The Elfmaids & Octupi blog by Konsumterra is probably the best blog out there for random tables (sorry Dungeon Dozen), not that there aren't dozens or hundreds of other interesting posts. I have to admit though, even with post labels, search tools and other means of navigation, it is sometimes difficult to remember where that "one" table you saw can be found. So I decided to make an index of the tables to help me find what I may be looking for at any old time. (Note, not all of these tables are for Post Apocalyptic Settings, they're included because Konsumterra just makes so many awesome tables.) I alphabetized the list more or less, though I wish I could really come up with a good category system for these tables. BTW, there are over 1300 tables in this list (though some are duplicates).
UPDATE: As of 7/6/2016, there are over 1400 tables indexed (more or less) here.
UPDATE: 7/31/2016: I've moved the Index of Elfmaids & Octopi Tables to it's own separate page to make it easier to find for guests and update for myself. The old post will no longer be updated, instead the updates will be found here. I've also reorganized the page by integrating the tables that were added after my initial post into an alphabetical order. I *MAY* also put up a version of the Index arranged by category, if I can figure out some form of useful categorization. This would make the Index much more usable for finding related tables that tie into one theme.
UPDATE: As of 9/18/2016, there are over 1500 tables indexed here.
UPDATE: As of 9/21/2017, there are 2100 tables indexed here.
UPDATE (late): As of 3/1/2019, there are over 3000 tables indexed here.
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30 Page Monster Manual for Oldschool DnD: Earthborn
30 Page Monster Manual for Oldschool DnD: Otherworld
30 Page Monster Manual for Oldschool DnD: Supernatural
---A---
A Dungeon Boss and his Goons for Redbrick Dungeon: d20 Experience for boss and retinue
A Dungeon Boss and his Goons for Redbrick Dungeon: d12 Boss special qualities
A Dungeon Boss and his Goons for Redbrick Dungeon: d12 Classic Dungeon boss types
A Dungeon Boss and his Goons for Redbrick Dungeon: d12 Companion Type
A Dungeon Boss and his Goons for Redbrick Dungeon: d12 Follower Bloodlines
A Dungeon Boss and his Goons for Redbrick Dungeon: d12 Henchmen Equipment
A Dungeon Boss and his Goons for Redbrick Dungeon: d12 Retinue Field Items
A to Z City Key: d100 random location key
A to Z City Key: A Administration
A to Z City Key: B Barracks
A to Z City Key: C Church
A to Z City Key: D Dining
A to Z City Key: E Entertainment
A to Z City Key: F Farm Buildings
A to Z City Key: G Guild Hall
A to Z City Key: H House
A to Z City Key: I Inn
A to Z City Key: J Park
A to Z City Key: K Cult House
A to Z City Key: L Penal Buildings
A to Z City Key: M Market Place
A to Z City Key: N Vacant Site
A to Z City Key: O Health Building
A to Z City Key: P Common Shop
A to Z City Key: Q Rare Shop
A to Z City Key: R Exotic Shop
A to Z City Key: S Scholarly
A to Z City Key: T Water Way
A to Z City Key: U Underground Entry
A to Z City Key: V Vice
A to Z City Key: W Work Shop
A to Z City Key: X Funerary Place
A to Z City Key: Y Charity House
A to Z City Key: Z Criminal Guilds
A to Z Ruins of Planet Psychon: A-Z Psychon Ruins
A to Z Ruins of Planet Psychon: A Alien
A to Z Ruins of Planet Psychon: B Bunker
A to Z Ruins of Planet Psychon: C Crossing
A to Z Ruins of Planet Psychon: D Dungeon
A to Z Ruins of Planet Psychon: E Educational
A to Z Ruins of Planet Psychon: F Factory
A to Z Ruins of Planet Psychon: G Garden
A to Z Ruins of Planet Psychon: H Hazzard
A to Z Ruins of Planet Psychon: I Camp
A to Z Ruins of Planet Psychon: J Magician
A to Z Ruins of Planet Psychon: K Shopping
A to Z Ruins of Planet Psychon: L Lair
A to Z Ruins of Planet Psychon: M Medical
A to Z Ruins of Planet Psychon: N Administration
A to Z Ruins of Planet Psychon: O Organic
A to Z Ruins of Planet Psychon: P Police
A to Z Ruins of Planet Psychon: Q Weird Phenomena
A to Z Ruins of Planet Psychon: R Residence
A to Z Ruins of Planet Psychon: S Secret
A to Z Ruins of Planet Psychon: T Temple
A to Z Ruins of Planet Psychon: U Underground
A to Z Ruins of Planet Psychon: V Military
A to Z Ruins of Planet Psychon: W Wastes
A to Z Ruins of Planet Psychon: X Black Lab
A to Z Ruins of Planet Psychon: Y Transit Hub
A to Z Ruins of Planet Psychon: Z Burial ground
Adventure and Dungeon Name Generator: Exaggerator d100
Adventure and Dungeon Name Generator: Name d100
Adventure and Dungeon Name Generator: Subject d200
Air Encounters for Great Weird War: d10 Air Encounter over no mans land
Air Encounters for Great Weird War: d10 Weird Air Encounter over no mans land
Air Encounters for Great Weird War: d100 Air Encounter over no mans land
Alcheringa Zone 1d20 - ancient haunted land
Alcheringa Zone Hazard 1-3 d20
Alcheringa Zones Encounter lv 1-3 d50
Alcheringa Zones Mysteries 1-3 d20
Aliens, Saucer Men and Space Gods of Psychon pt 1: 1d100 Close Encounters of Third Kind: Aliens Sighted
Aliens, Saucer Men and Space Gods of Psychon pt 1: d12 Encounter Type
Aliens, Saucer Men and Space Gods of Psychon pt 1: d20 Close Encounters of First Kind: Craft Sighted
Aliens, Saucer Men and Space Gods of Psychon pt 1: d20 Close Encounters of Second Kind: Sighting and Physical Evidence
Aliens, Saucer Men and Space Gods of Psychon pt 2: D100 Close Encounters of Forth Kind: Invasion, Infiltration, Assimilation, Communion
Aliens, Saucer Men and Space Gods of Psychon pt 3: D100 Varieties of Saucer Occupants
Aliens, Saucer Men and Space Gods of Psychon pt 3: d20 Types of alien vessels
Aliens, Saucer Men and Space Gods of Psychon pt 4: d100 Alien Artifacts
Aliens, Saucer Men and Space Gods of Psychon pt 4: d20 Ancient Monuments
Aliens, Saucer Men and Space Gods of Psychon pt 4: d20 What are Aliens in art doing?
Aliens, Saucer Men and Space Gods of Psychon pt 5: d100 Expanded Spacegod Encounters
Aliens, Saucer Men and Space Gods of Psychon pt 5: d100 Simplified Version of Spacegod Encounters
Alignment
Alignment Dungeon Types: 1d10 Chaos Dungeons
Alignment Dungeon Types: 1d10 Evil Dungeons
Alignment Dungeon Types: 1d10 Good Dungeons
Alignment Dungeon Types: 1d10 Law Dungeons
Alignment Dungeon Types: 1d10 Neutral Dungeons
Alignment Dungeon Types: 1d12 Random Elfmaids and Octopi Alignment
Alphyn: Adventures
Alternative critical hit table
Alternate (Spell) Books
Alternate Research for Bad Wizards: d100 Alternate Spell Research
Amazon Tribes: d10 Amazon reproduction
Amazon Tribes: d20 What about sons?
Amazon Tribes: d10 Amazon Comunities
Amazon Tribes: d100 Amazon Tribes
Amber Manour 1d20 - mad magic mansion
Amber Manour Zone Encounter lv 1-3 d100
Amber Manour Zone Hazard 1-3 d20
Amber Manour Zone Mysteries 1-3 d50
Amphitere: Adventures
Anachronisms of cosmic order d100
Anacronistic Encounters for near that gateway
Ancient Dungeon Machine Rooms: d12 Machine Operation
Ancient Dungeon Machine Rooms: d12 Condition
Ancient Dungeon Machine Rooms: d100 Ancient Dungeon Machine Rooms
Ancient Rings: d20 Material
Ancient Rings: d12 Decor (d6 common)
Ancient Rings: d12 Origins
Ancient Rings: D12 Purpose
Ancient Rings: d12 Variants
Ancient Rings: d12 Conditions
Ancient Rings: d12 Curses
Ancient Rings: d6 Powers
Ancient Rings: d100 Basic Powers
Ancient Rings: d100 Major Powers
Angelic Mutations for Paladins: d10 Sources of Mutation
Angelic Mutations for Paladins: d10 basic types
Angelic Mutations for Paladins: d100 Minor Mutations
Angelic Mutations for Paladins: d100 Major Mutations
Angelic Mutations for Paladins: d10 Apotheosis Paladin Mutations
Angry Mobs: 1d10 Mob Arms
Angry Mobs: 1d10 Quick mob find a victim
Angry Mobs: 1d10 Quick mob intent
Angry Mobs: 1d10 Quick mob leader
Angry Mobs: 1d10 Quick mob overenthusiasm
Angry Mobs: 1d10 Quick mob requests if they meet adventurers
Angry Mobs: 1d10 Quick proof for mob?
Angry Mobs: 1d100 Angry Mobs
Animus of Xor, The: d12 Phenomena could be stopped by...
Animus of Xor, The: d100 Animus Activity in this hex
Annoying Xor: d100 Ways Xor Reacts To Being Annoyed
Apes Amok!: d20 Primate Skills
Apes Amok!: d30 Primate Powers
Apocalypse more: another world breaking table
Apotheosis Mutation Tables: d12 Xor bio mutations
Apotheosis Mutation Tables: d12 Necro Mutations
Apotheosis Mutation Tables: d12 Reptilian Mutations
Apotheosis Mutation Tables: d12 Diabolic Mutations
Apotheosis Mutation Tables: d12 Plant Mutations
Apotheosis Mutation Tables: d12 Faerie Mutations
Apotheosis Mutation Tables: d12 Mental Mutations
Apotheosis Mutation Tables: d12 Paladin Mutations
Apotheosis Mutation Tables: d12 Apotheosis Third Stage Subterranean Mutations
Archaic Setting Crossing Types
Archaic Setting Obstacles
---B---
Bad Books: d10 Forbidden Lore Types
Bad Books: d100 Bad Book Effects
Bandits: d10 Alternatives to a Gruber Hole (Robbers Cave)
Bandits: d10 Subtypes
Bandits: d100 Bandits
Barbarian Tribes of Elder Wastes: d100 Races of the Wastes
Barbarian Tribes of Elder Wastes: Humans Types
Barbarian Tribes of Elder Wastes: d100 Great Tribes
Barbarian Tribes of Elder Wastes: Bright Kingdom Tribes Clans
Barbarian Tribes of Elder Wastes: Bright Kingdom Tribes Customs
Barbarian Tribes of Elder Wastes: Shadow Kingdom Tribes Clans
Barbarian Tribes of Elder Wastes: Shadow Kingdom Tribes Customs
Barbarian Tribes of Elder Wastes: Spirit Kingdom Tribes Clans
Barbarian Tribes of Elder Wastes: Spirit Kingdom Tribes Customs
Barbarian Tribes of Elder Wastes: Death Kingdom Tribes Clans
Barbarian Tribes of Elder Wastes: Death Kingdom Tribes Customs
Barbarian Tribes of Elder Wastes: Dragon Land Tribes Clans
Barbarian Tribes of Elder Wastes: Dragon Land Tribes Customs
Barbarian Tribes of Elder Wastes: Beast Tribes Clans
Barbarian Tribes of Elder Wastes: Beast Tribes Customs
Barbarian Tribes of Elder Wastes: Plant Tribes Clans
Barbarian Tribes of Elder Wastes: Plant Tribes Customs
Barbarian Tribes of Elder Wastes: Ancestral Tribes Clans
Barbarian Tribes of Elder Wastes: Ancestral Tribes Customs
Barbarian Tribes of Elder Wastes: Earth Tribes Clans
Barbarian Tribes of Elder Wastes: Earth Tribes Customs
Barbarian Tribes of Elder Wastes: Air Tribes Clans
Barbarian Tribes of Elder Wastes: Air Tribes Customs
Barbarian Tribes of Elder Wastes: Fire Tribes Clans
Barbarian Tribes of Elder Wastes: Fire Tribes Customs
Barbarian Tribes of Elder Wastes: Water Tribes Clans
Barbarian Tribes of Elder Wastes: Water Tribes Customs
Barbarian Tribes of Elder Wastes: Hell Kingdom Tribes Clans
Barbarian Tribes of Elder Wastes: Hell Kingdom Tribes Customs
Barbarian Tribes of Elder Wastes: Abyssal Kingdom Tribes Clans
Barbarian Tribes of Elder Wastes: Abyssal Kingdom Tribes Customs
Barbarian Tribes of Elder Wastes: Tribes of Paradise Clans
Barbarian Tribes of Elder Wastes: Tribes of Paradise Customs
Barbarian Tribes of Elder Wastes: Arcadian Tribes Clans
Barbarian Tribes of Elder Wastes: Arcadian Tribes Customs
Barbarian Tribes of Elder Wastes: Nightmare Kingdom Tribes Clans
Barbarian Tribes of Elder Wastes: Nightmare Kingdom Tribes Customs
Barbarian Tribes of Elder Wastes: Dream Kingdom Tribes Clans
Barbarian Tribes of Elder Wastes: Dream Kingdom Tribes Customs
Barbarian Tribes of Elder Wastes: Tribes of Chaos Clans
Barbarian Tribes of Elder Wastes: Tribes of Chaos Customs
Barbarian Tribes of Elder Wastes: Tribes of Law Clans
Barbarian Tribes of Elder Wastes: Tribes of Law Customs
Barbarian Tribes of Elder Wastes: Headgear
Barbarian Tribes of Elder Wastes: Arm Gear
Barbarian Tribes of Elder Wastes: Leg Gear
Barbarian Tribes of Elder Wastes: Body Gear
Barbarian Tribes of Elder Wastes: d20 Weapons Materials
Barbarian Tribes of Elder Wastes: d10 Best Primary Weapon
Barbarian Tribes of Elder Wastes: d10 Secondary Weapon
Barbarian Tribes of Elder Wastes: d10 Best Tribal Armour
Barbarian Tribes of Elder Wastes: d10 Customs
Barbarian Tribes of Elder Wastes: d10 Magical Thing
Barbarian Tribes of Elder Wastes: d10 Favorite Trophy
Bardic Poetry Gigs: d10 Quick Types
Bardic Poetry Gigs: d100 Bardic Poetry Gigs
Barrow Mound Table 1d20
Basic Curses
Belly Buttons of Xor
Big shonky deals in Shadelport pt 2: d10 version
Big shonky deals in Shadelport pt 2: d100 Big shonky deals in Shadelport
Black Lotus Dreams: d10 Quick hallucination types
Black Lotus Dreams: d10 Side Effects
Black Lotus Dreams: d100 Black Lotus Dreams
Blasphemous Books of the Black Library: d12 Book Binding
Blasphemous Books of the Black Library: d12 Book Decor
Blasphemous Books of the Black Library: d12 Book Defenses
Blasphemous Books of the Black Library: d12 Book Guardians
Blasphemous Books of the Black Library: d12 Book Creepy Features
Blasphemous Books of the Black Library: d12 Secret Lore Within
Blasphemous Books of the Black Library: d100 Blasphemous Books of the Black Library
Bonnacon: Adventures
Books Found in a Dungeon
Books of Shadel Port
Books of the Faerie: d10 Book Appearance
Books of the Faerie: d10 Script
Books of the Faerie: d10 Book Defences
Books of the Faerie: d10 Common Subjects
Books of the Faerie: d100 Books of the Faerie
Border Barriers for hexes in Psychon: d100 Fabulous Barriers
Border Barriers for hexes in Psychon: d12 Barrier table between different terrain hexes
Border Barriers for hexes in Psychon: d12 Common Barriers
Boreyne: Adventures
Boss Monster Petty Dreams d100
Boulders
Broken Hill Encounters for Gamma Oz 1: d12 Desert Common
Broken Hill Encounters for Gamma Oz 1: d12 Desert Rare
Broken Hill Encounters for Gamma Oz 1: d12 Rad Pit
Broken Hill Encounters for Gamma Oz 1: d12 Waterways
Broken Hill Encounters for Gamma Oz 1: d12 Scrub Common
Broken Hill Encounters for Gamma Oz 1: d12 Scrub Rare
Broken Hill Encounters for Gamma Oz 1: d12 Silver Town Streets Common
Broken Hill Encounters for Gamma Oz 1: d12 Silver Town Streets Rare
Broken Hill Encounters for Gamma Oz 1: d12 Broken Hill Roads
Broken Hill Encounters for Gamma Oz 1: d12 Broken Hill Ruin Rubble
Broken Hill Encounters for Gamma Oz 1: d12 Ruin Rooftops
Broken Hill Encounters for Gamma Oz 1: d12 Ruin Interiors
Broken Hill Encounters for Gamma Oz 1: d12 Sub Level Tunnels Common
Broken Hill Encounters for Gamma Oz 1: d12 Sub Level Tunnels Rare
Broken Hill Encounters for Gamma Oz 1: d6 Gang Vehicles
Broken Hill Encounters for Gamma Oz 1: d6 Farmer and trader vehicles
Broken Hill Encounters for Gamma Oz 1: d6 Standard Creature Variations
Broken Hill Encounters for Gamma Oz 1: d6 Undead Types
Broken Hill Encounters for Gamma Oz 2: d12 Spectacles
Broken Hill Encounters for Gamma Oz 2: d12 Sounds
Broken Hill Encounters for Gamma Oz 2: d12 Silver City Rubble
Broken Hill Encounters for Gamma Oz 2: d12 Mine Area
Broken Hill Encounters for Gamma Oz 2: d12 Mine or Drain Tunnels
Broken Hill Encounters for Gamma Oz 3 - Ruin: d10 Quick Encounter Types
Broken Hill Encounters for Gamma Oz 3 - Ruin: d100 Broken Hill Ruin Encounters
Broken Hill Locations for Gamma Oz: d10 Quick Location Types
Broken Hill Locations for Gamma Oz: Broken Hill Locations for Gamma Oz
Broken Hill Locations for Gamma Oz: d10 Broken Hill
Broken Hill Locations for Gamma Oz: d100 Broken Hill
Builders of Xor: d12 Common building styles
Builders of Xor: d12 Bridges of Xor
Buried Things: d10 Quick Buried Things
Buried Things: d100 Buried Things
---C---
Call of Cthulhu Investigators: d10 Quick types of experiences
Call of Cthulhu Investigators: d100 Investigators strange past experiences
Campsites on the Road: d10 Fire
Campsites on the Road: d100 Abandoned Campsites
Carny Freaks
Carousing
Carousing on Xor
Carousing Part 1: d10 Down and dirty good and bad times in the Red Light district - quick version
Carousing Part 1: d100 Down and dirty good and bad times in the Red Light district - long version
Carousing Part 2: d10 Upper class capering and social climbing in the Nob Hill district - quick version
Carousing Part 2: d100 Upper class capering and social climbing in the Nob Hill district
Carousing Part 3 Sholarly persuits: d10 Study, research and experimentation in the University district - quick version
Carousing Part 3 Sholarly persuits: d100 Study, research and experimentation in the University district
Carousing Part 4 Holy Endevours: d10 Charity, prayer and contemplation of the divine in the Holy district - quick version
Carousing Part 4 Holy Endevours: d100 Charity, prayer and contemplation of the divine in the Holy district
Carousing Part 5 Rambling in the Wild: d10 Getting close to nature in the great outdoors - for druids, barbarians and rangers - quick version
Carousing Part 5 Rambling in the Wild: d100 Getting close to nature in the great outdoors - for druids, barbarians and rangers
Carousing Part 7 Dungeon Dwelling: d10 Dungeon dwelling life style - for monsters, prisoners or curious - quick version
Carousing Part 7 Dungeon Dwelling: d100 Dungeon dwelling life style - for monsters, prisoners or curious
Carousing Part 9 Underland Exploration: d10 Underland explorations - for non humans, lost fools or the truly brave - quick version
Carousing Part 9 Underland Exploration: d100 Underland explorations - for non humans, lost fools or the truly brave
Carousing WW1 Paris: d10 Quck Carousing sub types
Carousing WW1 Paris: d100 Carousing WW1 Paris
Castaways: d10 Island life adaptions
Castaways: d100 Castaway Assets
Castaways: d100 Castaway Problems
Castaways: d100 Castaways
Cataclysms to change your boring old world forever
Catacomb Dungeon Dressing: d10 Quick Catacomb Dungeon Dressing
Catacomb Dungeon Dressing: d100 Catacomb Dungeon Dressing
Cave Rock Art Works: D6 Type
Cave Rock Art Works: D6 Condition
Cave Rock Art Works: d6 Frequency
Cave Rock Art Works: D10 Quick Types
Cave Rock Art Works: d100 Cave rock art works
Chambers Amid Roots of Great Trees
Chaos Goats: d12 What dastardly deed has the Goat most recently performed?
Chaos Goats: d12 Chaos Goat Missions
Chaos Goats: d12 Magical Dung
Chaos Goats: d12 Common Extra Chaos Goat Powers
Chaos Goats: d12 Chaos Goat Followers
Chaos Goats: d100 Chaos Goats
Chaos Village Encounters: d10 Quick Weird Village Encounters
Chaos Village Encounters: d100 The village is rampant with chaos
Childhood Tragedies for High Barbarians: d10 Childhood Tragedies for High Barbarians
Childhood Tragedies for High Barbarians: d100 Childhood Tragedies for High Barbarians
Childhood Tragedies for Mercantile: d10 Childhood Tragedies for Mercantile Class
Childhood Tragedies for Mercantile: d100 Childhood Tragedies for Mercantile Class
Childhood Tragedies for Noble Folk: d10 Quick Childhood Tragedies for Noble folk
Childhood Tragedies for Noble Folk: d100 Childhood Tragedies for Noble folk
Childhood Tragedies for Savages: d10 Childhood Tragedies for Savages
Childhood Tragedies for Savages: d100 Childhood Tragedies for Savages
Childhood Tragedies for Urban Folk: d10 Quick Childhood Tragedies for Urban folk
Childhood Tragedies for Urban Folk: d100 Childhood Tragedies for Urban folk
Childhood Tragedies for Villagers: d10 Quick villager tragedy table
Childhood Tragedies for Villagers: d100 Childhood Tragedies for Villager folk
Children of Xor: d20 Tiny and Swarm Animals
Children of Xor: d20 Small Animals - common domestic and wild
Children of Xor: d20 Medium Animals - common domestic and wild
Children of Xor: d20 Huge Animals - common domestic and wild
Children of Xor: d20 Humanoids
Children of Xor: d10 Marine Creatures
Chromatic Races for Planet Pyschon: 12 Chromatic Mods for Races for Planet Psychon
City Mysteries for Meddling Kids: d100
City States of the Elder Wastes: d10 City Cult Structures (Main Ziggurat)
City States of the Elder Wastes: d20 Religion Cults
City States of the Elder Wastes: d12 Other Architectural Features
City States of the Elder Wastes: d12 Rulership
City States of the Elder Wastes: d20 Other Important Persons
City States of the Elder Wastes: d10 Quick City Troubles
City States of the Elder Wastes: d100 City Problems
Clues left by inhabitants
Colony Quest in Underland: d10 Reasons your people must flee into the underland
Colony Quest in Underland: d10 Faction Policies
Colony Quest in Underland: d10 Group Assets
Colony Quest in Underland: d10 Challenges types
Colony Quest in Underland: Faction Challenge
Colony Quest in Underland: Food Challenge
Colony Quest in Underland: Refuge Challenge
Colony Quest in Underland: Water Challenge
Colony Quest in Underland: Enemies Challenge
Colony Quest in Underland: Hazard Challenge
Colony Quest in Underland: Patron Challenge
Colony Quest in Underland: Territory Challenge
Colony Quest in Underland: Monster Challenge
Colony Quest in Underland: Magic Challenge
Colony Quest in Underland 2: d100 Exploring the deep - encounters for the lost tribes
Colony Quest in Underland 3: d100 Great Chasms
Colossal Dungeon Dressing: d10 Quick Colossal Dungeon Features
Colossal Dungeon Dressing: d100 Colossal Dungeon Dressings
Common Folk on Murder Road: d10 Common Folk on road or pit stops
Common Folk on Murder Road: d100 Common Folk on road
Common Magic & Mortal Mods for Weapons: d10 Common Minor Weapon Enchantments
Common Magic & Mortal Mods for Weapons: d10 Common Weapon Modifications
Common Magic & Mortal Mods for Weapons: d10 Rare Major Weapon Enchantments
Commoner Corpse table
Commoners Coffin Quality
Contact Problems: d10 Quick Problems
Contact Problems: d100 Contact Problems
Contact Revision for Marvel Super Heroes: d10 Contact Types
Contact Revision for Marvel Super Heroes: 1 Professional Contacts
Contact Revision for Marvel Super Heroes: 2 Dependant
Contact Revision for Marvel Super Heroes: 3 Nuisance
Contact Revision for Marvel Super Heroes: 4 Organisations
Contact Revision for Marvel Super Heroes: 5 Patron
Contact Revision for Marvel Super Heroes: 6 Place
Contact Revision for Marvel Super Heroes: 7 Language
Contact Revision for Marvel Super Heroes: 8 Source
Contact Revision for Marvel Super Heroes: 9 Hero
Contact Revision for Marvel Super Heroes: 10 Villain
Cops & Law Officers for Roadwar: d10 Quick Cops and Law officers
Cops & Law Officers for Roadwar: d100 Cops and law officers
Corpse Condition
Crafters and Merchants of Shadel Port: d10 Merchant Success Types
Crafters and Merchants of Shadel Port: d10 Prosperity
Crafters and Merchants of Shadel Port: d100 Crafters and Merchants of Shadelport
Crap Found in a Goblin Mine: 1d10 Quick Interesting goblin mine crap
Crap Found in a Goblin Mine: d100 Interesting goblin mine crap
Crap Found in a Goblin Mine: d100 Mundane Stuff in the Goblin Mine
Crap in a Necromancers Lair: d100 Crap in a Necromancers Lair
Create Orc Spell type
Creature That Ate My Village, The: I came here for monsters Dammit!
Creature That Ate My Village, The: d6 Attack Forms
Creature That Ate My Village, The: d12 Body Parts
Creature That Ate My Village, The: d12 Why Does The Village Have a monster problem
Creature That Ate My Village, The: d12 Locals Response
Creature That Ate My Village, The: d12 What is the monsters curse that must be overcome?
Creature That Ate My Village, The: d12 What Secrets does the monster keep hidden from humanity
Creature That Ate My Village, The: d12 Monsters Lair
Creature That Ate My Village, The: d12 Monster Lair is also
Creature That Ate My Village, The: d12 Inside the Monster
Creature That Ate My Village, The: d12 The Monsters Nemesis
Crisis in the Court of the Cephalopoid Kings: d6 Cephalapod type
Crisis in the Court of the Cephalopoid Kings: d6 Race Type
Crisis in the Court of the Cephalopoid Kings: d6 Alignment
Crisis in the Court of the Cephalopoid Kings: d100 Crisis in the Court of the Cephalapoid Kings
Crossroads on Exile Island
Crossroads on Planet Psychon
Cruel Pranks for Witches and Dark Fey
Crystal Zone: d10 Quick Crystal Wonders
Crystal Zone: d100 Crystal Wonders
Crystal Zone: d12 Crystal Zone Wandering Monsters
Crystal Zone: d20 Crystal Hazards
Crystal Zone: d20 Crystal Magic Items
Crystal Zone: d20 Crystal Mysteries
Cults In Space: Colony Cultist Peril: d10 Cultist Thing
Cults In Space: Colony Cultist Peril: d20 Cultist Plots
Cults In Space: Colony Cultist Peril: d100 Space Cultists
Cults of Xor
Curses! d1000 curses
Curses, Conditions, Corruption an Relics pt1 Necromancer: d12 Common Necromancer Objects
Curses, Conditions, Corruption an Relics pt1 Necromancer: d12 Corruption conditions
Curses, Conditions, Corruption an Relics pt1 Necromancer: d12 Corruption effects
Curses, Conditions, Corruption an Relics pt1 Necromancer: d20 Horrid deeds of relic creator
Curses, Conditions, Corruption an Relics pt1 Saintly: d12 Common Saintly Objects
Curses, Conditions, Corruption an Relics pt1 Saintly: d12 Corruption conditions
Curses, Conditions, Corruption an Relics pt1 Saintly: d12 Corruption effects
Curses, Conditions, Corruption an Relics pt1 Saintly: d20 Saintly deeds of relic creator
Curses, Conditions, Corruption an Relics pt1 Stone Age: d12 Common Stone Age Objects
Curses, Conditions, Corruption an Relics pt1 Stone Age: d12 Corruption conditions
Curses, Conditions, Corruption an Relics pt1 Stone Age: d12 Corruption effects
Curses, Conditions, Corruption an Relics pt1 Stone Age: d20 Awesome deeds of relic creator
Curses, Conditions, Corruption and Relics pt2 Elder Magic: d12 Common Elder Magic Object
Curses, Conditions, Corruption and Relics pt2 Elder Magic: d12 Corruption effects
Curses, Conditions, Corruption and Relics pt2 Elder Magic: d12 Elder Magic Corruption conditions
Curses, Conditions, Corruption and Relics pt2 Elder Magic: d20 Horrid stories of relic bearing cult hero
Curses, Conditions, Corruption and Relics pt2 Elder Magic: d20 What non human entity created relics for cult?
Curses, Conditions, Corruption and Relics pt2 Khaos Relics: d12 Common Chaos Magic Objects
Curses, Conditions, Corruption and Relics pt2 Khaos Relics: d12 Corruption effects
Curses, Conditions, Corruption and Relics pt2 Khaos Relics: d12 Khaos Corruption conditions
Curses, Conditions, Corruption and Relics pt2 Khaos Relics: d20 Horrid stories of relic bearing cult hero
Curses, Conditions, Corruption and Relics pt3 Bright Elfkind Sylvan Relics:
Curses, Conditions, Corruption and Relics pt3 Bright Elfkind Sylvan Relics: d12 Bright Elfkind Sylvan Corruption effects
Curses, Conditions, Corruption and Relics pt3 Bright Elfkind Sylvan Relics: d12 Bright Elfkind Sylvan Relic Corruption Conditions
Curses, Conditions, Corruption and Relics pt3 Bright Elfkind Sylvan Relics: d12 Common Bright Elfkind Sylvan Relics
Curses, Conditions, Corruption and Relics pt3 Bright Elfkind Sylvan Relics: d20 Bright Elfkind Sylvan Relic Origin
Curses, Conditions, Corruption and Relics pt3 Dark Elfkind Nightmare Relics: d12 Dark Elfkind Nightmare Relic Common Elder Magic Objects
Curses, Conditions, Corruption and Relics pt3 Dark Elfkind Nightmare Relics: d12 Dark Elfkind Nightmare Relic Corruption Conditions
Curses, Conditions, Corruption and Relics pt3 Dark Elfkind Nightmare Relics: d12 Dark Elfkind Nightmare Relic Corruption Effects
Curses, Conditions, Corruption and Relics pt3 Dark Elfkind Nightmare Relics: d20 Dark Elfkind Nightmare Relic Origin
Curses, Conditions, Corruption and Relics pt3 Dwarf Clan Relics: d12 Common Dwarf Clan Relics
Curses, Conditions, Corruption and Relics pt3 Dwarf Clan Relics: d12 Dwarf Clan Relics Corruption Conditions
Curses, Conditions, Corruption and Relics pt3 Dwarf Clan Relics: d12 Dwarf Clan Relics Corruption Effects
Curses, Conditions, Corruption and Relics pt3 Dwarf Clan Relics: d20 Dwarf Clan Relics Origin
Curses, Conditions, Corruption and Relics pt4 Amphibian Relics: d12 Amphibian Relic Corruption Conditions
Curses, Conditions, Corruption and Relics pt4 Amphibian Relics: d12 Amphibian Relic Corruption Effects
Curses, Conditions, Corruption and Relics pt4 Amphibian Relics: d12 Common Amphibian Relic
Curses, Conditions, Corruption and Relics pt4 Amphibian Relics: d20 Amphibian Relic Origin
Curses, Conditions, Corruption and Relics pt4 Arachnid Relics: d12 Arachnid Relics Corruption Conditions
Curses, Conditions, Corruption and Relics pt4 Arachnid Relics: d12 Arachnid Relics Corruption Effects
Curses, Conditions, Corruption and Relics pt4 Arachnid Relics: d12 Common Arachnid Relics
Curses, Conditions, Corruption and Relics pt4 Arachnid Relics: d20 Arachnid Relics Origin
Curses, Conditions, Corruption and Relics pt4 Fish Man Relics: d12 Common Fish Man Relic
Curses, Conditions, Corruption and Relics pt4 Fish Man Relics: d12 Fish Man Relic Corruption conditions
Curses, Conditions, Corruption and Relics pt4 Fish Man Relics: d12 Fish Man Relic Corruption effects
Curses, Conditions, Corruption and Relics pt4 Fish Man Relics: d20 Fish Man Relic Origin
Curses, Conditions, Corruption and Relics pt4 Reptilian Relics: d12 Common Reptilian Relic
Curses, Conditions, Corruption and Relics pt4 Reptilian Relics: d12 Reptilian Relic Corruption Conditions
Curses, Conditions, Corruption and Relics pt4 Reptilian Relics: d12 Reptilian Relic Corruption Effects
Curses, Conditions, Corruption and Relics pt4 Reptilian Relics: d20 Reptilian Relic Origin
Cyber Mutations: d10 Sources of Mutation
Cyber Mutations: d10 basic types
Cyber Mutations: d100 Minor Mutations
Cyber Mutations: d100 Major Mutations
Cyber Mutations: d12 Apotheosis Mutations (revised)
Cyclopean 1d20 - lost world of sorcery & science
Cyclopean Zone Hazzard 1-3 d20
Cyclopean Zones Encounter lv 1-3 d50
Cyclopean Zones Mysteries 1-3 d20
---D---
d12 Autumn
d12 Spring
d12 Summer
d12 Winter
Dark Forest of the Wicked Fairy Court
Dark Future Insanity
Dark Future Insanity Check
Dark Island Reskin 2: Goblin Fungus Garden: d12 Lake Encounters
Dark Island Reskin 2: Goblin Fungus Garden: d12 Island Ruins Encounters
Dark Island Reskin 2: Goblin Fungus Garden: d12 Fungus Garden Encounters
Dark Island Reskin 3: Vampire Lair: d12 Undead Island Encounter
Death is only the beginning part one: d100 What happens to your Soul on death?
Death is only the beginning part one: d12 What price does the healer pay?
Death is only the beginning part one: d12 What price doth the reaper charge?
Death is only the beginning part two: d100 A funny thing happened to my corpse
Death is only the beginning part two: d50 What price is your life?
Decopunk Metropolis Encounters part 1: d100 Middle City Levels
Decopunk Metropolis Encounters part 1: d100 Upper City Levels
Decopunk Metropolis Encounters part 2: d100 Catacomb Levels
Decopunk Metropolis Encounters part 2: d100 Worker Under City Levels
Decopunk Metropolis Encounters part 3: Dreamland Babylon for Cthulhu Metropolis
Deep Dungeon Missions for EXOPCOM: d10 Common Recruit Missions
Deep Dungeon Missions for EXOPCOM: d100 Deep Dungeon Missions for EXOPCOM
Deities in local area
Devil Hill Dungeons Part One: Dungeon Palace of Xull the Liberator Level Five: Fungus Garden d12 encounter
Devil Hill Dungeons Part One: Dungeon Palace of Xull the Liberator Level Four: Stone Plaza d12 encounter
Devil Hill Dungeons Part One: Dungeon Palace of Xull the Liberator Level One: Entry Ruin d12 encounter
Devil Hill Dungeons Part One: Dungeon Palace of Xull the Liberator Level Seven: Tomb Level d12 encounter
Devil Hill Dungeons Part One: Dungeon Palace of Xull the Liberator Level Six: Ruined Pleasure Palace d12 encounter
Devil Hill Dungeons Part One: Dungeon Palace of Xull the Liberator Level Two &Three: Administration Levels d12 encounter
Devil Hill Dungeons Part One: Tomb of Sir Alpeth Level Five: Crypt of Alspeth d12 encounter
Devil Hill Dungeons Part One: Tomb of Sir Alpeth Level Four: Guardian Level d12 encounter
Devil Hill Dungeons Part One: Tomb of Sir Alpeth Level One: Throne Level d12 encounter
Devil Hill Dungeons Part One: Tomb of Sir Alpeth Level Two & Three: Monster Terrordrome d12 encounter
Devil Hill Dungeons Part One: Wizard School Level Five: Lecture rooms and gymnasiums 1d6 encounter
Devil Hill Dungeons Part One: Wizard School Level Four: Library and administration 1d6 encounter
Devil Hill Dungeons Part One: Wizard School Level One: Gate Way 1d6 encounter
Devil Hill Dungeons Part One: Wizard School Level Seven: Trial area 1d12 encounter
Devil Hill Dungeons Part One: Wizard School Level Six: Staff residents and laboratories 1d6 encounter
Devil Hill Dungeons Part One: Wizard School Level Three: Senior student dorms 1d6 encounter
Devil Hill Dungeons Part One: Wizard School Level Two: Apprentice barracks 1d6 encounter
Devil Hill Dungeons Part Two: Tomb of the Miser King Haan Level Five: Tomb Level d12 encounter
Devil Hill Dungeons Part Two: Tomb of the Miser King Haan Level Four: Forbidden War Vault of Haan d12 encounter
Devil Hill Dungeons Part Two: Tomb of the Miser King Haan Level One: Glittering hall of wizards d12 encounter
Devil Hill Dungeons Part Two: Tomb of the Miser King Haan Level Three: The Wizard Prison d12 encounter
Devil Hill Dungeons Part Two: Tomb of the Miser King Haan Level Two: The Weeping Palace d12 encounter
Devil Hill Dungeons Part Two: Tomb of the Miser King Haan Mysteries?
Diaboloic Brews and Potions of the Guilds: Finding a Black Apothecary or Alchemist Dealer
Diaboloic Brews and Potions of the Guilds: d10 Type of Dealer
Diaboloic Brews and Potions of the Guilds: d100 Diabolic Brews and Potions of the Guilds
Diabolic Deaths of the Lotus Cult
Diabolic Mutations: d12 Taint came from...
Diabolic Mutations: d10 basic types (minor)
Diabolic Mutations: d100 Minor Cosmetic Mutations
Diabolic Mutations: d10 basic types (major)
Diabolic Mutations: d100 Major Mutations
Difficult Magic Items: d10 Magic Item Problems
Dirty Deals in the Citadels of Psychon
Dirty Dungeon Missions: d10 Mission Sources
Dirty Dungeon Missions: d100 Dirty Dungeon Missions
Disappointing Monsters - Chaos Drake: d10 Rumours about the Draken
Disappointing Monsters - Chaos Drake: d10 Prophecies of the Beast
Disappointing Monsters - Chaos Drake: d10 Strange Locals to Meet on the way
Disappointing Monsters - Chaos Drake: d12 Local Lake Encounters
Disasters for Planet Psychon: d10 Warnings of the Apocalypse
Disasters for Planet Psychon: d100 Disasters For Planet Psychon
Documents of the reptile cult 1d20
Dodgy Deals of Xor
Dodgy Docklands Encounters
Dodgy Ship Passages
Doom of the Kingdom: 1d10 Quick Fall of the kingdom
Doom of the Kingdom: d100 Fall of the kingdom
Doomed Immortals
Doors of Destiny: 1d12 Door conditioned
Doors of Destiny: 1d12 Door defence
Doors of Destiny: 1d12 Door Material Type
Doors of Destiny: 1d12 Door status
Doors of Destiny: 1d12 Manned Door Defence
Doors of Destiny: d12 Alarm Subtable
Doors of Destiny: d12 Common door traps
Doors of Destiny: d12 Door decor
Doors of Destiny: d12 Exotic Door Materials
Doors of Destiny: d12 Exotic Lock Subtable
Doors of Destiny: d12 Lock Type Subtable
Down and Dirty in Psychon Citadels
Draconic Gossip During the Dragon War
Draconic Loot: d10 Quick Dragon Item Types
Draconic Loot: d100 Draconic Loot
Dragon War Zone: d10 Starting the Dragon War
Dragon War Zone: d10 Dragon Military Objectives
Dragon War Zone: d10 Ending the Dragon War
Dragon War Zone: d100 Dragon War Encounters
Dragon War Zone: d100 Wonders of War
Dread Arts for Bad Wizards: d12 Sample Material Components
Dread Arts for Bad Wizards: d20 What Type of Wizard is This One?
Dread Family Secrets
Druid Eggs
Druid Schools
Dungeon Boss True Love: d12 How did they meet
Dungeon Boss True Love: d12 How Serious Is This
Dungeon Boss True Love: d12 How Influential?
Dungeon Boss True Love: D12 Special Abilities
Dungeon Boss True Love: D100 Dungeon Boss True Love
Dungeon Clues and Missed Encounters
Dungeon Critter Table
Dungeon Decor Revision: d20 Bricks and surface variants table
Dungeon Decor Revision: d20 Floors and corridor additions table
Dungeon Decor Table
Dungeon Decor Table: Rooms
Dungeon Detritus: d100 Common Dungeon Detritus
Dungeon Detritus: d100 Exotic Dungeon Detritus
Dungeon Dimension Discoveries
Dungeon Documents for Redbrick
Dungeon Dogs and Monster Manual Revisions: d20 Common Dog Skills
Dungeon Dogs and Monster Manual Revisions: d20 Magic Abilities and Mutations for Dogs
Dungeon Graffitti for Redbrick Dungeon: d10 Quick Types of Graffiti
Dungeon Graffitti for Redbrick Dungeon: d10 2d Artforms
Dungeon Graffitti for Redbrick Dungeon: d10 Other artforms
Dungeon Graffitti for Redbrick Dungeon: d10 Most popular motifs on art and tattoos
Dungeon Graffitti for Redbrick Dungeon: d100 Dungeon Graffiti
Dungeon Graffitti for Redbrick Dungeon: d10 Quick more dungeon graffitti
Dungeon Graffitti for Redbrick Dungeon: d100 More Dungeon Graffitti
Dungeon Guards Footlocker: d10 Magical Security
Dungeon Guards Footlocker: d10 Quick what's in the Dungeon Guard's Footlocker?
Dungeon Guards Footlocker: d10 Security
Dungeon Guards Footlocker: d10 Styles
Dungeon Guards Footlocker: d100 What's in the Dungeon Guard's Footlocker?
The Dungeon Infiltrates the Outside World: d10 Typical Cover Ups
The Dungeon Infiltrates the Outside World: d10 How Intruders got Outside Dungeon
The Dungeon Infiltrates the Outside World: d100 Missions vs Dungeon Invaders Outside
Dungeon Spirits
Dungeon Monster Taverns: D12 Other drinks on the menu
Dungeon Monster Taverns: D12 Bar snacks
Dungeon Monster Taverns: D12 Extra features
Dungeon Monster Taverns: D12 Barmen
Dungeon Monster Taverns: D12 Bouncers
Dungeon Monster Taverns: D12 Other Staff
Dungeon Monster Taverns: D12 Pub Problem
Dungeon Monster Taverns: d20 Common Customers
Dungeon Prep School Encounters: d10 Quick Trouble Chart
Dungeon Prep School Encounters: d100 Random School Events
Dungeon Repairs: d10 Quick Dungeon Self Repair Types
Dungeon Repairs: d100 Dungeon Self Repair Crews
Dungeon Rush Shanty Towns: d20 Businesses
Dungeon Rush Shanty Towns: d50 Local Problems
Dungeon Rush Shanty Towns: d50 Seasonal Visitors
Dungeon Seals to Trap Heroes: d10 Dungeon Seals to Trap Heroes
Dungeon Seals to Trap Heroes: d100 Dungeon Seals to Trap Heroes
Dungeon Section Barriers: d100 Quick Barriers
Dungeon Section Barriers: d100 Dungeon Section Barriers
Dungeon Sex Shop Stock: d12 Item Decor
Dungeon Sex Shop Stock: d10 Quick Types
Dungeon Sex Shop Stock: d100 Indecent Magic Items
Dungeon Sounds for Redbrick
Dungeon Stenches for Redbrick
Dungeon Stuff: 1d10 Quick Dungeon Barrel
Dungeon Stuff: 1d100 Weird Dungeon Barrels
Dungeon Subplots: d100 Dungeon Subplots
Dungeon Vermin Revised
Dungeon Vice: d10 Quick Dungeon Vice
Dungeon Vice: d100 Dungeon Vice
Dungeon Wonders & Spectacles
Dungeon Zine 1: Grey Halls Encounters
Dungeon Zine 2: Sea Cave Encounters
Dungeon Zine 3: Dark Island Encounters
Dungeon Zine 4: Robot Tomb Encounters
Dungeon Zine 5: Bat God Shrine Encounters
Dungeon Zine 6: Holy Arcadia - d12 Holy Arcade Encounters
Dungeon Zine 6: Holy Arcadia - What Are Prize Tickets Good For?
Dungeon Zine 7: Desert Ruins
Dungeoneer Prep School: d10 What is the thing that lives between walls?
Dungeoneer Prep School: d12 Mysteries
Dungeoneer Prep School: d12 Punishments for a term
Dungeoneer Prep School: d12 Tunnel Encounter (Includes Midden pit and Graveyard at night)
Dungeoneer Prep School: d20 School Secret Societies
Dungeoneer Prep School: d20 Staff
Dungeoneer Prep School: d6 School pets
Dwarvern Dungeon Dressings
---E---
Eldren Subtypes for Planet Psychon: d12 Quick Eldren Types and bonus items
Eldren Subtypes for Planet Psychon: d12 Extra Item
Eldren Subtypes for Planet Psychon: d12 How did you end up fallen beyond your home?
Elf Dungeon Dressings
Elf Gifts
Elven Background Table
Elvin Ruins: d20 Decorative Motifs for artist decor
Elvin Ruins: d20 Quick Decor
Elvin Ruins: d100 Elven Ruins
Elvin Ruins: d100 Old Elven Artisanal Rubbish
EMO Basick Rules: Sorcerers and Druids: d6 Source of Pact
EMO Fully Basick Book 5th Edition
EMO BX Character Tables
EMO DnD: Bard (musical performers)
EMO DnD: Druid (nature priesthood of the old way)
EMO DnD: Dwarf
EMO DnD: Elf
EMO DnD: Monk (physical adepts)
EMO DnD: Non-Weapon d20 Recommended advances
EMO DnD: Priest (Clerics)
EMO DnD: Rogue (Specialists)
EMO DnD: Sorcerer (blood bound magicians)
EMO DnD: Warrior (Fighting Men)
EMO DnD: Weapon d20 Recommended advances
EMO DnD: Wizards (Magic users)
EMO Space Book
Empty Houses in Shadelport: d12 Quick Squatters
Empty Houses in Shadelport: d12 Quick Property Damage
Empty Houses in Shadelport: d12 Quick odd features
Empty Houses in Shadelport: d12 Types of Building
Empty Houses in Shadelport: d100 Empty Houses In Shadelport
Encounters in the Forbidden Library: d10 Librarian Missions
Encounters in the Forbidden Library: d10 Book Types
Encounters in the Forbidden Library: d10 Language
Encounters in the Forbidden Library: d10 Security
Encounters in the Forbidden Library: d10 Quick Subjects
Encounters in the Forbidden Library: d10 Strange Feature
Encounters in the Forbidden Library: d100 Strange Encounters
Encounters in the Forbidden Library: d100 Hazards and Wonders
Encounters in Wizard School
Encounters of The Enchanted Woodlands
Everyday Deaths: d10 Death types
Everyday Deaths: d100 Everyday Deaths
Evil Commoners: d100 Evil Commoner secrets
Evil Frontier Farms: d12 Farm Styles
Evil Frontier Farms: d12 Local Livelihood
Evil Frontier Farms: d12 Creepy Features
Evil Frontier Farms: d12 Odd pets (Possibly kin)
Evil Frontier Farms: d12 local Problems
Evil Frontier Farms: d12 Favorite food when havin company fer dinner
Evil Frontier Farms: d12 Things to do for fun round here
Evil Frontier Farms: d12 Who is their dark lord?
Evil Frontier Farms: d100 Evil Frontier Farms
Evil High Priest Cults: d10 How Important a EHP are they
Evil High Priest Cults: d10 EHP Bonus Trouble
Evil High Priest Cults: d10 What is the prefered lair?
Evil High Priest Cults: d10 What is the EHP up to in the Lair
Evil High Priest Cults: d10 Quick Evil Cult Types
Evil High Priest Cults: d100 Evil High Priests Cults
Evil Kids
Evil wizard/sorcerer/cultist/witch/priest evil plots d100
Exilon Beasts of Burden and Barn and Battle: d10 Common Beast of Burden
Exilon Beasts of Burden and Barn and Battle: d20 Barbarian Mount Table
Exilon Beasts of Burden and Barn and Battle: Fantastic Hero Companions
Exilon Beasts of Burden and Barn and Battle: d12 Other Large Beast of burden
Exilon Beasts of Burden and Barn and Battle: d20 Household Pets
Exilon Beasts of Burden and Barn and Battle: d20 Farm Animals
Exilon Beasts of Burden and Barn and Battle: d20 Guard Beast
Exilon Factions: Factions of Cythron Tribes of the North Waste
Exilon Factions: d12 Factions of Amazons of the Metropolis of Kassus
Exilon Factions: d12 Factions of Merchants of Ikathon, City of the Sea Lords
Exilon Factions: d12 Factions of Warlords of Stormhome City of sky gods
Exilon Factions: d12 Factions of Sunhome City of the sun throne god king
Exilon Factions: d12 Sakasis - City of the horned snake lord and his kin
Exilon Hex 006: d12 Hex Encounters
Exilon Hex 006: d12 Serpentmen Ruins Encounters (Day)
Exilon Hex 006: d12 Serpentman Ruins Encounters (Night)
Exilon Setting Bonus: d10 Fish Men Factions
Exilon Setting Bonus: d10 Fish Folk Allies & Vassals
Experimental Operations Command vs Gygaxian Ecology: d100 Home Base Missions & Mysteries
Eye-in-the-sky Orbitals for Planet Psychon: d10 Orbital Station Form
Eye-in-the-sky Orbitals for Planet Psychon: d10 Orbital Station Function
Eye-in-the-sky Orbitals for Planet Psychon: d10 Condition
Eye-in-the-sky Orbitals for Planet Psychon: d10 Peoples
Eye-in-the-sky Orbitals for Planet Psychon: d10 Civilisation
Eye-in-the-sky Orbitals for Planet Psychon: d10 Whos Really in Charge?
Eye-in-the-sky Orbitals for Planet Psychon: d10 Transit System
Eye-in-the-sky Orbitals for Planet Psychon: d100 Orbitals for Planet Psychon
Eye Tyrant Hack: d12 Other features (sacrifice one eye to get one)
Eye Tyrant Hack: d20 Lesser eye effects (2d4 total)
Eye Tyrant Hack: d8 Main Eye effect (30 degree cone 6" long)
---F---
Factions For Broken Hill: d12 Major Region Factions
Factions For Broken Hill: d10 Quick Factions Types
Factions For Broken Hill: d100 Minor Factions
Factions For Your Post Crash Mega Space Wreck: (1) d12 Pre crash culture survivors (1in6 ruled by AI)
Factions For Your Post Crash Mega Space Wreck: (10) d12 Cyborgs
Factions For Your Post Crash Mega Space Wreck: (11) d12 Humanoids
Factions For Your Post Crash Mega Space Wreck: (12) d12 Abhumans
Factions For Your Post Crash Mega Space Wreck: (2) d12 Post crash feral survivors
Factions For Your Post Crash Mega Space Wreck: (3) d12 Mutant survivors
Factions For Your Post Crash Mega Space Wreck: (4) d12 Aliens Outsiders (?)
Factions For Your Post Crash Mega Space Wreck: (5) d12 Robots
Factions For Your Post Crash Mega Space Wreck: (6) d12 Androids
Factions For Your Post Crash Mega Space Wreck: (7) d12 Outcasts
Factions For Your Post Crash Mega Space Wreck: (8) d12 Necrovirus Undead
Factions For Your Post Crash Mega Space Wreck: (9) d12 Morlocks
Factions For Your Post Crash Mega Space Wreck: d12 AI Control Style
Factions For Your Post Crash Mega Space Wreck: d12 Allegiance of Artificial life
Factions For Your Post Crash Mega Space Wreck: d12 Artificial life Appearance
Factions For Your Post Crash Mega Space Wreck: d12 Quick Spacewreck Faction
Faerie Mutations: d12 Taint came from...
Faerie Mutations: d10 basic types
Faerie Mutations: d100 Minor Cosmetic Mutations
Faerie Mutations: d100 Major Mutations
Faerie Summoning: d10 I escaped from elf land table
Faerie Summoning: d12 Power (Lesser Faerie)
Faerie Summoning: d12 Common Forms (Lesser Faerie)
Faerie Summoning: d12 Power (Greater Faerie)
Faerie Summoning: d12 Pets (Greater Faerie)
Faerie Summoning: d12 Main Form (Greater Faerie)
Faerie War Zone Part 1: d10 What Started war?
Faerie War Zone Part 1: d10 Objectives of invaders?
Faerie War Zone Part 1: d10 What ends war?
Faerie War Zone Part 1: d10 Faction events
Faerie War Zone Part 2: d10 What do Faeries do with prisoners?
Faerie War Zone Part 2: d10 Faerie Forts
Faerie War Zone Part 2: d10 Changeling baby really is...
Faerie War Zone Part 2: d100 Faerie War Zone Encounters
Faerie War Zone Part 2: d100 Wonders of the war
Faerie War Zone Part 3: d100 Rumours during the Faerie Wars
Faerie War Zone Part 3: d100 Strange loot flooding the market during Faerie wars
Failed Mutation Tables: d12 Master Mutation Bloodline Table
Failed Mutation Tables: d12 Cthonian Mutation
Failed Mutation Tables: d12 Dagonite Mutation
Failed Mutation Tables: d12 Amphibian Mutation
Failed Mutation Tables: d12 Plagued Mutation
Failed Mutation Tables: d12 Necrotic Mutation
Failed Mutation Tables: d12 Saurian Mutation
Failed Mutation Tables: d12 Insectoid Mutation
Failed Mutation Tables: d12 Arachnoid Mutation
Failed Mutation Tables: d12 Worm Eaten Mutation
Failed Mutation Tables: d12 Fungal Mutation
Failed Mutation Tables: d12 Vegetal Mutations
Failed Mutation Tables: d12 Bestial Mutations
Failed Mutation Tables: d10 Mutation Location
Failed Mutation Tables: d100 Mutation by Location
Failed Mutation Tables: d20 Skin
Failed Mutation Tables: d20 Head
Failed Mutation Tables: d50 Body
Failed Mutation Tables: Type 2 Beta Mutants
Failed Mutation Tables: Type 3 Gamma Mutants
Fairground Attractions: d100 Fairground Attractions
Fairground Attractions: d100 Funny things that happen in fairgrounds
Fairy Maidens: d10 Bright Fairy Maiden's Companions
Fairy Maidens: d100 Fairy Maidens Magic Accessories
Fairy Maidens: d100 Fairy Maidens Duty
Fairy Maidens: d100 Fairy Maiden Enjoys
Fairy Maidens: d20 How to gain a Fairy Maidens hand
Fairy Maidens: d10 Fairy Maiden Love Gone Wrong
Fairy Maidens: d10 Friends
Fairy Maidens: d100 Fairy Maidens
Fallen Colonies: d10 Dominant Climatic Features
Fallen Colonies: d10 Great Cataclysm that ruined civilisation
Fallen Colonies: d10 Fallen Colony Current Tech
Fallen Colonies: d10 Colony Former Tech Remnants
Fallen Colonies: d10 Other Tech Remnants
Fallen Colonies: d10 Occupants
Fallen Colonies: d10 Balkanisation
Fallen Colonies: d10 Outside Contact
Fallen Colonies: d10 Other Interesting Features
Fallen Colonies: d10 Extra weird secret features
Fallen Colonies: d100 Some Brief Lost Colonies
Familiars: 2d12 Basic Animals (undersea and under dark would have different ones)
Familiars: d100 Familiar problems and subplots
Fantasy Conspiracies: d100 Fantasy Conspiracies
Fantasy Conspiracies: d10 Quick Types
Farmland Travel table d50
Farmland Encounters Revised
Feral Kids for Murder Highway: d10 Greatest Problem
Feral Kids for Murder Highway: d10 Favorite Thing
Feral Kids for Murder Highway: Bonus Blood Type Table
Feral Kids for Murder Highway: d100 Feral kids for Murder Highway
Fishy Fantasy Folk: d20 Fishy Traits
Fishy Fantasy Folk: d20 Secret Fish Cult Paraphernalia
Fishy Fantasy Folk: d12 Fish Cult Plots
Fishy Fantasy Folk: d10 Quick Types
Fishy Fantasy Folk: d100 Fishy Fantasy Folk
Flawed Utopias: d12 Location
Flawed Utopias: d10 Secret Door Location
Flawed Utopias: d10 Defences
Flawed Utopias: d10 Utopia Size
Flawed Utopias: d10 Government
Flawed Utopias: d10 Cmon who really rules?
Flawed Utopias: d10 Featured Technology
Flawed Utopias: d10 Sinister Secrets
Flawed Utopias: d100 Flawed Utopias
Flesh Maze of Xor Dungeon Dressings: d12 Biological lock opening mechanisms
Flesh Maze of Xor Dungeon Dressings: d12 Corridors inside Xor
Flesh Maze of Xor Dungeon Dressings: d12 Demons of Xor subtable
Flesh Maze of Xor Dungeon Dressings: d12 Doors
Flesh Maze of Xor Dungeon Dressings: d12 Elder races on Xor
Flesh Maze of Xor Dungeon Dressings: d12 Flesh chasms features of Xor
Flesh Maze of Xor Dungeon Dressings: d12 Humanoid Sub Table
Flesh Maze of Xor Dungeon Dressings: d12 Xor animal sub table
Flesh Maze of Xor Dungeon Dressings: d12 Xor damage response encounters
Flesh Maze of Xor Dungeon Dressings: d12 Xor parasite table
Flesh pits of the space gods pt1: scenery: 12 Point DoomTrack
Flesh pits of the space gods pt1: scenery: 1d10 Basic Bio-Complex Sections
Flesh pits of the space gods pt1: scenery: 1d100 Basic Bio-Complex Sections
Flesh pits of the space gods pt1: scenery: d12 Luminescence
Flesh pits of the space gods pt1: scenery: d12 System Health
Flesh pits of the space gods pt2: lifeforms: 1d10 Quick Inhabitants
Flesh pits of the space gods pt2: lifeforms: 1d100 Inhabitants
Flesh pits of the space gods pt2: lifeforms: 1d12 Biodefences
Flesh pits of the space gods pt2: lifeforms: 1d12 Bioweapons
Flesh pits of the space gods pt2: lifeforms: 1d12 Colony variations
Flesh pits of the space gods pt2: lifeforms: 1d12 Ecology
Flesh pits of the space gods pt2: lifeforms: 1d12 Size
Flotsam and Jetsam
Followers
food items and events at evil feast: d100 Evil feast items
food items and events at evil feast: d100 events of an evil feast
Foodies Guide to Exile Island 1: d10 Quick version of streetfoods In Schadelport
Foodies Guide to Exile Island 1: d100 Streetfoods In Schadelport
Foodies Guide to Exile Island 1: d12 Common Flavourings
Foodies Guide to Exile Island 1: d12 Common Meat
Foodies Guide to Exile Island 1: d12 Common Vegetables
Foodies Guide to Exile Island 1: d12 Cooking Style
Foodies Guide to Exile Island 1: d12 Exotic Flavours
Foodies Guide to Exile Island 1: d12 Fancy cooking
Foodies Guide to Exile Island 1: d12 Fruits
Foodies Guide to Exile Island 1: d12 Other Ingredients, condiments and side dishes
Foodies Guide to Exile Island 1: d12 Other non exactly edible crops
Foodies Guide to Exile Island 1: d12 Other Staples
Foodies Guide to Exile Island 1: d12 Things that poor people, mutants or orcs eat
Foodies Guide to Exile Island 2 Pub Grub: d10 Quick Version
Foodies Guide to Exile Island 2 Pub Grub: d100 Pub Grub
Foodies Guide to Exile Island 2 Pub Grub: d12 Chef Nationality or cuisine style
Foodies Guide to Exile Island 3: WTF is that in my puppy stew? d100 Waiter WTF is that in my puppy stew?
Forbidden Castles
Forbidden City 1d20 - sunken jungle city ruins
Forbidden City Encounter lv 1-3 d100
Forbidden City Mysteries 1-3 d20
Forbidden City Zones Hazard 1-3 d20
Forbidden Forest of the Bright Faerie Court
Forbidden Mountain Monster Kingdoms: 1d10 Specialist Monsters
Forbidden Mountain Monster Kingdoms: 1d6 Magician Specialists Types
Forbidden Mountain Monster Kingdoms: 1d6 Warriors Specialists Types
Forbidden Mountain Monster Kingdoms: 1d8 Other Specialist Types
Forbidden Mountain Monster Kingdoms: D100 Forbidden Mountain Monster Kingdoms
Forgotten Strangers: d12 What Happened
Forgotten Strangers: Quick Types
Forgotten Strangers: d100 Forgotten Strangers Found
Forgotten Temples and Ruins
Fortress 1d20 - ruins of elder giants
Fortress Zones Encounter lv 1-3 d50
Fortress Zones Hazard 1-3 d20
Fortress Zones Mysteries 1-3 d20
From Waters Deep: 100 Deep water water chaos horrors
From Waters Deep: d10 Quick deep horrors
From Waters Deep: d12 Deep Water Species Changes
Frontier Woodlands
Frozen Wastes: Encounters
FTL Navigation and Warp Accidents
---G---
Gamma Aeon Background Tables
Gamma Aeon starting loot Tech Level 0
Gamma Aeon starting loot Tech Level I
Gamma Aeon starting loot Tech Level II
Gamma Aeon starting loot Tech Level III
Gamma Aeon starting loot Tech Level IV
Gamma Aeon starting loot Tech Level V
Gamma Aeon starting loot Tech Level VI
Gamma Cryptic Alliances: Builders - Survivalists and Hoarders d100
Gamma Cryptic Alliances: Conquerors - Empire Builders and Strongmen d100
Gamma Cryptic Alliances: Destroyers - Separatists and Slayers d100
Gamma Cryptic Alliances: Idealists - Religious and Philosophical Groups d100
Gamma Cryptic Alliances: Type 1d10
Gamma Gobblers D50 Common Variants
Gang Chapter Feature
Gangs for Cyberpunk or Superheroes
Gardens of Xor: d10 Growths of Xor
Gardens of Xor: d100 Growths of Xor
General Type of poster of Shadel Port
Get Down to Bugtown: d12 Bug Buildings
Get Down to Bugtown: Visitors to Bug Town
Get Down to Bugtown: D10 Bug Band Skill
Get Down to Bugtown: d100 Interesting bugs
Get Down to Bugtown: d100 Interesting bugs to meet
Ghost Woods (Plague Doomed Lands): 1d100 Challenges
Ghost Woods (Plague Doomed Lands): 1d100 Ghostwood encounters
Ghost Woods (Plague Doomed Lands): 1d100 Mysteries
Ghost Woods (Plague Doomed Lands): 1d50 Rumours
Ghost Woods (Plague Doomed Lands): d40 Ghostwood Items
Giant Mutations: d12 Sources of mutation
Giant Mutations: d10 basic types
Giant Mutations: d100 Minor Mutations
Giant Mutations: d100 Major Giant Mutations
Giant Mutations: d12 Apotheosis
Glacial Citadel Hazard 1d20
Glacial Citadel Loot and Item Examples 1d20
Glacial Citadel Weather d100
Glacial Citadel Zone Encounters d100
Glacial Citadel Zone Mysteries 1d20
Goatquest: d12 Goat Type
Goatquest: d12 Goat Decor
Goatquest: d12 Typical Goat Powers
Goatquest: d12 Goat Quest
Goatquest: d12 Evidence of magic goat in area
Goatquest: d100 Magic Goats
Goatquest: d12 Goat Community Tech Level
Goatquest: d12 Preferred Goat Trading Partners and Allies
Goatquest: d12 Standard Chaos Goat Creatures
Goatquest: d12 Why Are There Chaos Goats About?
Goatquest: d12 What Signs of the Anti-Goat Might Be Clues...
Goatquest: d12 What dastardly Anti-Goat Schemes Are Afoot?
Goat Quest Missions
Goatquest, Quick Classes: d12 Followers
Goblin Mine 1d20 - humanoids and holes
Goblin Gifts
Goblin Market Stalls
Goblin Mine Tribes: d10 Quick Elites and leader bodyguards
Goblin Mine Tribes: d10 Quick tribal gimmick
Goblin Mine Tribes: d10 Quick Tribe Gen
Goblin Mine Tribes: d100 Tribes of the Goblin Mine
Goblin Mine Zones Encounter lv 1-3 d50
Goblin Mine Zones Hazard 1-3 d20
Goblin Mine Zones Mysteries 1-3 d50
Goblin Mine: 0 Administration Office
Goblin Mine: A Airshaft
Goblin Mine: B Barracks
Goblin Mine: C Crypt
Goblin Mine: D Dining Hall
Goblin Mine: d100 random room key
Goblin Mine: E Elevator
Goblin Mine: F Fungus Garden
Goblin Mine: G Lair
Goblin Mine: H Hospital
Goblin Mine: I Guard Post
Goblin Mine: J Crystal formations
Goblin Mine: K Mineral Deposits
Goblin Mine: L Living Area
Goblin Mine: M Mechanical Apparatus
Goblin Mine: N Secret Entry
Goblin Mine: P Pit
Goblin Mine: Q Laboratory
Goblin Mine: R Rubble Heap
Goblin Mine: S Store Room
Goblin Mine: T Trap
Goblin Mine: U Unstable
Goblin Mine: V Animal Pens
Goblin Mine: W Workshop
Goblin Mine: X Treasury
Goblin Mine: Y Water logged
Goblin Mine: Z Shrine
Goblin Tricks
Goblin Tribes and their customs
Goblintown Encounters (d100)
Gods of Planet Psychon: d12 Elder Gods
Gods of Planet Psychon: d12 Gods of Mars
Gods of Planet Psychon: d12 Psychons Great Gods
Gods of Planet Psychon: d12 Space Gods
Gods of Planet Psychon: d20 Lesser Gods
Gods of Planet Psychon: d20 Petty gods
Golems: 1d12 Alternate Attack or Defence
Golems: 1d12 Alternate Configuration
Golems: 1d12 Liability
Golems: 1d12 Missions
Golems: 1d12 Strange Features
Golems: d100 Golem Material
Golems: d12 Whats Inside The Golem
Golems: d12 Who built it?
Gossip During the Revolution
Gothic Dungeon Dressing: d10 Quick Gothic Decor types
Gothic Dungeon Dressing: d100 Gothic Dungeon Dressings
Gothic Zone 1d20 - the haunted cathedral crypt
Gothic Zones Encounter lv 1-3 d50
Gothic Zones Hazard lv 1-3 d20
Gothic Zones Mysteries lv 1-3 d20
Grave Robbing 2: d12 Crypts, Tombs and Mausoleums Type
Grave Robbing 2: d20 Crypts, Tombs and Mausoleum Goods
Grave Robbing 2: d20 Crypts, Tombs and Mausoleums Size
Grave Robbing 2: d20 Grave markers of barbarians and prehistoric peoples
Grave Robbing 2: d20 Headstones of commoners
Grave Robbing 2: d20 Memorials of the rich
Grave Robbing 2: d50 Some Varied Burial Grounds
Grave Robbing 3: d20 caretakers
Grave Robbing 3: d20 Monuments
Grave Robbing 3: d50 grave guardians
Grave Robbing 3: Huge Graveyard or necropolis
Grave Robbing 3: Large Graveyard
Grave Robbing 3: Medium Graveyard
Grave Robbing 3: Small Graveyard
Graverobbing Updated: d10 Basic Contents
Graverobbing Updated: d10 Container Type
Graverobbing Updated: d100 Unusual Grave Urns and Funery Vases
Great Werewolf: d10 Antics
Great Werewolf: d10 Gossip
Greater Hauntings for Weird War One: d100 Greater haunting for weird war one
Growing up on Xor: d10 Quick background
Growing up on Xor: d10 Starting mounts
Growing up on Xor: d100 Backgrounds on Xor
Gruesome deaths and punishments
---H---
Haiku of Encounter Tables
Hauntings
Hazards for old mine tunnels
Hell Plague Lands Pt 1: d100 Hell Plague Lands Dressings
Hell Plague Lands Pt 1: d100 Hell Plague Lands Wonders
Hell Plague Lands Pt 2: d10 Hellmouth Exit
Hell Plague Lands Pt 2: d100 Hell Plague Lands Encounters
Hell Plague Lands Pt 2: d100 Hell Plague Lands Hazards
Hellbog Part 1: d12 Quick Swamp Terrain
Hellbog Part 1: d100 Hellbog Dressing
Hellbog Part 1: d100 Hellbog Wonders
Hellbog Part 2: d100 Hazards
Hellbog Part 2: d100 Encounters
Hells Boiler Room Part 1: d12 Quick Boiler Room Terrain
Hells Boiler Room Part 1: d12 Quick Boiler Room Decor
Hells Boiler Room Part 1: d100 Boiler Room Dressing
Hells Boiler Room Part 1: d100 Boiler Room Wonders
Hells Boiler Room Part 2: d12 Quick Plague Lands Encounters
Hells Boiler Room Part 2: d12 Plague Land Monster Decor
Hells Boiler Room Part 2: d12 Quick Infernal Lands Encounter
Hells Boiler Room Part 2: d12 Quick Infernal Lands Monster Decor
Hells Boiler Room Part 2: d12 Quick Underworld Lands Encounter
Hells Boiler Room Part 2: d12 Quick Underworld Lands Monster Decor
Hells Boiler Room Part 2: d12 Quick Hellbog Lands Encounter
Hells Boiler Room Part 2: 12 Quick Hellbog Lands Monster Decor
Hells Boiler Room Part 2: d12 Quick Boiler Room Lands Encounter
Hells Boiler Room Part 2: d12 Boiler Room Monster Decor
Hells Boiler Room Part 2: d100 Boiler Room Land Hazards
Hells Boiler Room Part 2: d100 Boiler Room Land Encounters
Hells Infernal Lands 1: d100 Hell's Infernal Land Dressings
Hells Infernal Lands 1: d100 Hell's Infernal Land Wonders
Hells Infernal Lands 2: d10 Agent of hellish faction
Hells Infernal Lands 2: d100 Hells Infernal Lands Encounters
Hells Infernal Lands 2: d100 Hells Infernal Lands Hazards
Hells Infernal Lands 2: Typical Hostile troops in hell
Hells Underworld 1: d10 Typical Damned (most are naked)
Hells Underworld 1: d100 Hells Underworld Dressing
Hells Underworld 1: d100 Hells Underworld Wonders
Hells Underworld 2: d100 Hell's Underworld Encounters
Hells Underworld 2: d100 Hell's Underworld Hazards
Hellwood Bog Revisited
Helmets: d10 Alternate Forms
High Island Gang Member Table
High Tech Bugs: d10 Common Problems
High Tech Bugs: d100 High Tech Bugs
Highland Encounters for Exile Island d100
Hitch Hikers of the Badlands: d10 Hitch Hikers of the Badlands
Hitch Hikers of the Badlands: d100 Hitch Hikers of the Badlands
Hobo Skull Local Encounters
Holes in Xor: d10 Hole Class
Holes in Xor: d10 Hole Entrance
Holes in Xor: d10 Local hole use
Holes in Xor: d100 Holes in Xor
Holes in Xor: d12 Alien corridors of Xor
Holy Items: d100 Corruption effects
Holy Items: d100 holy items
Holy Items: d12 Corruption condition
Homes Wee Folk: d10 Allies of the evil wee folk
Homes Wee Folk: d10 Allies of the good wee folk
Homes Wee Folk: d10 Allies of the neutral wee folk
Homes Wee Folk: d10 Defenses
Homes Wee Folk: d10 Evil Wee Folk
Homes Wee Folk: d10 Good Wee Folk
Homes Wee Folk: d10 Household size
Homes Wee Folk: d10 Neutral Wee Folk
Homes Wee Folk: d10 Wee folk home
Homes Wee Folk: d10 What are good wee folk up to?
Homes Wee Folk: d10 What are neutral wee folk up to?
Homes Wee Folk: d10 What are of the evil wee folk up to?
Homes Wee Folk: d100 Wee folk homes
Horrible Prison Convicts: d10 Prison Types
Horrible Prison Convicts: d10 Prison Production and Industry
Horrible Prison Convicts: d10 Prison Feature
Horrible Prison Convicts: d10 Governor
Horrible Prison Convicts: d10 Escape plans
Horrible Prison Convicts: d10 Common Punishments
Horrible Prison Convicts: d10 Most popular Executions
Horrible Prison Convicts: d10 Quick locations for convict
Horrible Prison Convicts: d10 Quick what is inmate doing
Horrible Prison Convicts: d10 Quick favorite thing
Horrible Prison Convicts: d10 Marks of Experience
Horrible Prison Convicts: d10 Skills Learned in Prison
Horrible Prison Convicts: d10 What are you in nick for this time?
Horrible Prison Convicts: d100 Prison Convicts
Horrible Secrets In the Castle
How did you find us in the dungeon?
How Did You Get to Exile Island?: d10 Quick Types - Starting Gold
How Did You Get to Exile Island?: d100 How did You Get To Exile Island?
How horrible is the Big Bad City? Gildedtown - The nobby slum
How horrible is the Big Bad City? Goblintown - The humanoid ghetto
How horrible is the Big Bad City? Grogtown - The vice district
How horrible is the Big Bad City? Holy Quarter - The Temple District
How horrible is the Big Bad City? How Corrupt is this official? 1d12
How horrible is the Big Bad City? Knotswarren - The gangland ghetto
How horrible is the Big Bad City? Magical Beings In Disguise
How horrible is the Big Bad City? Mariners Quarter - The harbour district
How horrible is the Big Bad City? Martial Quarter - The Military District
How horrible is the Big Bad City? Merchant Quarter - The guild district
How horrible is the Big Bad City? Mutants District - The accursed place
How horrible is the Big Bad City? Otherworldly Hags
How horrible is the Big Bad City? Rich Quarter - The royal district
How horrible is the Big Bad City? Ruintown - the unclaimed necropolis
How horrible is the Big Bad City? Scum Cove - The beggars ghetto
How horrible is the Big Bad City? Sewers - the horrors beneath Lower Levals
How horrible is the Big Bad City? Sewers - the horrors beneath Upper Galleys:
How horrible is the Big Bad City? The Black Skull Barrows
How horrible is the Big Bad City? University Quarter - The navigators district
How I Was Wronged by That Villain: d10 Quick Wrongs
How I Was Wronged by That Villain: d100 What the villain did to wrong me
Humanoid Gang Loot: d10 Defences for Hordes
Humanoid Gang Loot: d10 Printable gang loot sources
Humanoid Gang Loot: d100 humanoid gang loot
---I---
Imdugug the Lion Bird: Adventures
Imps and Their Wicked Ways: d10 where do you find that imp?
Imps and Their Wicked Ways: d10 What does the Imp do for fun?
Imps and Their Wicked Ways: d10 What habits does the imp have?
Imps and Their Wicked Ways: d10 What special knowledge does the Imp know?
Imps and Their Wicked Ways: d10 What cool powers it's tiny trident has?
Imps and Their Wicked Ways: d10 Other favorite Stuff
Imps and Their Wicked Ways: d10 Pimp my Imp - What to wear to the imp party?
Imps and Their Wicked Ways: d100 Imps and their wicked ways
In The Pockets of a Common Man: 1d10 Documents
In The Pockets of a Common Man: 1d10 Food condition
In The Pockets of a Common Man: D100 In The Pockets of a Common Man table
In The Pockets of a Common Man: D100 Snacks
In The Pockets of a Common Man: D100 Tools
In The Pockets of a Common Man: D100 Trinkets
In The Pockets of a Common Man: D100 Weird things table
In the pockets of a rich man: 1d10 Documents
In the pockets of a rich man: 1d10 Food condition
In the pockets of a rich man: D100 In The Pockets of a Rich Man table
In the pockets of a rich man: D100 Snacks
In the pockets of a rich man: D100 Tools
In the pockets of a rich man: D100 Trinkets
In the pockets of a rich man: D100 Weird things table
Indoor dungeon redecorating
Inhabitants of Strange Old Wilderness Shacks: d12 Hut Types
Inhabitants of Strange Old Wilderness Shacks: d12 Special Features
Inhabitants of Strange Old Wilderness Shacks: d10 Quick Strange Old Shack Types
Inhabitants of Strange Old Wilderness Shacks: d100 Inhabitants of Strange Old Wilderness Shacks
Insular Islands within and around Exile Island
Interesting Statues: d20 Common Features
Interesting Statues: d10 Minor Unusual Properties
Interesting Statues: d10 Major Unusual Properties
Interesting Statues: d10 Weird Unusual Properties
Interesting Statues: d10 Quick Statues
Interesting Statues: d100 Interesting Statues
Interzone Encounters for Murder Highway: d10 Interzone Districts
Interzone Encounters for Murder Highway:
d10 Slumburb Districts
Interzone Encounters for Murder Highway: d10 Occasional Locals
Interzone Encounters for Murder Highway: 1d10 Quick Interzone Antics
Interzone Encounters for Murder Highway: d100 Interzone Encounter
Into the Sylvan Realm: d10 Quick Encounter Types
Into the Sylvan Realm: d100 Faerieland Encounters
Islands and oceanic phenomena on Planet Psychon
---J---
Janitor Store Room & Locker content table: d10 quick supply item class
Janitor Store Room & Locker content table: d100 Janitor Supply table
Janitor Store Room & Locker content table: d12 common locker items
---K---
Kaiju
King Beaver Island Bunker Encounters
King Beaver Island Starting Equipment
Knights of Exile Island: D12 Knightly Types
Knights of Exile Island: D10 Some strange knights
Knights of Exile Island: D20 what are these knights up to
Knights of Exile Island: D6 Knight Equipment
Knights of Exile Island: D10 Quick Knight Types
Knights of Exile Island: d100 Knights of Exile Island
Knights of Exile Island: d4 Heraldic Colours
Knights of Exile Island: Creature Depiction
Knights of Exile Island: d100 Heraldic Creature Designs
Knights of Exile Island: d100 Heraldic objects
Kobolds for Sale: d10 Quick kobolds for cash types
Kobolds for Sale: D100 Kobolds for sale
Kobolds for Sale: d20 Revised Kobold Subtypes
---L---
Lan Lo - City of the Vanishing Lake: d12 Steppe Hex Location
Lan Lo - City of the Vanishing Lake: Encounter Tables: Steppes by day
Lan Lo - City of the Vanishing Lake: Encounter Tables: Steppes by Night
Lan Lo - City of the Vanishing Lake: Encounter Tables: Lake and marsh
Lan Lo - City of the Vanishing Lake: Encounter Tables: Ruins by Day
Lan Lo - City of the Vanishing Lake: Encounter Tables: Ruins by Night
Lan Lo - City of the Vanishing Lake: Encounter Tables: Occupied City
Lan Lo - City of the Vanishing Lake: Encounter Tables: Steppe Beastmen
Lan Lo - City of the Vanishing Lake: Encounter Tables: Ruin Beastmen
Lan Lo - City of the Vanishing Lake: Encounter Tables: Wetland Beastmen
Language on Planet Psychon: d10 Common Psychonian Languages
Language on Planet Psychon: d100 Psychonian Languages and Dialects
Level Bosses
Lone Roadwar Drivers
Lonely Ruins: d10 Quick lonely ruin types
Lonely Ruins: d100 Lonely Ruins
Loners in the Wasteland: d10 Reasons to be alone
Loners in the Wasteland: d100 Loners
Long Stair Between Crawls
Long Stair Boss Monsters 2: d50 extra level bosses
Long Stair Carousing
Long Stair Items: Contraband 1d100
Long Stair Items: From the Armoury Priority Amber 1d20
Long Stair Items: From the Armoury Priority Red 1d20
Long Stair Items: From the Barracks 1d50
Long Stair Items: Weaponized Xenotechnology and Xenomethodology (Magic) 1d20
Long Stair Mission Zones 1d12 dungeon zones
Long Stair Mission Zones Surface Missions 1d20
Long Stair R&D
Long Stair Training
Long stairs quick boss monster 1d50
Long Stairs: Other Kit
Loot Jazz Age Style: d10 Basic Man's Suitcase
Loot Jazz Age Style: d10 Womens Suitcase
Loot Jazz Age Style: d10 Business Man's Suitcase
Loot Jazz Age Style: d10 Woman's Purse
Loot Jazz Age Style: d10 Hobo Bindle
Loot Jazz Age Style: d10 Valuables in box under a flophouse bed
Loot Jazz Age Style: d10 Things in a Detectives Safe
Loot Jazz Age Style: d10 Things in a Cheap Office Safe
Loot Jazz Age Style: d10 Things in a Fancy Safe
Loot Jazz Age Style: d10 Things in a Criminals Safe
Loot Jazz Age Style: d10 Things in a Mad Scientists Safe
Loot Jazz Age Style: d10 Things in a Occultists Safe
Lost Cargoes of Murder Highway: d10 Common Cargo
Lost Cargoes of Murder Highway: d10 Container
Lost Cargoes of Murder Highway: d10 Container condition
Lost Cargoes of Murder Highway: d10 Goods Condition
Lost Cargoes of Murder Highway: d10 Goods Owners
Lost Cargoes of Murder Highway: d10 Quick Exotic Cargo
Lost Cargoes of Murder Highway: d100 Murder Highway Lost Cargo
Lost Temple 1d20 - ancient desert temple and tomb
Lost Temple Zone Encounters 1-3 d100
Lost Temple Zone Hazard 1-3 d20
Lost Temple Zone Mysteries 1-3 d50
Loves Gone Wrong: d10 Quick Loves Gone Wrong
Loves Gone Wrong: d100 Loves Gone Wrong
Lycanthropy and You: d10 Versions of shirt powers
---M---
Madmen and their Monsters: d12 Madman Wants
Madmen and their Monsters: d12 Monster Wants
Madmen and their Monsters: d10 Requirements of monster making
Madmen and their Monsters: d10 Problems so far
Madmen and their Monsters: d12 Laboratories Location
Madmen and their Monsters: d12 Assistants
Madmen and their Monsters: d12 Local Minions
Madmen and their Monsters: d12 Unusual Monster Properties
Madmen and their Monsters: Name
Madmen and their Monsters: Monster
Magic Animal Droppings
Magic Boots: d10 Common Boot Mods
Magic Boots: d10 Common Magic Boots
Magic Boots: d10 Rare Magic Boots
Magic Contact Trouble: d10 Magic Contact Trouble
Magic Contact Trouble: d100 Magic Contact Trouble
Magic Dungeon Pies: d100 Magic Dungeon Pies
Magic Dungeon Pies: d12 signs it is a magic pie
Magic Farm Animals: d10 Quick Type
Magic Farm Animals: d100 Magical Farm Animals
Magic Farm Animals: d12 Animal Goal
Magic Farm Animals: d12 Currant escapades
Magic Farm Animals: d12 Strange Animal Abilities
Magic Farm Animals: d12 Strange Animal Feature
Magic Frogs for Village Frog Shop
Magic Monster Machines for your Murder Maze: 1d10 How did it get in down here?
Magic Monster Machines for your Murder Maze: 1d100 Magic Monster Machines for your Murder Maze
Magic Monster Machines for your Murder Maze: d10 Condition
Magic Monster Machines for your Murder Maze: d10 Controls
Magic Monster Machines for your Murder Maze: d10 How did the thing get stopped
Magic Monster Machines for your Murder Maze: d10 Machine Autonamy
Magic Monster Machines for your Murder Maze: d10 Possible operation crew
Magic Monster Machines for your Murder Maze: d10 Quick Monster Machine types
Magic Monster Machines for your Murder Maze: d10 What fuels it?
Magic Monster Machines for your Murder Maze: d10 Why did they build a dungeon on top?
Magic Monster Machines for your Murder Maze: d10 Why would someone build this thing?
Magic Monster Machines for your Murder Maze: d20 Rumours
Magic Skulls
Magic Umbrellas: d10 Ornament Ideas
Magic Umbrellas: d10 Quick Types
Magic Umbrellas: d10 Secret Qualities
Magic Umbrellas: d10 Umbrella handle Ideas (or pick which suit best)
Magic Umbrellas: d10 Umbrella Skin Ideas (or pick which suit best)
Magic Umbrellas: d100 Magic Umbrellas
Magical Forest Canopy Encounters: d10 Treetop Terrain Paths
Magical Forest Canopy Encounters: d100 Magical Forest Canopy Encounters
Magical Guitars d100
Magical Setting Crossing Types
Magical Setting Obstacles
Magical Tears
Magical Undergarments: d100 Magical Vestments
Magical Undergarments: d40 (d4 for 10s and d10 for second digit)
Markets of Xor Encounters
Marvel Background Options
Marvel Hero Beat Machine: Gangs of river city
Marvel Hero Beat Machine: TOP 20 super animals, creature and monsters apparently and active in the city on several occasions.
Marvel Hero Beat Machine: Top 30 Famous dead* or missing Villains in River City Vicinity, all very powerful and infamous as evil.
Marvel Hero Beat Machine: Top10 Up and coming - These guys make the weekly news and are familiar to most news watchers.
Marvel Heroic Problem Tables: 1d10 Personal Encounters
Marvel Heroic Problem Tables: Dr Drake
Marvel Heroic Problem Tables: Generic Battlesuit Hero Personal Troubles
Marvel Heroic Problem Tables: Generic Hero Personal Troubles
Marvel Heroic Problem Tables: Generic Mutant Hero Personal Troubles
Marvel Heroic Problem Tables: Generic Supernatural Hero Personal Troubles
Marvel Heroic Problem Tables: Magpie
Marvel Heroic Problem Tables: Stormwing and Sparrow
Marvel Heroic Problem Tables: Tabloidia
Marvel Heroic Problem Tables: The Maw Personal Crisis
Marvel Legacy Options: First Roll
Marvel Legacy Options: Second Roll
Marvel Metahuman Bloodlines: Alpha
Marvel Metahuman Bloodlines: Beta
Marvel Metahuman Bloodlines: Gamma
Marvel Metahuman Bloodlines: Delta
Marvel Metahuman Bloodlines: Epsilon
Marvel Metahuman Bloodlines: Psi
Marvel Metahuman Bloodlines: Lambda
Marvel Metahuman Bloodlines: Sigma
Marvel Metahuman Bloodlines: Tau
Marvel Metahuman Bloodlines: Omega
Marvel Metahuman Bloodlines: Zeta
Marvel Metahuman Bloodlines: Kappa
Marvel Metahuman Bloodlines: Mu
Marvel Metahuman Bloodlines: Omicron
Marvel River City Encounters: 1d10 Individual hero problems
Marvel River City Encounters: Espionage
Marvel River City Encounters: Extra-dimensional
Marvel River City Encounters: Extraterrestrial
Marvel River City Encounters: Gang Crime
Marvel River City Encounters: Major accident
Marvel River City Encounters: Major Crime
Marvel River City Encounters: Man Made Disaster
Marvel River City Encounters: Metahuman
Marvel River City Encounters: Natural Disaster
Marvel River City Encounters: Petty Accident
Marvel River City Encounters: Petty Crime
Marvel River City Encounters: Public Disturbance
Marvel River City Encounters: River City Encounters
Marvel River City Encounters: Supernatural
Marvel River City Encounters: Terrorism
Mannahill Region for Gamma Oz: d12 Wasteland Encounters
Mannahill Region for Gamma Oz: d6 Reptiles
Mannahill Region for Gamma Oz: d6 Livestock
Mannahill Region for Gamma Oz: d8 Waggontrain
Mannahill Region for Gamma Oz: d10 Village Encounters
Mannahill Region for Gamma Oz: d6 Swagman
Mechabeast Cyber Safari: d12 Carnivore Types
Mechabeast Cyber Safari: d12 Herbivore Types
Mechabeast Cyber Safari: d20 Carnivore Powers
Mechabeast Cyber Safari: d20 Herbivore Powers
Mechabeast Cyber Safari: d8 Size (Tech hardpoints)
Megalith Sites: d100 wondrous megalithic sites of Exile Island
Megalith Sites: d12 How big, What Style?
Megalith Sites: d12 Who and why built?
Mental Mutations: d12 Sources of mental mutation
Mental Mutations: d100 Minor mental mutations
Mental Mutations: d100 Major Mental Mutations
Merchant Starships: d10 Ship Size and Type
Merchant Starships: d10 Condition
Merchant Starships: d10 Defences
Merchant Starships: d10 Crew Quality
Merchant Starships: Cargo Types
Merchant Starships: d100 Merchant Starships
Mighty Thresholds: 1d12 Special Alternate Entry Method
Mighty Thresholds: d100 Entrance location
Mighty Thresholds: d100 mighty thresholds
Mildly Suspicious Village: d10 Quick odd happening types
Mildly Suspicious Village: d100 Suspicious Village Happenings
Misery of Blood Sand Beach: d10 Quick Encounter Types
Misery of Blood Sand Beach: d100 Encounters On The Streets
Misery of Blood Sand Beach: d10 Quick Night Time Encounter Types
Misery of Blood Sand Beach: d100 Encounters by Night
Misery of Blood Sand Beach: d10 Quick Businesses on the Streets
Misery of Blood Sand Beach: d100 Businesses on the Streets
Missions on Xor: d10 Missions types from Xor
Missions on Xor: d100 Missions on Xor
Mobile Citadels: d100 Mobile Citidels
Mobile Citadels: d12 Inhabitants and operators
Mobile Citadels: d12 Mobility Type
Mobile Citadels: d12 Primary Construction
Mobile Citadels: d12 Surface Structures
Mobile Citadels: d12 Why is city mobile
Mobile Cities Hexcrawl: City Special
Mobile Cities Hexcrawl: d12 Terrain obstacle
Mobile Cities Hexcrawl: d12 Cities
Mobile Cities Hexcrawl: d12 City Quest
Mobile Cities Hexcrawl: d12 Encounters 1in6 per hex crossed
Mobile Cities Hexcrawl: d12 Ground Dwellers
Mobile Cities Hexcrawl: d12 Kaiju
Mobile Cities Hexcrawl: d12 Resource Types
Mobile Cities Hexcrawl: d12 Stranger
Mobile Cities Hexcrawl: d12 Stranger Special
Mobile Cities Hexcrawl: Kaiju Special
Modrons: 10 Modron Variations
Modrons: 10 Seldom Known Modron Facts
Monasteries & Nunneries: 1d10 Simplified random Order
Monasteries & Nunneries: d100 Monasteries & Nunneries
Monasteries & Nunneries: d12 Size of Institution
Monasteries & Nunneries: d20 Features
Monolith Table 1d20
Monster Babies: d100 Monster Babies
Monster Babies: d20 Hows Mum?
Monster Bully Smack Talk: d100 Monster Bully Smack Talk
Monster Death Scenes
Monster Island Hazard
Monster Island Mystery
Monster Island Zone D20 Random Ancient Race
Monster Island Zone Encounters d100
Monster Island Zone Loot and Item Examples
Monster Manual Reskins - Stirges: d12 Stirge Variants
Monster Manual Reskins - Stirges: d12 Stirge Reskins
Monster Manual Reskins - Stirges: d12 Stirge Rumours and Superstitions
Monster Manual Reskins - Boars: d12 Boar Variants
Monster Manual Reskins - Boars: d12 Boar Reskins
Monster Manual Reskins - Boars: d12 Boar Rumours and Superstitions
Monster Shops in Dungeon: 2d6 Reactions
Monster Shops in Dungeon: D12 Security Systems
Monster Shops in Dungeon: D12 Monster Shopkeepers
Monster Shops in Dungeon: D12 Hired Help
Monster Shops in Dungeon: D12 Types of Items
Monster Shops in Dungeon: D12 Weird Special Items
Monster Shops in Dungeon: D12 Other Services
Monster Shops in Dungeon: D20 Shop Problems
Monsters Last Words
Morale for EMO: Typical Scores
Morale for EMO: Quick problem types
Morale for EMO: d100 Things that go wrong before battle
More Marvel Love Gone Wrong
Mountain Encounter Table d50
Mountain obstacles table d20
Mountain Travel tables
Mountain Madness 1: d100 Rural Mountain Encounters
Mountain Madness 2: d100 Wild Mountain Encounters
Mountain Madness 3: Mountain obstacles table d100
Murder Highway Corporate Sponsors: d10 Quick Product Type
Murder Highway Corporate Sponsors: d100 Corporate Sponsors
Murder Highway Pit Stops: d10 Large Town Defence
Murder Highway Pit Stops: d10 Medium Town Defence
Murder Highway Pit Stops: d10 Small town Defence
Murder Highway Pit Stops: d100 Other Defences
Murder Highway Pit Stops: d20 Exotic Locations
Murder Highway Pit Stops: d20 Large town special features
Murder Highway Pit Stops: d20 Local Problems
Murder Highway Pit Stops: d20 Medium town special features
Murder Highway Pit Stops: d20 Small town special features
Murder Highway Pit Stops: Size
Murder Hobo Towns: d10 Settlement Types
Murder Hobo Towns: d10 Leadership
Murder Hobo Towns: d10 Non Murder Hobos
Murder Hobo Towns: d20 Industry for bigger murder hobo towns
Murder Hobo Types in the City
Murder Race Road Encounters: d10 Murder Race Road Encounters
Murder Race Road Encounters: d100 Murder Race Road Encounters
Mushroom Master Madness: d10 Other physical properties
Mushroom Master Madness: d10 Quick useful properties of your fungus
Mushroom Master Madness: d10 Weird properties
Mushroom Master Madness: d100 Appearance of your fungus
Mushroom Master Madness: d100 Bizarre properties of your fungus
Mushroom Master Madness: d100 Magical mushroom munching mayhem
Mushroom Master Madness: d100 more (appearances of your fungus)
Mushroomland Encounters: d100 Mushroomland Encounters 1
Mushroomland Encounters: d100 Mushroomland Encounters 2
Mutant Wars Part 1: d10 What Started Mutations?
Mutant Wars Part 1: d10 What Started war?
Mutant Wars Part 1: d10 Objectives of invaders?
Mutant Wars Part 1: d10 What ends war?
Mutant Wars Part 1: d10 Factions of Mutants
Mutant Wars Part 1: d10 Factions of Humans
Mutant Wars Part 1: d10 Quests of the War
Mutant Wars Part 2: d100 Mutant Wars Encounters
Mutant Wars Part 2: d100 Mutant Wars Wonders
Mutant Wars Part 3: d100 Gossip
Mutant Wars Part 3: d100 Loot
Mutations of Cosmic Law: d12 Lawful Philosophies
Mutations of Cosmic Law: d10 Sources of mutation
Mutations of Cosmic Law: d10 basic types
Mutations of Cosmic Law: d100 Minor Mutations
Mutations of Cosmic Law: d100 Major Mutations
Mutations of Cosmic Law: d12 Apotheosis
Mutant Types So Far
Mysterious Enemy Hooks: d10 Means of secrecy and delivery
Mysterious Enemy Hooks: d10 Enemy Goals
Mysterious Enemy Hooks: d10 Enemy is...
Mysterious Enemy Hooks: d100 Mysterious Enemy Hooks
Mysterious Patron Hooks: d10 Means of secrecy and delivery
Mysterious Patron Hooks: d10 Patron Goals
Mysterious Patron Hooks: d10 Patron is really...
Mysterious Patron Hooks: d100 Hooks from a Patron
Mystery Dungeon Levers: d10 Lever Appearance
Mystery Dungeon Levers: d100 Mystery Dungeon Levers
Mystery Virgins: d10 Quick Mystery Virgin Types
Mystery Virgins: d100 Virgins
---N---
Nasty Spell Casting Lost races
Near Infinite Humanoid Variants: Magical Alterations 1d100
Near Infinite Humanoid Variants: Minor Alterations 1d100
Near Infinite Humanoid Variants: Mutations d100
Necro Mutations: d10 basic types
Necro Mutations: d100 cosmetic mutations
Necro Mutations: d100 functional enhancements
Necro Mutations: d12 Necromutation Taint Source
Necromancer Relics: d100 Corruption effects
Necromancer Relics: d100 Necromancer Relics
Necromancer Relics: d12 Corruption conditions
Necromancers
New Types of Fire: d20 Types of fire
Nice Village Encounters: d10 Nice Village Encounter Types
Nice Village Encounters: d100 Nice Village Encounters
Non-corporeal Undead Horrors: d12 Places to haunt
Non-corporeal Undead Horrors: d12 Former life purpose
Non-corporeal Undead Horrors: d12 Remains
Non-corporeal Undead Horrors: d12 Burial location
Non-corporeal Undead Horrors: d12 How did they die
Non-corporeal Undead Horrors: d12 Who killed them?
Non-corporeal Undead Horrors: d100 Non Corporeal Undead Hauntings by Night
Non-Fatal Torments
Non Human Villages Beyond the Frontier: d100 Non Human Tribes
Non Human Villages Beyond the Frontier: d10 Non human Village Stypes
Non Human Villages Beyond the Frontier: d20 Non human Village Features
---O---
Off-duty Monsters: d100 More off duty monster barracks antics
Off-duty Monsters: d100 Yet more pastimes for monster layabouts in their barracks
Off-duty Monsters: d6 Monster Work Roster
One Room Dungeons
Orc Ancestry
Orcs (Reactions): d12 Hostile
Orcs (Reactions): d12 Neutral
Orcs (Reactions): d12 Friendly
Otherworldly Relics Pt 1: d100 Mundane Effects
Otherworldly Relics Pt 1: d100 Mundane powers
Otherworldly Relics Pt 1: D12 Things that might trigger effects
Otherworldly Relics Pt 1: Typical Lv Features
Otherworldly Relics Pt 2: d100 Unearthly Effect
Otherworldly Relics Pt 2: d100 Unearthly Powers
Outback Ruins: d8 Local Ruins
Outback Ruins: d8 Age of ruin
Outback Ruins: d8 Condition
Outback Ruins: d8 Inhabitants
Outback Ruins: d100 Interesting Stuff in ruins
Outer System Missions for SF RPGs: d10 Colonies Populations
Outer System Missions for SF RPGs: d10 Colony Principal Function
Outer System Missions for SF RPGs: d10 Tech Level
Outer System Missions for SF RPGs: d10 Colony Hab Type
Outer System Missions for SF RPGs: d10 Ground Colonies
Outer System Missions for SF RPGs: d10 Colony Government
Outer System Missions for SF RPGs: d10 Colony Genotype
Outer System Missions for SF RPGs: d10 Colony Novelties
Outer System Missions for SF RPGs: d100 Outer System Missions
Outdoor hexcrawl redecorating
Outsider Mutations: d12 Sources of mutation
Outsider Mutations: d10 basic types
Outsider Mutations: d100 Minor Outsider Mutations
Outsider Mutations: d100 Major Outsider Mutations
Outsider Mutations: d12 Apotheosis
Outward System Outposts: d10 Quick Planetary Outposts Types
Outward System Outposts: d100 Planetary Outposts
Overlands in the Sky Part 1: d10 How Big is the Cloudland?
Overlands in the Sky Part 1: Quick Common Factions on Cloudland
Overlands in the Sky Part 1: d10 How do we get up there?
Overlands in the Sky Part 1: d10 How Mobile Is the Cloudland?
Overlands in the Sky Part 1: d6 How Many Terrain Types in a Kingdom
Overlands in the Sky Part 1: 12 Quick Common Hex Terrains on Cloudland
Overlands in the Sky Part 1: d100 Exotic Features of a Cloudland
Overlands in the Sky Part 2: d10 Quick Common Factions on Cloudland
Overlands in the Sky Part 2: d100 Tribes and peoples for cloudland faction
Overlands in the Sky Part 3: d10 Cloud To Cloud Travel
Overlands in the Sky Part 3: d100 Wanderers of Cloudland
Overlands in the Sky Part 4: d10 Local Problems
Overlands in the Sky Part 4: d100 Cloudland Magic Kingdoms
Owing a Spell Caster: d12 Typical Church Missions
Owing a Spell Caster: d12 Typical Wizard Missions
---P---
Paladin Smack Talk: d100 Paladin Smack Talk
Paladin Smack Talk: d100 paladin smack talk (Shakespearian)
Parasites of Xor: d12 Exposure
Parasites of Xor: d12 Treatments
Parasites of Xor: d10 Quick Sub Types
Parasites of Xor: d100 Parasites
Peasant Revolt War Zone: d10 Starting the Revolt
Peasant Revolt War Zone: d10 Rebellion Military Objectives
Peasant Revolt War Zone: d10 Ending the Revolt
Peasant Revolt War Zone: d10 Faction Goals
Peasant Revolt War Zone: d10 Faction Events
Peasant Revolt War Zone: d10 Faction Support Base
Peasant Revolt War Zone: d100 Revolt War Encounters
Peasant Revolt War Zone: d100 Wonders of War
Petty Dungeon Bosses: d12 Common Dungeon Factions
Petty Dungeon Bosses: d20 Extra Boss Traits
Petty Dungeon Bosses: d10 Petty Dungeon Bosses
Petty Dungeon Bosses: d100 Petty Dungeon Bosses
Petty Loot for Good Noobs: 1d10 Quick non monetary treasures
Petty Loot for Good Noobs: d100 Petty Loot for Good Noobs
Party Enemy table (every session now on)
Petty Bunker Problems: d10 Quick Types of Petty Problems
Petty Bunker Problems: d100 Petty Problems In the Bunker
Petty Ghosts & Hauntings: d10 Quick Phenomena
Petty Ghosts & Hauntings: d100 Petty Ghosts and Hauntings
Petty Hauntings and Faking Stories: d10 Quick Phenomena
Petty Hauntings and Faking Stories: d100 Petty Dungeon Hauntings and Creepy Clues
Petty Lairs: d10 Typical Lairs
Petty Lairs: d100 Petty Lairs
Petty Magic Dealers: d10 Faux Charlatan Wares
Petty Magic Dealers: d10 Petty wares
Petty Magic Dealers: d10 Lesser magic wares
Petty Magic Dealers: d10 Minor magic wares
Petty Magic Dealers: d10 Quality magic wares
Petty Magic Dealers: d100 Excellent Items
Petty Magic Dealers: d10 Form
Petty Magic Dealers: d10 Where to find i
Petty Magic Dealers: d10 Quick Dealer Types
Petty Magic Dealers: d100 Petty Magic Dealers
Petty Undead
Pheromone Potions
Philosophers: D100 Philosophers
Philosphers: d8 Class of Philosopher
Philosphers: d40 Disciplines
Philosphers: d20 Methodology
Philosphers: Styles of Work
Philosphers: d20 What happened to that famous philosopher?
Philosphers: d10 Schools of Philosophy
Philosphers: d100 Schools of Philosophy
Pilgrimages of Atonement: d10 Things to anger god
Pilgrimages of Atonement: d10 Things to appease for offences to God
Pilgrimages of Atonement: d10 Divine Gifts for those that went above and beyond holy mission
Pilgrimages of Atonement: d100 Pilgrimages of Atonement
Pimp My Skeleton: d6 Zombie Rebellion
Pimp My Skeleton: d100 Variant Skeletons
Pimp My Zombie: d6 Zombie Rebellion
Pimp My Zombie: d100 Undead Mods
Pit Stop Weirdos: d10 Pit Stop Weirdos
Pit Stop Weirdos: d100 Pit Stop Weirdos
Plagues of Planet Psychon: d10 Contagions
Plagues of Planet Psychon: d10 Psychonian Disease Types
Plagues of Planet Psychon: d100 Psychonian Plagues
Planet Gann: 1d10 Original Motherland
Planet Gann: d10 About Your Best Friend Forever
Planet Gann: d10 Anime Long Term Insanities also ages you a d4 years
Planet Gann: d10 Anime Short Term Insanity Effects (1d10 rounds)
Planet Gann: d10 Best Friends Talent
Planet Gann: d10 Early Life
Planet Gann: d10 Great Kingdom ancestral subtable
Planet Gann: d10 Love Life
Planet Gann: d10 Rival
Planet Gann: d10 Strange background subtable
Planet Mars: D12 Common Ruin Types
Planet Mars: d12 Gods of Mars
Planet Mars: d12 The Tribes of Mars
Planet Mars: d20 Common Mutations
Planet Pyschon Acid Punk Edition
Planet Psychon Book of Beasts & Terrain Revision: D12 Terain Types
Planet Psychon Book of Beasts & Terrain Revision: d12 Animal Types
Planet Psychon Book of Beasts & Terrain Revision: D12 Most Common Alterations to Species
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Desert
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Tundra
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Rock
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Volcanic
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Forest
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Jungle
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Swamp
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Deathlands
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Water
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Manna
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Developed
Planet Psychon Book of Beasts & Terrain Revision: D12 Animals by Terain Types: Hostile
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: D12 Terrain Types
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Desert
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Tundra
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Rock
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Volcanic
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Forest
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Jungle
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Swamp
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Water
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Deathlands
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Mana
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Developed
Planet Psychon Book of Beasts & Terrain Revision: Planet Psychon - 12 Sacred Terrains: Hostile
Planet Psychon Citadels: D100 Additional Features
Planet Psychon Citadels: D100 Psychonian Citadel Events
Planet Psychon Citadels: d12 Catacombs
Planet Psychon Citadels: d12 Church
Planet Psychon Citadels: d12 Cistern
Planet Psychon Citadels: d12 Citadel surface
Planet Psychon Citadels: d12 Citadel surroundings
Planet Psychon Citadels: D12 Citadel Zones - Lower Level
Planet Psychon Citadels: D12 Citadel Zones - Mid Level
Planet Psychon Citadels: D12 Citadel Zones - Sub Level
Planet Psychon Citadels: D12 Citadel Zones - Upper Level
Planet Psychon Citadels: D12 Crowning Features
Planet Psychon Citadels: d12 Defence
Planet Psychon Citadels: d12 Dungeon
Planet Psychon Citadels: d12 Foreign
Planet Psychon Citadels: d12 Garden
Planet Psychon Citadels: d12 Ghetto
Planet Psychon Citadels: d12 Greenhouse
Planet Psychon Citadels: d12 Library
Planet Psychon Citadels: d12 Manufacturing
Planet Psychon Citadels: d12 Merchant
Planet Psychon Citadels: d12 Middle Housing
Planet Psychon Citadels: d12 Mine
Planet Psychon Citadels: d12 Museum
Planet Psychon Citadels: d12 Palace
Planet Psychon Citadels: d12 Power station
Planet Psychon Citadels: d12 Shelter
Planet Psychon Citadels: d12 Stadium
Planet Psychon Citadels: d12 Storage
Planet Psychon Citadels: d12 Transit tunnels
Planet Psychon Citadels: d12 University
Planet Psychon Farms: d100 What kind of Condition is Farm
Planet Psychon Farms: d100 What kind of Farm on Planet Psychon
Planet Psychon Farms: d50 Psychonian Era - improvements for farm animals
Planet Psychon Flumphs: d12 Colour Variant Flumphs
Planet Psychon Flumphs: d12 Other Variant Flumphs
Planet Psychon Hero Appearance: d12 Hair
Planet Psychon Hero Appearance: d12 Height
Planet Psychon Hero Appearance: d12 Optional weird features
Planet Psychon Hero Appearance: Multiple coloured psychonians roll d6 here for ideas
Planet Psychon Hero Appearance: Random psychonian skin colour
Planet Psychon Lost Men: Ancient Stock Humans d100
Planet Psychon Lost Men: Random psychonian colour
Planet Psychon Revised Equipment: Ancient Melee Weapons
Planet Psychon Revised Equipment: d100 Ancient Missile Weapons
Planet Psychon Revised Equipment: d100 Armour
Planet Psychon Revised Equipment: d100 Grenades and explosives
Planet Psychon Revised Equipment: d100 Melee Weapons
Planet Psychon Revised Equipment: d100 Missile Weapons
Planet Psychon Revised Equipment: d12 Heavy Armour
Planet Psychon Revised Equipment: d12 Light Armour
Planet Psychon Revised Equipment: d12 Medium Armour
Planet Psychon Revised Equipment: d12 Tech Armour
Planet Psychon Starting Equipment: d12 items
Planet Psychon Starting Equipment: d12 potion
Planet Psychon Starting Equipment: d8 Potion forms
Planet Psychon Terrain Revisited: Developed
Planet Psychon Terrain Revisited: Hostile
Planet Psychon Terrain Revisited: Revised Sacred Terrains of Psychon
Planet Psychon Under Pollen Skies: D12 Base Colour
Planet Psychon Under Pollen Skies: D12 Typical Psychonian Weather
Planet Psychon Under Pollen Skies: d12 Exotic Psychonian Weather
Planet Psychon Under Pollen Skies: d12 Storm
Planet Psychon Under Pollen Skies: d12 Ice
Planet Psychon Under Pollen Skies: d12 Fire
Planet Psychon Under Pollen Skies: d12 Quake
Planet Psychon Under Pollen Skies: d12 Chem Cloud
Planet Psychon Under Pollen Skies: d12 Biological
Planet Psychon Under Pollen Skies: d12 Pollen
Planet Psychon Under Pollen Skies: d12 Aurora
Planet Psychon Under Pollen Skies: d12 Mutagens
Planet Psychon Under Pollen Skies: d12 Nanites Swarm
Planet Psychon Under Pollen Skies: d12 Psionic
Planet Psychon Under Pollen Skies: d12 Manna
Planet Psychon Underworld Hazard d50
Planet Psychon Weird Encounters
Planet Psychon Where did I come from d100
Planet Psychon's Glorious Geography: Base Colour - d12
Planet Psychon's Glorious Geography: Deathlands
Planet Psychon's Glorious Geography: Desert
Planet Psychon's Glorious Geography: Forest
Planet Psychon's Glorious Geography: Jungle
Planet Psychon's Glorious Geography: Luminsity 1d6
Planet Psychon's Glorious Geography: Mana
Planet Psychon's Glorious Geography: Odd Scents/tastes d50
Planet Psychon's Glorious Geography: Rock
Planet Psychon's Glorious Geography: Ruins or Tech Level? d100
Planet Psychon's Glorious Geography: Sacred Terrains of Psychon d12
Planet Psychon's Glorious Geography: Swamp
Planet Psychon's Glorious Geography: Temperature 1d3
Planet Psychon's Glorious Geography: Tundra
Planet Psychon's Glorious Geography: Vegetation
Planet Psychon's Glorious Geography: Volcanic
Planet Psychon's Glorious Geography: Water
Planet Psychon's Glorious Geography: Who Dwelled thar? Or who built these ruins, or who lives here now d100
Planet Psychon's Settlements: aggression 1d6
Planet Psychon's Settlements: Base Colour - d12
Planet Psychon's Settlements: How are they ruled? d100
Planet Psychon's Settlements: How homogenous is this community? 1d20
Planet Psychon's Settlements: Psychonian Racial Stock 1d20
Planet Psychon's Settlements: religion and magic d100
Planet Psychon's Settlements: Size of community 1d20
Planet Psychon's Weird Hex Contents
Planet Psychon's Weird Wild Weather: Auroras Effects 1d6
Planet Psychon's Weird Wild Weather: Base Colour - d12
Planet Psychon's Weird Wild Weather: Cloud Activity d20
Planet Psychon's Weird Wild Weather: EM Activity d20
Planet Psychon's Weird Wild Weather: Extraordinarily Strange Things In The Sky d100
Planet Psychon's Weird Wild Weather: Odd Sounds d50
Planet Psychon's Weird Wild Weather: Typical Strange Things In The Sky d100
Planet Psychon's Weird Wild Weather: What is the cloud composed of? d100
Planet Psychon: d100 Skyfalls and Everyday Eschatology
Plant Mutations: d12 The taint came from
Plant Mutations: d10 basic types
Plant Mutations: d100 Minor Cosmetic Plant Mutations
Plant Mutations: d100 Major Plant Mutations
Poems: d10 Poetry Types
Poems: d100 Poems
Poison Gas Movement
Poodle Power & Characters for Xor vs LOTFP: 1d8 Secrets and Gifts
Post crash space eco-hab modules: d10 Simple Post crash space eco-hab modules
Post crash space eco-hab modules: d100 Post crash space eco-hab modules
Post crash space hab modules 1 (Urban Modules)
Post crash space infrastructure modules 2: d10 Post crash space infrastructure modules
Post crash space infrastructure modules 2: d100 Post crash space infrastructure modules
Post crash space infrastructure modules 2: d12 Quick Spacewreck Faction
Post crash space infrastructure modules 2: Virus?
Post Crash Super Structures: d10 Styles of Space Wreck
Post Crash Super Structures: d10 Quick Super Structure Sections
Post Crash Super Structures: d100 Post Crash Super Structure
Powers Gaze on Champions
Pranks for annoying magical beings (Krampus)
Prison Carousing: d10 Types of Prison Carousing
Prison Carousing: d100 Prison Carousing
Prison of the reptile cult 1d20
Problems for Agent Contacts: d10 Quick problems for Agent Contacts
Problems for Agent Contacts: d100 Problems for Agent Contacts
Psychonia Botanica: D100 Weird Vegetation, fungi and Slimes
Psychonian Rust Monsters: Other special Psychonian rust monster abilities
Psychonian Rust Monsters: Random Psychonian rust monster skin colour
Psychonian Rust Monsters: Rumoured Otherworldly Powers d12
Pubs in Shadel Port: d100 pubs in Shadel Port
Pubs in Shadel Port: d12 conversations
Pubs in Shadel Port: d12 Horrible feature
Pubs in Shadel Port: d12 often frequented by
Pubs in Shadel Port: d12 Special features
Pubs of Planet Psychon: d100 Strange pub encounters on Psychon
Pubs of Planet Psychon: d12 Meals
Pubs of Planet Psychon: d12 Quick Typical Decor
Pubs of Planet Psychon: d12 Specialty Grog?
Pubs of Planet Psychon: d12 Terrible decor styles popular on Psychon
Pubs of Planet Psychon: d12 What sort of a craphole is this supposed to be?
Pubs of Planet Psychon: d20 Interesting crap on walls
Pubs of Planet Psychon: d20 Other fun and vice (roll twice for bigger pubs)
Pubs on Planet Psychon: 12 dining experiences
Pubs on Planet Psychon: d100 Pubs on Planet Psychon
Pubs on Planet Psychon: d12 Special Entertainment
Pubs on Planet Psychon: dodgy experiences
Pubs on Planet Psychon: drinking experiences
Pubs on Planet Psychon: Other services
Puppet People of Toy Town: d10 Types of Puppet People
Puppet People of Toy Town: d100 Puppet People of Toy Town
Psychon Mutations: d10 Sources of Mutation
Psychon Mutations: d10 basic types
Psychon Mutations: d100 Minor Mutations
Psychon Mutations: d100 Major Mutations
---Q---
Quests to Xor: d10 Classes of missions
Quests to Xor: d100 Quests to Xor from the outside
Quick Adventurer mood
Quick Exile Island Encounters: d12 Common Kingdom Highways
Quick Exile Island Encounters: d12 Common Village
Quick Exile Island Encounters: d12 Common Hill Country
Quick Exile Island Encounters: d12 Common Wetlands
Quick Exile Island Encounters: d12 Common Faerie Forest
Quick Exile Island Encounters: d12 Common Dark Forest
Quick Exile Island Encounters: d12 Dungeon Level 1
Quick Exile Island Encounters: d12 Elemental Fire
Quick Exile Island Encounters: d12 Uncommon Kingdom Highways
Quick Exile Island Encounters: d12 Uncommon Village
Quick Exile Island Encounters: d12 Uncommon Hill Country
Quick Exile Island Encounters: d12 Uncommon Wetlands
Quick Exile Island Encounters: d12 Uncommon Faerie Forest
Quick Exile Island Encounters: d12 Uncommon Dark Forest
Quick Exile Island Encounters: d12 Dungeon Level 2
Quick Exile Island Encounters: d12 Elemental Earth
Quick Exile Island Encounters: d12 Common Rural Farmland
Quick Exile Island Encounters: d12 Common Urban
Quick Exile Island Encounters: d12 Common Mountains
Quick Exile Island Encounters: d12 Common Woodlands
Quick Exile Island Encounters: d12 Common Haunted Forest
Quick Exile Island Encounters: d12 Common Caves
Quick Exile Island Encounters: d12 Dungeon Level 3
Quick Exile Island Encounters: d12 Elemental Air
Quick Exile Island Encounters: d12 Uncommon
Quick Exile Island Encounters: d12 Uncommon Rural Farmland
Quick Exile Island Encounters: d12 Uncommon Urban
Quick Exile Island Encounters: d12 Uncommon Mountains
Quick Exile Island Encounters: d12 Uncommon Woodlands
Quick Exile Island Encounters: d12 Uncommon Haunted Forest
Quick Exile Island Encounters: d12 Uncommon Caves
Quick Exile Island Encounters: d12 Dungeon Level 4
Quick Exile Island Encounters: d12 Elemental Water
Quick Monster Sub Breeds: d12 Wild Dogs Sub Breeds
Quick Monster Sub Breeds: d12 Ghoul Sub Breeds
Quick Monster Sub Breeds: d12 Stirge Sub Breeds
Quick Monster Sub Breeds: d12 Snake
Quick Monster Sub Breeds: d20 Large Spider
Quick Monster Sub Breeds Again: d12 Zombie Sub Breeds
Quick Monster Sub Breeds Again: d12 Skeleton Sub Breeds
Quick Monster Sub Breeds Again: d12 Killer Frog Sub Breeds
Quick Monster Sub Breeds Again: d12 Lizard Men Sub Breeds
Quick Monster Sub Breeds Again: d20 Giant Lizard Sub Breeds
(Quick) Monster Sub Breeds Three: d12 Ant Sub Breeds
(Quick) Monster Sub Breeds Three: d12 Rat Sub Breeds
(Quick) Monster Sub Breeds Three: d20 Bear Sub Breeds
(Quick) Monster Sub Breeds Three: d12 Crustacean Sub Breeds
(Quick) Monster Sub Breeds Three: d12 Flightless Bird Sub Breeds
(Quick) Monster Sub Breeds Three: d12 Cetacean Sub Breeds
Quick NoMans land terrain
Quick Races of Xor Table
Quick Sidekicks for Planet Psychon: d100 Beast Folk
Quick Sidekicks for Planet Psychon: d12 Exotic Weapon subtable
Quick Sidekicks for Planet Psychon: d12 Other exotic kit subtable
Quick Sidekicks for Planet Psychon: d12 Other kit
Quick Sidekicks for Planet Psychon: d12 Skill set
Quick Sidekicks for Planet Psychon: d12 Unusual Features
Quick Sidekicks for Planet Psychon: d12 Weapon kits for flunkies
Quick Sidekicks for Planet Psychon: d20 Species
Quivering Flesh Pits of Xor: d10 Common Mutations, The
Quivering Flesh Pits of Xor: d10 Hazards of Xor, The
Quivering Flesh Pits of Xor: d10 Monster Encounter Classes, The
Quivering Flesh Pits of Xor: d10 Orifices, The
Quivering Flesh Pits of Xor: d10 Strange Item Classes, The
Quivering Flesh Pits of Xor: d100 Encounters Encounters, The
Quivering Flesh Pits of Xor: d100 Hazards of Xor, The
Quivering Flesh Pits of Xor: d100 Strange Items, The
Quivering Flesh Pits of Xor: d12 Common Encounters on Xor, The
Quivering Flesh Pits of Xor: D12 Containers of Xor, The
Quivering Flesh Pits of Xor: d12 How Can I make Xor go away?, The
Quivering Flesh Pits of Xor: d12 How did Xor get here?, The
Quivering Flesh Pits of Xor: d12 Major terrain types, The
Quivering Flesh Pits of Xor: d12 Occasional terrain features, The
Quivering Flesh Pits of Xor: d20 Most Common Beast Men, The
Quivering Flesh Pits of Xor: D20 Random Fluids and secretions, The
---R---
R&D
Races From Beyond Black Stump: Bugbear Breeds d12
Races From Beyond Black Stump: Goblin Breeds d20
Races From Beyond Black Stump: Hobgoblin Breeds d12
Races From Beyond Black Stump: Kobold Sub Breeds d20
Races From Beyond Black Stump: Orc Types d12
Random Elfmaids and Octopi Alignment
Random Psychonian magic gem type
Random Psychonian magic metal types
Random Room Key
Random Room Key: A Artwork
Random Room Key: B Solace
Random Room Key: C Cell
Random Room Key: D Scriptorium
Random Room Key: E Execution or punishment block
Random Room Key: F Font or fountain
Random Room Key: G Crematorium
Random Room Key: H Crypt
Random Room Key: I Library
Random Room Key: J Cloister
Random Room Key: K Curse
Random Room Key: L Living Area
Random Room Key: M Morticians Morgue
Random Room Key: N Secret Entry
Random Room Key: O Administration
Random Room Key: P Prayer room
Random Room Key: Q Laboratory
Random Room Key: R Reliquary
Random Room Key: S Sarcophagi
Random Room Key: T Torture Dungeon
Random Room Key: U Throne Room
Random Room Key: V Vault
Random Room Key: W Workshop
Random Room Key: X Treasure
Random Room Key: Y Temple
Random Room Key: Z Shrine
Random Strange Crypt: d10 Crypt Locations
Random Strange Crypt: d10 Exterior Decorations for Crypts
Random Strange Crypt: d10 Inside Crypt
Random Strange Crypt: d10 Security for crypts
Random Strange Crypt: d100 Random Strange Crypt Table
Random Strange Crypts and Extra Guardians Tables: d10 basic type of crypts
Random Strange Crypts and Extra Guardians Tables: d100 Random Strange Tombs
Random Strange Crypts and Extra Guardians Tables: d12 Size (revised)
Random Strange Crypts and Extra Guardians Tables: d50+50 (51-100) Extra Guardians Tables
Rations: d10 Containers
Rations: d10 How Long Will they Last
Rations: d10 Most Common Rations for sale
Rations: d10 Mystery Rations found in dungeon?
Rations: d10 Preservation Methods
Rations: d10 Spoilage: Whats gone wrong with this?
Rations: d100 Interesting Preserved Food
Real Estate in Shadelport: 1d10 Quick Real Estate in Shadelport
Real Estate in Shadelport: d100 Real Estate in Shadelport
Real Estate in Shadelport: d20 Beneficial housing feature
Real Estate in Shadelport: d20 Flawed housing feature
Reason to visit the Dungeon
Receive Otherworldly Gift d20
The Redbrick Dungeon is Mad at You Now: d10 Signs the Dungeon is Displeased and possibly alive
The Redbrick Dungeon is Mad at You Now: d100 Things dungeon might do if annoyed
Redbrick Zone 1d20 - the dungeon that Ikea built
Redbrick Zones Encounters 1-3 d50
Redbrick Zones Hazards lv 1-3 d20
Redbrick Zones Mysteries lv 1-3 d20
Relics of the Saints
Remnants of Lost Empires: The Seven Monster Empire Races
Remnants of Lost Empires: d12 Elder Empires of the Dawn Ages
Remnants of Lost Empires: d12 New Age Empires since the Dawn Age
Remnants of Lost Empires: d10 Common Monuments per hex
Remnants of Lost Empires: d100 Remnants of the long ago Monster Empire
Rent a Murder Hobo: d10 Quick dungeon town mercenaries
Rent a Murder Hobo: d100 Dungeon town mercenaries
Reptilian Mutations: d12 Taint came from...
Reptilian Mutations: d10 basic types (minor)
Reptilian Mutations: d100 Minor Cosmetic Reptilian Mutations
Reptilian Mutations: d10 basic types (major)
Reptilian Mutations: d100 Major Reptilian Mutations
Reptilians (Return of): d12 Common Mutations
Return to Castle Red Herring: d100 Red Herrings in the Dungeon
Redbrick Water Features: d12 Crude Water Feature
Redbrick Water Features: d12 Fancy Water Feature
Redbrick Water Features: d12 Defences
Redbrick Water Features: d12 Common Fluids
Redbrick Water Features: d12 Fancy Fluids
Redbrick Water Features: d12 Potion Flavor
Redbrick Water Features: d12 Potion Properties
Redbrick Water Features: d12 Potion Colour
Redbrick Water Features: d100 Magic potion fluids
Revised Redbrick Dungeon Key: A Artifact room
Revised Redbrick Dungeon Key: B Barracks
Revised Redbrick Dungeon Key: C Construction site
Revised Redbrick Dungeon Key: D Dungeon cells
Revised Redbrick Dungeon Key: d100 Room function key
Revised Redbrick Dungeon Key: E Execution and torture block
Revised Redbrick Dungeon Key: F Factory
Revised Redbrick Dungeon Key: G Galley
Revised Redbrick Dungeon Key: H Hospital
Revised Redbrick Dungeon Key: I Library
Revised Redbrick Dungeon Key: J Junk
Revised Redbrick Dungeon Key: K Kobold nest
Revised Redbrick Dungeon Key: L Latrin
Revised Redbrick Dungeon Key: M Armoury
Revised Redbrick Dungeon Key: N Night garden
Revised Redbrick Dungeon Key: O Office
Revised Redbrick Dungeon Key: P Pit
Revised Redbrick Dungeon Key: Q Lab
Revised Redbrick Dungeon Key: R Recreation area
Revised Redbrick Dungeon Key: S Summoners Chamber
Revised Redbrick Dungeon Key: T Throne Room
Revised Redbrick Dungeon Key: U Guardpost
Revised Redbrick Dungeon Key: V Vaults
Revised Redbrick Dungeon Key: W Workshop
Revised Redbrick Dungeon Key: X Treasury
Revised Redbrick Dungeon Key: Y Shrine
Revised Redbrick Dungeon Key: Z Temple
Rich Corpse table
Rival Dungeon Parties
Rival Parties: d10 Quick Version of Rival Parties
Rival Parties: d100 Rival Parties
Road Hazards: d10 Road Hazards
Road Hazards: d100 Road Hazards
Roads & Travel Conditions: d12 Other roadside features
Roads & Travel Conditions: d12 Quick Roads
Roads & Travel Conditions: d12 Quick Roadside Barriers
Roads & Travel Conditions: d12 Quick Wasteland Oz Terrain
Roads & Travel Conditions: d12 Weather
Roadside Shacks for Murder Highway: Quick Shack Types
Roadside Shacks for Murder Highway: d10 Whats Happening?
Roadside Shacks for Murder Highway: d100 Roadside Shacks for Murder Highway
Roadwar 2000 Roadkill: d10 Quick Roadkill
Roadwar 2000 Roadkill: d100 Ozzy Roadkill
Roadwar 2000 Wasteland Mutant Scum: d10 Mutant Tech
Roadwar 2000 Wasteland Mutant Scum: d10 Mutation Factor
Roadwar 2000 Wasteland Mutant Scum: d10 Numbers
Roadwar 2000 Wasteland Mutant Scum: d10 Quick Mutants
Roadwar 2000 Wasteland Mutant Scum: d100 Wasteland Mutants
Roadwar Race Oddity
Robots: d10 Body Structure
Robots: d10 Basic Locomotion Type
Robots: d10 Appendages
Robots: d10 Power d3
Robots: d10 Basic Control System Type
Robots: d10 Brain Functioning
Robots: d10 Virus Damage
Robots: d10 Robot Builders
Robots: d10 Quick Robotic Types
Robots: d100 Robots
Roll a dice for Australian current affairs tv story 1d6
Roll here for quality of experience
Romantic Fantasy Love Interests (d10)
Romantic Fantasy Love Interests (d100)
Ruins In the Wastes of the Eldritch Aeons: d10 Ruin Condition
Ruins In the Wastes of the Eldritch Aeons: d20 Settlement Builders
Ruins In the Wastes of the Eldritch Aeons: d10 Who is hanging out here?
Ruins In the Wastes of the Eldritch Aeons: d10 Type of Ruin
Ruins In the Wastes of the Eldritch Aeons: d10 Quick Ruin Types
Ruins In the Wastes of the Eldritch Aeons: d100 Ruins Buildings
Ruins In the Wastes of the Eldritch Aeons: d20 Bonus Arcane Wonders & Magic Monuments
Rumours in Hell: Hell Things to do in The Spiral Paths
Rumours in Hell: How to pass a level in hell
Rumours in Hell: d20 How to hear rumours in the mortal world
Rumours in Hell: d20 How to hear rumours in hell
Rumours in Hell: d100 Common Rumours in Hell
Rumours in Hell: d100 Rare Rumours in Hell
Rumours in Shadelport: d100
Rustic Rural Folk: Common Varients (roll or pick a d4)
Rustic Rural Folk: d10 Quick Rustic Rural Freaks
Rustic Rural Folk: d10 Weird Varients (roll or pick d3-1)
Rustic Rural Folk: d100 Rustic Rural Freaks
---S---
Sacrifices to Appease Gods: d10 Common Living Sacrifices
Sacrifices to Appease Gods: d10 Common Valuable Sacrifices
Sacrifices to Appease Gods: d10 Sacrificial Ritual
Sacrifices to Appease Gods: d100 Sacrifices to Appease Gods
Saintly deeds
Sadistic Evil Ruler Hobbies
Salty Seamen of Shadel Port:
Salty Seamen of Shadel Port: 1d12 Seamen Supplies
Salty Seamen of Shadel Port: d100 Salty Seamen of Shadel Port
Salty Seamen of Shadel Port: d12 How did you become a sailor?
Salty Seamen of Shadel Port: d20 Quick Slightly Weird Seamen
Salty Seamen of Shadel Port: d20 Quick Weird Seamen
Sandals and Sorcery: Haunted Place 1d20
Sandals and Sorcery: Magic Wilderness 1d30
Sandals and Sorcery: Roman City 1d50
Sandals and Sorcery: Roman Roads 1d50
Saucy Pamphlets of Shadel Port
Saucy Posters and Flyers of Shadel Port
Saucy Slums for 1920s Cthulhu Game
Savage Setting Crossing Types
Savage Setting Obstacles
Scarford Reef Gazeteer pt1 The Islands: d12 Bone Island
Scarford Reef Gazeteer pt1 The Islands: d12 Bright Island Encounters
Scarford Reef Gazeteer pt1 The Islands: d12 Crown Island
Scarford Reef Gazeteer pt1 The Islands: d12 Maiden Island
Scarford Reef Gazeteer pt1 The Islands: d12 Raven Island
Scarford Reef Gazeteer pt1 The Islands: d12 The Crack
Scarford Reef Gazeteer pt1 The Islands: d12 The Dark Deeps
Scarford Reef Gazeteer pt1 The Islands: d12 The Deeps
Scarford Reef Gazeteer pt1 The Islands: d12 The Shallows
Schemes for Necromantic Masters: d10 Quick Plot For Undead Boss Types
Schemes for Necromantic Masters: d100 Schemes of Necromantic Masters
Science and Sorcery Encounters
Science and Sorcery Loot
Science Contact Trouble: d10 Quick Science Contact Trouble Types
Science Contact Trouble: d100 Science Contact Trouble
Science Encounters d100
Science Loot d100
Science Mystery d100
Second Hand Goods Table
Secret Rooms: 1d10 Quick secret room
Secret Rooms: 1d10 So now you have found door now what?
Secret Rooms: d100 Secret Rooms
Secrets from Red Herring Castle: d12 Some Gothic Containers
Secrets from Red Herring Castle: d100 Weird Things
Secrets from Red Herring Castle: d100 Odd clues
Secrets of Murder Hobos: d10 What does the drunken old murder hobo want?
Secrets of Murder Hobos: d100 Quick Secrets Types
Secrets of Murder Hobos: d100 Secrets of the Murder Hobos
Self Aware Dungeon: d10 Additional Entity Alignment
Self Aware Dungeon: d10 Dungeon Agents on the outside
Self Aware Dungeon: d10 Dungeon Bait (Sent by entity to lure adventurers)
Self Aware Dungeon: d10 Dungeon Heart (always well hidden and guarded)
Self Aware Dungeon: d10 Entity Additional Features
Self Aware Dungeon: d10 Entity Ambition
Self Aware Dungeon: d10 Entity Avatars (can replace in a week if killed)
Self Aware Dungeon: d10 Entity Intervention
Self Aware Dungeon: d10 Entity Observational Capacity
Self Aware Dungeon: d10 Entity Power
Self Aware Dungeon: d10 Entity Power Origin
Self Aware Dungeon: d10 Entity Self Awareness
Self Aware Dungeon: d10 Expansive Policy
Self Aware Dungeon: d10 Number of Entities in Dungeon
Self Aware Dungeon: Entity Preferred Cult
Sentient Magic Murder Maze Ecology: D12 Magical Dungeon Ecologies
Sentient Magic Murder Maze Ecology: D12 Motivations
Servants for Hire: d12 Why are they looking for work?
Servants for Hire: d10 Basic Type
Servants for Hire: 1 Common desperate urchins
Servants for Hire: 2 Common landless country serf
Servants for Hire: 3 Townsfolk servant
Servants for Hire: 4 Criminal class outcaste
Servants for Hire: 5 Townsfolk class
Servants for Hire: 6 Merchant class
Servants for Hire: 7 Warrior class
Servants for Hire: 8 Priest class
Servants for Hire: 9 Learned class
Servants for Hire: 10 Ruling class
Settlements of Xor: d10 Interesting Local Resource
Settlements of Xor: d10 Local Defenses
Settlements of Xor: d10 Local Problems
Settlements of Xor: d10 Local Specialist
Settlements of Xor: d10 Technology
Settlements of Xor: d10 Types of community
Sewers and Cesspits 1: d100 Stuff Found In Drains
Sewers and Cesspits 1: d100 Sewers of Shadelport Encounters
Sewers and Cesspits 2: d100 Strange Sewer Secrets and Surprises
Sewers and Cesspits 2: d100 Sewer Hazards
Sewers and Cesspits 3: d4 Standard Tunnel Size
Sewers and Cesspits 3: d6 How deep is water?
Sewers and Cesspits 3: d4 Water Quality
Sewers and Cesspits 3: d6 How Long is Section of Passage
Sewers and Cesspits 3: d6 How Straight
Sewers and Cesspits 3: d6 Junction Type
Sewers and Cesspits 3: d6 Door Types
Sewers and Cesspits 3: d20 Weird Secret Rooms
Sewers and Cesspits 3: d12 Other Structure to occasionally alternate with Junctions
Sewers and Cesspits 4: d100 Sewer Missions
Sewers and Cesspits 5 Sewers of Hell: d12 Manhole Lids
Sewers and Cesspits 5 Sewers of Hell: d20 Liquids in hell's sewers
Sewers and Cesspits 5 Sewers of Hell: d100 Dressings of Hells Sewers
Sewers and Cesspits 5 Sewers of Hell: d100 Wonders of Hells Sewers
Sewers and Cesspits 6 Into the Under Dunny: d100 Encounters in the Sewers of Hell
Sewers and Cesspits 6 Into the Under Dunny: d100 Hazards in the sewers of hell
Sewers & Sorcery: Latrine table 1d12
Sewers & Sorcery: Paper? 1D12 or choose nothing
Sewers & Sorcery: Toilet Condition 1d12
Sewers & Sorcery: Who cleans up this mess? 1d12
Sewers of the Ancient Ones: Encounters d1000
Sewers of the Ancient Ones: Factory 1d100
Sewers of the Ancient Ones: Garage 1d20 roll 1d4 times
Sewers of the Ancient Ones: Habitat
Sewers of the Ancient Ones: Humanoid in a pod d100
Sewers of the Ancient Ones: Installation d100
Sewers of the Ancient Ones: Retail sub mall
Sewers of the Ancient Ones: Storage 1d100
Sewers of the Ancient Ones: Structures below ground d100
Shadelport Nobility
Shanty Town Problems Revisited: d100 Local Problems
Shanty Town Seasonal Visitors Revisited: d100 Seasonal Visitors
Shanty Town Street Encounters
Shonky deals in Shadelport pt1: d10 version
Shonky deals in Shadelport pt1: d100 Petty shonky deals in Shadelport (d100 gp)
Shore Leave
Sidekick Woes: d10 Sidekick problem classes
Sidekick Woes: d100 Sidekick problems
Sidekicks of Psychon
Signs the Dungeon Dimension is infecting Your Reality
Simple Treasure Types: d10 lesser Treasure (up to 100 gp)
Simple Treasure Types: d10 Lesser Defence
Simple Treasure Types: d10 Major Treasure (up to 10000gp)
Simple Treasure Types: d10 Major Defence
Simple Treasure Types: d10 Legendary Treasure (up to 100 000gp)
Simple Treasure Types: d10 Legendary Defence
Silver City Rumours for Gamma Aeon Broken Hill
Silver City Encounters for Gamma Aeon Broken Hill: d10 Quick Types of Encounters
Silver City Encounters for Gamma Aeon Broken Hill: d100 Silver Town Encounters for Gamma Aeon
Skullport cult table
Skullport Fame table
Skullport gang table
Skullport noble table
Slightly more horrible street vendors
Slumburban Bogans: d10 Common Locals
Slumburban Bogans: d10 Occasional Locals
Slumburban Bogans: d10 Quick slumburban bogan antics
Slumburban Bogans: d100 Slumburban encounters
Some stuff that grows
Sour Hill - Sandbox Setting Ideas: Local Ruins
Sour Hill - Sandbox Setting Ideas: d20 Other Things
Space Cults: Mythos Space Colonies: d20 What is that loner cultist up to
Space Cults: Mythos Space Colonies: d20 Cult Colonies
Space Cults: Mythos Space Colonies: d10 Which cults found the colony
Space Cults: Mythos Space Colonies: d20 Cult secrets on a colony
Space Locations
Space Wreck Loot: d10 Quick Space Loot Types
Space Wreck Loot: d100 Space Wreck Loot
Spaceport Scum Bounty Hunters: d10 stranger in a frontier star port
Spaceport Scum Bounty Hunters: d10 Tech Type
Spaceport Scum Bounty Hunters: d10 Synthetics
Spaceport Scum Bounty Hunters: d10 Space Scum Type?
Spaceport Scum Bounty Hunters: d10 Unusual abilities
Spaceport Scum Bounty Hunters: d10 Liabilities
Spaceport Scum Bounty Hunters: d20 Concealed weapon of choice
Spaceport Scum Bounty Hunters: d100 Spaceport Scum & Bounty Hunters
Spaceships & Spacemarines: How Much Space Travel in this Colony System? 1D12
Spaceships & Spacemarines: How successful is the colony?
Spaceships & Spacemarines: Inner System space encounters
Spaceships & Spacemarines: Mission
Spaceships & Spacemarines: Outer System space encounters d100
Speed Chart
Spell Capacity Side effects
Spirits of the Earth: D12 Common Spirit Types
Spirits in Bottles: d12 Containers
Spirits in Bottles: d12 Found with...
Spirits in Bottles: d12 Imprisoned by...
Spirits in Bottles: d12 When opened
Spirits in Bottles: d10 Quick Contents
Spirits in Bottles: d100 Spirits in Bottles
Spooky and possibly deadly Artwork
Stairs: 1d100 Sample Up and Down features
Stairs: d12 Common Hazard (roll 1d4-1)
Stairs: d12 Common Traps (roll 1d4-1)
Stairs: d12 Feature Size
Stairs: d12 Feature type
Steppes & Stupas
Steppes & Stupas: d10 Beast
Steppes & Stupas: d10 Haunted
Steppes & Stupas: d10 Maiden - often armed with bow
Steppes & Stupas: d10 Man
Steppes & Stupas: d10 Other
Steppes & Stupas: d10 Shaman
Steppes & Stupas: d6 encounter type
Steppes & Stupas: d8 condition
Steppes & Stupas: Every Day Life (1)1d12 Animals
Steppes & Stupas: Every Day Life (2)1d12 Daily Activity
Steppes & Stupas: Every Day Life (3)1d12 Fancy Goods
Steppes & Stupas: Every Day Life (4)1d12 Petty Troubles
Stone Age Relics: 1d12 Materials of other relics
Stone Age Relics: d100 Common Stone Age Magic Properties
Stone Age Relics: d100 Grave goods and treasure
Stone Age Relics: d100 Stone Age Magic Relics
Stone Age Relics: d12 Cave Cult of artifact makers
Stone Age Relics: d12 Corruption conditions
Stone Age Relics: d12 Corruption effects
Stone Age Relics: d12 General Objects
Stone Wizard Tower table 1d20
Strange Coffin Contents
Strange Dreams in a Witch House
Strange Encounters in the Graveyard
Strange Encounters under No-Man's Land: d10 Quick strange encounters in and under no mans land
Strange Gateways
Strange Graves of Planet Psychon
Strange Headed Magicians: d10 How Did They End Up Like This?
Strange Headed Magicians: d12 What Type of Magician?
Strange Headed Magicians: d12 Other Strangeness
Strange Headed Magicians: d100 Strange Headed Magicians
Strange Hermits: D100 Strange Hermit Quirks (d3 each hermit)
Strange Hermits: d100 Strange Hermits
Strange Hermits: D12 Hermit dislikes
Strange Hermits: D12 Hermit Dress
Strange Hermits: D12 Hermit Livelihood (or roll D10 for common ones)
Strange Hermits: d12 Hermit Secrets
Strange Hermits: D12 Why a Hermit?
Strange Hermits: d20 Where do I Find Hermits?
Strange Lone Graves
Strange Lonely Old Houses: House Age or Style d10
Strange Lonely Old Houses: House Condition d20
Strange Lonely Old Houses: House Size d12
Strange Lonely Old Houses: Outbuildings d20
Strange Lonely Old Houses: Strange Lonely Old Houses d100
Strange Memorials
Strange Night Noises
Strange Omens and Portents: d12 Sources of prophetic warning
Strange Omens and Portents: d10 Quick Types
Strange Omens and Portents: d100 Strange Omens and Portents
Strange Roadside Locations for Murder Highway
Strange Sarcophagi: d10 Quick Strange Sarcophagi
Strange Sarcophagi: d100 Strange Sarcophagi
Strange Shops: d12 Strange location
Strange Shops: d12 Strange Features
Strange Shops: d12 Strange Shop Keepers (If not specified)
Strange Shops: d10 Quick strange shop subtypes
Strange Shops: d100 Strange little shops I had never seen before....
Strange Space Colony Secrets: d10 Quick Mysteries
Strange Space Colony Secrets: d100 Strange Space Colony Secrets
Strange things found on Planet Psychon
Strange Things in the Graveyard
Strange Trees
Strange Troops of the Monster Empire
Strange Wells: d10 Fittings
Strange Wells: d10 Quick contents
Strange Wells: d10 Water
Strange Wells: d10 Well Shaft Type
Strange Wells: d10 Whats below?
Strange Wells: d100 Well Features
Strange Wizard Missions: d12 Mission Problems
Strange Wizard Missions: d100 Strange Wizard Missions
Strayan Garbage Tables: d10 Local Ruins
Strayan Garbage Tables: d100 Local Junk
Strayan Garbage Tables: d100 More Crap
Street Stalls of Shadelport
Street Urchins of Shadel Port: d12 Why is this kid a urchin?
Street Urchins of Shadel Port: d12 Random Weapon Proficiencies
Street Urchins of Shadel Port: d20 Non Weapon Proficiencies
Street Urchins of Shadel Port: d12 Greatest Fear
Street Urchins of Shadel Port: d12 Greatest Dream
Street Urchins of Shadel Port: d12 Urchin Residence
Street Urchins of Shadel Port: d20 Urchin Loot (assume at least a shirt or loincloth)
Street Urchins of Shadel Port: d20 Urchin Special Items
Street Urchins of Shadel Port: d12 Magic urchin items
Street Urchins of Shadel Port: d12 Regular Urchin Jobs
Street Urchins of Shadel Port: d100 Street Urchins of Shadelport
Structures of the Apocalypse: Part 1: Exerpt from city ruins generator earlier: B Bunker
Structures of the Apocalypse: Part 1: d12 Structure Condition
Structures of the Apocalypse: Part 1: d12 Structure Inhabitants
Structures of the Apocalypse: Part 1: d12 Common Roof top structures
Structures of the Apocalypse: Part 1: d12 Common Basement Structures
Structures of the Apocalypse: Part 1: d12 Contamination
Structures of the Apocalypse: Part 1: d100 Core Function (Highrise)
Structures of the Apocalypse: Part 1: d100 Core Function (Specialty Building)
Structures of the Apocalypse: Part 2: A-Z City Locations
Structures of the Apocalypse: Part 2: A Academic
Structures of the Apocalypse: Part 2: B Bunker
Structures of the Apocalypse: Part 2: C Corporate
Structures of the Apocalypse: Part 2: D Defence
Structures of the Apocalypse: Part 2: E Emergency
Structures of the Apocalypse: Part 2: F Faction Stronghold
Structures of the Apocalypse: Part 2: G Government
Structures of the Apocalypse: Part 2: H Housing
Structures of the Apocalypse: Part 2: I Industrial
Structures of the Apocalypse: Part 2: J Recreation
Structures of the Apocalypse: Part 2: K Culture
Structures of the Apocalypse: Part 2: L Lair
Structures of the Apocalypse: Part 2: M Medical
Structures of the Apocalypse: Part 2: N Colony
Structures of the Apocalypse: Part 2: O Crater site of war weapon impact
Structures of the Apocalypse: Part 2: P Plant
Structures of the Apocalypse: Part 2: Q Synthetics stronghold
Structures of the Apocalypse: Part 2: R Retail
Structures of the Apocalypse: Part 2: S Secret black labs
Structures of the Apocalypse: Part 2: T Transport
Structures of the Apocalypse: Part 2: U Underground
Structures of the Apocalypse: Part 2: V Parklands
Structures of the Apocalypse: Part 2: W Warehouse
Structures of the Apocalypse: Part 2: X Science
Structures of the Apocalypse: Part 2: Y Broadcasting
Structures of the Apocalypse: Part 2: Z Empty
Structures of the Apocalypse: Part 3: d12 Core Function (Bunker)
Structures of the Apocalypse: Part 3: d12 Bunker Entrance
Structures of the Apocalypse: Part 3: d12 Bunker Condition
Structures of the Apocalypse: Part 3: d12 Contamination
Structures of the Apocalypse: Part 3: d12 Management Style
Structures of the Apocalypse: Part 3: d12 AI Style
Structures of the Apocalypse: Part 3: A-Z Bunkers Sections
Structures of the Apocalypse: Part 3: A Admin
Structures of the Apocalypse: Part 3: B Biological
Structures of the Apocalypse: Part 3: C Command
Structures of the Apocalypse: Part 3: D Defence
Structures of the Apocalypse: Part 3: E Electronics
Structures of the Apocalypse: Part 3: F Fabrication
Structures of the Apocalypse: Part 3: G Garage
Structures of the Apocalypse: Part 3: H Habitats
Structures of the Apocalypse: Part 3: I Industrial
Structures of the Apocalypse: Part 3: J Decoy
Structures of the Apocalypse: Part 3: K Population Control (Kill Zones)
Structures of the Apocalypse: Part 3: L Life Support
Structures of the Apocalypse: Part 3: M Medical
Structures of the Apocalypse: Part 3: N Abandoned
Structures of the Apocalypse: Part 3: 0 Supplies
Structures of the Apocalypse: Part 3: P Power
Structures of the Apocalypse: Part 3: Q Armoury
Structures of the Apocalypse: Part 3: R Recreation
Structures of the Apocalypse: Part 3: S Security
Structures of the Apocalypse: Part 3: T Training
Structures of the Apocalypse: Part 3: U Underground
Structures of the Apocalypse: Part 3: V Transport
Structures of the Apocalypse: Part 3: W Warehousing
Structures of the Apocalypse: Part 3: X Labs
Structures of the Apocalypse: Part 3: Y Media
Structures of the Apocalypse: Part 3: Z Synthetics
Structures of the Apocalypse: Part 4 (Small Structure): d12 Structure Condition
Structures of the Apocalypse: Part 4 (Small Structure): d12 Contamination
Structures of the Apocalypse: Part 4 (Small Structure): d12 Structure Inhabitants
Structures of the Apocalypse: Part 4 (Small Structure): d12 Core Function
Structures of the Apocalypse: Part 4 (Small Structure): d12 Building Status
Structures of the Apocalypse: Part 4 (Small Structure): d12 Basement
Structures of the Apocalypse: Part 4 (Small Structure): d12 Microbunker
Structures of the Apocalypse: Part 4 (Small Structure): d12 Accommodation
Structures of the Apocalypse: Part 4 (Small Structure): d40 Retail
Structures of the Apocalypse: Part 4 (Small Structure): d20 Office
Structures of the Apocalypse: Part 4 (Small Structure): d20 Technology
Stuff Found on Apocalyptic Roadways: d10 Quick Version
Stuff Found on Apocalyptic Roadways: d100 Stuff Found on Apocalyptic Roadways
Stuff hidden in humanoids bed: d10 Quick Stuff hidden in a Humanoids bed
Stuff hidden in humanoids bed: d100 Stuff hidden in a Humanoids bed
Stuff hidden in monsters nest: d10 Quick Stuff hidden in a monsters nest
Stuff hidden in monsters nest: d100 Stuff hidden in a monsters nest
Stymphalian Birds: Adventures
Subterranean Mutations: d12 Sources of mental mutation
Subterranean Mutations: d10 basic types
Subterranean Mutations: d100 Minor Cosmetic Mutations
Subterranean Mutations: d100 Major Mutations
Sunken City Hazard d20
Sunken City Mystery d20
Sunken City Zone Above Water Encounters d100
Sunken City Zone Below Water Encounters d100
Sunken Kingdom Loot and Item Examples d2
Superhero Love Life Gone Wrong: d10 Trouble types
Superhero Love Life Gone Wrong: d100 Super Hero Love Gone Wrong
Super Villain HQ: d20 Hidden Location
Super Villain HQ: d10 Personnel Types
Super Villain HQ: Outside Security d10 for realistic d20 for superheroic
Super Villain HQ: Inside Security d10 for realistic d20 for superheroic
Super Villain HQ: d100 Typical Base Rooms
Super Villain HQ: d100 Strange Base Rooms
Superstitions and Legends: d100 Superstitions about monsters
Surgical Mutations: d10 Mutation Origin
Surgical Mutations: d10 Basic Types
Surgical Mutations: Tattoos Types
Surgical Mutations: d100 Minor Surgical Mutations
Surgical Mutations: d100 Major Mutations
Surgical Mutations: d12 Apotheosis
---T---
Tainted Elfborn: d6 Basic Birth Type
Tainted Elfborn: d100 Tainted Elfborn
Tectonics of Planet Psychon & Weird Geography: d100 Psychonian Wierd Geology
Tectonics of Planet Psychon & Weird Geography: d12 Base Colours on Psychon
Terrible Campaign Ideas - Bereton: d10 Phase 1 Adventures (0-2 level challenges)
Terrible Campaign Ideas - Bereton: 1d10 Phase 2 Adventure (3-6 level challenges)
Terrible Campaign Ideas - Bereton: 1d10 Phase 3 Adventures (7+ level challenges)
Terrible Campaign Ideas - Hotrods to the Hollow Earth: d10 Road Type
Terrible Campaign Ideas - Hotrods to the Hollow Earth: d10 Road Condition
Terrible Campaign Ideas - Hotrods to the Hollow Earth: d10 Hazards
Terrible Campaign Ideas - Hotrods to the Hollow Earth: d10 Built Features
Terrible Campaign Ideas - Hotrods to the Hollow Earth: d10 Cavern Features
Terrible Campaign Ideas - Hotrods to the Hollow Earth: d20 Peoples of the Hollow World
Terrible Campaign Ideas - Hotrods to the Hollow Earth: d10 Local Cult Powers
Terrible Campaign Ideas - Narnianise Your Frontier: d12 Standard Frontier Peoples, kin of Man
Terrible Campaign Ideas - Narnianise Your Frontier: d12 Petty Divinities and monsters
Terrible Letter From Home: d10 Quick nice letters from home
Terrible Letter From Home: d10 Quick Tragedies
Terrible Letter From Home: d100 Terribles Letter From Home
Tests, Trials and Tributes - Hell's Price of Passage: d12 Hunters of Hell
Tests, Trials and Tributes - Hell's Price of Passage: d10 Quick Cost of Passage Types
Tests, Trials and Tributes - Hell's Price of Passage: d100 Price of Passage
Theaters of Exile Island: d100 What kind of show in the street or village pub or green
Theaters of Exile Island: d100 What show on in the theatre
Thetans: 1d20 Thetan Powers
Thetans: d12 Awesome Accessories
Thetans: d12 Base Colours Thetan Jumpuits
Thetans: d12 Pattern and texture
Things found on monsters tabletops or in lairs: d10 Quick things found on monsters tabletops or in lairs
Things found on monsters tabletops or in lairs: D100 Things found on monsters tabletops or in lairs
Things My Master Did to Me at Clerical School
Things that Happened Growing Up in the Thieves Guild
Things my Master did to Me at Wizard School
Things off duty devils do: Quick devil off duty deeds
Things off duty devils do: d100 Things off duty devils do
Things on the lonely moors at night
Things to happen in the Pub
Tiny Doors in Trees: What is in there?
Tiny Doors in Trees: What lives in there?
Tiny Doors in Trees: What are they up to now?
Tiny Doors in Trees: Is there anything they need?
Tiny Doors in Trees: d10 Tiny door decor
Tiny Doors in Trees: d100 Tiny Doors In Trees
To the Court of the Overlord: d12 What is main agenda of the lord
To the Court of the Overlord: d12 Following the meeting...
To the Court of the Overlord: d100 Summons to the Palace of the Ruler
Tomb of the Robot Kings Encounters
(Tomb of the) Robot Kings Expanded: d12 Door Security
(Tomb of the) Robot Kings Expanded: d12 Robot Curses
(Tomb of the) Robot Kings Expanded: d12 Guards Inside A Crypt
(Tomb of the) Robot Kings Expanded: d20 Inside a Sarcophagi
Towers part one: D100 Towers 1-50
Towers part one: Interesting tower features d20
Towers part one: Shape 1d20
Towers part one: Tower Age or Style d10
Towers part one: Tower Condition d20
Towers part one: Tower Height and width
Towers part two: D100 Towers 51-100
Tragic Old Murder Hobos: d10 Quick Tragic Old Murder Hobos
Tragic Old Murder Hobos: d100 Tragic Old Murder Hobos
Training
Treasure Defences
Tribe generator
Tribes of Strange People
Twelve Rays of Planet Psychon
Troll Kind for DnD: d10 Size
Troll Kind for DnD: d6 Troll Characteristics
Troll Kind for DnD: d10 Troll Decor
Troll Kind for DnD: d6 Reactions
Troll Kind for DnD: d6 Troll Magic
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Common Beastmen of the Barrony
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Common Highland Beastmen
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Common Coast Beastmen
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Common Forest Beastmen
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Rabbitmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Goatmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Lizardmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Snakemen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Badgermen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Pigmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Ratmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Frogmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Batmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Weaselmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Dogmen Troubles
Troubles with Beastmen 1 - Of Bunnies and Badgers: d12 Catmen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Common Highland Beastmen
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Bullmen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Lionmen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Eaglemen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Apemen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Vulturemen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Antmen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Molemen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Beetlemen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Horsemen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Wolfemen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Centipedemen Troubles
Troubles with Beastmen 2 - Lions and Antmen Oh My: d12 Crowmen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Common Coast Beastmen
Troubles with Beastmen 3 - Wet and Wild: d12 Fishmen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Eelmen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Gullmen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Lampreymen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Sealionmen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Sharkmen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Crabmen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Turtlemen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Lobstermen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 Puffinmen Trouble
Troubles with Beastmen 3 - Wet and Wild: Ottermen Trouble
Troubles with Beastmen 3 - Wet and Wild: d12 Squidmen Troubles
Troubles with Beastmen 3 - Wet and Wild: d12 More wetllands races
Troubles with Beastmen 3 - Wet and Wild: d12 Common Forest Beastmen
Troubles with Beastmen 3 - Wet and Wild: d12 Steppes
Troubles with Beastmen 3 - Wet and Wild: d12 Underland
Troubles with Beastmen 3 - Wet and Wild: d12 Jungle
Troubles with Beastmen 4 - Underland Races: d12 Underland
Troubles with Beastmen 4 - Underland Races: d12 Batmen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Newtmen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Axalotlemen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Salamandermen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Slugmen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Wormmen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Moleratmen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Termitemen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Armadillomen Troubles
Troubles with Beastmen 4 - Underland Races: d12 Cricketmen Troubles
Troubles with Beastmen 5 - Desert Beastmen: d10 Desert Beast Men
Troubles with Beastmen 5 - Desert Beastmen: d12 Falconmen Troubles
Troubles with Beastmen 5 - Desert Beastmen: d12 Cobramen Troubles
Troubles with Beastmen 5 - Desert Beastmen: d12 Gilamen Troubles
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Gnollmen
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Scorpionmen
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Foxmen
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Scarabmen
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Camelmen
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Ostrichmen
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Cheetahmen
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Lynxmen
Troubles with Beastmen 5 - Desert Beastmen: Troubles With Jackalmen
Troubles with Beastmen 6 - Forest Beastmen: Beastmen Stuff So Far - Common
Troubles with Beastmen 6 - Forest Beastmen: Beastmen Stuff So Far - Highland
Troubles with Beastmen 6 - Forest Beastmen: Beastmen Stuff So Far - Aquatic
Troubles with Beastmen 6 - Forest Beastmen: Beastmen Stuff So Far - Underland
Troubles with Beastmen 6 - Forest Beastmen: Beastmen Stuff So Far - Desert
Troubles with Beastmen 6 - Forest Beastmen: d10 Forest Beast Men
Troubles with Beastmen 6 - Forest Beastmen: d12 Stagmen Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Owlmen Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Beaver Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Bearmen Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Grasshopper Men Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Hedgehog Men Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Boar Men Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Hare Men Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Squirrel Men Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Hawk Men Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Toad Men Troubles
Troubles with Beastmen 6 - Forest Beastmen: d12 Pidgeon Men Troubles
Troubles with Beastmen 6 - Forest Beastmen: Wetllands Races
Troubles with Beastmen 6 - Forest Beastmen: Jungle
Troubles with Beastmen 6 - Forest Beastmen: Elemental Abhuman Men
Troubles with Beastmen 6 - Forest Beastmen: Material Abhumans
Troubles with Beastmen 6 - Forest Beastmen: African
Troubles with Beastmen 6 - Forest Beastmen: Australia
Troubles with Beastmen 6 - Forest Beastmen: Other
Troubles with Beastmen 6 - Forest Beastmen: Prehistoric
Troubles with Beastmen 6 - Forest Beastmen: Monstermen
Troubles with Beastmen 7 - Return of Beastfolk: Marine Peoples: d12 Oyster Folk Troubles
Troubles with Beastmen 7 - Return of Beastfolk: Marine Peoples: d12 Anemone Folk Troubles
Troubles with Beastmen 7 - Return of Beastfolk: Marine Peoples: d12 Starfish Folk Troubles
Troubles with Beastmen 7 - Return of Beastfolk: Marine Peoples: d12 Walrus Folk Trouble
Troubles with Beastmen 7 - Return of Beastfolk: Marine Peoples: d12 Urchin Folk Trouble
Troubles with Beastmen 7 - Return of Beastfolk: Marine Peoples: d12 Dolphin Folk Troubles
Troubles with Beastmen 7 - Return of Beastfolk: Marine Peoples: d12 Octopus Folk Troubles
Troubles with Beastmen 7 - Return of Beastfolk: Marine Peoples: d12 Penguin Folk Troubles
Troubles with Beastmen 8 - Abhuman Variations of Beast & Elemental Folk: d12 Where did beast folk come from?
Troubles with Beastmen 8 - Abhuman Variations of Beast & Elemental Folk: d12 Beast Folk Variations
Troubles with Beastmen 8 - Abhuman Variations of Beast & Elemental Folk: d12 Where did elemental folk come from?
Troubles with Beastmen 8 - Abhuman Variations of Beast & Elemental Folk: d12 Elemental Folk Variations
---U---
Under Land Hazard d50
Under Land Loot and Item Examples d20
Under Land Mystery d20
Under Land Zone Encounters d100
Underland 1 Terrain Types: 1d10 Quick Terrain
Underland 1 Terrain Types: 1d100 Underland Terrain
Underland 2 Your Underdark is Soft: 1d20 Quick sentient beings you might meet table
Underland 2 Your Underdark is Soft: d12 Quick types of horror that will destroy you
Underland 2 Your Underdark is Soft: d6 Quick types of life that might meet and eat you
Underland 2 Your Underdark is Soft: Other guidelines
Underland 3 Ogres: d20 Basic cosmetic features (roll 1d3 per sub type met)
Underland 3 Ogres: d20 Superior features (roll once possibly for leaders or loners)
Underland 5 Orc Tribes: d12 Additional decor
Underland 5 Orc Tribes: d12 Tribal Colour
Underland 5 Orc Tribes: d12 What do orcs want
Underland 5 Orc Tribes: d12 What weapons of war do these orcs use
Underland 5 Orc Tribes: d20 Special orc tribe qualities
Underland 6 Hazards: d12 Beastmen Fungus Forest
Underland 6 Hazards: d12 Dark Elf Fungus Forest
Underland 6 Hazards: d12 Deathlands
Underland 6 Hazards: d12 Goblin Mushroom Forest
Underland 6 Hazards: d12 Lost City Plateau
Underland 6 Hazards: d12 Necromancer Lands
Underland 6 Hazards: d12 Orc Lands in wastes or broken lands
Underland 6 Hazards: d12 Other Fungus Forest
Underland 6 Hazards: d12 Pale Plateau
Underland 6 Hazards: d12 Reptile Men Fungus Jungles
Underland 6 Hazards: d12 Stone City Plateau
Underland 6 Hazards: d12 Swamps and bogs
Underland 6 Hazards: d12 Water - Pink Sea etc - beaches
Underland 6 Hazards: d12 Water - Pink Sea etc - open water
Underland 6 Hazards: d12 Witchland Fungus Forests
Underland 6 Hazards: d50 New Underground Hazards
Underland 7 Outer Chasms Encounters: d12 Brine Cavern
Underland 7 Outer Chasms Encounters: d12 Demon Cavern
Underland 7 Outer Chasms Encounters: d12 Devil Cavern
Underland 7 Outer Chasms Encounters: d12 Dwarf Land
Underland 7 Outer Chasms Encounters: d12 Grey Gnome Cavern
Underland 7 Outer Chasms Encounters: d12 Outer Darkness Cavern
Underland 7 Outer Chasms Encounters: d12 Spider Cavern
Underland 7 Outer Chasms Encounters: d12 Uula-Ka
Underland 7 Outer Chasms Encounters: d12 Yoth-Ka Central Plateau
Underland 7 Outer Chasms Encounters: d12 Yoth-Ka Swamp
Underland 7 Outer Chasms Encounters: d12 Zoran-Ka
Underland Citadels: D100 Additional Features
Underland Citadels: D100 Citadel Events
Underland Citadels: d12 Catacombs
Underland Citadels: d12 Church
Underland Citadels: d12 Cistern
Underland Citadels: d12 Citadel Habitation
Underland Citadels: d12 Citadel surface
Underland Citadels: d12 Citadel surroundings
Underland Citadels: D12 Citadel Zones - Lower Leve
Underland Citadels: D12 Citadel Zones - Mid Level
Underland Citadels: D12 Citadel Zones - Sub Level
Underland Citadels: D12 Citadel Zones - Upper Leve
Underland Citadels: d12 Craft
Underland Citadels: D12 Crown Feature Condition
Underland Citadels: D12 Crowning Features
Underland Citadels: d12 Defence
Underland Citadels: d12 Dungeon
Underland Citadels: d12 Farm
Underland Citadels: d12 Foreign
Underland Citadels: d12 Garden
Underland Citadels: d12 Ghetto
Underland Citadels: d12 Library
Underland Citadels: d12 Merchant
Underland Citadels: d12 Middle Housing
Underland Citadels: d12 Mine
Underland Citadels: d12 Museum
Underland Citadels: d12 Palace
Underland Citadels: d12 Shelter
Underland Citadels: d12 Stadium
Underland Citadels: d12 Storage
Underland Citadels: d12 Transit tunnels
Underland Citadels: d12 University
Underland Ruins & Loot: Common Underland Ruin Encounters
Underland Ruins & Loot: d12 Underworld Loot
Underland Ruins & Loot: Underland Domestic Beasts d12 Domestic underland beast
Underland Ruins & Loot: Underland Domestic Beasts d12 How many types of training?
Underland Ruins & Loot: Underland Domestic Beasts d12 Trained as...
Unhappy Fate if Captured table
Uni Table for BRP
Unicorns: d12 Random Unicorn Colour
Unicorns: Unicorn Wand
UNNAMED SETTING: d10 Basic Terrain Types
UNNAMED SETTING: d100 Terrain frequency
UNNAMED SETTING: City Cult
Unpleasant Masters & Life Events for Fighters
Unwanted things from the back of magic shop
Urban Rental Nightmares in Shadelport
Urban Structures in Ruins: d10 Condition
Urban Structures in Ruins: d10 Advertising and Signage
Urban Structures in Ruins: d10 Quick Structures
Urban Structures in Ruins: d100 Urban Structures in Ruins
Urchins of Shadelport: d10 Urchin Hangouts and squats
Urchins of Shadelport: d10 Urchin Accessories
Urchins of Shadelport: d10 How did they become a urchin?
Urchins of Shadelport: d100 Urchins of Shadelport
d100 Useless fish cult treasures in the sunken city
Useless Magic Loot
---V---
Vehicles, Transport, and Steeds: d10 Simple Version
Vehicles, Transport, and Steeds: d100 Fantasy Mounts of Exile Island
Vehicles, Transport, and Steeds: d100 Fantasy Mounts of Planet Psychon
Vehicles, Transport, and Steeds: d100 Vehicles, transport, and steeds
Vehicles, Transport, and Steeds: d12 Gonzofication hybrid table
Vehicles, Transport, and Steeds: d12 Mount odd feature
Village & Town Generators In The Elder Wastes: d10 Defences for Small Community
Village & Town Generators In The Elder Wastes: d20 Defences for City
Village & Town Generators In The Elder Wastes: d12 Village Culture & Tech Types
Village & Town Generators In The Elder Wastes: d10 Village Population
Village & Town Generators In The Elder Wastes: d10 Village Ruler
Village & Town Generators In The Elder Wastes: d12 Village Features
Village & Town Generators In The Elder Wastes: d12 Village Problems
Village & Town Generators In The Elder Wastes: d12 Town Culture & Tech Types
Village & Town Generators In The Elder Wastes: d10 Town Population
Village & Town Generators In The Elder Wastes: d10 Town Ruler
Village & Town Generators In The Elder Wastes: d12 Town Features
Village & Town Generators In The Elder Wastes: d12 Town Problems
Village & Town Generators In The Elder Wastes: d6 Hunter Gatherer & Nomad Cults
Village & Town Generators In The Elder Wastes: d20 Barbarian Cults
Village & Town Generators In The Elder Wastes: d20 Warlord & Wizard Cults
Village & Town Generators In The Elder Wastes: d20 Civilized Cults
Village Carousing: Carousing So Far
Village Carousing: d10 Quick Carousing Type
Village Carousing: d100 Village Carousing
Village Idiots: d10 Quick Idiot Ability
Village Idiots: D100 Village Idiots
Village Idiots: d20 Quick idiot Gimmick
Village Location Key A to Z: d100 Building function key
Village Location Key A to Z: A Head Person House
Village Location Key A to Z: B Tavern House
Village Location Key A to Z: C Sherriff House
Village Location Key A to Z: D Traders Store
Village Location Key A to Z: E Industry
Village Location Key A to Z: F Crafter Workshop
Village Location Key A to Z: G Shrine
Village Location Key A to Z: H Healers House
Village Location Key A to Z: I Store House
Village Location Key A to Z: J Woodsman House
Village Location Key A to Z: K Wise Person House
Village Location Key A to Z: L Oldest Persons House
Village Location Key A to Z: M Magicians House
Village Location Key A to Z: N Cult Hall
Village Location Key A to Z: O Graveyard
Village Location Key A to Z: P Camping Green
Village Location Key A to Z: Q Abandoned House
Village Location Key A to Z: R Idiots House
Village Location Key A to Z: S Farmer's House
Village Location Key A to Z: T Rental House
Village Location Key A to Z: U Haunted House
Village Location Key A to Z: V Villains House
Village Location Key A to Z: W Water Feature
Village Location Key A to Z: X Ruins
Village Location Key A to Z: Y Unusual Buildings
Village Location Key A to Z: Z Farming Shed
Village Notices
Villagers: Villagers Mistake Adventurers For....
Villagers: Why do they think this...
Villains & Dungeons of Xor: d12 Some boss monsters in the dungeons of Xor
Villains & Dungeons of Xor: d12 Suspicious Locations
Villains & Dungeons of Xor: d12 Troublesome Forces of Xor
Villain Escapes for Marvel: Typically a villain does one of these things to avoid capture
Villain Escapes for Marvel: d100 Villain Escapes for Marvel
---W---
War on Planet Psychon: d100 Nonhuman mercenaries
War on Planet Psychon: d12 Hex War Enemy Table
War on Planet Psychon: d12 Things to do in a war
War on Planet Psychon: d12 Troop Variants
War on Planet Psychon: d50 Archaic Mercenaries
War on Planet Psychon: d50 Modern and high tech troops
War with the Giants Part 1 Causes & Forces: d10 What Started war?
War with the Giants Part 1 Causes & Forces: d10 Objectives of invaders?
War with the Giants Part 1 Causes & Forces: d10 What ends war?
War with the Giants Part 1 Causes & Forces: d10 Factions of Giants
War with the Giants Part 1 Causes & Forces: d10 Factions of Humans
War with the Giants Part 1 Causes & Forces: d10 Quests for adventurers
War with the Giants Part 2 Encounters & Wonders: d100 Encounters
War with the Giants Part 2 Encounters & Wonders: d100 Wonders
War with the Giants Part 3 Gossip & Loot: d100 Gossip
War with the Giants Part 3 Gossip & Loot: d100 Loot
War With The Goblinoids Part 1 Causes & Forces: d10 What Started war?
War With The Goblinoids Part 1 Causes & Forces: d10 Objectives of invaders?
War With The Goblinoids Part 1 Causes & Forces: d10 What ends war?
War With The Goblinoids Part 1 Causes & Forces: d10 Factions of Goblins
War With The Goblinoids Part 1 Causes & Forces: d10 Factions of Humans
War With The Goblinoids Part 1 Causes & Forces: d10 Quests of the War
War With The Goblinoids Part 2 Encounters & Wonders: d10 Goblin Allies
War With The Goblinoids Part 2 Encounters & Wonders: d100 Goblin War Encounters
War With The Goblinoids Part 2 Encounters & Wonders: d100 Goblin War Wonders
War With The Goblinoids Part 3 gossip and magic: d100 Gossip
War With The Goblinoids Part 3 gossip and magic: d100 Loot
War with the Necromancers Part 1: d10 What Started war?
War with the Necromancers Part 1: d10 Objectives of invaders?
War with the Necromancers Part 1: d10 What ends war?
War with the Necromancers Part 1: d10 Factions of undead
War with the Necromancers Part 1: d10 Factions of Humans
War with the Necromancers Part 1: d10 What about the Plague?
War with the Necromancers Part 2: d100 Necromancer War Encounters
War with the Necromancers Part 2: d100 Necromancer War Wonders
War with the Necromancers Part 3: d10 So why did you become a Necromancer?
War with the Necromancers Part 3: d100 War with the Necromancers Rumours
War with the Necromancers Part 3: d100 War with the Necromancers Rumours (Treasure)
War Zone Addendum Quest Tables: d10 Faerie War Quest
War Zone Addendum Quest Tables: d10 Peasant Revolt Quest
War Zone Addendum Quest Tables: d10 Necromancer War Quest
War Zone Addendum Quest Tables: d10 Dragon War Quest
Wars of Exilon: d12 Tribal Defence
Wars of Exilon: d12 Tribal Defenders
Wars of Exilon: d12 Tribal Heroes
Wars of Exilon: d12 Village Defence
Wars of Exilon: d12 Village or Town Defenders
Wars of Exilon: d12 Village Heroes
Wars of Exilon: d20 City Defence
Wars of Exilon: d20 City Defenders
Wars of Exilon: d12 City Heroes
Wasteland Compound Structures: d10 Walls
Wasteland Compound Structures: d10 Wall defences
Wasteland Compound Structures: d10 Quick compound structures
Wasteland Compound Structures: d100 compound structures
Wasteland Gangs: 1d10 Gang Assets
Wasteland Gangs: 1d10 Vehicle Mix
Wasteland Gangs: d10 Exotic Gang Trait
Wasteland Gangs: d10 Gang Activity
Wasteland Gangs: d10 Gang Leaders
Wasteland Gangs: d10 Quick Gang Table
Wasteland Gangs: d100 Wasteland Gangs
Wasteland Death Cults: d12 Secret Cult HQ
Wasteland Death Cults: d12 Cult specialties
Wasteland Death Cults: d12 Cult Resources
Wasteland Death Cults: d12 Public Relations
Wasteland Death Cults: d12 Cult Leader Features
Wasteland Death Cults: d12 Evil cult scheme
Wasteland Death Cults: d12 Cult Leader Twists
Wasteland Death Cults: d12 Intercult Relations
Wasteland Death Cults: d12 Favorite Cult Weapons (ritual or sacrifice)
Wasteland Death Cults: d100 Wasteland apocalypse death cults
Wasteland Heroes: d100 Quick wasteland good guys
Wasteland Heroes: d100 Wasteland Heroes
Wasteland Heroes: d20 Wasteland Heroes Beef - for extra motivation
Wasteland Road Hazards: d10 Quick Hazard
Wasteland Road Hazards: d100 Wasteland Road Hazards
Weird Dungeon Idols: d10 Quick Idol Type
Weird Dungeon Idols: d10 Decoration
Weird Dungeon Idols: d10 Accompanying Artworks
Weird Dungeon Idols: d10 Popular Sacrifices or Offerings
Weird Dungeon Idols: d10 Idol Security
Weird Dungeon Idols: d10 Magical Powers
Weird Dungeon Idols: D10 Idol enjoys
Weird Dungeon Idols: d100 Weird Dungeon Idols
Weird Science Obstacles
Weird Science Setting Crossing Types
Weird Village Encounters: d10 Quick Weird Village Encounters
Weird Village Encounters: d100 Weird Village Encounters
Weird War 1 No Man's Land Scenery
Weird Waters of Planet Psychon: d100 water encounters
Weird Waters of Planet Psychon: d100 water features
Weird Waters of Planet Psychon: d12 Psychonian colours
Wells: d10 Quick Well Contents
Wells: d10 What kind of well is it?
Wells: d100 Well Contents
Werebeasts: d10 Magical Animal Folk
Were-Mastadon: d10 Antics
Were-Mastadon: d10 Gossip
Were-Mastadon: d10 Variants
What did the Dragon & Giant have for dinner?
What did the monster last eat?: d10 Corpse Decor
What did the monster last eat?: d100 What did the monster last eat?
What does a devil keep in his chest: d10 What does a devil keep in his chest
What does a devil keep in his chest: d100 What does a devil keep in his chest
What happens if I fortify a room for a nap? D100
What is that Master of Magic up to: d10 Quick what is spell user up to?
What is that Master of Magic up to: d100 What is that Master of Magic up to?
What is the dungeon boss doing now: d10 Quick version
What is the dungeon boss doing now: d100 Boss Monster Work, Rest and Play
What's in that Dwarf's Trunk?
What's in a Giant's Sack?
What's in that Halfling's Bindle?
Whats in a bugbears backpack?
Whats in a hobgoblins war trunk?
Whats in a orcs satchel?
Whats in that clown sack: D10 Clowns Sack of crap types for every day use
Whats in that clown sack: D10 Extra big clown props for extra mad clowns
Whats in that clown sack: D100 Whats in a Clown Sack
What's in that Container part 1 - Common Things: d20 Type of containers
What's in that Container part 1 - Common Things: d100 Common Dungeon Food Stuff
What's in that Container part 1 - Common Things: d100 Industrial Materials
What's in that Container part 2 - Rare and Strange Things: D100 Rare Materials by the ounces only
What's in that Container part 2 - Rare and Strange Things: d100 Strange Substances, materials and menaces
What's in that Container part 3 - Magical: d10 Potion Forms
What's in that Container part 3 - Magical: d12 Potion Side Effects
What's in that Container part 3 - Magical: d100 Magical Dungeon Potions
Whats in that cultist hiding spot: d10 Containers
Whats in that cultist hiding spot: d10 Hiding Spots
Whats in that cultist hiding spot: d100 What is in that cultist hiding spot
Whats in that goblins sack: d10 Quick whats in that goblins sack?
Whats in that goblins sack: d100 Whats in that goblins sack?
Whats in that hole in no man's land: D10 Anachronism eras
Whats in that hole in no man's land: D10 hole entry
What's in that Waggon
Whats in that wizards sack: D100 Whats is in Wizard Sacks?
Whats Wrong With That Space Wreck: d100 Whats wrong with that Space Wreck?
Whats wrong with this bunker? (Bunker mutations!)
Where do these orcs get females for tribal reproduction
Who are the Dungeon Lords: 1d12 Faction Feud
Who are the Dungeon Lords: 1d12 Why monster wandering?
Who are the Dungeon Lords: d10 Quick Version of Who Rules Dungeon
Who are the Dungeon Lords: d100 Who are the Dungeon lords?
Who Built the Dungeon and Why
Why have you come to the island pick or rolld20
Why Not Break Through the Wall in the Redbrick Dungeon?
Wilderness Caves: d20 Cave Decor
Wilderness Caves: d100 Wilderness Caves
Wilderness Landmarks: d10 Occupants?
Wilderness Landmarks: d10 Rumours?
Wilderness Landmarks: d10 Quick Wilderness Landmark Types
Wilderness Landmarks: d100 Wilderness
Witches: 1d12 Witch Alignment
Witches: d100 Witches on Exile Island
Witches: d12 Local Witch Welcome Table
Witches: d12 weird sub table
Witches: d12 Witch house defenses
Witches: d12 Witch reactions
Witches: d50 Descriptive Witch Name Generator
Witches: d50 Witch Name Generator
Witches: Witch lives in a ..
Wizard Dicks
Wizard Schools
Wizard Smack Talk: d100 Wizard Smacktalk
Wizard Smack Talk: d100 ye olde wizard smacktalk
Wizard Towers and Tainted Settlements: d4 Main Evil Building Type
Wizard Towers and Tainted Settlements: d20 Settlement Cults
Wizard Towers and Tainted Settlements: d20 Features of Evil Settlements
Wizard Towers and Tainted Settlements: d20 Evil Natural Features
Wizard Towers and Tainted Settlements: d10 Extra Evil Defences
Wizard Towers and Tainted Settlements: d10 Wizard Cellar
Wizard Towers and Tainted Settlements: d10 Ground Floor Features
Wizard Towers and Tainted Settlements: d20 Middle Floors
Wizard Towers and Tainted Settlements: d10 Top Floor Crowning Feature
Wizard Towers and Tainted Settlements: d10 Evil master of Wizard Tower or Ziggurat
Wizard Towers and Tainted Settlements: d10 Evil Ziggurat Features
Wizard Towers and Tainted Settlements: d10 Master of the Warlords Fortress
Wizard Towers and Tainted Settlements: d10 Warlord Fortress Features
Wizard Wars 1 - Causes and Forces: d10 What Started war?
Wizard Wars 1 - Causes and Forces: d10 Objectives of invaders?
Wizard Wars 1 - Causes and Forces: d10 What ends war?
Wizard Wars 1 - Causes and Forces: d10 Factions of Wizards
Wizard Wars 1 - Causes and Forces: d10 Factions of Humans
Wizard Wars 1 - Causes and Forces: d10 Quests of the War
Wizard Wars 2 - Encounters and Wonders: d100 Encounters
Wizard Wars 2 - Encounters and Wonders: d100 Wonders
Wizard Wars 3 - Gossip and Loot: d100 Gossip
Wizard Wars 3 - Gossip and Loot: d100 Wizard Loot
Wonders of Psychon
Wonders of Xor
World Tree Quests: d10 Local Gates of the Upper Branch World
World Tree Quests: d10 Local Gates of the Middle Forest World
World Tree Quests: d10 Local Gates of the Lower Root World
Worst Books in World: d20 Book Form
Worst Books in World: d20 Book non magic features
Worst Books in World: d20 Book Magic Features
Worst Books in World: d20 Book Magical Defenses
Worst Books in World: d10 Quick Worst Book Subtypes
Worst Books in World: d100 Worst Books in the World
---X---
Xor Encounters by Terrain: D12 Xorian Pallette
Xor Encounters by Terrain: D12 Terrain Types
Xor Encounters by Terrain: D12 Skinlands
Xor Encounters by Terrain: D12 Hair Veldt
Xor Encounters by Terrain: D12 Bone Lands
Xor Encounters by Terrain: D12 Flesh Mounts
Xor Encounters by Terrain: D12 Flesh Forests
Xor Encounters by Terrain: D12 Scarlands
Xor Encounters by Terrain: D12 Wounded Lands
Xor Encounters by Terrain: D12 Mirelands
Xor Encounters by Terrain: D12 Fluid
Xor Encounters by Terrain: D12 Developed
Xor Encounters by Terrain: D12 Foul Lands
Xor Encounters by Terrain: D12 Tainted Lands
Xor Encounters by Terrain:
Xor Encounters by Terrain:
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: A-Z Xor Subdermal Murder Maze Dungeon Key
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: A Alien
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: B Bones
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: C Crossing
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: D Digestive Tract
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: E Eyeballs
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: F Fluid System
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: G Gelatin Chamber
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: H Hazzard
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: I Trap
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: J Giblets
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: K Glands
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: L Liquid
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: M Mouth
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: N Neural Cluster
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: O Orifice Gates
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: P Meat Pit
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: Q Colony
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: R Reproductive Organs
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: S Secret
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: T Tentacles
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: U Utility Chamber
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: V Trench
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: W Waste Products
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: X Weird Esoterica
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: Y Small Chamber
Xor Meat Murder Mazes and Subdermal Dungeons, A to Z: Z Large Chamber
Xor Mutations: d10 basic types
Xor Mutations: d100 Major Mutations
Xor Mutations: d100 Minor Cosmetic Mutations
Xor Mutations: d12 Xor Mutation Taint Source
Xor Religion and Magic: d20 Xorian Religions
Xor Settlements Expanded: D12 Xorian Pallette for humanoid colours
Xor Settlements Expanded: D12 Tainted Palette
Xor Settlements Expanded: How homogeneous is this community? 1d20
Xor Settlements Expanded: d12 Species
Xor Settlements Expanded: d12 Types of community
Xor Settlements Expanded: d12 Common building styles
Xor Settlements Expanded: d12 Technology
Xor Settlements Expanded: Aggression 1d6
Xor Settlements Expanded: d12 Local Defences
Xor Settlements Expanded: d12 Local Specialist
Xor Settlements Expanded: d20 Interesting Local Resource
Xor Settlements Expanded: d20 Local Problems
Xor Settlements Expanded: How are they ruled? d100
---Y---
Year on the Domain Seasonal Farmland Events: d100 Autumn
Year on the Domain Seasonal Farmland Events: d100 Spring
Year on the Domain Seasonal Farmland Events: d100 Summer
Year on the Domain Seasonal Farmland Events: d100 Winter
Year on the Domain: d12 Autumn
Year on the Domain: d12 Random Month With Typical Activities
Year on the Domain: d12 Spring
Year on the Domain: d12 Summer
Year on the Domain: d12 Winter
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