Monday, July 7, 2014

Mutant Monday

Well, I think I've finally found a day of the week to start working on some post-apocalyptic creatures (using Mutant Future for now). Here's the first of (hopefully) many, many more to come. Mostly I'll be doing plants, aquatics, insects, robots, undead, space aliens, and weird critters, a few inspired by other sources, and whatever else happens to catch my fancy.

Rambling Weed


No. Enc.: 2D12
Alignment: Neutral
Movement: 225' (75')
Armor Class: 8
Hit Dice: 4
Attacks: 1 (charge)
Damage: 1D6, paralysis
Save: L2
Morale: 12, 3 vs fire
Hoard Class: None
XP: 245

Also known as Killer Tumbleweeds and Kuseru's Bane, this is a large, man-eating plant, though Rambling weeds feed on any mammal. They are highly branched and rounded in form, 3 to 6 feet (1-2 m) in height and from 2 to 10 feet (06.-3m) in diameter, with awl-shaped, spine-tipped leaves that bear small, inconspicuous poison sacs. They are found in arid and semi-arid regions, particularly the wasteland.

The Rambling Weed attacks by rolling into it's prey, injecting it with a quick-acting paralytic poison, so it can digest the prey at it's leisure, using powerful digestive enzymes. It takes approximately 1D4 days to completely devour a small mammal, 1D6 days to devour a human-sized creature, and 2D4 days to devour a large animal. During that time the plant is docile and does not attack again until its previous prey is digested completely. Reproduction of these terrible plants is accomplished by a process similar to mitosis, with a well-fed Rambling Weed (one which has digested over 2000 lbs within 10 days) splitting into two separate Rambling Weeds.

Rambling Weeds may not seem all that dangerous, but they’re known for their cunning attacks, utilizing terrain obstacles to trap an opponent, attacking from ambush, and making sneak attacks from behind the target.

Mutations: Free Movement, Injected Poisonous Sap, Thermal Sensitivity (fire)