Monday, July 28, 2014

Mutant Monday


Quercentaur


No. Enc.: 0 (1d8)
Alignment: Neutral
Movement: 180' (60')
Armor Class: 2
Hit Dice: 6
Attacks: 3 (2 root "hooves", limb bash)
Damage: 1d8/1d8/2d6
Save: L6
Morale: 7
Hoard Class: XX
XP: 1570

A Quercentaur is a mobile, intelligent, mutated oak tree that appears to have a four-legged, tree-trunk lower body with a leafy, humanoid upper body with two arm-like branches, and with small leafed branches for "hair" (often in fantastical designs like "mohawks" or "afros"). About 18' tall, quercentaurs have ash-grey bark skin and green leaf skin, which turns red or brown in autumn and winter. When not moving, their legs resemble multiple trunks growing into one tree, making them nearly indistinguishable from other trees. For this reason, at a distance of more than 30 yards, a motionless quercentaur is difficult to distinguish from a normal tree, surprising beings on a surprise check roll of 1-3 on 1d6.

Quercentaurs are relatively reclusive, living far from humanoids in densely wooded areas. They are able to attack by kicking with two "legs" at one time, as well as bashing with their arm-like limbs. Usually they avoid conflict, but are not adverse to attacking those who threaten their homes and fellow plants. While they do not fear fire, they are cautious near fires.

Mutations: Abnormal Size, Free Movement, Full Senses, Natural Armor (Plant), Dormancy [D]