, kelp, barnacles, limpets, mussels, sea stars, seaweed, and sargassum. Deep Divers may be found in and around seas and oceans, rarely venturing too far inland. Fishmen, Giant Octopi, Giant Squid, and monstrous sharks are their natural enemies.
<BR><BR>
<div class="separator" style="clear: both; text-align: center;"><a href="http://vignette2.wikia.nocookie.net/scoobydoo/images/f/fd/Ghost_of_Captain_Cutler.png/revision/latest?cb=20130111044703" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/scoobydoo/images/f/fd/Ghost_of_Captain_Cutler.png/revision/latest?cb=20130111044703" width="320" height="240" /></a></div>
<BR><BR>
While generally not a threat to land dwelling creatures, they are occasionally found in small hunting or salvage parties which may attack other creatures for food or salvageable material. They are typically armed with a knife and one other weapon. Roll 1d12 to determine what other weapon they have: 1 - Underwater Pistol, 2 - Axe, 3 - Pry Bar, 4 - Grappling Hook, 5 - Harpoon, 6 - Speargun , 7 - Hawaiian Sling, 8 - Trident, 9 - Harpoon Gun, 10 - Polespear, 11 - Powerhead, 12 - Underwater Assault Rifle.
<BR><BR>
<i>Mutations:</i> 50% chance of mutations, roll 1d6 times on Mutation Table below.<BR>
<BR>
<BR>
<FONT SIZE="3"><b>FROGMAN</b></FONT><BR>
<BR>
<a href="http://www.northshorefrogmen.com/news/Life_Magazine_1959_lrg.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://www.northshorefrogmen.com/news/Life_Magazine_1959_lrg.JPG" height="218" width="312" /></a><BR>
<b>No. Enc.:</b> 1d6 (1d6x10) <BR>
<b>Alignment:</b> Varies, see below <BR>
<b>Movement:</b> 90' (30') <BR>
Swim: 120' (40')<BR>
<b>Armor Class:</b> 8 <BR>
<b>Hit Dice:</b> 1+2 <BR>
<b>Attacks:</b> 1 <BR>
<b>Damage:</b> 1d6 or weapon type <BR>
<b>Save:</b> L1 <BR>
<b>Morale:</b> 8 <BR>
<b>Hoard Class:</b> XXII <BR>
<b>XP:</b> 10+ <BR>
<BR>
Frogmen are mutant humanoids who primarily live in underwater communities. While generally similar in appearance, with long, flippered feet, large monocular eyes, and strange mouths connected by tube-like growths to large tanks or canisters on their backs or chests, there are many different tribes of Frogmen. Tribes of Frogmen can be identified by their coloration, known coloration includes (alignment in parantheses); black & grey (N), black & red (C), black & yellow (C), black (N), blue & yellow (L), blue (L), dark green (N), grey (C), light green (C), orange (L), pink (L), red & gray (C), red (C), silver (N), and yellow (N). Generally encountered in coastal areas, they can sometimes be found near lakes and large rivers. Pirates, Fishmen, Sharks, and Sea Snakes are their natural enemies.
<BR><BR>
<div class="separator" style="clear: both; text-align: center;"><a href="http://images.fanpop.com/images/image_uploads/Sealab-2021-sealab-2021-153645_1024_768.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://images.fanpop.com/images/image_uploads/Sealab-2021-sealab-2021-153645_1024_768.jpg" width="320" height="240" /></a></div>
<BR><BR>
Groups of Frogmen encountered will generally be of the same tribe. All will be armed with a knife and may have another weapon present (50% chance). Roll 1d12 to determine what other weapon they may have: 1 - Underwater Pistol, 2 - Boarding Axe, 3 - Cutlass, 4 - Grappling Hook, 5 - Harpoon, 6 -Speargun , 7 - Hawaiian Sling, 8 - Trident, 9 - Harpoon Gun, 10 - Polespear, 11 - Powerhead, 12 - Underwater Assault Rifle.
<BR><BR>
<i>Mutations:</i> 33% chance of mutations, roll 1d4 times on Mutation Table below. <BR>
<BR>
<BR>
<FONT SIZE="3"><b>MUTATION TABLE</b></FONT><BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<B>Roll</B>
</td>
<td style="border: none; padding: 0.01in">
<B>Mutation</B>
</td>
<td style="border: none; padding: 0.01in">
<B>Roll</B>
</td>
<td style="border: none; padding: 0.01in">
<B>Mutation</B>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
Amphibious (NEW)
</td>
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
Ink Spray (NEW)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
Bioluminescence (NEW)
</td>
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
Nightvision
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
Body Dehydration (NEW)
</td>
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
Slow Mutant
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
Echolocation
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Swimming Fins (NEW)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
Gills (NEW)
</td>
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
Vision Impairment
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
Increased Caloric Needs
</td>
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
Webbed Hands & Feet (NEW)
</td>
</tr>
</table>
<BR>
<FONT SIZE="3"><b>NEW MUTATIONS</b></FONT><BR>
<BR>
<b>Amphibious</b> (New; Beneficial Physical Mutation)<BR>
A character with this mutation can breathe freely in air or water, but suffers from the need to drink twice as much liquid as normal or risk dehydration.<BR>
<BR>
<b>Bioluminescence</b> (New; Beneficial Physical Mutation)<BR>
Creatures with this ability can cause their body, a special organ, or parts of their body to emit light. Roll 1d8 to determine color: 1 - Violet, 2 - Yellow, 3-4 - Green, 5-6 - Blue, 7 - Orange, 8 - Red. Roll 1d6 to determine specific ability:<BR>
1. Bioluminescent Cloud Spray. Similar to the ink spray mutation, except this ability sprays out a cloud of bioluminescent particles, which has a similar effect underwater. It reduces visibility and smell to zero for up to 10 minutes in a 20' radius. However, it can only be used once per day due to the high metabolic costs of producing the bioluminescent particles.<BR>
2. Bioluminescent Blinding Pattern. Another advanced form of the bioluminescence, which allows the creature to modulate and pulse the bioluminescent photophores in a pattern designed to blind the target creature. The effects and saving throw are the same as Nonlethal Photon Grenade.
3. Bioluminescent Lure. This mutation generates a dangling appendage which glows, making the mutant appear to be another, smaller, creature. Smaller creatures, upon which the mutant feeds, are attracted to the patch, mistaking it for food. Make a saving throw vs stun for creatures to determine if they make this mistake and move closer to the mutant.<BR>
4. Whole Body Bioluminescence. The entire body glows, illuminating a 30' radius area. This light will not emit heat, and does not interfere with infravision etc. If the mutant loses consciousness while using this ability, the glow will rapidly fail.<BR>
5. Bioluminescent Distraction Pattern. This advanced form of bioluminescence allows the creature to further distract the predator or prey by modulating or pulsing the bioluminescent producing organs in a distracting pattern. Make a saving throw vs stun, failure means a -2 to the victim's to hit rolls. <BR>
6. Bioluminescent Hypnosis. The most advanced form of bioluminescent defense, wherein the luminescent patches or photophores are pulsed in a hypnotic pattern. The effects and saving throw are identical to Fragrance Development.<BR>
<BR>
<b>Gills</b> (New; Beneficial Physical Mutation)<BR>
Allows the character to breathe normally underwater. In air, they can hold their breath for CONx1 rounds or use a special liquid breathing apparatus. They receive a +2 to save vs the effects of gasses, but are -2 to save vs chemicals in liquid mediums (i.e. an underwater toxin).<BR>
<BR>
<b>Ink Spray</b> (New; Beneficial Physical Mutation)<BR>
A character with this mutation can expel a large cloud of a dark ink-like substance that obscures all vision within a 40’ radius (20' underwater). This provides complete cover, but incurs a -4 penalty to attack when within the ink cloud. Above water, the cloud persists in still conditions for 1d3+6 turns and in windy conditions for 1d3+1 turns. Underwater the cloud persists for 1d4+2 turns.<BR>
<BR>
<b>Swimming Fins</b> (New; Beneficial Physical Mutation)<BR>
The character has grown fins on the arms, back, and legs. This mutation gives the character an increase of 25% in swimming movement. Note: This mutation is not mermaid-like fins instead of legs<BR>
<BR>
<b>Webbed Hands & Feet</b> (New; Beneficial Physical Mutation)<BR>
This mutation gives the character an increase of 25% in swimming movement. It also makes it difficult to use firearms.<BR>
<BR>
<B>Body Dehydration</B> (New; Physical Drawback Mutation)<BR>
If a character with this mutation does not periodically immerse their body in water, their skin tends to dry out and desiccate, causing damage to their body until they die. Roll 1d4 to determine level of dehydration:<BR>
1. Simple. Can survive out of water for 3d6 hours, takes 1d4 damage per turn after that.<BR>
2. Mild. Can survive out of water for 2d4 hours, takes 1d6 damage per turn after that.<BR>
3. Severe. Can survive out of water for 1d4 hours, takes 1d8 damage per turn after that.<BR>
4. Extreme. Can survive out of water for 1d6 turns, takes 1d10 damage per turn after that.<BR>
<BR>
<BR>
<FONT SIZE="3"><b>NEW EQUIPMENT</b></FONT><BR>
<BR>
Liquid Breathing Apparatus. This is either a variant of the Advanced Breathing Appartus which uses a liquid breathing medium, or a water filtration and water supply system for gilled mutants and creatures which allows them to function in air environments.<BR>
<BR>
<FONT SIZE="3"><b>NEW ARMOR</b></FONT><BR>
<BR>
Wetsuit (AC8)<BR>
A garment of foam-like material which provides insulation against the cold of water as well as some minor abrasian resistance. 5 lbs weight.<BR>
<BR>
Dry Suit (AC 7)<BR>
A suit designed to insulate the wearer against cold water conditions (usually even colder than conditions where a wetsuit would be worn). Also used as survival suits and hazmat barriers in toxic environments. These suits tend to be fire retardant but are very hot in non-aquatic/arctic environments. 7 lbs weight.<BR>
<BR>
Standard Diving Dress (AC 5)<BR>
A specialized diving suit which is used for work on sea beds and ocean floors. It is designed to resist encounters with barnacles and sharp rocks, as well as maintain the diver's body heat. 12 lbs weight.<BR>
<BR>
<a href="http://mutationapocalypse.blogspot.com/2015/07/d-is-for-defense-part-1.html">Shark Suit</a><BR>
<BR>
<a href="http://mutationapocalypse.blogspot.com/2015/07/d-is-for-defense-part-1.html">Atmospheric Diving Suit</a><BR>
<BR>
<FONT SIZE="3"><b>NEW WEAPONS</b></FONT><BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Weapon</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Damage</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Weight</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Cost</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Belaying Pin
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
1/2 lbs
</td>
<td style="border: none; padding: 0.01in">
1 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Boarding Axe
</td>
<td style="border: none; padding: 0.01in">
1d8
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
<td style="border: none; padding: 0.01in">
6 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Boarding Pike
</td>
<td style="border: none; padding: 0.01in">
1d8
</td>
<td style="border: none; padding: 0.01in">
6 lbs
</td>
<td style="border: none; padding: 0.01in">
4 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Cutlass
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
2 lbs
</td>
<td style="border: none; padding: 0.01in">
7 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Grappling Hook
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
<td style="border: none; padding: 0.01in">
3 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Harpoon
</td>
<td style="border: none; padding: 0.01in">
1d4+1
</td>
<td style="border: none; padding: 0.01in">
6 lbs
</td>
<td style="border: none; padding: 0.01in">
3 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Hawaiian Sling
</td>
<td style="border: none; padding: 0.01in">
1d8
</td>
<td style="border: none; padding: 0.01in">
1 lb
</td>
<td style="border: none; padding: 0.01in">
5 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Marlinspike
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
<td style="border: none; padding: 0.01in">
1/2 lbs
</td>
<td style="border: none; padding: 0.01in">
3 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Polespear
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
<td style="border: none; padding: 0.01in">
3 lbs
</td>
<td style="border: none; padding: 0.01in">
2 gp
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Powerhead
</td>
<td style="border: none; padding: 0.01in">
1d10
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
<td style="border: none; padding: 0.01in">
17 gp
</td>
</tr>
</table>
<BR>
<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-ii.html">Harpoon Gun, Net Gun, and Speargun</a><BR>
<BR>
Belaying Pin. A metal or wooden device consisting of a cylindrical shaft and round handle, used primarily to secure lines on a sailing ship, but often improvised into a small club.<BR>
<BR>
Boarding Axe. A type of axe commonly used for fire fighting, wood felling, and cutting ropes and lines. Similar in appearance to a tomahawk (and several tomahawks began as cut down versions of boarding axes), but with the features of a fire axe.<BR>
<BR>
Boarding Pike. A thrusting spear designed for shipboard use to repel boarding parties. Generally shorter than a land-based pike, at 4-8 feet long.<BR>
<BR>
Cutlass. A short, curved sword used for slashing<BR>
<BR>
Grappling Hook. A device with multiple hooks, generally attached to a rope and used to catch and hold objects at a distance.<BR>
<BR>
Harpoon. A specialized fishing spear with one or two barbs, flues, or toggling hooks designed to stick into fish, whales, and other creatures. Generally thrown while attached to a line.<BR>
<BR>
Hawaiian Sling. An elastic loop of tubing used to project a fishing spear similar to how a bow and arrow operates.<BR>
<BR>
Marlinspike. A metal spike generally used to aid in nautical ropework and line handling, but can be used as an improvised knife.<BR>
<BR>
Polespear. An underwater spear generaly used for fishing and an elastic loop, where the elastic is used similar to a slingshot or atlatl to provide more motive force for the spear.<BR>
<BR>
Powerhead. Also known as a bang stick, this pole weapon which uses a contact mechanism to activate a firearm round against a target. Basically a bullet on the end of a staff.<BR>
<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Weapon</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Damage</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Trigger Type</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Normal Range/Max Range</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Weight</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Handheld Torpedo Launcher
</td>
<td style="border: none; padding: 0.01in">
*
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
200 ft/400 ft
</td>
<td style="border: none; padding: 0.01in">
80 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Bomb Lance
</td>
<td style="border: none; padding: 0.01in">
**
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
450 ft/900 ft
</td>
<td style="border: none; padding: 0.01in">
20 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Harpoon Cannon
</td>
<td style="border: none; padding: 0.01in">
10d4
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
3000 ft/6000 ft
</td>
<td style="border: none; padding: 0.01in">
700 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Underwater Pistol
</td>
<td style="border: none; padding: 0.01in">
1d10
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
50 ft./100 ft.
</td>
<td style="border: none; padding: 0.01in">
2 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Underwater Assault Rifle
</td>
<td style="border: none; padding: 0.01in">
1d12
</td>
<td style="border: none; padding: 0.01in">
Automatic
</td>
<td style="border: none; padding: 0.01in">
150 ft./300 ft.
</td>
<td style="border: none; padding: 0.01in">
8.5 lbs
</td>
</tr>
</table>
*As per Mini-Missile Launcher<BR>
**As per RPG<BR>
<BR>
Bomblance. A specialized harpoon gun which uses explosive harpoons.<BR>
<BR>
Handheld Torpedo Launcher. Underwater version of a mini-missile launcher.<BR>
<BR>
Harpoon Cannon. Generally used on surface ships, this is a specialized cannon which fires a large harpoon and cable.<BR>
<BR>
Ink Grenade. The underwater version of a smoke grenade, but functions as the Ink Spray mutation underwater.<BR>
<BR>
Limpet Mine. A waterproof bomb designed to be screwed onto or magnetically attached to ship hulls. It generally functions as a Satchel Charge D, but does double damage if successfully attached to a ship's hull.<BR>
<BR>
Underwater Pistol. A pistol designed to fire either specialized underwater flechettes or supercavitating bullets.<BR>
<BR>
Underwater Assault Rifle. An assault rifle designed to fire either specialized underwater flechettes or supercavitating bullets.<BR>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-18900990032292566562016-12-22T09:49:00.000-08:002016-12-22T09:49:12.215-08:00Out for a LarkHere's a class idea I wanted to play around with ever since I read the description in Ultima III.<BR>
<BR>
<b>LARK</b><BR>
<i>The
predecessors of bards and jesters, larks studied Sorcery and were
known to pick the odd pocket or loot an unguarded chest. They were
trained in the use of all weapons, but only wore cloth armor. </i>
<br/>
<div class="separator" style="clear: both; text-align: center;"><a href="https://s-media-cache-ak0.pinimg.com/originals/6a/34/57/6a345760da851dd8e99c382971d1e8af.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://s-media-cache-ak0.pinimg.com/originals/6a/34/57/6a345760da851dd8e99c382971d1e8af.jpg" width="229" height="320" /></a></div>
<br/>
<BR>
Requirements:
None<BR>
Prime
Requisite: STR + INT<BR>
Hit
Dice: 1d6<BR>
Maximum
Level: None<BR>
<BR>
Because
of their need of free movement, larks cannot wear armor heavier than
padded, and they cannot use shields. They have a need for using
diverse weapons, and are able to use any kind.<BR>
<br/>
<BR>
<table cellpadding="1" cellspacing="1">
<tr>
<td align="center" colspan="4" valign="top" style="border: none; padding: 0.01in">
<b>Lark
Level Progression</b>
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
Experience
</td>
<td align="center" style="border: none; padding: 0.01in">
Level
</td>
<td align="center" style="border: none; padding: 0.01in">
Title
</td>
<td align="center" style="border: none; padding: 0.01in">
Hit Dice
(1d6)
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
0
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
Bumbler
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
2,501
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
Dawdler
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
5,001
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
Caperer
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
10,001
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
Tomfool
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
20,001
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
Fol
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
40,001
</td>
<td align="center" style="border: none; padding: 0.01in">
6
</td>
<td align="center" style="border: none; padding: 0.01in">
Disour
</td>
<td align="center" style="border: none; padding: 0.01in">
6
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
80,001
</td>
<td align="center" style="border: none; padding: 0.01in">
7
</td>
<td align="center" style="border: none; padding: 0.01in">
Bourder
</td>
<td align="center" style="border: none; padding: 0.01in">
7
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
160,001
</td>
<td align="center" style="border: none; padding: 0.01in">
8
</td>
<td align="center" style="border: none; padding: 0.01in">
Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
8
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
310,001
</td>
<td align="center" style="border: none; padding: 0.01in">
9
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
9
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
460,001
</td>
<td align="center" style="border: none; padding: 0.01in">
10
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+1 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
610,001
</td>
<td align="center" style="border: none; padding: 0.01in">
11
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+2 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
760,001
</td>
<td align="center" style="border: none; padding: 0.01in">
12
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+3 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
910,001
</td>
<td align="center" style="border: none; padding: 0.01in">
13
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+4 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1,060,001
</td>
<td align="center" style="border: none; padding: 0.01in">
14
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+5 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1,210,001
</td>
<td align="center" style="border: none; padding: 0.01in">
15
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+6 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1,360,001
</td>
<td align="center" style="border: none; padding: 0.01in">
16
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+7 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1,510,001
</td>
<td align="center" style="border: none; padding: 0.01in">
17
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+8 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1,660,001
</td>
<td align="center" style="border: none; padding: 0.01in">
18
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+9 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1,810,001
</td>
<td align="center" style="border: none; padding: 0.01in">
19
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+10 hp only*
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1,960,001
</td>
<td align="center" style="border: none; padding: 0.01in">
20
</td>
<td align="center" style="border: none; padding: 0.01in">
Master Lark
</td>
<td align="center" style="border: none; padding: 0.01in">
+11 hp only*
</td>
</tr>
</table>
*
Hit point modifiers from constitution are ignored
<br/>
<BR>
<table cellpadding="1" cellspacing="1">
<tr>
<td align="center" colspan="9" valign="top" style="border: none; padding: 0.01in">
<b>Spell Progression and Skills</b>
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
Class Level
</td>
<td align="center" style="border: none; padding: 0.01in">
Cantrip*
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
Pick Locks
</td>
<td align="center" style="border: none; padding: 0.01in">
Find/Remove
Traps
</td>
<td align="center" style="border: none; padding: 0.01in">
Pick
Pockets**
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
17
</td>
<td align="center" style="border: none; padding: 0.01in">
14
</td>
<td align="center" style="border: none; padding: 0.01in">
23
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
20
</td>
<td align="center" style="border: none; padding: 0.01in">
17
</td>
<td align="center" style="border: none; padding: 0.01in">
26
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
23
</td>
<td align="center" style="border: none; padding: 0.01in">
20
</td>
<td align="center" style="border: none; padding: 0.01in">
29
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
26
</td>
<td align="center" style="border: none; padding: 0.01in">
23
</td>
<td align="center" style="border: none; padding: 0.01in">
32
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
29
</td>
<td align="center" style="border: none; padding: 0.01in">
26
</td>
<td align="center" style="border: none; padding: 0.01in">
35
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
6
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
32
</td>
<td align="center" style="border: none; padding: 0.01in">
29
</td>
<td align="center" style="border: none; padding: 0.01in">
38
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
7
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
-
</td>
<td align="center" style="border: none; padding: 0.01in">
35
</td>
<td align="center" style="border: none; padding: 0.01in">
32
</td>
<td align="center" style="border: none; padding: 0.01in">
41
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
8
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
38
</td>
<td align="center" style="border: none; padding: 0.01in">
35
</td>
<td align="center" style="border: none; padding: 0.01in">
44
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
9
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
41
</td>
<td align="center" style="border: none; padding: 0.01in">
38
</td>
<td align="center" style="border: none; padding: 0.01in">
47
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
10
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
44
</td>
<td align="center" style="border: none; padding: 0.01in">
41
</td>
<td align="center" style="border: none; padding: 0.01in">
50
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
11
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
1
</td>
<td align="center" style="border: none; padding: 0.01in">
47
</td>
<td align="center" style="border: none; padding: 0.01in">
44
</td>
<td align="center" style="border: none; padding: 0.01in">
53
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
12
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
50
</td>
<td align="center" style="border: none; padding: 0.01in">
47
</td>
<td align="center" style="border: none; padding: 0.01in">
56
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
13
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
53
</td>
<td align="center" style="border: none; padding: 0.01in">
50
</td>
<td align="center" style="border: none; padding: 0.01in">
59
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
14
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
56
</td>
<td align="center" style="border: none; padding: 0.01in">
53
</td>
<td align="center" style="border: none; padding: 0.01in">
62
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
15
</td>
<td align="center" style="border: none; padding: 0.01in">
6
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
2
</td>
<td align="center" style="border: none; padding: 0.01in">
59
</td>
<td align="center" style="border: none; padding: 0.01in">
56
</td>
<td align="center" style="border: none; padding: 0.01in">
65
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
16
</td>
<td align="center" style="border: none; padding: 0.01in">
6
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
62
</td>
<td align="center" style="border: none; padding: 0.01in">
59
</td>
<td align="center" style="border: none; padding: 0.01in">
68
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
17
</td>
<td align="center" style="border: none; padding: 0.01in">
6
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
65
</td>
<td align="center" style="border: none; padding: 0.01in">
62
</td>
<td align="center" style="border: none; padding: 0.01in">
71
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
18
</td>
<td align="center" style="border: none; padding: 0.01in">
7
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
68
</td>
<td align="center" style="border: none; padding: 0.01in">
65
</td>
<td align="center" style="border: none; padding: 0.01in">
74
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
19
</td>
<td align="center" style="border: none; padding: 0.01in">
7
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
3
</td>
<td align="center" style="border: none; padding: 0.01in">
71
</td>
<td align="center" style="border: none; padding: 0.01in">
68
</td>
<td align="center" style="border: none; padding: 0.01in">
77
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
20
</td>
<td align="center" style="border: none; padding: 0.01in">
7
</td>
<td align="center" style="border: none; padding: 0.01in">
6
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
74
</td>
<td align="center" style="border: none; padding: 0.01in">
71
</td>
<td align="center" style="border: none; padding: 0.01in">
80
</td>
</tr>
</table>
*Cantrips
are optional, see Unearthed Arcana.<br/>
**
-5% per each 5 levels the lark is lower than the victim. There is
always a 1% chance of failure despite a skill percent above 100%.
<br/>
<table cellpadding="1" cellspacing="1">
<BR>
<tr>
<td align="center" colspan="6" valign="top" style="border: none; padding: 0.01in">
<b>Lark
Saving Throws</b>
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
Level
</td>
<td align="center" style="border: none; padding: 0.01in">
Breath
Attacks
</td>
<td align="center" style="border: none; padding: 0.01in">
Poison or
Death
</td>
<td align="center" style="border: none; padding: 0.01in">
Petrify or
Paralyze
</td>
<td align="center" style="border: none; padding: 0.01in">
Wands
</td>
<td align="center" style="border: none; padding: 0.01in">
Spells or
Spell-like Devices
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
1-4
</td>
<td align="center" style="border: none; padding: 0.01in">
16
</td>
<td align="center" style="border: none; padding: 0.01in">
14
</td>
<td align="center" style="border: none; padding: 0.01in">
13
</td>
<td align="center" style="border: none; padding: 0.01in">
13
</td>
<td align="center" style="border: none; padding: 0.01in">
14
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
5-8
</td>
<td align="center" style="border: none; padding: 0.01in">
14
</td>
<td align="center" style="border: none; padding: 0.01in">
12
</td>
<td align="center" style="border: none; padding: 0.01in">
11
</td>
<td align="center" style="border: none; padding: 0.01in">
11
</td>
<td align="center" style="border: none; padding: 0.01in">
12
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
9-12
</td>
<td align="center" style="border: none; padding: 0.01in">
12
</td>
<td align="center" style="border: none; padding: 0.01in">
10
</td>
<td align="center" style="border: none; padding: 0.01in">
9
</td>
<td align="center" style="border: none; padding: 0.01in">
9
</td>
<td align="center" style="border: none; padding: 0.01in">
8
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
13-16
</td>
<td align="center" style="border: none; padding: 0.01in">
10
</td>
<td align="center" style="border: none; padding: 0.01in">
8
</td>
<td align="center" style="border: none; padding: 0.01in">
7
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
6
</td>
</tr>
<tr valign="top">
<td align="center" style="border: none; padding: 0.01in">
17+
</td>
<td align="center" style="border: none; padding: 0.01in">
8
</td>
<td align="center" style="border: none; padding: 0.01in">
6
</td>
<td align="center" style="border: none; padding: 0.01in">
5
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
<td align="center" style="border: none; padding: 0.01in">
4
</td>
</tr>
</table>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-20686091831821906522016-12-12T08:03:00.000-08:002016-12-12T08:03:38.108-08:00Psychic Swords of the Savage WastelandsWhat would a good science fiction game be without funky swords to mess with? I was looking up some thing or other a while back and flipping through pages got reminded about D&D's Intelligent Swords. Looking over the surprisingly mostly "psychic" abilities of these, I wondered why no one really did a version for Mutant Future. Just because I'm ornery, psychic swords are generally found as flashlight-looking or wand-shaped items which project a colored blade of psychic energy. So here we go.<BR>
<br/>
<div class="separator" style="clear: both; text-align: center;"><a href="http://vignette1.wikia.nocookie.net/stexpanded/images/6/68/Lightsaber-Colors.jpg/revision/latest?cb=20150518002304" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/stexpanded/images/6/68/Lightsaber-Colors.jpg/revision/latest?cb=20150518002304" /></a></div>
<BR>
<b>Rolling Up a Psychic Sword</b><BR>
1. Find out if the sword has a <b>special purpose</b> (optional: 1d20).<BR>
2. Determine the sword's <b>Intelligence</b> score (1d20).<BR>
3. Determine the <b>alignment</b> of the sword (1d20).<BR>
4. Find the <b>Primary powers</b> of the sword (if any, d%).<BR>
5. Roll for <b>Extraordinary powers</b> (if any, d%).<BR>
6. Roll for the sword's <b>Willpower</b> Score (1d20)<BR>
7. Determine the <b>Ego</b> of the sword.<BR>
<br/>
<BR>
<b>1. Special Purpose</b><BR>
A sword will have a special purpose if a roll of 20 on 1d20 is made (the ML may choose to omit this roll, carefully placing all psychic swords, as they are both very powerful and very rare). Any sword with a special purpose will have Intelligence and Willpower scores of 12+1d8, as well as one special purpose.<BR>
Special purpose is given to some rare swords by their creator. The following list gives some special purposes which may be used, or the ML may invent others. Only one special purpose may be given to any one psychic sword.<BR>
<b>1. Slay Mutant Humans</b><BR>
<b>2. Slay Pure Humans</b><BR>
<b>3. Slay Mutant Animals</b><BR>
<b>4. Slay Plants</b><BR>
<b>5. Slay Robots</b><BR>
<b>6. Defeat Law/Chaos</b> (depends on sword's alignment)<BR>
<br/>
<BR>
When used for its special purpose, the sword will gain one added ability, according to its alignment.<BR>
<b>Lawful</b> swords will stun a Chaotic opponent for 1d6 rounds upon a hit unless the victim saves vs Stun Attacks.<BR>
<b>Neutral</b> swords will add + 1 to all the user's saving throws.<BR>
<b>Chaotic</b> swords will irradiate a Lawful opponent with Class 1 Radiation upon a hit unless the victim saves vs Radiation.<BR>
<br/>
<BR>
EXAMPLE: A Lawful sword with a special purpose to <b>slay mutant humans</b> will stun only Chaotic mutant humans, and only if the saving throw is failed.<BR>
<br/>
<BR>
<b>2. Intelligence</b><BR>
Each intelligent sword has an Intelligence score, one or more Primary powers, possibly Extraordinary powers, and a method of communication.<BR>
<b>Trial & Error</b> means that the user of the sword must figure out the powers as if dealing with a Complexity Class 1 technological artifact. <b>Empathy</b> means that the user of the sword will somehow know what the sword's powers are and how to use them.
<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Die Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>INT</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Powers</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Method of Communication</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
None
</td>
<td style="border: none; padding: 0.01in">
None
</td>
<td style="border: none; padding: 0.01in">
None
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
10% Chance of 1 Primary
</td>
<td style="border: none; padding: 0.01in">
None
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
25% Chance of 1 Primary
</td>
<td style="border: none; padding: 0.01in">
None
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
25% Chance of 1 Primary
</td>
<td style="border: none; padding: 0.01in">
None
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
50% Chance of 1 Primary
</td>
<td style="border: none; padding: 0.01in">
Trial & Error
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
1 Primary
</td>
<td style="border: none; padding: 0.01in">
Trial & Error
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
2 Primary
</td>
<td style="border: none; padding: 0.01in">
Trial & Error
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
3 Primary
</td>
<td style="border: none; padding: 0.01in">
Trial & Error
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
3 Primary
</td>
<td style="border: none; padding: 0.01in">
Empathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
3 Primary + 50% Chance of 1 Extraordinary
</td>
<td style="border: none; padding: 0.01in">
Empathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
3 Primary + 1 Extraordinary
</td>
<td style="border: none; padding: 0.01in">
Empathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
3 Primary + 2 Extraordinary
</td>
<td style="border: none; padding: 0.01in">
Empathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
3 Primary + 3 Extraordinary
</td>
<td style="border: none; padding: 0.01in">
Speech
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
4 Primary + 50% Chance of 1 Extraordinary
</td>
<td style="border: none; padding: 0.01in">
Speech
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
4 Primary + 1 Extraordinary
</td>
<td style="border: none; padding: 0.01in">
Speech
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
4 Primary + 50% Chance of 2 Extraordinary (roll % for each
chance)
</td>
<td style="border: none; padding: 0.01in">
Speech
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
4 Primary + 2 Extraordinary
</td>
<td style="border: none; padding: 0.01in">
Telepathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
4 Primary + 50% Chance of 3 Extraordinary (roll % for each
chance)
</td>
<td style="border: none; padding: 0.01in">
Telepathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
4 Primary + 3 Extraordinary
</td>
<td style="border: none; padding: 0.01in">
Telepathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
21
</td>
<td style="border: none; padding: 0.01in">
4 Primary + 50 Chance of 4 Extraordinary (roll % for each
chance)
</td>
<td style="border: none; padding: 0.01in">
Telepathy
</td>
</tr>
</table>
<br/>
<BR>
<b>3. Alignment</b><BR>
Determine the alignment and blade color of the psychic sword (roll 1d20):<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Die Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Alignment</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Blade Color</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
Lawful
</td>
<td style="border: none; padding: 0.01in">
White
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2-5
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Green
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6-7
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Blue
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Light Blue
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9-10
</td>
<td style="border: none; padding: 0.01in">
Neutral
</td>
<td style="border: none; padding: 0.01in">
Yellow
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Gold
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Silver
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Bronze
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
Chaotic
</td>
<td style="border: none; padding: 0.01in">
Pink
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15-17
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Red
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18-19
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Purple
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
<td style="border: none; padding: 0.01in">
Black
</td>
</tr>
</table>
<br/>
<BR>
<b>4. Primary Powers</b><BR>
Roll d% to find which Primary powers a sword might have. The number of the Primary powers generally depends on the sword's Intelligence score (see #2 above). Duplicate results should be rolled again.<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Dice Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Primary Power</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01-10
</td>
<td style="border: none; padding: 0.01in">
Aura Reading
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11-20
</td>
<td style="border: none; padding: 0.01in">
Dowsing
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
21-30
</td>
<td style="border: none; padding: 0.01in">
ESP
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
31-40
</td>
<td style="border: none; padding: 0.01in">
Levitation
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
41-50
</td>
<td style="border: none; padding: 0.01in">
Machine Channeling
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
51-59
</td>
<td style="border: none; padding: 0.01in">
Psychometry
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
60-68
</td>
<td style="border: none; padding: 0.01in">
Pyschoregeneration
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
69-77
</td>
<td style="border: none; padding: 0.01in">
Resist Fatigue
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
78-82
</td>
<td style="border: none; padding: 0.01in">
Resist Hunger
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
83-87
</td>
<td style="border: none; padding: 0.01in">
Resist Sleep
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
88-92
</td>
<td style="border: none; padding: 0.01in">
Resist Thirst
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
93-97
</td>
<td style="border: none; padding: 0.01in">
Sixth Sense
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
98-99
</td>
<td style="border: none; padding: 0.01in">
Roll twice more on this table
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
00
</td>
<td style="border: none; padding: 0.01in">
Roll three more times on this table
</td>
</tr>
</table>
<br/>
<BR>
Unless otherwise noted, one Primary power may be used each round, once per round. The user must have the sword in hand and be concentrating on the power in order to use it. Duplicate results should be rolled again unless noted otherwise.<BR>
<br/>
<BR>
<b>Aura Reading</b>. The user of the sword can read the "auras" of creatures withing 20'. These auras will tell the user the alignment, race, and hit dice/level of the creature, as well as the presence of mental mutations or psionic manifestations.<BR>
<b>Dowsing</b>. The sword can detect water of any type up to a range of 60' (unless blocked by gold, lead, or a faraday cage). It will point in the direction of the water.<BR>
<b>ESP</b>. The user of the sword may listen to any one living creature's thoughts. The user must concentrate in one direction, and can only "hear" thoughts within 60' (unless blocked by gold, lead, or a faraday cage). The user will understand any thoughts "heard". This power is only usable three times per day.<BR>
<b>Levitation</b>. The user of the sword may move up or down in the air without any support. This power does not, however, allow the user to move from side to side. For example, the user could levitate to a ceiling, and then could move sideways by pushing and pulling. Motion up or down is at the rate of 20' per round. The user may carry a normal amount of weight while levitating, possibly another man-sized creature if not in heavy armor. Any creature smaller than man-size can be carried, unless similarly heavily laden. The duration of the levitation is 3 turns.<BR>
<b>Machine Channeling</b>. The user of the sword may listen to any one machine's thoughts. The user must concentrate in one direction, and can only "hear" thoughts within 60' (unless blocked by gold, lead, or a faraday cage). The user will understand any thoughts "heard". This power is only usable three times per day.<BR>
<b>Psychometry</b>. The user of the sword can, by touching the sword to an object, know the object's history (where it was created, how it has been used, who has owned it, etc.), functional condition of the object, and has double the chance of successfully figuring out how to operate technological artifacts (e.g., a Complexity Class 1 object would have a Base Roll of 50% instead of the normal 35%). The user must concentrate for one turn in order to learn the information on the object. This power may only be used three times per day.
<BR>
<b>Psychoregeneration</b>. The sword will heal up to 6 points of damage at the rate of 1 hit point per round. This power may only be used three times per day. Duplicate ability rolls will increase the amount of healing and the time required by 6.<BR>
<b>Resist Fatigue</b>. Once per day, the user of the sword can ignore the effects of not resting for a number of turns equal to the sword's Willpower. After that period has elapsed, the user of the sword begins to fatigue at the normal rate.<BR>
<b>Resist Hunger</b>. Once per day, the user of the sword can ignore the effects of not eating for a number of hours equal to the sword's Willpower. After that period has elapsed, the user of the sword begins to suffer the penalties of not eating at the normal rate.
<BR>
<b>Resist Sleep</b>. Once per day, the user of the sword can ignore the effects of not sleeping for a number of hours equal to the sword's Willpower. After that period has elapsed, the user of the sword begins to suffer the penalties of not sleeping at the normal rate.
<BR>
<b>Resist Thirst</b>. Once per day, the user of the sword can ignore the effects of not consuming water for a number of hours equal to the sword's Willpower. After that period has elapsed, the user of the sword begins to suffer the penalties of not drinking at the normal rate. <br/>
<b>Sixth Sense</b>. The user of the sword has gained a precognitive ability to recognize danger before it occurs. In combat this gives the user of the sword a +1 to hit in combat, and +3 hp damage per damage die rolled in a successful attack. In addition, the user of the sword is less susceptible to surprise, reducing all surprise checks by 1 (e.g. a creature that normally surprises on a 1-4 rolled on a 1d6 would surprise the user of the sword on a 1-3 rolled on 1d6).<BR>
<br/>
<BR>
<b>5. Extraordinary Powers</b><BR>
If the psychic sword has an extraordinary power, roll d% on the table below. Duplicate results should be rolled again unless noted otherwise.<BR>
As with Primary
powers, the user must have the sword in hand be concentrating on the
power. Any Extraordinary power is only usable three times per day
unless specially noted otherwise.<BR>
<br/>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Dice Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Extraordinary Power</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01-10
</td>
<td style="border: none; padding: 0.01in">
Bilocation
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11-20
</td>
<td style="border: none; padding: 0.01in">
Clairaudience
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
21-30
</td>
<td style="border: none; padding: 0.01in">
Clairvoyance
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
31-40
</td>
<td style="border: none; padding: 0.01in">
Flying
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
41-50
</td>
<td style="border: none; padding: 0.01in">
Invisibility
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
51-59
</td>
<td style="border: none; padding: 0.01in">
Mind over Matter
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
60-68
</td>
<td style="border: none; padding: 0.01in">
Pyrokinesis
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
69-77
</td>
<td style="border: none; padding: 0.01in">
Remote Viewing
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
78-82
</td>
<td style="border: none; padding: 0.01in">
Technopathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
83-87
</td>
<td style="border: none; padding: 0.01in">
Telekinesis
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
88-92
</td>
<td style="border: none; padding: 0.01in">
Telepathy
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
93-97
</td>
<td style="border: none; padding: 0.01in">
Teleportation
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
98-99
</td>
<td style="border: none; padding: 0.01in">
Make two more rolls on this table.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
00
</td>
<td style="border: none; padding: 0.01in">
Make three more rolls on this table.
</td>
</tr>
</table>
<BR>
<b>Bilocation</b>.
Once per day, the user of the sword can be in two places at once, up to 20' apart, for a maximum of 3 turns. If one of the user's manifestations is killed, the remaining manifestation must make a saving throw vs Stun Attacks or be stunned for 1d6 rounds.<BR>
<b>Clairaudience</b>. This power will allow the user to hear noises (including speech) in an area up to a range of 60' through the ears of a creature in that area (unless blocked by gold, lead, or a faraday cage). The user must concentrate for one turn in order to hear what the creature hears. (Note: This does not grant the ability to understand speech in a language the user does not know.)<BR>
<b>Clairvoyance</b>. This power will allow the user to see an area up to 60' away through the eyes of a creature in that area (unless blocked by gold, lead, or a faraday cage). The user must concentrate for one turn in order to "see".<BR>
<b>Flying</b>. The user of the sword may fly as if using the Psionic Flight mutation, for a maximum of 3 turns.<BR>
<b>Invisibility</b>. The sword has the ability to cloud creature's minds, rending the user of the sword invisible to creatures who fail against a mental attack by the sword. All creatures in 30' must roll a mental test against the sword's Willpower. The effect is canceled against any creature attacked by the user of the sword.<BR>
<b>Mind over Matter</b>. Once per day, the user of the sword can ignore the effects of fatigue, hunger, thirst and sleep for a number of hours equal to the sword's Willpower. After that period has elapsed, the user of the sword begins to suffers from these effects at the normal rate.<BR>
<b>Pyrokinesis</b>. The user of the sword can project a ball of fire up to 50' away that does 4d6 heat damage to anything it strikes.<BR>
<b>Remote Viewing</b>. Similar to the power of Clairvoyance, however, does not supply vision through the eyes of a creature, but rather acts like a third person view of an area up to 60' away. The user must concentrate for one turn in order to "see".<BR>
<b>Technopathy</b>. This power will allow the user to perform the powers of the mental mutation Neural Telepathy, but with thinking machines, robots, artificial intelligences, and the like. The machine may refuse to answer.<BR>
<b>Telekinesis</b>. The user of the sword may move up to 2,000 pounds of weight by concentration alone. See the mutation Neural Telekinesis for more information.<BR>
<b>Telepathy</b>. This power will allow the user to perform the powers of the mental mutation Neural Telepathy. The creature may refuse to answer.<BR>
<b>Teleportation</b>. This power allows the user to teleport (as the mental mutation).<BR>
<br/>
<BR>
<b>6. Willpower</b><BR>
(In a change from the original, "Will score" and Ego get swapped as terms, as Mutant Future uses the Willpower attribute vice Wisdom.) To determine the Willpower of a psychic (non-special purpose) sword, roll 1d20 and consult the following table.
<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Die Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>WIL</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
None
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
3
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
5
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
7
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
8
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
9
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
10
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
11
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
12
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
13
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
14
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
15
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
16
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
17
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
18
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
19
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
20
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
21
</td>
</tr>
</table>
The Willpower of the sword is a measure of the force of its personality. A sword with high Intelligence and Willpower may try to control its user. The ML should make a control check at certain times.<BR>
<br/>
<BR>
<b>Control checks</b>. A psychic sword must be checked to see if it controls its user in five different situations:<BR>
1. When the character first handles the sword.<BR>
2. When the character is wounded to a point where half of her or his original hit points are gone.<BR>
3. When a character acquires any other psychic weapon.<BR>
4. When a character of a different alignment tries to use it.<BR>
5. When a situation arises where the special purpose of the sword (if applicable) can be used.<BR>
To make the control check, the ML must find the Ego score of the user and of the sword. When the ego scores are found, the being with the higher total ego score, either the character or sword will control the actions of the character.<BR>
<br/>
<BR>
<b>7. Ego</b><BR>
A psychic sword's ego score is found by adding the sword's Intelligence, Willpower, and bonuses. The sword gets a bonus of +1 to the ego score for each Extraordinary power it has, plus 1-10 (1d10) points if the sword is of a different alignment than the user.<BR>
A character's ego score is found by adding the character's Intelligence and Willpower scores and subtracting any adjustments due to wounds, as follows: if the character is damaged but no more than 1/2 the original hit points, 1-4 (1d4) points are subtracted. If the character has lost more than 1/2 the original hit points, 2-8 (2d4) points are subtracted from the ego score.<BR>
<b>Swords in control</b>. I f a sword controls the character, the ML must decide on the actions of the sword in certain situations. These may include:<BR>
Leading the user past other psychic weapons found, or discard other weapons.<BR>
Forcing the user to charge into combat to win glory for itself.<BR>
Forcing the user to surrender to an opponent -- either one more worthy of the sword or one easier to control.<BR>
Forcing the user to spend most of her or his currency on items for the sword (bling accessories, fancy scabbards, ornate storage containers, special protection, etc.)<BR>
The control will last until the sword is satisfied or until the situation which caused the control check has passed.<BR>
<br/>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-46200783242050056542016-12-06T10:15:00.001-08:002016-12-06T10:15:38.494-08:00Useful Books in the Post ApocalypseI put this list together a few years back, and finally found where I had it buried.<BR>
<BR>
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-opTrApLmqlg/Uj_Bv1ryiBI/AAAAAAAAJSU/TYOXcn29wBo/s1600/0_2013-09-23_00021.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-opTrApLmqlg/Uj_Bv1ryiBI/AAAAAAAAJSU/TYOXcn29wBo/s640/0_2013-09-23_00021.png" width="640" height="360" /></a></div>
<BR>
<B>D100 Useful PA Books</B><BR>
1. A Field Guide to Venomous Animals and Poisonous Plants: North America North of Mexico (Peterson Field Guide) <BR>
2. Advanced Bowie Techniques: The Finer Points of Fighting with a Large Knife<BR>
3. Air Conditioning and Refrigeration Toolbox Manual: The Perfect On‑the‑Job Reference Manual for Journeymen and Apprentice Cooling Technicians <BR>
4. American Cooperage Machinery and Tools <BR>
5. An Introduction to Modern Police Firearms<BR>
6. Barnyard in Your Backyard: A Beginner's Guide to Raising Chickens, Ducks, Geese, Rabbits, Goats, Sheep, and Cattle <BR>
7. Basic Freshwater Fishing: Step‑By‑Step Guide to Tackle and Know‑How That Catch the Favorite Fish in Your Area <BR>
8. Basic Plumbing With Illustrations<BR>
9. Betty Crocker Cookbook: Everything You Need to Know to Cook Today, New Tenth Edition <BR>
10. Black & Decker The Complete Guide to Carpentry for Homeowners: Basic Carpentry Skills & Everyday Home Repairs (Black & Decker Complete Guide) <BR>
11. Boatowner's Mechanical and Electrical Manual: How to Maintain, Repair, and Improve Your Boat's Essential Systems<BR>
12. Breaking and Entering: Master Crooks Crime Academy<BR>
13. Broadsword And Singlestick: with Chapters on Quarter‑Staff, Bayonet, Cudgel, Shillalah, Walking‑Stick, Umbrella, and Other Weapons of Self‑Defense <BR>
14. Building Security: Handbook for Architectural Planning and Design <BR>
15. Building with Masonry: Brick, Block, and Concrete <BR>
16. CAMOUFLAGE: The History of Concealment and Deception in War<BR>
17. Caving: The Sierra Club Guide to Spelunking <BR>
18. Chemistry (Cliffs Quick Review) <BR>
19. Chilton's Guide to Small Appliance Repair and Maintenance<BR>
20. Clothing: Fashion, Fabrics and Construction <BR>
21. Complete Guide to Hunting: Basic Techniques for Gun & Bow Hunters (The Complete Hunter) <BR>
22. Computer Repair with Diagnostic Flowcharts: Troubleshooting PC Hardware Problems from Boot Failure to Poor Performance, Revised Edition<BR>
23. Desert Survival Handbook : How to Prevent and Handle Emergency Situations<BR>
24. Dogs: Everything About Purchase, Care, Nutrition, Breeding, Behavior, and Training (A Complete Pet Owner's Manual)<BR>
25. Dr. Beach's Survival Guide: What You Need to Know About Sharks, Rip Currents, and More Before Going in the Water<BR>
26. Farm Blacksmithing: Practical Hints for Handy‑Men <BR>
27. FM 21‑50 ARMY FIELD MANUAL : Ranger Training and Ranger Operations <BR>
28. Fundamentals of Physics by A. Einstein revised edition circa 1956<BR>
29. GIS Cartography: A Guide to Effective Map Design <BR>
30. Gold! Gold! How and Where to Prospect for Gold (Prospecting and Treasure Hunting)<BR>
31. Guide to Military Installations <BR>
32. Gun Trader's Guide: A Complete Fully‑Illustrated Guide to Modern Firearms with Current Market Values (Thirty‑Second Edition)<BR>
33. Home Workshop Explosives, Second Edition by Uncle Fester <BR>
34. Home Workshop Silencers I <BR>
35. How to Develop Self‑Confidence And Influence People By Public Speaking <BR>
36. How to Build Animal Housing: 60 Plans for Coops, Hutches, Barns, Sheds, Pens, Nestboxes, Feeders, Stanchions, and Much More <BR>
37. How to Make Your Own Alcohol Fuels <BR>
38. How to Pick Pockets for Fun and Profit: A Magicians Guide to Pickpocket Magic<BR>
39. How to Repair Your Car (Motorbooks Workshop) <BR>
40. How to Test Almost Everything Electronic <BR>
41. How Your Horse Wants You to Ride: Starting Out, Starting Over<BR>
42. Incendiary Weapons: Greek Fire, Molotov Cocktail, Napalm, Thermite, Fire Balloon, Firebombing, Early Thermal Weapons, White Phosphorus <BR>
43. Instant Boatbuilding with L.J. Gibbs: 15 Instant Boats for Power, Sail, Oar, and Paddle <BR>
44. JUMP! : Skydiving Made Fun & Easy <BR>
45. Kendo: Elements, Rules, and Philosophy <BR>
46. KGB Alpha Team Training Manual: How The Soviets Trained For Personal Combat, Assassination, And Subversion<BR>
47. Knife & Tomahawk Throwing: The Art of the Experts <BR>
48. Let's Trade: A Book About Bartering (Money Matters) <BR>
49. Life's Little Instruction Book: 511 Suggestions, Observations, and Reminders on How to Live a Happy and Rewarding Life <BR>
50. Locksmithing, Lock Picking & Lock Opening: Professional Training Manual<BR>
51. Making Native American Hunting, Fighting, and Survival Tools: The Complete Guide to Flintknapping<BR>
52. Manual on electrical wiring<BR>
53. Meditations on Violence: A Comparison of Martial Arts Training & Real World Violence <BR>
54. Metalworking Sink or Swim: Tips and Tricks for Machinists, Welders and Fabricators <BR>
55. Natural Baskets: Create over 20 Unique Baskets With Materials Gathered in Gardens, Fields, and Woods<BR>
56. Navigation Rules by U.S. Coast Guard <BR>
57. New Fix‑It‑Yourself Manual: How to Repair, Clean, and Maintain Anything and Everything In and Around Your Home by Reader's Digest <BR>
58. Nuclear War Survival Skills: Updated and Expanded 1987 Edition<BR>
59. One Hundred Unorthodox Strategies: Battle And Tactics Of Chinese Warfare <BR>
60. Poisonous Plants: A Handbook for Doctors, Pharmacists, Toxicologists, Biologists and Veterinarians <BR>
61. Pottery Basics: Everything You Need to Know to Start Making Beautiful Ceramics<BR>
62. Professional Driving Techniques: The Essential Guide to Operating a Motor Vehicle with Confidence and Skill <BR>
63. Professional Gunsmithing: A Textbook On The Repair And Alteration Of Firearms <BR>
64. Put 'Em Down, Take 'Em Out!: Knife Fighting Techniques From Folsom Prison <BR>
65. Pyrotechny;: A practical manual for manufacturers of Fireworks, Signaling Flares, Rain Rockets, Fog Signals and Other Pyrotechnics <BR>
66. Radio, Television, and Sound System Repair: An Introduction<BR>
67. Rock Climbing: Mastering Basic Skills (Mountaineers Outdoor Expert)<BR>
68. Sailing For Dummies <BR>
69. Scuba Diving & Snorkeling for Dummies <BR>
70. Serious Survival: How to Poo in the Arctic & Other Essential Tips <BR>
71. Tai Chi Chuan, Yoga, Qi Gong<BR>
72. Tesla : The Lost Inventions <BR>
73. The American Red Cross First Aid and Safety Handbook<BR>
74. The Art of Fencing ‑ The Use of the Small Sword <BR>
75. The Art and Science of Flying Helicopters<BR>
76. The Classical Pugilism & Bare‑knuckle Boxing Companion<BR>
77. The Complete Bladesmith: Forging Your Way To Perfection<BR>
78. The Complete Book of Woodcarving: Everything You Need to Know to Master the Craft <BR>
79. The Complete Idiot's Guide to Electrical Repair<BR>
80. The Complete Joy of Homebrewing Third Edition<BR>
81. The Complete Private Pilot (The Complete Pilot series) <BR>
82. The Forager's Harvest: A Guide to Identifying, Harvesting, and Preparing Edible Wild Plants<BR>
83. The King of Vegas' Guide to Gambling: How to Win Big at POKER, Casino Gambling & Life!The Zen of Gambling updated <BR>
84. The Landing‑Force and Small‑Arm Instructions United States Navy <BR>
85. The Loblolly Book II: Moonshining, Basket Making, Hog Killing, Catfishing, and Other Affairs of Plain Texas Living <BR>
86. The Mountaineering Handbook: Modern Tools and Techniques That Will Take You to the Top<BR>
87. The New Healing Herbs: The Essential Guide to More Than 125 of Nature's Most Potent Herbal Remedies<BR>
88. The Prop Builder's Molding & Casting Handbook <BR>
89. The Robotics Primer (Intelligent Robotics and Autonomous Agents)<BR>
90. THE RURAL RANGER A SUBURBAN AND URBAN SURVIVAL MANUAL & FIELD GUIDE OF TRAPS AND SNARES FOR FOOD AND SURVIVAL <BR>
91. The SAS Guide to Tracking, New and Revised <BR>
92. The Swimming Drill Book <BR>
93. Tintinalli's Emergency Medicine: A Comprehensive Study Guide, Seventh Edition<BR>
94. U.S. Army Map Reading and Land Navigation Handbook (U.S. Army)<BR>
95. U.S. Army Special Forces Medical Handbook <BR>
96. US Army Survival Manual: FM 21‑76 <BR>
97. Viet Cong Boobytraps, Mines and Mine Warfare Techniques<BR>
98. Wilderness Medicine, Beyond First Aid, 5th Edition<BR>
99. Wilderness Cuisine: How to Prepare and Enjoy Find Food on the Trail and in Camp (Cookbooks and Restaurant Guides) <BR>
100. Woman's Circle, Woman's Household Jumbo Book of Patterns ‑ Book Number One ‑ *Sewing *Knitting *Embroidery *Crotcheting<BR>Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-20608307848347248882016-11-26T12:36:00.000-08:002016-11-26T12:36:02.263-08:00Adventure Thoughts IIIThis time I'll be going over various adventures from Palladium Books After the Bomb series. I played a lot of games in the setting, some good, some bad. I still maintain that this has some of the best rules for mutant animals of any RPG out there.<BR>
<BR>
<TABLE cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in"><a href="https://upload.wikimedia.org/wikipedia/en/thumb/9/98/After_The_Bomb,_first_edition,_1986.jpg/200px-After_The_Bomb,_first_edition,_1986.jpg" imageanchor="1" ><img border="0" src="https://upload.wikimedia.org/wikipedia/en/thumb/9/98/After_The_Bomb,_first_edition,_1986.jpg/200px-After_The_Bomb,_first_edition,_1986.jpg" width="200" height="300" /></a>
</td>
<td style="border: none; padding: 0.01in"><a href="https://upload.wikimedia.org/wikipedia/en/c/c3/After_the_Bomb_-_Road_Hogs.jpg" imageanchor="1" ><img border="0" src="https://upload.wikimedia.org/wikipedia/en/c/c3/After_the_Bomb_-_Road_Hogs.jpg" width="200" height="300" /></a>
</td>
<td style="border: none; padding: 0.01in"><a href="https://images-na.ssl-images-amazon.com/images/I/51U8LQ0KWKL._AC_UL320_SR248,320_.jpg" imageanchor="1" ><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51U8LQ0KWKL._AC_UL320_SR248,320_.jpg" width="200" height="300" /></a>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in"><a href="https://palladium-store.com/mm5/graphics/00000002/images/511-After-the-Bomb-Book-Four-Mutants-of-the-Yucatan.jpg" imageanchor="1" ><img border="0" src="https://palladium-store.com/mm5/graphics/00000002/images/511-After-the-Bomb-Book-Four-Mutants-of-the-Yucatan.jpg" width="200" height="300" /></a>
</td>
<td style="border: none; padding: 0.01in"><a href="http://cdn6.bigcommerce.com/s-ua4dd/products/4511/images/33456/Mutants_in_Avalon__41047.1466536420.1280.1280.jpg?c=2" imageanchor="1" ><img border="0" src="http://cdn6.bigcommerce.com/s-ua4dd/products/4511/images/33456/Mutants_in_Avalon__41047.1466536420.1280.1280.jpg?c=2" width="200" height="300" /></a>
</td>
<td style="border: none; padding: 0.01in"><a href="https://upload.wikimedia.org/wikipedia/en/d/dd/After_the_Bomb_-_Mutants_in_Orbit.jpg" imageanchor="1" ><img border="0" src="https://upload.wikimedia.org/wikipedia/en/d/dd/After_the_Bomb_-_Mutants_in_Orbit.jpg" width="200" height="300" /></a>
</td>
</tr>
</TABLE>
<B>AFTER THE BOMB (1E)</B><BR>
Many of the adventure scenarios in ATB only really require modification to game mechanics and personal GM setting to be used with Mutant Future.<BR>
A lot of the adventures in ATB are dictated by the overall setting of the book, the anti-muntant pure human "Empire of Humanity" (with it's high technology), their sorta allied mutant dogs "New Kennel," the "free mutant animal" nation of Cardania, rodent mobsters of Philly, nomadic anti-human tribes of "Free Cattle," bird kingdom of Bird Island, swamp region of "Gatorland", "Wolf Barbarians" (though I felt that "Boar's Town" and its Bear Cult was a wasted idea), even a brief nod toward New York gangs, etc. While I have no real problems with the setting, for ATB at least, in my preferred Post Apocalyptic setting, I prefer an earlier state of post apocalypse, where city-states and surviving communities haven't yet started the rise of kingdoms and empires, though wandering raiders, tribals, and marauders may have large tracts of territory. I feel that this setup allows the PCs a bit more freedom in the direction they go, rather than stumbling from petty kingdom to petty kingdom and dealing with each along the way. Really mostly personal preference.<BR>
Note: Though I specify the 1st edition of the book for the purpose of these adventures, they appeared, with some minor text formatting changes in ATB2E.<BR>
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<B>Gun Bunnies & Zombies</B><BR>
A somewhat usable adventure, with some notable locations and rumors included. Thought the lack of mentioned map makes it somewhat more difficult to use. The plot is basically searching for a "zombie"-making facility as well as possible weapons caches, with a survivalist/militant group of mutant rabbits added into the mix. Considering the forces arrayed against the PCs, I felt the payoff (some minor parts, equipment, and maybe fuel oil) was kind of weak.<BR>
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<B>A Journey to Boar's Town</B><BR>
I felt this adventure, billed as "introductory" was a somewhat useful idea, but had a weak execution, more like an idea for an adventure. Also another adventure that could have benefited from a map. Unlike the previous adventure, the payout is potentially quite big (access to a pre-apocalyptic library and possibly a way to de-mutate mutant animals). Really should have had a town layout for Boston with some additional encounters, possible caches, red herrings, other factions, as well as an order of battle for the final battle.<BR>
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<B>Clem's Big Adventure</B><BR>
One of the few adventures included that I never actually ran. The premise never really did much for me because it felt more like a pre-apocalyptic TMNT adventure than something post apocalyptic (ironic given how easily I buy into the ant-themed side quest "Those!" in Fallout 3). Maybe it's just that fire breathing ants are a more interesting foe than "warrior" ants.<BR>
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<B>Aerial Supremacy</B><BR>
This adventure I've run a time or two, mostly in my younger, more impressionable days. It almost plays out like a game version of the old movie Firefox (no doubt intentionally), though with the added complication of a loosely allied band of scavengers who all seem to be in it for themselves and will no doubt turn on each other given the right motivation.<BR>
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<B>The Power of Ali Komani</B><BR>
This is almost a James Bond-type adventure, where the PCs race to stop the evil mastermind from unleashing his scheme for world domination. Another adventure where I felt a map (with more details than the main ATB map provides) would have been an immense aid to play, also some quick settlement generation tables would have helped the GM tremendously. Not a bad adventure, especially if you tie it into some of the other space-tech themed adventures for ATB (see Mutants in Orbit).<BR>
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<B>The Rodent Plague</B><BR>
Another James Bond/Superspy type adventure, though the name makes no real sense, since the nominal "plague" affects all mutant animals. Could have used maps of course, possibly a rumor table, and really has the least post apocalyptic feel of any adventure in the book.<BR>
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<B>ROAD HOGS</B><BR>
Possibly one of my most favorite entries in the ATB line for the TMNT RPG (Down Under comes in pretty high as well). I think the setting for this, while a bit sparser than that of ATB (1E), comes a lot closer to my preferred "just starting to build kingdoms & empires" post apocalyptic feel than ATB (1E). While the vehicle construction rules give a fairly decent toolkit for Road Warrior-style post apocalyptic action, I always felt that there were some features missing (more junk/scrap inventions, and (oddly enough) racing game features (nitrous and the like). I did feel that the Road Hogs themselves were a little off, with being led by a mutant feline, and I felt that this was a good chance to introduce other mutant swine, like warthogs, wild boars, and peccaries/javelinas. I also never really bought into the East Coast faction influence in the region. One also has to wonder how much of the Fallout series' New California Republic was influenced by the New Americorp faction of this book. (I think the idea of mixing the two settings, faction-wise would really help things a lot, more new gangs to deal with, and other groups that aren't humans or mutant animals.) On the downside, there are two communities mentioned on the map (the Seal Republic and Dolphin Free States) with no apparent real details or sufficient support to really do anything with. Aquatic type mutants are given as octopi, sea turtles, sea lions, true seals, whales, and walruses; leaving out awesome options like sharks, crabs, lobster, rays, eels, or other fish in general. In summary, this book has one of the best potentials of the ATB line, but is missing just enough information to be somewhat frustrating. Definitely could have used a sequal.<BR>
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<B>Mail Call!</B><BR>
This introductory adventure is generally designed to make the vehicle rules be used in play. The premise is simple and straight-forward, and the PCs get a vehicle (or vehicles) out of the deal. Not bad for what it does, but kind of exists in a vacuum for long term play, unless linked with other adventures (see below).<BR>
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<B>On the Road Again</B><BR>
I always felt that this was part two of the adventure Mail Call!, with the PCs basically celebrating their win or drowning their sorrows at their loss in that adventure, when, *BANG* it's time to introduce the vehicle combat system (and main villain faction of the setting). For starting a campaign in the setting you might as well just run these two adventures together, even if you're using your own or another system's vehicle rules.<BR>
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<B>South of the Border</B><BR>
This is a somewhat odd duck for the adventures in the book, taking place generally outside the given setting of the south west coastal area of the former US. While not given a map, the GM is instructed to check a road atlas of the areas involved, which is at least something. The biggest failure though, is that the GM is also instructed that, "<i>The journey of almost 1,460 miles can easily provide for a long-term, Road Hog campaign all by itself. GMs should feel free to create whole new towns, countries, bandit territories or whatever they fancy.</i>" No **** there is a whole missing adventure right there, which makes no ******* sense to drop in the middle of another adventure, especially one that is essentially time-sensitive. The joke bit about "Bakersfield" being just down the road, with the hook dropping NPCs ending up in California (again how, since there's a whole campaign in that journey) because they're stupider than a bag of rocks just kills this whole adventure as something playable without a ton of work for the GM. I'll give some, minor, props in that gas and travel is discussed (though the lack of alternate routes means no PC planning, just follow the railroad tracks). After a long journey just to get there, with no way short of A-Team plot coupons to actually get there in time to do anything (seriously, it would take a long time for the dumbnamic duo to get to Cali, and then get a group to go back with them, rendering the whole scenario asinine), at least the payment (35,000 worth of gold coins) is somewhat decent.<BR>
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<B>Road Hogs: Gang War!</B><BR>
I like the concept of this adventure (though it falls more in the superspy genre than post apocalyptic), but it always comes across as more of a bare-bones adventure idea with some detailed notes than something usable by the GM without a lot of work.<BR>
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<B>ADVENTURES IN THE YUCATAN</B><BR>
I actually have to specify this, since this booklet was included in the ATB/TMNT Game Shield product release, and not included with Mutants of the Yucatan. It also replicates some material from that book. I haven't actually done a lot with the adventures in the Yucatan setting, with one exception, since the in-depth look at the setting factions and regions tends provided pretty good adventure material rather than most of the adventures themselves.<BR>
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<B>Aztec-Land</B><BR>
Run the PCs through a pre-apocalypse theme park? Where do I sign up? This is pretty much the only Yucatan adventure I run, and with some work one could easily use this as the basis for other theme parks, such as dinosaurs, 'cowboys and indians,' vikings, ninjas, pirates, samurai, romans, greeks, medieval knights, etc. I suppose this is one of the adventures where not including a map may actually be beneficial (just grab any amusement/theme park map, put in the features of your choice, and off you go).<BR>
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<B>Temple Crisis</B><BR>
This sorta-part-two (to Aztec-Land) 'adventure' is a pseudo-dungeon crawl, without a map of course, that basically boils down to a railroad of read alouds and reactions. Don't bother, there's nothing really of value in this one.<BR>
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<B>MUTANTS IN AVALON</B><BR>
I've had some fun with this setting, not much, because I prefer the other world settings more, but it is still better than the Rifts coverage of England. Oddly, despite the inclusion of steam power, this setting doesn't really reflect the Victorian era steampunk feel. Instead you kind of get King Arthur and the Knights of the Round Table, with some sort of odd French pure human group with the unlikely name of "saxons" (yeah, different spelling, but supposed to the same thing....except the historical Saxons were Germanic, not French, for that you'd want the more appropriate Normans of Normandy (French-Viking descended group)), though I suppose the post-Roman Britain where the Anglo-Saxon kingdoms developed is the aim of the author. Speaking of which, while I thought the kingdoms of the setting were fairly workable, I think the Heptarchy of the pre-Norman Anglo-Saxon era would have been more appropriate (East Anglia, Essex, Kent, Mercia, Northumbria, Sussex and Wessex). Also, while playing the King Arthur thing is kinda fun, I would have preferred some Robin Hood & Ivanhoe type stuff as well.<BR>
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<B>Firepower and Ice</B><BR>
Basically a war between two kingdoms, that the PCs have to act as a recon unit for. I never really used this adventure, but I suppose it's playable.<BR>
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<B>The Crystal Cave</B><BR>
(Shouldn't this be "The Crystal Maze"?) More of an encounter plot coupon than a real adventure, as it is supposed to introduce the PCs to Merlin, and possibly act as a means of introducing non-local PCs to the setting.<BR>
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<B>The New King</B><BR>
Yup, find King Arthur and bring him back to be crowned. Runs fairly well with good advice on how to handle different things in the adventure.<BR>
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<B>Dungeons and Druids</B><BR>
A somewhat short adventure in the King Arthur line, basically a political mission that ends in a jailbreak. I would say that it is kind of railroady, but somewhat sensibly so, and does allow for things to go off the rails.<BR>
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<B>The Tournament</B><BR>
Next in the King Arthur adventure line is this knightly tournament (with some political machinations in the background). Considering that this adventure takes place in Nottingham, er Nottinam, this would have been the perfect way to include Robin Hood and Ivanhoe elements for further adventures. Of course, a GM would need a Prince John figure (not to mentions the Sheriff of Nottingham, Guy of Gisborne, Maid Marian, Merry Men, and maybe King Richard, etc.) to possibly contest for the throne (or be the incumbent, as a Prince John type (of the Robin Hood type, not historical) would be more likely to resist King Arthur's overtures than other available NPCs). <BR>
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<B>Other Stuff</B><BR>
While there are some other adventure ideas (aside from the upcoming war with the SAECSNs) listed (including a bit on Robin Hood), the King Arthur quest line takes up most of the adventure material, and kind of feels lacking in that there is no overall adventure for uniting the kingdoms into one over-kingdom.<BR>
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<B>MUTANTS DOWN UNDER</B><BR>
Another of my top ATB series books, though the setting kind of feels like ATB (1E) down south, with a larger area. The big bad pure human empire this time is Jakarta (not included on the map) arrayed against a variety of mutant animal kingdoms. Mutant animal species included are the common fare one would expect from Australia of course, so that's a high point right there. With the exception of Tassieland (Tasmania), there is really very little setting detail, mostly a lot of cryptic hints. Despite the existence of airships, there isn't a whole lot that really connects the big bads to the good guys, as there's an entire continent and some seas in between them, which kind of makes conquest type stuff difficult and implausible.<BR>
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<B>Zepplins to the Rescue!</B><BR>
Airship stern chase to basically introduce airship rules and combat to the PCs. Not much here really.<BR>
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<B>Dreamtime Walkabout</B><BR>
Introduces a supernatural element to the setting. While I've run Zepplins to the Rescue!, I haven't seen any need for this skirmish to be run.<BR>
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<B>The Jakartan Bio-Weapons</B><BR>
Easily my most favorite adventure from MDU, since this one has plant monsters to deal with, and I love me some plant creatures. The hook and payoff of this adventure however, is pretty setting specific which means some changes there might be necessary.<BR>
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<B>MUTANTS IN ORBIT</B><BR>
While somewhat useful for post apocalyptic space, Luna, and Mars settings, there is only a little here of use for terrestrial Mutant Future games.<BR>
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<B>Snowjack</B><BR>
Basically space based, plays well, but not really post apocalyptic.<BR>
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<B>Cold War</B><BR>
Another space adventure, with a superspy feel (though not James Bond levels).<BR>
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<B>The Rescue of Chicken Little</B><BR>
While this is a spy type mission based on Earth, it is mostly a lead in (in James Bond fashion) to the next adventure. Again, like some of the ATB (1E) adventures, this is less post apocalyptic and while it could be reworked into a standard rescue mission or kidnap recovery adventure, the payoff would need to be reworked a bit.<BR>
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<B>Operation Shuttle</B><BR>
I always felt that this adventure, despite the way it's written, was more of an excuse to get the PCs into space so they could go on space adventures. With some work, one could use this adventure in Mutant Future, but the hook, goal, and possibly factions would likely change. Cargo cultist worshipers of the shuttle and/or rocket which they inadvertently end up activating, space crazy groups or extraterrestrial contact groups could also be involved. Really needs a good space complex map to help the GM though.<BR>
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<B>Adventure Ideas</B><BR>
Space stuff, might be somewhat usable, but these are basically just seeds of adventures.<BR>
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<B>TMNT LINE BOOKS</B><BR>
While there are quite a few good adventures in the various TMNT line books, many of them don't really work for a post apocalyptic setting.<BR>
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<B>TMNT</B><BR>
Some of the adventures included in TMNT&OS can be converted to a post apocalyptic setting with a little work. The first is Caesar's Weasels, obviously a band mutant raiders/thieves on a looting spree that must be stopped. The Terror Bears seemed to be popular enough to show up in more than one adventure (and they do look cool), but I've never really warmed to them as a villainous group; however they could be included as foes in a post apocalyptic setting easily enough. Lastly, Terror on Rural Route 5, which basically boils down to 'terrorists' holding a bunch of children from a rural school hostage, is easily adapted to having the raider group of your choice grab the kids and hole up in a ruined building and demand tribute from nearby settlements.<BR>
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Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-91815400538871639422016-11-10T12:21:00.000-08:002016-11-10T12:21:06.027-08:00Adventure Thoughts IIThoughts on Twilight 2000 adventures for use with Mutant Future.<BR>
I've been looking at different post apocalyptic game adventures for material I can use in Mutant Future games (hopefully without having to do a lot of rework to make an adventure playable). This time I thought I'd dig up some old Twilight 2000 adventures that I enjoyed back in the day and see what I could use from them.<BR>
First, some general caveats. Twilight 2000's setting has some basic assumptions that set the stage for their adventures. One of the biggest concerns is that most T2K adventures are geared toward overcoming the limitations of not having adequate supplies for the parties. This means that quite a bit of the material in these adventures is oriented toward how much and what type of equipment, especially the important aspects like water, food, ammunition, fuel, and medical supplies, can be acquired. Most of the time this methodology is tied into the game mechanics (which are fairly decent and workable) concerning scavenging, buying, and trading for supplies. The other basic assumptions of T2K tie more into the ideas that the PCs are either trying to survive or taking orders from some entity trying to rebuild (or conquer). This latter aspect can be kept or dumped as the GM desires when using these for Mutant Future or other post apocalyptic games.<BR>
Another general aspect of these modules is that they generally have some key features of utility that can be fairly easily transferred to other games without much work. First is that many of these have fairly good random encounter tables which can easily have substitutes of a more mutant nature plugged into them with very little work. On the downside, the same basic random encounter table is often replicated multiple times with minor variations of little note throughout each module, taking up often valuable space that could have been better used to flesh out the sandbox-like adventure settings. Second, the aforementioned scavenging/acquiring of parts and equipment sections, while quite workable, will probably need to be modified for the system of choice, especially if the GM isn't keen on keeping track of all the breakdowns and failures that the T2K system uses. The third item of note is the NPC motivation mechanics. T2K uses a motivation table based on the results of drawing two cards from a standard playing card deck, so GMs wishing to use this method will need to have the core rules in order to refer to the results. The last key feature is the extended use of rumor 'tables' (generally a list of regional rumors, with NPCs noting which rumors they produce and what methods work in getting those rumors. While the system is fairly usable for the adventures, there's often little outright false rumors, usually they're partially true or fully true, depending on the rumor. Some more 'red herring' or 'useless trivia' type rumors added to the list would further enhance their playability.<BR>
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Airlords of the Ozarks<BR>
The basic premise of this adventure is that a quasi-religious group of militants, having acquired lighter-than-air and ultralight aircraft, have begun expanding their territory of control in the region of southern Missouri and northern Arkansas, have a macguffin with which to defeat their military (MilGov) enemies, and all the associated baggage with their plans and doctrines. The basic concept is easy to modify, simply by making the group either pure human supremacists or pro-mutant (of whatever type) fanatics. The basic framework of the adventure is also fairly easy to move to any mountainous type region one would want to use. I do have to admit, the 'aircraft' information did seem a little light, fully supporting the given plot, but not quite giving enough material for the GM to easily provide alternate aircraft ideas and concepts to modify the specifics of the adventure. I'd probably also recommend adding some other racial factions to the mix to help develop the plot better, by giving the main opponent tiered goals in which communities they want to dominate or destroy.<BR>
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Allegheny Uprising<BR>
By dropping everything but the most basic premise of this adventure, a lost government cache that everyone who knows about it is out to get, you can make a quite usable hexcrawl with the premise of a treasure hunt as the goal. Other than that, this one would probably require quite a bit more work to do anything with.<BR>
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Armies of the Night<BR>
This adventure actually has some good plot points that can be used or ignored as desired; take a census of NYC, establish a presence in NYC for the party's employer (or affiliated group), find out what happened to previous expeditions with the same basic orders, find out where a shipment of gold disappeared to, set up and/or license salvaging operations. That's a lot of stuff that probably won't all be accomplished, but provides tons of useful directions to take. While a lot of useful big city, equipment caches, subway/underground notes, and NPC information is included, the total coverage of the NYC area is kind of lacking. Especially frustrating is the constant reference to the "Armies of the Night" of the title, yet little real utility, as there are only about 17 gangs or so detailed (Mau Maus, Disciples, Simbas, Suicides, Los Reyes, Los Cuchillos, Los Diablos, Los Borinquehos, Los Discipulos del Muerto, Hizzoner the Mayor's forces, Cherokees, Black Hand, Dragon Lords, the Duke's Militia; Harbor Pirates, Ferrymen, Easters, and Hudson Vikings), with little to go on for generating or using more. The inclusion of "Dements" though was a nice touch. While this is fairly useful for generating post apocalyptic ruined city adventures, it really needs more fleshing out on gangs (some random tables would help here), and probably more random tables for the various caches discussed. More information on the greater NYC area would have been useful too (especially since some of the information is dated due to when it was published).<BR>
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City of Angels<BR>
This is a bit more disappointing than Armies of the Night, as the adventure included is pretty lame (deliver a letter to some guy's family, then end up having to hunt down family members that have been taken). The support material is also only fair, with the same limitations in gang presence as Armies of Night (only moreso). However this is somewhat offset by having some other factions (communities and the Mexican invasion forces) present in the region. There is some useful stuff to mine here, but it really needs another source to get some playability. I recommend Road Hogs from the After the Bomb/TMNT line, doing some mix and match (and fixing the Mexican equipment to less "soviet era" junk and more in line with what they actually use), and going from there.<BR>
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Pirates of the Vistula<BR>
This is probably my favorite adventure for T2K, I totally loved the idea of traveling a river and the types of things you encounter along the way, all Huck Finn n' stuff, but with guns and explosives. While overall, T2K's 'aquatic' adventures are pretty lacking (mostly from reusing the same material from this adventure), you could probably incorporate the few other ideas found is such adventures as Gateway to the Spanish Main, Boomer, Mediterranean Cruise, Red Star/Lone Star, and The Last Submarine. This adventure is also fairly easy to transpose to any other large river system of your choice.<BR>
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The Free City of Krakow<BR>
Another classic favorite, mostly for the intrigue presented in the city. With some work and name changes, you could use this as the basis for city-based adventures, though I'd probably grab Armies of the Night for some additional city structure, information, and random table goodness.<BR>
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The Ruins of Warsaw<BR>
The 'sequel' to Pirates of the Vistula (itself a sort of sequel to Free City of Krakow), this is really only usable in it's basic idea of banding survivor groups together in order to stop the conquest of a post apocalyptic warlord.<BR>
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Urban Guerilla<BR>
While a weaker adventure setting than Airlords of the Ozarks, this entry in the "New America" line was still a bit better than any of the other entries for usability. Otherwise similar to Airlords or Ruins of Warsaw with it's 'stop the conquest' of a "bad guy" group theme.<BR>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-73182319949542025042016-11-05T17:15:00.000-07:002016-11-05T17:15:13.748-07:00A Plethora of OwlbearsI'll admit, I've never really been fond of owlbears, mostly it's the artistic depictions of owlbears that I've seen (I find many of them lame and uninspiring), despite the interesting chimeric mix of an owl and a bear (which has a certain 'cool' factor just from the idea). However, after reading <a href="http://aeonsnaugauries.blogspot.com/2016/11/stranger-owlbears.html">Stranger Owlbears</a>, I became intrigued with the idea of making different versions of owlbears based mostly on mixing and matching different types of owls and bears and seeing what bizarre variant owlbears I could come up with. For the basic owlbear, I'm going with the assumption that the species involved are the Common Brown Bear (Ursus arctos arctos) and Eurasian Eagle-Owl (Bubo bubo). I'm using Labyrinth Lords stats for ease of use.<BR>
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<B>Banshee Owlbear</B><BR>
With the head of a Fearful Owl and the body of an Asian Black Bear, the Banshee Owlbear is smaller than a Basic Owlbear. With a white facial disc of an owl, marked by black patches around the reddish-orange eyes, and the slender, lightly-built body of a black-furred bear, the Banshee Owlbear stand about 6 feet tall and weighs up to 450 pounds. These creatures can be found inhabiting forested hill regions. Banshee Owlbears are notable for their ability to emit a human-like scream which instills terror in all who hear it. Any being within 30' when the Banshee Owlbear screams must save versus petrification/paralyzation or be stricken with paralyzing fear for 1d4 rounds. <BR>
AL N, MV 120’, AC 5, HD 4, #AT 3 (2 claws, bite), DG 1d4+1/1d4+1/1d6, SV L2, ML 9, HC XXII, XP 135<BR>
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<B>Burrowing Owlbear</B><BR>
A magical hybrid crossing the head of a Burrowing Owl and the body of an American (Grizzly) Brown Bear, this Owlbear species can be found inhabiting caves and burrows in grassland regions. They have white eyebrows highlighting their yellow-colored eyes and brown fur tipped with grey as well as a notable hump on their shoulders. Burrowing Owlbears are slightly lighter and thinner than Basic Owlbears, still reaching up to 8 feet in height, but only weighing up to 1000 pounds. This lightness allows them to run faster than a Basic Owlbear. These Owlbears also have excellent nightvision and are rarely encountered during the day.<BR>
AL N, MV 150’, AC 5, HD 5, #AT 3 (2 claws, bite), DG 1d8/1d8/1d8, SV L3, ML 9, HC XIX, XP 350<BR>
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<B>Care Owlbear</B><BR>
Having the head of a Common Barn-Owl and the body of a Sun Bear, this owlbear species is imbued with magical powers. Their coats are generally black, though they can range to reddish or gray and are marked by a distinctly heart-shaped patch on their breast which is generally colored in a highly contrasting basic color, such as red, orange, yellow, green, blue, or purple; their heart-shaped facial disc is pure white in color and displays their pink-colored eyes. With a height of up to 5 feet and weight of up to 200 pounds, this is the smallest of the owlbear species. Care Owlbears are typically found in pastoral wooded hill regions where they feed on honeycomb and honey produced by giant bees. Their magical ability manifests as a glowing aura from their heart-shaped breast patch which all beings in a 30' radius must save vs spells or be calmed, automatically losing initiative, suffering a -2 to hit and damage, receiving no DEX bonus to AC.<BR>
AL L, MV 90’, AC 6, HD 3, #AT 3 (2 claws, bite), DG 1d4/1d4/1d6, SV L1, ML 7, HC XVI, XP 65<BR>
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<B>Elf Owlbear</B><BR>
Also known as the Desert Revenant, this owlbear species has the head of an Elf Owl and the body of an American Black Bear. They can be found in areas of desert with high concentrations of flora, such as near an oasis or underground aquifer. Their coats range in color from black to gray; their heads are dominated by their golden eyes. Despite their desert habitat, they have quite large builds, and can reach up to 7 feet in height and weights up to 900 pounds. While being smaller than a Basic Owlbear they have great strength and are one of the most intelligent of the owlbear species, able to use and manipulate simple tools and weapons. While they have strength and intelligence, they are one of the most cowardly of the owlbear species, rarely fighting determined or tough-looking opponents. If attacked, they have the ability to <I>Feign Death</I> as per the Magic-User Spell for 4d4 rounds.<BR>
AL N, MV 120’, AC 6, HD 4, #AT 3 (2 claws, bite, or weapon), DG 1d6/1d6/1d8 (or by weapon), SV L2, ML 6, HC XXI, XP 135<BR>
<BR>
<B>Fishing Owlbear</B><BR>
Unlike other species of owlbear, there are four subspecies of Fishing Owlbears; Swamp Fishers, Forest Fishers, Lake Fishers, and Polar Fishers. All the subspecies are of the same basic stock, fusing the head of a Fishing Owl with the body of a Himalayan Red Bear, notable for having heads with prominent, scraggly-looking ear tufts, golden-yellow eyes, and dark grey beaks. The primary difference in subspecies is their habitat and coat coloring. Swamp Fishers are found in marshy or swampy regions, with slow-moving, stagnant waters and have olive or greenish coats streaked with dull yellow. Forest Fishers can be found in forested river valleys along the banks of swift-moving streams and rivers and have brownish coats with rust colored streaks. Lake Fishers are primarily found in low-lying regions dominated by river deltas, riverine lakes, rice paddies, and canals and are distinguished by their black or dark brown coats streaked with yellow-brown, tawny, or buff colors. Polar Fishers inhabit glacial mountain areas and arctic regions and have white coats streaked with light grey or pale blue. A full-grown Fishing Owlbear is typically 7 feet tall and weighs up to 1,500 pounds with proportionally longer limbs and a more powerful build than basic owlbears. Fishing Owlbears generally prefer aquatic or amphibious prey, primarily dining on giant fish, giant crabs and lobsters, alligators and crocodiles, hippos, giant frogs, toads and turtles; if hungry enough however, they will scavenge carrion of any creature, and may attack land animals, birds, or other creatures for food.<BR>
AL N, MV 120’ (Swim 60'), AC 5, HD 5, #AT 3 (2 claws, bite), DG 1d8/1d8/1d8, SV L3, ML 9, HC XIV, XP 200<BR>
<BR>
<B>Ghost Owlbear</B><BR>
This species of owlbear has the head of a Snowy Owl and the body of a Polar Bear. Obviously in this case, their coats are snow white in color, however their eyes are also completely white, having no irises or other colors present. In addition, Ghost Owlbears have an extremely oversized, white colored beak. They are the largest species of owlbear, standing up to 12 feet tall and weighing up to 2500 pounds. Because of their coloration and special features in their fur and feet, they are completely camouflaged and silent in snowy environments, surprising on a roll of 1-5 on a d6. Additionally, magic has given them eyes capable of seeing thermal emanations up to 90 feet away, allowing them to hunt in the darkest of night or during otherwise blinding snowstorms. Because of their thick coats, they are immune to cold based attacks. Unlike basic owlbears, or even bears in general, they do not have a hug attack, instead, their oversized beaks allow them to swallow prey up to man-sized on an attack roll of 18+ (natural roll). Swallowed prey suffers 1d6+3 points of acid damage per round as the digestive juices start to work.<BR>
AL C, MV 120’, AC 3, HD 9, #AT 3 (2 claws, bite), DG 2d6/2d6/1d10, SV L5, ML 9, HC XV, XP 3100<BR>
<BR>
<B>Great Horned Owlbear</B><BR>
Having the head of a Great Horned Owl and the body of a Kodiak Bear, this species of owlbear is the second largest, generally meanest, and distinguished by having two large horns, reminiscent of a Texas Longhorn steer or giant minotaur, inspiring rumors that this species actually mixes three different creatures. Their coats range in color from dark brown to blond or orange; their beaks are a flat black color and their eyes are a deep gold that glow with a demonic light. The are up to 10 feet tall and weigh up to 2000 pounds. While they can gore with their horns, they prefer a charging attack that first spits the victim on the horns then tosses them high up into the air. If the Great Horned Owlbear rolls a natural 18 or better on a charge attack, they have successfully spitted the target and thrown them 1d4x10 feet into the air. The victim takes an additional 1d6 damage for each 10' they are thrown into the air from falling from that height.<BR>
AL C, MV 120’, AC 4, HD 7, #AT 3 (2 claws, bite or gore), DG 1d8/1d8/1d8 or 1d10, SV L4, ML 10, HC XX, XP 440<BR>
<BR>
<B>Laughing Owlbear</B><BR>
A variant species of owlbear with the head of a Laughing Owl and the body of an undetermined bear species. They have grey coats which feature either stripes or spots of red, brown, or black color; their facial discs feature a lighter shade of grey, dark orange eyes, and a grey beak. Like Basic Owlbears, they are up to 8 feet tall and 1500 pounds weight. Unlike Basic Owlbears however, they are primarily scavengers and prefer to attack by biting their prey. They are one of the most vocal of the owlbear species, emitting a variety of different chuckling, grunting, groaning, giggling, laughing, and howling sounds.<BR>
AL N, MV 120’, AC 5, HD 5, #AT 3 (2 claws, bite), DG 1d6/1d6/1d10, SV L3, ML 9, HC XX, XP 200<BR>
<BR>
<B>Naked Owlbear</B><BR>
While Naked Owlbears retain the same basic hybridization of Eurasian Eagle-Owl and Common Brown Bear as the Basic Owlbear, they have no fur or feathers covering their body, appearing as gaunt, horrifying versions of standard owlbears. The emaciated looking bodies combined with an alien-looking head dominated by large eyes and a large beak result in many observers mistaking this species as an undead monstrosity of some sort. While they stand as tall as Basic Owlbears, their lack of body covering means that they only weigh up to about 1300 pounds or so. They otherwise attack and act as Basic Owlbears.<BR>
<table cellpadding="1" cellspacing="1">
<tr>
<td>
<a href="http://i.dailymail.co.uk/i/pix/2009/11/04/article-1225042-0711BCAC000005DC-579_634x428.jpg"><img border="0" src="http://i.dailymail.co.uk/i/pix/2009/11/04/article-1225042-0711BCAC000005DC-579_634x428.jpg" width="320" height="216" /></a>
</td>
<td>
<a href="http://funnypictures3.fjcdn.com/pictures/Featherless+owl_95224d_6014022.jpg"><img border="0" src="http://funnypictures3.fjcdn.com/pictures/Featherless+owl_95224d_6014022.jpg" width="320" height="216" /></a>
</td>
</tr>
<tr>
<td>This body...
</td>
<td>...with this head
</td>
</tr>
</table>
AL N, MV 120’, AC 7, HD 5, #AT 3 (2 claws, bite), DG 1d8/1d8/1d8, SV L3, ML 9, HC XX, XP 200<BR>
<BR>
<B>Panda Owlbear</B><BR>
Also known as the Ghost-Faced or Racoon Owlbear, this species of owlbear combines the head of a White-Faced Owl with the body of a Giant Panda. Their coats are white, with black patches on the legs, arms, shoulders, and tail; their facial discs are white, with a black border, black, tufted ears, and black spots or a black, racoon-like mask around the large orange-colored eyes. They stand as tall as 6 feet and weigh up to 450 pounds. Unlike most other species of owlbear, Panda Owlbears are primarily herbivorous, consuming wild fruits, vegetables and bamboo. They are aided in foraging by having opposable thumbs, unlike other owlbear species. Panda Owlbears are also one of the least aggressive species of owlbear, rarely attacking humanoids. They can be found in forested regions and often lair in hollow trees and rock crevices.<BR>
AL L, MV 120’, AC 5, HD 4, #AT 3 (2 claws, bite), DG 1d4+1/1d4+1/1d6, SV L2, ML 8, HC XXII, XP 80<BR>
<BR>
<B>Shambling Owlbear</B><BR>
This species of owlbear has the head of a Papuan hawk-owl and the body of a Sloth Bear. Shambling Owlbear shaggy and unkempt coats are completely black, with a rust-colored V- or Y-shaped mark on the chest, and are thicker on the shoulders and back, often forming a mane; their small facial discs are lighter colored, with white eyebrows and black streaks, lemon yellow eyes and a black or dark grey beak. They stand up to 6 feet tall and weigh up to 450 pounds. Typically found in lowland forests and savanna. Shambling Owlbears, despite the name, are quite capable of climbing and swimming. While they are primarily insectivorous, they do not get along with other creatures, especially predators, and will defend their territory aggressively against intruders they encounter. While they do not hug like Basic Owlbears, on an attack roll of 18 or more, they will have successfully locked their beak onto a victim and will maul the victim for an additional 2d4 points of damage.
<BR>
AL N, MV 120’ (Swim 60'), AC 5, HD 4, #AT 3 (2 claws, bite), DG 1d4+1/1d4+1/1d6, SV L2, ML 9, HC VIII, IX, XIV, XP 80<BR>
<BR>
<B>Urstrix</B><BR>
The Urstrix is a magical hybrid that appears more like a true chimeric version of the creature known as "owl bear" than the Basic Owlbear. It has the body, tail, and back legs of a Common Brown Bear; the head and wings of an Eurasian Eagle-Owl; and an owl's talons as its front feet. Their coats range in color from brown-black to yellowish brown; their beaks are a dull ivory color. A full-grown male measures up to 8 feet in length and weigh up to 1,500 pounds. The broad, brownish-black wings emerge from the Urstrix's back and span 60' or more. Like most owls, Urstrix are completely silent while flying, surprising prey on a roll of 1-4 on a d6.<BR>
AL C, MV 120’ (Fly 360'), AC 5, HD 7, #AT 3 (2 claws, bite), DG 1d8/1d8/1d12, SV L4, ML 9, HC XVIII, XP 440<BR>
<BR>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-53549087991077358532016-10-30T06:01:00.001-07:002016-10-30T06:01:30.475-07:00Random HallucinationsRANDOM HALLUCINATION TABLE<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Hallucination</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01
</td>
<td style="border: none; padding: 0.01in">
A
devil invisible to everyone but you tries to get you to fill out
the names of your enemies in the Book of Death it carries.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
02
</td>
<td style="border: none; padding: 0.01in">
A
monkey has run off with your favorite treasured item. Get it back
at all costs, but watch out for it's dung flinging bretheren.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03
</td>
<td style="border: none; padding: 0.01in">
A
second mouth has grown in the back of your head, whispering evil
as it tries to become your primary mouth.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
04
</td>
<td style="border: none; padding: 0.01in">
A
wailing banshee that constantly follows you makes it difficult to
hear anything else. Death is coming, but for whom?
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05
</td>
<td style="border: none; padding: 0.01in">
All
the rope/string/twine/vines you see appear to be snakes or worms
coming to life.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
06
</td>
<td style="border: none; padding: 0.01in">
An
unstoppable berserk rage fills you, your muscles expand and you
rip out of your clothing/armor, and your skin turns green. Attack
everything around you.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07
</td>
<td style="border: none; padding: 0.01in">
Animals
will now talk to you, for a price.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
08
</td>
<td style="border: none; padding: 0.01in">
Ants,
all over your body, they keep biting and chewing, stop them
somehow.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
09
</td>
<td style="border: none; padding: 0.01in">
Cats
are plotting against you, get them first.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Demonic
chanting fills the air. You can't find where it's coming from or
who is chantinging. Make it stop!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
Demons
are crawling out of the orifices of your companions. Who knows
what evil they are committing.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
Dogs
have a secret cabal going, try to find out more by talking to them
and convincing them you are on their side.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
Everyone
is staring at you, trying to learn your secrets, tell them
nothing.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
Everyone
you see is secretly a demon/alien/monster, kill them!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
Everyone
you see looks just like you, unless you are John Malkovich.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
Everything
is better with roses. Every plant you see is a beautiful, tasty
rose.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
Everything
is funny, laugh and giggle non-stop.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
Everything
is in black and white, you can't see colors at all.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
Fae
creatures dance and cavort in the corners of your eyes, trying to
tempt you to join in their merry-making. Oddly, they all seem to
wear boots.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
Gremlins
are sabotaging everything you do, trying to get you killed.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
21
</td>
<td style="border: none; padding: 0.01in">
Horrors
are crawling out of that pit.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
22
</td>
<td style="border: none; padding: 0.01in">
Little
green men are hiding just out of the corner of your eye. You don't
know what they're up to, but you're going to find out.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
23
</td>
<td style="border: none; padding: 0.01in">
Look
at this treasure horde! You can swim through the piles of gold
coins like a fish!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
24
</td>
<td style="border: none; padding: 0.01in">
Members
of the opposite sex are insanely attracted to you, fend them off
or pick up the hot ones, your choice.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
25
</td>
<td style="border: none; padding: 0.01in">
Monsters
can be tamed by your training!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
26
</td>
<td style="border: none; padding: 0.01in">
Mules
are out to get you. They may have an alliance with the chickens,
or maybe the ducks.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
27
</td>
<td style="border: none; padding: 0.01in">
Pink
elephants march across the sky on feathered wings. Join in the
fun.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
28
</td>
<td style="border: none; padding: 0.01in">
Purple
locusts are invading, kill them all!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
29
</td>
<td style="border: none; padding: 0.01in">
Scarabs
have eaten their way into your skin and are working their way
around your body, cut them out.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
Short
grey humanoids with large eyes want to probe you and learn your
secrets.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
31
</td>
<td style="border: none; padding: 0.01in">
SQWAWKK!!!
You can call a pterodactyl to you by making just the right sound.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
32
</td>
<td style="border: none; padding: 0.01in">
Suddenly,
you are as big as a giant, everything else has become much
smaller.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
33
</td>
<td style="border: none; padding: 0.01in">
Suddenly,
you are in a dark forest, even the trees are trying to eat you,
try and get away.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
34
</td>
<td style="border: none; padding: 0.01in">
Tentacled
alien horrors are attempting to force their tentacles into your
orifices.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
35
</td>
<td style="border: none; padding: 0.01in">
That
item smells delicious, you just have to taste it.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
36
</td>
<td style="border: none; padding: 0.01in">
The
earth has opened up and is trying to swallow you, get help fast.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
37
</td>
<td style="border: none; padding: 0.01in">
The
ghost of a pirate is willing to show you the way to his buried
treasure!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
38
</td>
<td style="border: none; padding: 0.01in">
The
ghosts of those you have killed have come back to haunt you,
seeking vengeance.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
39
</td>
<td style="border: none; padding: 0.01in">
The
next item you discover is suddenly the most powerful magical
object you have ever seen.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
The
next spherical object you find becomes your pet beholder.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
41
</td>
<td style="border: none; padding: 0.01in">
The
sun and the moon have traded places. You can see everything at
night as if it was day, and everything during the day is dark as
night.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
42
</td>
<td style="border: none; padding: 0.01in">
The
voices are mocking you, laughing at your mistakes, and threatening
to expose your secrets.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
43
</td>
<td style="border: none; padding: 0.01in">
The
whole world is frozen in time, things only move when you don't
look at them.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
44
</td>
<td style="border: none; padding: 0.01in">
There's
an invisible bridge there, you just know it. Prove your faith by
walking it.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
45
</td>
<td style="border: none; padding: 0.01in">
They're
out to get you, watch out!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
46
</td>
<td style="border: none; padding: 0.01in">
War
drums play in the distance.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
47
</td>
<td style="border: none; padding: 0.01in">
What
is that horrible smell, where is it coming from?
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
48
</td>
<td style="border: none; padding: 0.01in">
Why
do you have a propeller for a tail, and funny tentacle whiskers on
your face. Did that sword just turn into a yummy pile of rust?
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
49
</td>
<td style="border: none; padding: 0.01in">
Why
does sunlight burn you? Why do you have an unquenchable thirst for
human blood? What happened to your reflection? You can't cross
that stream!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
You
are a princess waiting to be rescued from the terrible dragon by
your prince charming. If pressed you can pee through seven
mattresses.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
51
</td>
<td style="border: none; padding: 0.01in">
You
are a Tyrannosaurus Rex with an unending appetite, grab meat with
your puny claws and then swallow it with your giant mouth.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
52
</td>
<td style="border: none; padding: 0.01in">
You
are climbing the stairway that never ends.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
53
</td>
<td style="border: none; padding: 0.01in">
You
are compelled to build a mountain temple out of mashed potatoes to
your new god.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
54
</td>
<td style="border: none; padding: 0.01in">
You
are covered in blood that won't come off now matter how hard you
scrub.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
55
</td>
<td style="border: none; padding: 0.01in">
You
are deaf as a post, nothing makes any sound for you anymore.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
56
</td>
<td style="border: none; padding: 0.01in">
You
are drowning, head for the highest point you can.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
57
</td>
<td style="border: none; padding: 0.01in">
You
are fire, burning and spreading with every combustible thing you
touch.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
58
</td>
<td style="border: none; padding: 0.01in">
You
are in an inescapable labyrinth of stone, stalked by a hideous
monster.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
59
</td>
<td style="border: none; padding: 0.01in">
You
are now a hermit crab, find a suitable new home to crawl into as
your mobile shell.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
You
are now the opposite sex.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
61
</td>
<td style="border: none; padding: 0.01in">
You
are one with the frogs, ribbit!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
62
</td>
<td style="border: none; padding: 0.01in">
You
are the Camel Whisperer. You can tell secrets to camels and have
them act as your allies and companions.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
63
</td>
<td style="border: none; padding: 0.01in">
You
are the chosen of the snake/spider god(dess), all of your powers
are now based on snakes/spiders.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
64
</td>
<td style="border: none; padding: 0.01in">
You
are the fastest runner ever, nothing can slow you down.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
65
</td>
<td style="border: none; padding: 0.01in">
You
are the greatest spellcaster ever, your knowledge of magic knows
no bounds.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
66
</td>
<td style="border: none; padding: 0.01in">
You
are the King. Hail to the King, Baby.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
67
</td>
<td style="border: none; padding: 0.01in">
You
are water, settling in the lowest point of the area you are in.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
68
</td>
<td style="border: none; padding: 0.01in">
You
can confuse robots with your new logic paradox.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
69
</td>
<td style="border: none; padding: 0.01in">
You
can no longer understand any of the languages spoken around you,
and everything you say doesn't seem to be understood.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
70
</td>
<td style="border: none; padding: 0.01in">
You
can summon and communicate with sea creatures, but are compelled
to wear an orange and green leotard.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
71
</td>
<td style="border: none; padding: 0.01in">
You
constantly hear the chirping of birds, but can't seem to find
them.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
72
</td>
<td style="border: none; padding: 0.01in">
You
have a limited amount of blood left in your body, try to fill any
wounds back up with the blood of your enemies.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
73
</td>
<td style="border: none; padding: 0.01in">
You
have become a tree, you crave sunlight and water, but if you can't
get those, kill the nearest beast and drink it's blood.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
74
</td>
<td style="border: none; padding: 0.01in">
You
have become the wind, fwoosh!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
75
</td>
<td style="border: none; padding: 0.01in">
You
have become your own shadow, your body doesn't act like you at
all, and you are left to cover surfaces based on where the source
of light is located.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
76
</td>
<td style="border: none; padding: 0.01in">
You
have been turned to stone! You wish you could move from your
location, but you can't.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
77
</td>
<td style="border: none; padding: 0.01in">
You
have developed the ability to teleport, but your skin has turned
blue, you have lost a couple of fingers, and have grown a tail.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
78
</td>
<td style="border: none; padding: 0.01in">
You
have shrunk down to the size of a mouse.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
79
</td>
<td style="border: none; padding: 0.01in">
You
have spontaneously combusted, find the nearest body of water to
put yourself out.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
80
</td>
<td style="border: none; padding: 0.01in">
You
have the amazing ability to steal a person's underwear right out
of their clothing.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
81
</td>
<td style="border: none; padding: 0.01in">
You
have the Curse of King Midas. Everything you touch turns into
gold.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
82
</td>
<td style="border: none; padding: 0.01in">
You
hear the sound of dripping water.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
83
</td>
<td style="border: none; padding: 0.01in">
You
love everyone, give lots of hugs.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
84
</td>
<td style="border: none; padding: 0.01in">
You
no longer feel heat or cold.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
85
</td>
<td style="border: none; padding: 0.01in">
You
now hear theme music for everything and everyone. You've even got
your own kick ass theme song.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
86
</td>
<td style="border: none; padding: 0.01in">
You
only have one leg and can only move around by hopping.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
87
</td>
<td style="border: none; padding: 0.01in">
You
see a vision of a legendary battle from the past, learn a new
combat technique.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
88
</td>
<td style="border: none; padding: 0.01in">
You
see a white rabbit heading into a hole, quick chase after it.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
89
</td>
<td style="border: none; padding: 0.01in">
You
seem to have grown an extra arm, cut, bite, or rip it off.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
You
think you can fly, run around flapping arms wildly.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
91
</td>
<td style="border: none; padding: 0.01in">
Your
ancestor's ghost now accompanies you, giving you wisdom from
beyond the grave.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
92
</td>
<td style="border: none; padding: 0.01in">
Your
body demands you feed it a variety of mushrooms and fungi.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
93
</td>
<td style="border: none; padding: 0.01in">
Your
clothes/armor inhibit you, strip naked.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
94
</td>
<td style="border: none; padding: 0.01in">
Your
comrades are secretly cannibals who want to eat you, be careful.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
95
</td>
<td style="border: none; padding: 0.01in">
Your
dancing and chanting will bring the rain!
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
96
</td>
<td style="border: none; padding: 0.01in">
Your
mother has become a terrible demon, and nothing you can do will
please her. No mommy, I didn't use a wire coat hanger.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
97
</td>
<td style="border: none; padding: 0.01in">
Your
shadow has left you, get it back so you can sew it back to your
body.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
98
</td>
<td style="border: none; padding: 0.01in">
Your
skin has turned blue and your clothes are now white. Everything is
smurftastic.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
99
</td>
<td style="border: none; padding: 0.01in">
Your
skin is crawling with spiders, get them off! (Itching)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
00
</td>
<td style="border: none; padding: 0.01in">
Your
stomach has grown it's own mouth and desires fresh meat.
</td>
</tr>
</table>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0tag:blogger.com,1999:blog-8193567831820306218.post-18088220833215955442016-10-27T10:19:00.000-07:002016-10-27T10:33:19.165-07:00Robot Scattering II<a href="http://mutationapocalypse.blogspot.com/2016/10/robot-scattering-i.html">Part 2 Junk Robot Tables</a> Weapons, Accessories, Power Tools, and Descriptions.<BR>
<BR>
<div class="separator" style="clear: both; text-align: center;"><a href="http://www.article36.org/wp-content/uploads/2012/03/3robots.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.article36.org/wp-content/uploads/2012/03/3robots.jpg" width="320" height="156" /></a></div>
<b>QUICK WEAPONS TABLE</b><BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll (D100)</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Weapon</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Roll (D100)</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Weapon</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01-02
</td>
<td style="border: none; padding: 0.01in">
Airgun (pellet/BB)*
</td>
<td style="border: none; padding: 0.01in">
51-52
</td>
<td style="border: none; padding: 0.01in">
Light Anti-Tank Weapon
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03-04
</td>
<td style="border: none; padding: 0.01in">
Automatic Pistol
</td>
<td style="border: none; padding: 0.01in">
53-54
</td>
<td style="border: none; padding: 0.01in">
Machine Gun
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05-06
</td>
<td style="border: none; padding: 0.01in">
Automatic Rifle
</td>
<td style="border: none; padding: 0.01in">
55-56
</td>
<td style="border: none; padding: 0.01in">
Maser Pistol
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07-08
</td>
<td style="border: none; padding: 0.01in">
Automatic Shotgun
</td>
<td style="border: none; padding: 0.01in">
57-58
</td>
<td style="border: none; padding: 0.01in">
Maser Rifle
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
09-10
</td>
<td style="border: none; padding: 0.01in">
Ball Pitching Machine*
</td>
<td style="border: none; padding: 0.01in">
59-60
</td>
<td style="border: none; padding: 0.01in">
Micro-Missile Launcher
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11-12
</td>
<td style="border: none; padding: 0.01in">
Black Powder Pistol
</td>
<td style="border: none; padding: 0.01in">
61-62
</td>
<td style="border: none; padding: 0.01in">
Mini-Missile Launcher
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13-14
</td>
<td style="border: none; padding: 0.01in">
Black Powder Rifle
</td>
<td style="border: none; padding: 0.01in">
63-64
</td>
<td style="border: none; padding: 0.01in">
Missile Launcher
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15-16
</td>
<td style="border: none; padding: 0.01in">
Blaster Rifle
</td>
<td style="border: none; padding: 0.01in">
65-66
</td>
<td style="border: none; padding: 0.01in">
Mortar*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17-18
</td>
<td style="border: none; padding: 0.01in">
Cannon
</td>
<td style="border: none; padding: 0.01in">
67-68
</td>
<td style="border: none; padding: 0.01in">
Net Gun*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19-20
</td>
<td style="border: none; padding: 0.01in">
Carbine
</td>
<td style="border: none; padding: 0.01in">
69-70
</td>
<td style="border: none; padding: 0.01in">
Paintball Marker*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
21-22
</td>
<td style="border: none; padding: 0.01in">
Chemical Sprayer*
</td>
<td style="border: none; padding: 0.01in">
71-72
</td>
<td style="border: none; padding: 0.01in">
Plasma Pistol
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
23-24
</td>
<td style="border: none; padding: 0.01in">
Clay Trap*
</td>
<td style="border: none; padding: 0.01in">
73-74
</td>
<td style="border: none; padding: 0.01in">
Plasma Rifle
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
25-26
</td>
<td style="border: none; padding: 0.01in">
Cryo Cannon*
</td>
<td style="border: none; padding: 0.01in">
75-76
</td>
<td style="border: none; padding: 0.01in">
Radiation Rifle
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
27-28
</td>
<td style="border: none; padding: 0.01in">
Dynamite Gun*
</td>
<td style="border: none; padding: 0.01in">
77-78
</td>
<td style="border: none; padding: 0.01in">
RPG Launcher
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
29-30
</td>
<td style="border: none; padding: 0.01in">
EMP Rifle
</td>
<td style="border: none; padding: 0.01in">
79-80
</td>
<td style="border: none; padding: 0.01in">
Shotgun
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
31-32
</td>
<td style="border: none; padding: 0.01in">
Fusion Rifle
</td>
<td style="border: none; padding: 0.01in">
81-82
</td>
<td style="border: none; padding: 0.01in">
Speargun*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
33-34
</td>
<td style="border: none; padding: 0.01in">
Gas Projector*
</td>
<td style="border: none; padding: 0.01in">
83-84
</td>
<td style="border: none; padding: 0.01in">
Sport Rifle
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
35-36
</td>
<td style="border: none; padding: 0.01in">
Gauss Auto Rifle
</td>
<td style="border: none; padding: 0.01in">
85-86
</td>
<td style="border: none; padding: 0.01in">
Steam Cannon*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
37-38
</td>
<td style="border: none; padding: 0.01in">
Gauss Machine Pistol
</td>
<td style="border: none; padding: 0.01in">
87-88
</td>
<td style="border: none; padding: 0.01in">
Stun Pistol
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
39-40
</td>
<td style="border: none; padding: 0.01in">
Gauss Pistol
</td>
<td style="border: none; padding: 0.01in">
89-90
</td>
<td style="border: none; padding: 0.01in">
Stun Rifle
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
41-42
</td>
<td style="border: none; padding: 0.01in">
Grenade Launcher
</td>
<td style="border: none; padding: 0.01in">
91-92
</td>
<td style="border: none; padding: 0.01in">
Sub-Machine Gun
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
43-44
</td>
<td style="border: none; padding: 0.01in">
Harpoon Gun*
</td>
<td style="border: none; padding: 0.01in">
93-94
</td>
<td style="border: none; padding: 0.01in">
Tranquilizer Gun*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
45-46
</td>
<td style="border: none; padding: 0.01in">
Laser Pistol Mk 1
</td>
<td style="border: none; padding: 0.01in">
95-96
</td>
<td style="border: none; padding: 0.01in">
Water Cannon*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
47-48
</td>
<td style="border: none; padding: 0.01in">
Laser Pistol Mk 2
</td>
<td style="border: none; padding: 0.01in">
97-98
</td>
<td style="border: none; padding: 0.01in">
Water Jet Cutter*
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
49-50
</td>
<td style="border: none; padding: 0.01in">
Laser Rifle
</td>
<td style="border: none; padding: 0.01in">
99-00
</td>
<td style="border: none; padding: 0.01in">
X-Laser Rifle
</td>
</tr>
</table>
Notes:<BR>
This is a quick and dirty table meant as a place holder and for those who just have the Mutant Future rulebook. I recommend (and may create later) an expanded table including all the weapons from sources like Wisdom from the Wastelands. (See WftW #3, WftW #9, & WftW #26)<BR>
Weapons marked with an * are new and will be detailed below.<BR>
Other weapon damages can be found in the Mutant Future Rulebook.<BR>
<br/>
<div class="separator" style="clear: both; text-align: center;"><a href="http://www.enr.com/ext/resources/archives/products/equipment/2011/extras/0302/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.enr.com/ext/resources/archives/products/equipment/2011/extras/0302/3.jpg" width="320" height="256" /></a></div>
<b>POWER TOOLS TABLE</b><BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Tool</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Description</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
01
</td>
<td style="border: none; padding: 0.01in">
Air Cannon
</td>
<td style="border: none; padding: 0.01in">
T-Shirt Cannon. Can fire
a 1 pound object 200 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
02
</td>
<td style="border: none; padding: 0.01in">
Air Compressor
</td>
<td style="border: none; padding: 0.01in">
A device which forces
gasses (typically air) into a pressurized storage tank up to a
certain pressure.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
03
</td>
<td style="border: none; padding: 0.01in">
Airbrush
</td>
<td style="border: none; padding: 0.01in">
Device which uses
pressurized air to spray a chemical, typically paint, ink, or dye.
Range 10 feet.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
04
</td>
<td style="border: none; padding: 0.01in">
Alligator Shear
</td>
<td style="border: none; padding: 0.01in">
A powered, metal-cutting
hinged jaw. Damage 2d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
05
</td>
<td style="border: none; padding: 0.01in">
Angle Grinder
</td>
<td style="border: none; padding: 0.01in">
Powered rotating device
which can be mounted with cutting or grinding wheels. Damage 1d8
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
06
</td>
<td style="border: none; padding: 0.01in">
Arc Welder
</td>
<td style="border: none; padding: 0.01in">
Welding device which
uses an electric arc. Damage: 2d8 Range: 10 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
07
</td>
<td style="border: none; padding: 0.01in">
Backhoe
</td>
<td style="border: none; padding: 0.01in">
An excavating bucket on
an articulated arm. Damage: 2d6 Range of Arm: 10-20 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
08
</td>
<td style="border: none; padding: 0.01in">
Band Knife
</td>
<td style="border: none; padding: 0.01in">
A powered looping blade
designed to cut soft materials. Damage: 1d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
09
</td>
<td style="border: none; padding: 0.01in">
Bandsaw
</td>
<td style="border: none; padding: 0.01in">
A powered rotating saw
blade designed to cut wood and metal. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Belt Sander
</td>
<td style="border: none; padding: 0.01in">
A powered abrasive tool
used to smooth surfaces. Damage: 1d2
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
Biscuit Joiner
</td>
<td style="border: none; padding: 0.01in">
Powered tool used to
join two pieces of wood.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
Boring Tool
</td>
<td style="border: none; padding: 0.01in">
A large powered drill.
Damage: 3d6+6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
Brushcutter
</td>
<td style="border: none; padding: 0.01in">
Powered spinning steel
chipper designed to shred vegetation. Damage: 2d6+6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
Bucket Scoop
</td>
<td style="border: none; padding: 0.01in">
A simple type of powered
shovel. Damage: 3d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
Bulldozer Blade
</td>
<td style="border: none; padding: 0.01in">
A large metal plate used
to push large amounts of dirt. Damage: 2d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
Ceramic Tile Cutter
</td>
<td style="border: none; padding: 0.01in">
A powered tile saw with
a water-cooled diamond blade. Damage: 3d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
Chain Trencher
</td>
<td style="border: none; padding: 0.01in">
Powered rotary chain
device used to cut into hard earth. Damage: 5d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
Chainsaw
</td>
<td style="border: none; padding: 0.01in">
Rotary chain saw used to
cut wood. Damage: 2d8
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
Cherry/Picker
</td>
<td style="border: none; padding: 0.01in">
Boom Lift. Work platform
at the end of a hydraulic boom. Damage: 1d10
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
Circular Saw
</td>
<td style="border: none; padding: 0.01in">
A powered rotary saw.
Damage: 2d4 Sawblades themselves do 1d4 if thrown.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
21
</td>
<td style="border: none; padding: 0.01in">
Cold Saw
</td>
<td style="border: none; padding: 0.01in">
Powered rotary saw
designed to cut metal. Damage: 2d4+4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
22
</td>
<td style="border: none; padding: 0.01in">
Concrete Mixing Drum
</td>
<td style="border: none; padding: 0.01in">
A powered drum which
mixes cement with gravel to make concrete.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
23
</td>
<td style="border: none; padding: 0.01in">
Concrete Saw
</td>
<td style="border: none; padding: 0.01in">
Powered saw designed to
cut concrete, cement, masonry, brick, etc. Damage: 2d4+4 for
small. 4d4+8 for large versions.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
24
</td>
<td style="border: none; padding: 0.01in">
Crane
</td>
<td style="border: none; padding: 0.01in">
A moveable boom
connected to a chain or wire hoist to raise, lower, and move
materials horizontally. Damage: 1d10 to 1d12
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
25
</td>
<td style="border: none; padding: 0.01in">
Crusher
</td>
<td style="border: none; padding: 0.01in">
Powered device designed
to turn big rocks into smaller rocks or gravel. Damage (if one
falls in): 3d8+16
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
26
</td>
<td style="border: none; padding: 0.01in">
Die Grinder
</td>
<td style="border: none; padding: 0.01in">
Small powered rotary
tool used for grinding, polishing, or abrading materials. Damage:
1d2
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
27
</td>
<td style="border: none; padding: 0.01in">
Disc Cutter
</td>
<td style="border: none; padding: 0.01in">
Powered rotary cutter
for hard materials such as tile. Damage: 1d10
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
28
</td>
<td style="border: none; padding: 0.01in">
Disc Sander
</td>
<td style="border: none; padding: 0.01in">
A powered rotary sander.
Damage: 1d3
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
29
</td>
<td style="border: none; padding: 0.01in">
Drill (powered)
</td>
<td style="border: none; padding: 0.01in">
Powered boring tool.
Damage: 1d4 for small bits, 1d6 for medium bits, 2d6 for large
bits
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
30
</td>
<td style="border: none; padding: 0.01in">
Earth Auger
</td>
<td style="border: none; padding: 0.01in">
A large drill used to
bore holes in earth. Damage: 2d6+6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
31
</td>
<td style="border: none; padding: 0.01in">
Floor Buffer
</td>
<td style="border: none; padding: 0.01in">
Powered rotary scrubber
used to polish and was stone, tile, or linouleum floors. Damage:
1d8
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
32
</td>
<td style="border: none; padding: 0.01in">
Floor Sander
</td>
<td style="border: none; padding: 0.01in">
Powered rotary sander
used to smooth floor surfaces. Damage: 1d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
33
</td>
<td style="border: none; padding: 0.01in">
Fork Lift
</td>
<td style="border: none; padding: 0.01in">
A pair of metal bars
connected to a hydraulic lifting boom. Damage: 2d6 if rammed with
forks
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
34
</td>
<td style="border: none; padding: 0.01in">
Free Floating Screed
</td>
<td style="border: none; padding: 0.01in">
A large metal leveling
blade used to smooth asphalt, concrete, or earth. Typically found
on road graders. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
35
</td>
<td style="border: none; padding: 0.01in">
Grader Blade
</td>
<td style="border: none; padding: 0.01in">
Similar to the free
floating screed above, but usually used for initial surface
leveling. Damage: 1d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
36
</td>
<td style="border: none; padding: 0.01in">
Grappling Gun
</td>
<td style="border: none; padding: 0.01in">
A pneumatic device used
to propel a grapple and line. Range for a small gun is 100', range
for a medium gun is 300 feet, and range for a large gun is 750
feet.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
37
</td>
<td style="border: none; padding: 0.01in">
Grinding Machine
</td>
<td style="border: none; padding: 0.01in">
Powered rotary grinding
wheel. Damage: 1d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
38
</td>
<td style="border: none; padding: 0.01in">
Heat Gun
</td>
<td style="border: none; padding: 0.01in">
Heated air device used
to heat materials. Damage: 1d4 to 3d4, depending on heat
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
39
</td>
<td style="border: none; padding: 0.01in">
Hedgecutter
</td>
<td style="border: none; padding: 0.01in">
Powered vegetation
cutting device which uses flails. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
40
</td>
<td style="border: none; padding: 0.01in">
Hydraulic Breaker
</td>
<td style="border: none; padding: 0.01in">
Large, powered pneumatic
hammer, typically mounted on an articulated boom. Damage: 4d10
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
41
</td>
<td style="border: none; padding: 0.01in">
Hydraulic Rescue
Cutter-Spreader
</td>
<td style="border: none; padding: 0.01in">
Jaws of Life. Hydraulic
powered tool with shears that cut into and then spread metal.
Damage: 4d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
42
</td>
<td style="border: none; padding: 0.01in">
Impact Driver
</td>
<td style="border: none; padding: 0.01in">
Powered tool used to
loosen nuts and bolts.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
43
</td>
<td style="border: none; padding: 0.01in">
Impact Wrench
</td>
<td style="border: none; padding: 0.01in">
Powered tool used to
tighten nuts and bolts
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
44
</td>
<td style="border: none; padding: 0.01in">
Jackhammer
</td>
<td style="border: none; padding: 0.01in">
Pneumatic powered hammer
designed to break up rock and concrete. Damage: 2d10
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
45
</td>
<td style="border: none; padding: 0.01in">
Jigsaw
</td>
<td style="border: none; padding: 0.01in">
A powered reciprocating
saw blade. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
46
</td>
<td style="border: none; padding: 0.01in">
Jointer
</td>
<td style="border: none; padding: 0.01in">
Powered wood surface
flattening tool. Damage: 1d3
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
47
</td>
<td style="border: none; padding: 0.01in">
Laser Welder
</td>
<td style="border: none; padding: 0.01in">
Powerful laser designed
to join two pieces of metal. Damage: 4d6 Range: 10 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
48
</td>
<td style="border: none; padding: 0.01in">
Lathe
</td>
<td style="border: none; padding: 0.01in">
Device designed to
rotate and object so it can be molded, smoothed, cut, or faced.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
49
</td>
<td style="border: none; padding: 0.01in">
Lawn Mower
</td>
<td style="border: none; padding: 0.01in">
Device with sizable
rotating blades used to cut vegetation. Damage: 3d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
50
</td>
<td style="border: none; padding: 0.01in">
Leafblower
</td>
<td style="border: none; padding: 0.01in">
Forced air blowing
device that can move objects up to 1/2 pounds in weight up to 10
feet.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
51
</td>
<td style="border: none; padding: 0.01in">
Mechanical Broom
</td>
<td style="border: none; padding: 0.01in">
Street Sweeper. Large
rotating scrubbers used to clean roadways. Damage: 2d8
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
52
</td>
<td style="border: none; padding: 0.01in">
MIG Welder
</td>
<td style="border: none; padding: 0.01in">
Gas induced welding
device. Damage: 2d10 Range: 5 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
53
</td>
<td style="border: none; padding: 0.01in">
Mining Drill
</td>
<td style="border: none; padding: 0.01in">
Large Boring Tool.
Damage: 6d6+12
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
54
</td>
<td style="border: none; padding: 0.01in">
Mining Laser
</td>
<td style="border: none; padding: 0.01in">
Large laser used to cut
rock. Damage: 6d6x10 Range: 50 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
55
</td>
<td style="border: none; padding: 0.01in">
Miter Saw
</td>
<td style="border: none; padding: 0.01in">
Powered rotary saw used
to cut angles. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
56
</td>
<td style="border: none; padding: 0.01in">
Nail Gun
</td>
<td style="border: none; padding: 0.01in">
Powered device used to
drive nails into a material. Most have an actuator that must
physically contact the material, but some have either been
modified to remove this feature or designed without one. Damage:
1d6 for most nails. Some larger versions do 1d8. Range: about 30
feet.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
57
</td>
<td style="border: none; padding: 0.01in">
Needlegun Scaler
</td>
<td style="border: none; padding: 0.01in">
A pneumatic device with
small chisels "needles' used to remove rust, scale, and paint
from metal surfaces. Damage: 2d4+2
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
58
</td>
<td style="border: none; padding: 0.01in">
Oxyacetylene Torch
</td>
<td style="border: none; padding: 0.01in">
Uses oxyacetylene gas
and oxygen to weld materials. Damage: 3d10 Range: 5 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
59
</td>
<td style="border: none; padding: 0.01in">
Plasma Cutter
</td>
<td style="border: none; padding: 0.01in">
Metal cutting plasma
torch. Damage: 6d6 Range: 10n feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
60
</td>
<td style="border: none; padding: 0.01in">
Plow Blade
</td>
<td style="border: none; padding: 0.01in">
Metal blade designed to
turn and loosen dirt. Damage: 1d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
61
</td>
<td style="border: none; padding: 0.01in">
Pneumatic Torque Wrench
</td>
<td style="border: none; padding: 0.01in">
See Impact Wrench
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
62
</td>
<td style="border: none; padding: 0.01in">
Power Shovel
</td>
<td style="border: none; padding: 0.01in">
Powered digging bucket
mounted on a boom. Damage: 3d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
63
</td>
<td style="border: none; padding: 0.01in">
Power Cultivator
</td>
<td style="border: none; padding: 0.01in">
A powered rotary bar
with teeth designed to churn up soil. Damage: 1d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
64
</td>
<td style="border: none; padding: 0.01in">
Power Wrench
</td>
<td style="border: none; padding: 0.01in">
Powered socket wrench
used to tighten or loosen nuts and bolts.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
65
</td>
<td style="border: none; padding: 0.01in">
Pressure Washer
</td>
<td style="border: none; padding: 0.01in">
High pressure liquid
sprayer designed to clean surfaces. Can be pressurized enough to
do 1d6 damage. Range 20 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
66
</td>
<td style="border: none; padding: 0.01in">
Radial Arm Saw
</td>
<td style="border: none; padding: 0.01in">
Powered Rotary saw
mounted on a movable horizontal arm. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
67
</td>
<td style="border: none; padding: 0.01in">
Random Orbital Sander
</td>
<td style="border: none; padding: 0.01in">
Powered rotary sander.
Damage: 1d2
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
68
</td>
<td style="border: none; padding: 0.01in">
Reciprocating Knife
Cutter Bar
</td>
<td style="border: none; padding: 0.01in">
Combine Harvester head.
Large rotating cutting bar with teeth. Damage: 3d8+16
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
69
</td>
<td style="border: none; padding: 0.01in">
Reciprocating Saw
</td>
<td style="border: none; padding: 0.01in">
Large blade powered saw.
Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
70
</td>
<td style="border: none; padding: 0.01in">
Rivet Gun
</td>
<td style="border: none; padding: 0.01in">
Pneumatic powered gun
used to drive rivets into metal. Most are contact only, some have
a limited range of 10 feet. Damage: 2d8
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
71
</td>
<td style="border: none; padding: 0.01in">
Road Roller
</td>
<td style="border: none; padding: 0.01in">
A large cylinder used to
flatten road surfaces. Damage: 4d8+20 if you get crushed by one.
(You'd have to be paralyzed or otherwise immobilized to be unable
to move out of the way of one.)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
72
</td>
<td style="border: none; padding: 0.01in">
Roadheader
</td>
<td style="border: none; padding: 0.01in">
Powered cutting device
with a rotating head. Mounted either vertically or horizontally on
a boom. Damage: 3d6+6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
73
</td>
<td style="border: none; padding: 0.01in">
Rotary Arm Wrapper
</td>
<td style="border: none; padding: 0.01in">
An articulated boom
designed to rotate around and object in order to apply wrapping
material to it. If a creature is "attacked" by one, save
vs Stun Attacks or be asphyxiated in 2d4 rounds. Success means
suffering the Paralysis penalties for 2d4 rounds.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
74
</td>
<td style="border: none; padding: 0.01in">
Rotary Reciprocating Saw
</td>
<td style="border: none; padding: 0.01in">
Powered saw that spins
around a rotary axis.
Damage: 2d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
75
</td>
<td style="border: none; padding: 0.01in">
Rotary Tool
</td>
<td style="border: none; padding: 0.01in">
Similar to a die
grinder, but has more types of tool heads which can be mounted.
Damage: 1d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
76
</td>
<td style="border: none; padding: 0.01in">
Rotovator
</td>
<td style="border: none; padding: 0.01in">
Heavy duty power
cultivator. Damage: 1d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
77
</td>
<td style="border: none; padding: 0.01in">
Sabre Saw
</td>
<td style="border: none; padding: 0.01in">
Powered reciprocating
saw. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
78
</td>
<td style="border: none; padding: 0.01in">
Sand Blaster
</td>
<td style="border: none; padding: 0.01in">
High pressure projector
which sprays abrasive material against an object. Damage: 3d4
Range: 20 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
79
</td>
<td style="border: none; padding: 0.01in">
Sander
</td>
<td style="border: none; padding: 0.01in">
Powered abrasive device
used to smooth surfaces. Damage: 1d2
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
80
</td>
<td style="border: none; padding: 0.01in">
Scroll Saw
</td>
<td style="border: none; padding: 0.01in">
Small powered saw for
intricate cuts. Damage: 1d2
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
81
</td>
<td style="border: none; padding: 0.01in">
Snow Blower
</td>
<td style="border: none; padding: 0.01in">
Small powered auger used
to remove snow from surfaces. Damage: 2d8 if one encounters the
auger. Larger versions which do 4d8 are often mounted on vehicles.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
82
</td>
<td style="border: none; padding: 0.01in">
Snow Pusher
</td>
<td style="border: none; padding: 0.01in">
Essentially a light
bulldozer blade. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
83
</td>
<td style="border: none; padding: 0.01in">
Soldering Iron
</td>
<td style="border: none; padding: 0.01in">
A heated metal tool used
to melt solder. Damage: 1d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
84
</td>
<td style="border: none; padding: 0.01in">
Spray Brush
</td>
<td style="border: none; padding: 0.01in">
A larger version of the
Air Brush which uses pressurized aerosol inks and paints to cover
large surfaces. Range: 30 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
85
</td>
<td style="border: none; padding: 0.01in">
Steam Mop
</td>
<td style="border: none; padding: 0.01in">
Powered mop which uses
steam to clean floors. Damage: 1d4 for direct contact with steam.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
86
</td>
<td style="border: none; padding: 0.01in">
Steel Cut Off Saw
</td>
<td style="border: none; padding: 0.01in">
Powered rotary saw used
to cut metals. Damage: 2d4+4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
87
</td>
<td style="border: none; padding: 0.01in">
String Trimmer
</td>
<td style="border: none; padding: 0.01in">
Wheedwhacker. A powered
tool using mono-filament line to cut grass. Damage: 1d2
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
88
</td>
<td style="border: none; padding: 0.01in">
Suction Hose
</td>
<td style="border: none; padding: 0.01in">
A large vacuum
generating hose. Can suck up small objects.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
89
</td>
<td style="border: none; padding: 0.01in">
Table Saw
</td>
<td style="border: none; padding: 0.01in">
Large, mounted circular
saw. Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
90
</td>
<td style="border: none; padding: 0.01in">
Thickness Planer
</td>
<td style="border: none; padding: 0.01in">
Powered device used to
trim wooden boards to a consistant thickness. Damage: 2d4 for
contact with blades
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
91
</td>
<td style="border: none; padding: 0.01in">
TIG Welder
</td>
<td style="border: none; padding: 0.01in">
Inert gas welder.
Damage: 2d10 Range: 5 feet
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
92
</td>
<td style="border: none; padding: 0.01in">
Tree Felling Head
</td>
<td style="border: none; padding: 0.01in">
A large clam and
chainsaw mounted on an articulated boom designed to cut down
trees. Damage: 4d8
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
93
</td>
<td style="border: none; padding: 0.01in">
Trencher
</td>
<td style="border: none; padding: 0.01in">
An earth-digging device
which uses a wheel to dig. Damage: 3d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
94
</td>
<td style="border: none; padding: 0.01in">
Ultrasonic Welder
</td>
<td style="border: none; padding: 0.01in">
A welder using
ultrasonic frequencies to join plastics or dissimilar materials.
Damage: 2d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
95
</td>
<td style="border: none; padding: 0.01in">
Vacuuming Unit
</td>
<td style="border: none; padding: 0.01in">
A small suction hose
system used to suck up very small materials.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
96
</td>
<td style="border: none; padding: 0.01in">
Wall Chaser
</td>
<td style="border: none; padding: 0.01in">
Powered tool used for
cutting small grooves in walls. Damage: 1d3
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
97
</td>
<td style="border: none; padding: 0.01in">
Winch
</td>
<td style="border: none; padding: 0.01in">
Device used to coil or
wind out a length of rope or wire (usually attached to a hook).
Usually equipped with about 100, 200, or 250 feet of line. There
are three strength capacities: 8000 lbs, 12,000 lbs, and 16,000
lbs.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
98
</td>
<td style="border: none; padding: 0.01in">
Wood Chipper
</td>
<td style="border: none; padding: 0.01in">
A powered device used to
break up tree limbs into wood chips. Damage: 2d6+6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
99
</td>
<td style="border: none; padding: 0.01in">
Wood Router
</td>
<td style="border: none; padding: 0.01in">
Powered tool used to
hollow out the surface of a soft material.
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
00
</td>
<td style="border: none; padding: 0.01in">
Wrecking Ball
</td>
<td style="border: none; padding: 0.01in">
A large demolition ball
connected to a Crane. Damage: 5d10, -4 to hit targets though.
</td>
</tr>
</table>
<br/>
<BR>
<div class="separator" style="clear: both; text-align: center;"><a href="http://robohub.org/wp-content/uploads/2015/05/DOM_Architectural_robots.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://robohub.org/wp-content/uploads/2015/05/DOM_Architectural_robots.jpeg" width="320" height="213" /></a></div>
<FONT SIZE="4"><b>NEW ROBOT FEATURE DESCRIPTIONS</b></FONT><BR>
<br/>
<FONT SIZE="3"><b>New Frame</b></FONT><BR>
<br/>
<b>Scrap Frame</b>: A robot design made of cobbled together devices and materials and given programming. They can appear as just about anything. <BR>
<br/>
<FONT SIZE="3"><b>New Power Sources</b></FONT><BR>
<br/>
<b>Biomass Converter</b>: A power source where organic matter from plants and creatures is combusted to generate power. While the power generation is fairly low (on par with a steam engine), requiring fairly large amounts of biomass to generate energy, there does happen to be quite a bit of biomass available, usually from what ever creatures and plants a robot powered by this power source comes across. Of course, this makes robots with this type of power source feared by the inhabitants of the wasteland, as they might become fuel for the robot. A device with this power source can operate for 12 hours for every 150 lbs of organic matter consumed.<BR>
<br/>
<b>Broadcast Power</b>: Wireless power transmitted from a power broadcast station or tower to the robot without a direct wire. Broadcast stations typically have a limited range of power transmission (typically 1d4x100 miles, depending on many, many factors), however, at the Mutant Lord's discretion, Broadcast Power may be transmitted from orbital satellite systems and effectively have no range limitations for robots on or near the surface of the planet. Treat as a Radioactive Battery for power source purposes.<BR>
<br/>
<b>Gaseous Fuel</b>: The use of gas state chemicals which can be combusted to generate energy. The run times are per unit, basically I'm going with 1 gallon of gas. Obviously, a gallon of gas will weigh differently, depending on the gas, but that's beyond the scope of this quick and dirty usage. Useful Sites: http://www.propanetankstore.com/propane-tank-sizes-and-dimensions/ , http://missiongas.com/lpgascylinders.htm<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Gas</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Run Time</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
Acetylene
</td>
<td style="border: none; padding: 0.01in">
2 hours 42 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
Biogas
</td>
<td style="border: none; padding: 0.01in">
1 hour 30 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
Butane
</td>
<td style="border: none; padding: 0.01in">
2 hours 42 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
Hydrogen
</td>
<td style="border: none; padding: 0.01in">
45 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
Methane
</td>
<td style="border: none; padding: 0.01in">
1 hour 25 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
Propane
</td>
<td style="border: none; padding: 0.01in">
1 hour 24 minutes
</td>
</tr>
</table>
<BR>
<b>Liquid Fuel</b>: Liquid state chemicals combusted to generate energy. I'm using the standard of Gasoline = 3 hours/gallon operational time for fuel tank size determination. To make the robot powered equivalent to a rechargeable battery (24 or 48 hours of operational time), figure out 8 or 16 gallons of gasoline for the same amount of operation, then use the variable fuel values below to determine how big the equivalent tanks would be. Naturally, it is possible to have larger or smaller fuel tanks than these values. I might include values for 300 mile range gas tank and 600 mile range gas tank, since those are fairly standard for vehicle gas tank sizes (@ 30 mpg these would be 10 and 20 gallons respectively)<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll (2d10)</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Fuel</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Run Time</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
Alcohol: Ethanol
</td>
<td style="border: none; padding: 0.01in">
2 hours
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
Alcohol: Methanol
</td>
<td style="border: none; padding: 0.01in">
1 hour 30 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
Alcohol: Butanol
</td>
<td style="border: none; padding: 0.01in">
3 hours
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
Avgas/Jet Fuel (Naptha)
</td>
<td style="border: none; padding: 0.01in">
3 hours
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
Benzene
</td>
<td style="border: none; padding: 0.01in">
2 hours 42 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
Biofuel: Biodiesel
</td>
<td style="border: none; padding: 0.01in">
3 hours
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
Biofuel: Biogasoline
</td>
<td style="border: none; padding: 0.01in">
3 hours
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
CNG (Compressed Natural
Gas)
</td>
<td style="border: none; padding: 0.01in">
45 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Diesel
</td>
<td style="border: none; padding: 0.01in">
3 hours 20 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
Flex Fuel (E85%)
</td>
<td style="border: none; padding: 0.01in">
2 hours 12 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
Fuel Oil
</td>
<td style="border: none; padding: 0.01in">
3 hours 36 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
Gasohol (E10%)
</td>
<td style="border: none; padding: 0.01in">
2 hours 50 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
Gasoline (Petrol)
</td>
<td style="border: none; padding: 0.01in">
3 hours
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
Kerosene
</td>
<td style="border: none; padding: 0.01in">
3 hours 18 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
Liquid Natural Gas
</td>
<td style="border: none; padding: 0.01in">
2 hours
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
Nitromethane
</td>
<td style="border: none; padding: 0.01in">
6 hours 54 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
Toluene
</td>
<td style="border: none; padding: 0.01in">
2 hours 15 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
Processed Vegetable Oil
</td>
<td style="border: none; padding: 0.01in">
3 hours
</td>
</tr>
</table>
<BR>
<b>Steam Engine</b>: Heating water into steam in order to generate energy. One of the easiest power generators to create, but suffers from low power to weight limitations and low efficiency. While these power sources can be fueled as per Gaseous Fuel or Liquid Fuel power sources above (though they are larger for the same level of efficiency as those internal combustion engines (about 1/3 as efficient for the same size), they can also burn solid fuels like wood, peat, charcoal, and coal (or, at the Mutant Lord's discretion, hexamine fuel, jellied alcohol (sterno), ammonium nitrate (a fertilizer), and some simple biofuels (usually animal dung/manure or treated sewage sludge). A unit of dry fuel will vary, typically 5 or 10 pounds of material (I'm going to go with 10 pounds for ease of reference).<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Fuel</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Run Time</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
Ammonium Nitrate
</td>
<td style="border: none; padding: 0.01in">
80 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
Charcoal
</td>
<td style="border: none; padding: 0.01in">
25 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
Coal
</td>
<td style="border: none; padding: 0.01in">
36 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
Dung/Manure
</td>
<td style="border: none; padding: 0.01in">
21 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
Hexamine
</td>
<td style="border: none; padding: 0.01in">
36 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
Peat
</td>
<td style="border: none; padding: 0.01in">
19 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
Sawdust
</td>
<td style="border: none; padding: 0.01in">
11 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
Sterno
</td>
<td style="border: none; padding: 0.01in">
29 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
Treated Sewage Sludge
</td>
<td style="border: none; padding: 0.01in">
17 minutes
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Wood
</td>
<td style="border: none; padding: 0.01in">
20 minutes
</td>
</tr>
</table>
<BR>
<FONT SIZE="3"><b>New Manipulators</b></FONT><BR>
<br/>
<b>Articulated Boom</b>: A moveable robotic limb with two to four bend or joint sections. Maximum length is Robot Size Class x # of feet. A variety of manipulator attachments can be applied.<BR>
<br/>
<b>Hook</b>: A simple hook. Usually mounted on a boom.<BR>
<br/>
<b>Interface Plug</b>: This manipulator consists of a simple machine interface plug. Cables are typically fairly short, no more than ten feet in length.<BR>
<br/>
<b>Tail</b>:
The robot is equipped with a tail appendage. This can be decorative, prehensile, or the tail can accept a weapon mount (typically spikes, stinger, axe, spear tip, or a projectile weapon). (See <a href=" http://mutationapocalypse.blogspot.com/2016/08/natural-weapons-damage-for-mutant.html">Natural Weapon Damage Tables</a> for damages, spiked tails do damage as thagomizers, axe tails do damage as Tail Bash, stingers do damage as per stingers, spear tips as per stabbing tail, and for projectile weapons, consult the robot weapons tables.) Length can be up to 2x the Size Class of the Robot in feet.<BR>
<br/>
<b>Telescoping Boom</b>: A simple moveable pole-like limb which can extend or retract. Maximum extended length is based on Robot Size Class, with the formula: Size Class x # of feet of maximum extension.<BR>
<br/>
<b>Tentacle</b>: A tentacle manipulator. Otherwise identical to a Tail Manipulator.<BR>
<br/>
<FONT SIZE="3"><b>New Armor</b></FONT><BR>
<br/>
<b>Cheap Plastic </b>(AC 9): This includes PET, Polystyrene, ABS and other light plastics.<BR>
<br/>
<b>Glass</b> (AC 9): Basic silicate glass, may include basic ceramics and porcelain at the Mutant Lord's option.<BR>
<br/>
<b>Good Plastic</b> (AC 8): This includes PVC, Acrylic, and Plexiglass and other, sturdier plastics.<BR>
<br/>
<b>Wood</b> (AC 8): May be purpose built planks or scraps of wood.<BR>
<br/>
<b>Bone</b> (AC 7): Any creature with a vertebral skeleton can provide bone material. Does not include insect shells or arachnid carapaces.<BR>
<br/>
<b>Cast Iron</b> (AC 7): An iron-carbon alloy with a two percent or higher carbon content.<BR>
<br/>
<b>Fiberglass</b> (AC 7): Fiber reinforced glass.<BR>
<br/>
<b>Aluminum Oxynitride</b> (AC 6): A transparent ceramic often used as "bullet proof glass." (Transparent aluminum, though they didn't use the name.)<BR>
<br/>
<b>Wrought Iron</b> (AC 6): Iron-carbon alloy with low carbon content.<BR>
<br/>
<b>Stainless Steel</b> (AC 5): Steel alloy with a certain amount of chromium content.<BR>
<br/>
<b>Spidersilk</b> (AC 4): Typically either giant spider silk or spidergoat silk. This is a woven armor with somewhat better protective qualities than Ballistic Nylon. <BR>
<br/>
<b>Titanium Alloy</b> (AC 4): Titanium alloyed with aluminum or vanadium, generally used in military or high performance applications due to its high cost.<BR>
<br/>
<b>Carbon Fiber</b> (AC 3): Fiber reinforced plastic generally using carbon nanotube fibers.<BR>
<br/>
<b>Artificial Sapphire</b> (AC 2): Synthetic sapphire crystal used as armor and sapphire glass.<BR>
<br/>
<div class="separator" style="clear: both; text-align: center;"><a href="http://s1.1zoom.me/big0/376/Dinosaurs_Desert_446517.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://s1.1zoom.me/big0/376/Dinosaurs_Desert_446517.jpg" width="320" height="180" /></a></div>
<FONT SIZE="3"><b>New Accessories</b></FONT><BR>
<br/>
<b>Blow Dryer</b><BR>
A simple device designed to project heated air onto hair or hands (and sometimes other body parts, depending on how it is used) in order to dry the surface. May be a fixed unit or attached to a tool mount. Generally units intended to dry hair have no time limitations, while other units may be timed, or have a proximity sensor for operation. There is a 50% chance that the unit is connected to a Currency Detector and operates for a given time based on how much time is purchased.<BR>
<br/>
<b>Clothes Cleaning Unit</b><BR>
A combination of clothes washing unit and clothes drying unit. There is a 50% chance that the unit is connected to a Currency Detector and operates for a given time per use purchased.<BR>
<br/>
<b>Condiment/Spice Dispenser</b><BR>
A type of vending unit used to modify meals with condiments or spices. There are generally 1d4+2 individual dispensers for each unit. Roll on the following table for each type. There is 30% chance (or 33%) that the unit is connected to a Currency Detector and dispenses a specified amount based on how much is purchased.<BR>
Roll Condiment<BR>
1 Ketchup<BR>
2 Yellow Mustard<BR>
3 Pickle Relish<BR>
4 Mayonnaise<BR>
5 Salt & Pepper<BR>
6 Roll on the tables at http://mutationapocalypse.blogspot.com/2016/08/post-apocalyptic-rations-food-beverages.html<BR>
<br/>
<b>Currency Detector</b><BR>
A device designed to accept one or more forms of currency (see currency table below) in exchange for goods or services.
Roll Currency Validated<BR>
1 Tokens (50% chance metal, 50% chance plastic)<BR>
2 Metal Coinage (25% chance of accepting given coinage)<BR>
3 Paper Money (40% chance of accepting given paper bill) <BR>
4 Electronic Currency (Credit (cards), Money Cards, ATM/Debit Cards, etc.) May operate on magnetic strips, bar code scans, RFID tags, or QR Codes.<BR>
5 Accepts two forms of currency, roll 1d4 twice to determine types.<BR>
6 Accepts all forms of currency<BR>
<br/>
<b>Device Charger</b><BR>
This unit is designed to work with one or more power plug ports designed to recharge electrical and electronic devices. There is a 50% chance of plug compatibility for any given unit and a 20% chance that the robot has a compatible adapter available if the plug is not compatible. <BR>
<br/>
<b>Dishwashing Unit</b><BR>
This device is designed to clean food handling materials can handle about 30 different cooking and eating utensils, dishes, and cookware. There is a 50% chance that the unit is connected to a Currency Detector and operates for a given time based on how much time is purchased.<BR>
<br/>
<b>Electronic Gambling Unit</b><BR>
<a href="http://mutationapocalypse.blogspot.com/2016/04/robot-roundup.html">Robot Roundup</a><BR>
<br/>
<b>External Storage Unit</b><BR>
This accessory covers a variety of cargo racks, open cargo beds (like those found on a pickup truck) and other cargo attachment devices. Consult the table below to determine maximum external storage capacity.<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Robot Size Class</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Maximum External
Storage Capacity</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
25 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
50 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
100 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
200 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
500 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
1000 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
2000 lbs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
4000 lbs
</td>
</tr>
</table>
Note:<BR>
Specially designed and constructed cargo robots can carry more cargo in external mounts. Robots of Size Class 1-4 can carry double the listed amount, Size Class 5-6 can carry triple the listed amount, Size Class 7-8 can carry quadruple the listed amount, and Size Class 9-10 can carry five times the listed amount.<BR>
<br/>
<b>Hardcopy Printer</b><BR>
A device which can generate hard copy (60% chance paper sheet, 40% chance plastic flimsy) documents, maps, images, etc. This is generally limited to what information the robot has stored, but there is a 20% chance that the robot has a data interface which can be used to transfer information which can then be printed. There is a 25% chance that the unit is connected to a Currency Detector and prints out hard copy priced per sheet.<BR>
<br/>
<b>Heating Unit</b><BR>
One of several different devices designed to heat objects. Consult the table below for type. There is a 40% chance that the unit is connected to a Currency Detector and charges per time of operation.<BR>
<b>Roll Type</b><BR>
1 Stove<BR>
2 Oven<BR>
3 Furnace<BR>
4 Kiln<BR>
5 Toaster Oven<BR>
6 Microwave Oven <BR>
<br/>
<b>Karaoke Interface</b><BR>
This device usually consists of a display, a song collection and selection interface, and 1d4 microphones and allows users to sing along to accompanying music, with the lyrics being provided on the display. There is a 75% chance that the unit is connected to a Currency Detector and charges either per song, or for a set period of time.<BR>
<br/>
<b>Lighting Unit</b><BR>
<a href="http://mutationapocalypse.blogspot.com/2016/04/robot-roundup.html">Robot Roundup</a><BR>
<br/>
<b>Liquid Fuel Dispenser</b><BR>
This device is almost always connected to a liquid fuel tank and is used to dispense fuel of a given type (or, in about 50% of such units, to 1d4 types of fuel, with a separate tank for each). There is a 90% chance that the unit is connected to a Currency Detector, and charges are generally priced per gallon.<BR>
<br/>
<b>Liquid Tank</b><BR>
An internal or external tank which holds liquids. The amount of liquid which can be held depends on the size class of the robot, consult the table below. The maximum liquid storage can be broken down into smaller individual tanks for robts of Size Class 4 and higher.<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Robot Size Class</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Maximum Liquid
Storage Capacity</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
12 ounces
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
1 quart
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
1 gallon
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
2 gallons
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
5 gallons
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
20 gallons
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
50 gallons
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
100 gallons
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
200 gallons
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
500 gallons
</td>
</tr>
</table>
<br/>
<BR>
<b>Microbrewing Unit</b><BR>
This accessory contains the devices necessary to make and store beer (including ale, pilsner, stout, lager, bock, bitter, porter, etc.) given the proper ingredients. Most microbrewing units are designed to only produce one type and style of brew, but about 20% are programmable, with data ports designed to accept instruction data. A robot must be at least Size Class 6 to mount a microbrewing unit, consult the table below.<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Robot Size Class</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Maximum Brewing
Capacity</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
1 keg (15.5 gallons)
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
2 kegs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
4 kegs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
8 kegs
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
16 kegs
</td>
</tr>
</table>
<BR>
<b>Refrigerated Storage Unit</b><BR>
This device is a storage unit designed to cool and maintain objects at a low temperature. The size of the unit varies by robot size class, but is generally about half the size of the External Storage Unit listed above.<BR>
<br/>
<b>Sexual Intercourse Modification</b><BR>
Fairly self explanatory, though there are often a variety of "special" features that may or may not be included.<BR>
<br/>
<b>Siren</b><BR>
See <a href="http://mutationapocalypse.blogspot.com/2016/04/robot-roundup.html">Robot Roundup</a><BR>
<br/>
<b>Smoke Screen</b><BR>
This device is a smoke generator that functions as per the Smoke Grenade (MF, page 119), but comes in a variety of sizes, see the table below. Each generator has 1d6 uses before it needs to be recharged/reloaded.<BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Generator Size</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Smoke Screen Size</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
30' radius
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
45' radius
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
60' radius
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
90' radius
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
120' radius
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
180' radius
</td>
</tr>
</table>
<br/>
<b>Trash Compactor</b><BR>
A device used to compress objects in the hopper into a compact form. Not found or robots smaller than Size Class 4. The size of the hopper is determined by the robot's Size Class, and generally has a capacity half that of an External Storage Unit. The resulting compacted mass is generally about 1/4 the size of the original material.<BR>
<br/>
<b>Vending Unit</b><BR>
See <a href="http://mutationapocalypse.blogspot.com/2016/04/robot-roundup.html">Robot Roundup</a><BR>
<br/>
<div class="separator" style="clear: both; text-align: center;"><a href="https://i.imgur.com/jlJ3nSG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/jlJ3nSG.jpg" width="320" height="180" /></a></div>
<FONT SIZE="3"><b>New Weapons</b></FONT><BR>
<br/>
<b>Airgun</b><BR>
A pneumatic weapon which projects BBs or pellets (usually 0.177 in (4.5 mm) caliber) with compressed air.<BR>
<br/>
<b>Ball Pitching Machine</b><BR>
A projectile launcher which uses either a mechanical throwing arm or circular wheel to launch small sports balls, typically tennis balls, soft balls, baseballs and the like.<BR>
<br/>
<b>Chemical Sprayer</b><BR>
A simple pressurized air device which projects chemicals stored in its' reservoir.<BR>
<br/>
<b>Clay Trap</b><BR>
A mechanical device designed to project clay "pigeons" for sport shooting. They can hold up to 100 clay pigeons in an automated loading carousel. In the post apocalypse, many of these have been modified to launch other projectiles, such as plastic frisbees, chakrams, shuriken (throwing stars), ceramic plates, sharpened tin plates or pans, circular saw blades, etc.<BR>
<br/>
<b>Cryo Cannon</b><BR>
Projectile weapon designed to spray a freezing liquid at a target.<BR>
<br/>
<b>Dynamite Gun</b><BR>
Compressed air cannon designed to launch explosive projectiles.<BR>
<br/>
<b>Gas Projector</b><BR>
A simple device used to spray an area with a gas.<BR>
<br/>
<b>Harpoon Gun</b><BR>
Projectile weapon designed to launch a harpoon (usually attached to a cable or wire) into a target. Typically uses a black powder or gunpowder charge to launch the harpoon. This type can be used as a two handed projectile weapon.<BR>
<br/>
<b>Mortar</b><BR>
Artillery weapon which launches projectiles in a high-arc trajectory (indirect fire).<BR>
<br/>
<b>Net Gun</b><BR>
Non-lethal weapon designed to propel a net onto a target in order to capture the target. While there are a variety of sizes and types, I use a simplified system for small targets (light net gun), man-sized targets (medium net gun), and large targets (heavy net gun).<BR>
<br/>
<b>Paintball Marker</b><BR>
Compressed air device which launches paint filled capsules, typically .68 caliber (17.3 mm), designed to burst on impact, covering the target with paint, ink, or a dye.<BR>
<br/>
<b>Speargun</b><BR>
A projectile weapon which uses a rubber band or compressed air to project a small fishing spear or trident into fish while underwater.<BR>
<br/>
<b>Steam Cannon</b><BR>
Projectile weapon which uses high-pressure steam to launch projectiles.<BR>
<br/>
<b>Tranquilizer Gun</b><BR>
Pneumatic weapon designed to launch a chemical filled dart (usually a sedative, anaesthetic, or paralytic agent) into a target in order to capture the target. Obviously, other chemicals, such as poisons, can be used in the darts.<BR>
<br/>
<b>Water Cannon</b><BR>
A type of fire fighting water projector, which is typically used in riot control. Other liquids can be projected, and dyes can be added to the water in order to mark targets.<BR>
<br/>
<b>Water Jet Cutter</b><BR>
High Pressure water projector used to cut a variety of materials. Typically mixed with abrasive agents in order to cut hard materials like rock or metal.<BR>
<br/>
<b>NEW ROBOT WEAPONS TABLE</b><BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Weapon</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Trigger</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Damage</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Range</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Weight</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Shots</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Airgun (pellet/BB)
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
1 (BB) 1d2 (pellet)
</td>
<td style="border: none; padding: 0.01in">
250 ft./600 ft.
</td>
<td style="border: none; padding: 0.01in">
6 lbs
</td>
<td style="border: none; padding: 0.01in">
1 of 50
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Ball Pitching Machine
</td>
<td style="border: none; padding: 0.01in">
Automatic
</td>
<td style="border: none; padding: 0.01in">
1d2 tennis/racquet ball<BR>
1d4 softball<BR>
1d6 hardball
</td>
<td style="border: none; padding: 0.01in">
240 ft/300 ft
</td>
<td style="border: none; padding: 0.01in">
1d4+2x10 lbs (varies)
</td>
<td style="border: none; padding: 0.01in">
5d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Chemical Sprayer
</td>
<td style="border: none; padding: 0.01in">
Spray
</td>
<td style="border: none; padding: 0.01in">
Varies with chemical
</td>
<td style="border: none; padding: 0.01in">
20 ft/40 ft
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Clay Trap
</td>
<td style="border: none; padding: 0.01in">
Normal*
</td>
<td style="border: none; padding: 0.01in">
1d2 for clay<BR>
1d2 for plastic frisbee<BR>
1d3 for ceramic plate<BR>
1d4 for shuriken<BR>
1d4 for sharpened metal pan<BR>
1d6 for chakram<BR>
2d4 for circular saw blade
</td>
<td style="border: none; padding: 0.01in">
100 ft/300 ft
</td>
<td style="border: none; padding: 0.01in">
2d4+2x10 lbs
</td>
<td style="border: none; padding: 0.01in">
1 to 100
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Cryo Cannon
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
5d8 cold
</td>
<td style="border: none; padding: 0.01in">
75 ft./150 ft.
</td>
<td style="border: none; padding: 0.01in">
15 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Dynamite Gun
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
15d6
</td>
<td style="border: none; padding: 0.01in">
1350 ft/2700 ft
</td>
<td style="border: none; padding: 0.01in">
1000 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Gas Projector
</td>
<td style="border: none; padding: 0.01in">
Spray
</td>
<td style="border: none; padding: 0.01in">
Varies with gas
</td>
<td style="border: none; padding: 0.01in">
30 ft radius
</td>
<td style="border: none; padding: 0.01in">
1d3x10 lbs
</td>
<td style="border: none; padding: 0.01in">
1d6
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Harpoon Gun
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
4d4
</td>
<td style="border: none; padding: 0.01in">
80 ft/160 ft underwater<BR>
250 ft surface
</td>
<td style="border: none; padding: 0.01in">
12 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Mortar, Heavy
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
250 (plus warhead)
</td>
<td style="border: none; padding: 0.01in">
5 miles
</td>
<td style="border: none; padding: 0.01in">
350 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Mortar, Lightx
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
100 (plus warhead)
</td>
<td style="border: none; padding: 0.01in">
2.5 miles
</td>
<td style="border: none; padding: 0.01in">
45 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Mortar, Medium
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
175 (plus warhead)
</td>
<td style="border: none; padding: 0.01in">
3.5 miles
</td>
<td style="border: none; padding: 0.01in">
90 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Net Gun, Light
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
Special; 4x4 ft net
</td>
<td style="border: none; padding: 0.01in">
150 ft/330 ft
</td>
<td style="border: none; padding: 0.01in">
4 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Net Gun, Medium
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
Special; 8x8 ft net
</td>
<td style="border: none; padding: 0.01in">
150 ft/330 ft
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Net Gun, Heavy
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
Special; 16x16 ft net
</td>
<td style="border: none; padding: 0.01in">
150 ft/330 ft
</td>
<td style="border: none; padding: 0.01in">
40 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Paintball Marker
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
1d2 (paintball) or
chemical
</td>
<td style="border: none; padding: 0.01in">
100 ft/300 ft
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Speargun
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
2d4
</td>
<td style="border: none; padding: 0.01in">
16 ft/30 ft underwater<BR>
about 45 ft surface
</td>
<td style="border: none; padding: 0.01in">
5 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Steam Cannon
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
50 (plus warhead)
</td>
<td style="border: none; padding: 0.01in">
1000 ft/2500 ft
</td>
<td style="border: none; padding: 0.01in">
600 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Tranquilizer Gun
</td>
<td style="border: none; padding: 0.01in">
Normal
</td>
<td style="border: none; padding: 0.01in">
1 plus chemical
</td>
<td style="border: none; padding: 0.01in">
230 ft/500 ft
</td>
<td style="border: none; padding: 0.01in">
10 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Water Cannon
</td>
<td style="border: none; padding: 0.01in">
Spray
</td>
<td style="border: none; padding: 0.01in">
4d4, plus knockdown
</td>
<td style="border: none; padding: 0.01in">
100 ft/150 ft
</td>
<td style="border: none; padding: 0.01in">
1d4+2x10 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
Water Jet Cutter
</td>
<td style="border: none; padding: 0.01in">
Stream
</td>
<td style="border: none; padding: 0.01in">
6d6
</td>
<td style="border: none; padding: 0.01in">
100 ft/150 ft
</td>
<td style="border: none; padding: 0.01in">
40 lbs
</td>
<td style="border: none; padding: 0.01in">
1
</td>
</tr>
</table>
<br/>
<b>CHEMICAL EFFECTS</b><BR>
<table cellpadding="1" cellspacing="1">
<tr valign="top">
<td style="border: none; padding: 0.01in">
<b>Roll</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Chemical</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Effects</b>
</td>
<td style="border: none; padding: 0.01in">
<b>Duration</b>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
1
</td>
<td style="border: none; padding: 0.01in">
Acid/Corrosive
</td>
<td style="border: none; padding: 0.01in">
See
Acid Table. Acid has a 50% chance of being organic (does not
affect metals, only organic material) or inorganic (affects
metals).
</td>
<td style="border: none; padding: 0.01in">
Note
5
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
2
</td>
<td style="border: none; padding: 0.01in">
Bio-Toxin
Agent
</td>
<td style="border: none; padding: 0.01in">
As
per Bio-Toxin Bomb, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
3
</td>
<td style="border: none; padding: 0.01in">
Blister
Agent
</td>
<td style="border: none; padding: 0.01in">
Effects
as per itching, plus take damage as 1d6 class acid per turn
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
4
</td>
<td style="border: none; padding: 0.01in">
Blood
Agent
</td>
<td style="border: none; padding: 0.01in">
As
per Blood Agent Grenade, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
5
</td>
<td style="border: none; padding: 0.01in">
Choking
Agent
</td>
<td style="border: none; padding: 0.01in">
Save
vs Poison or die, success means being unable to act
</td>
<td style="border: none; padding: 0.01in">
5d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
6
</td>
<td style="border: none; padding: 0.01in">
Diarrhea
Agent
</td>
<td style="border: none; padding: 0.01in">
3 in 6 chance of a very noticeable scent (may attract creatures
or repel) Save vs Stun or don't make it to toilet in time.
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
7
</td>
<td style="border: none; padding: 0.01in">
Euphoric
Agent
</td>
<td style="border: none; padding: 0.01in">
Automatically
loses initiative, -2 to hit and damage, no DEX bonus to AC
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
8
</td>
<td style="border: none; padding: 0.01in">
Flammable
Gas
</td>
<td style="border: none; padding: 0.01in">
As
per Inferno Grenade, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
9
</td>
<td style="border: none; padding: 0.01in">
Hallucinogenic
Agent
</td>
<td style="border: none; padding: 0.01in">
Roll
on the Random Hallucination Table
</td>
<td style="border: none; padding: 0.01in">
1d4
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
10
</td>
<td style="border: none; padding: 0.01in">
Irritant
Gas
</td>
<td style="border: none; padding: 0.01in">
As
per Irritant Gas Grenade, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
11
</td>
<td style="border: none; padding: 0.01in">
Laughing
Agent
</td>
<td style="border: none; padding: 0.01in">
STR
-2, -2 to hit and damage
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
12
</td>
<td style="border: none; padding: 0.01in">
Mutagen
Agent
</td>
<td style="border: none; padding: 0.01in">
As
per Mutation Grenade, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
13
</td>
<td style="border: none; padding: 0.01in">
Nerve
Gas
</td>
<td style="border: none; padding: 0.01in">
As
per Nerve Gas Grenade, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
14
</td>
<td style="border: none; padding: 0.01in">
Paint,
Ink, or Dye
</td>
<td style="border: none; padding: 0.01in">
Generally
marks the target in a color. May glow or be distinctive at ML's
discretion.
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
15
</td>
<td style="border: none; padding: 0.01in">
Paralytic
Agent
</td>
<td style="border: none; padding: 0.01in">
As
per Paralysis, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
16
</td>
<td style="border: none; padding: 0.01in">
Poison
</td>
<td style="border: none; padding: 0.01in">
Roll
on Poison Type Table, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
17
</td>
<td style="border: none; padding: 0.01in">
Puke/Vomit
Agent
</td>
<td style="border: none; padding: 0.01in">
50%
of normal strength
</td>
<td style="border: none; padding: 0.01in">
1d3+5
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
18
</td>
<td style="border: none; padding: 0.01in">
Radioactive
Gas
</td>
<td style="border: none; padding: 0.01in">
As
per Radiation, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
19
</td>
<td style="border: none; padding: 0.01in">
Sedative/Tranquilizer
</td>
<td style="border: none; padding: 0.01in">
Puts the target to sleep for the duration. Slapping or wounding awakens an affected creature, but normal
noise does not.
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
<tr valign="top">
<td style="border: none; padding: 0.01in">
20
</td>
<td style="border: none; padding: 0.01in">
Smoke
Gas
</td>
<td style="border: none; padding: 0.01in">
As
per Smoke Grenade, MF Rulebook
</td>
<td style="border: none; padding: 0.01in">
<br/>
</td>
</tr>
</table>
Notes:<BR>
1. Agents can be injected, inhaled (gas), or absorbed through the skin (blister agent, blood agent, nerve agent, and mutagen agent).<BR>
2. Acids/Corrosives and Paint, Ink, or Dye are splash agents that generally affect the skin of the target, but have a 1 in 6 chance of blinding the target on a normal strike, or blind the target if specifically targeted at the eyes (requires a critical strike). Save vs Poison to avoid being blinded.<BR>
3. Gasses typically take one round to fill a 30 foot radius that persists in still conditions for 1d3+6 turns and in windy conditions for 1d3+1 turns. Persistent gasses change the duration from from turns to rounds (i.e. 1d3+6 rounds in still conditions, and 1d3+1 rounds in windy conditions).<BR>
4. Duration for injected chemicals is the listed duration in turns, gasses in rounds, absorbed through skin in twice as many turns.<BR>
5. Duration for acids is special. Unless the acid is neutralized or scrubbed off (requiring one round), acids will continue to do damage. Weak acids (Class 1-6) will do damage for 1d4 rounds. Mild Acids (Class 7-12) will do damage for 2d4 rounds. Strong Acids (Class 13-20) will progressively lose their strength, doing half damage each round until no dice of damage remain. (i.e. a Class 15 acid will do 4d10 damage on the first round, 2d10 damage on the second round, 1d10 damage on the third round, and no damage on the fourth round.)<BR>
Kuseru Satsujinhttp://www.blogger.com/profile/04204952299040568945noreply@blogger.com0