Friday, July 29, 2016

D is for Defense, Part 4

ADVANCED ARMORS
Just some more armor ideas I needed to work out. See also D is for Defense, Part 1.

Armor Armor Class Weight Damage Absorption Per Round
Trauma Harness 9 12 lbs
Powered Exoskeleton 8 18 lbs
Stealth Suit 8 15 lbs
Chameleon Armor 5 25 lbs
Spacesuit 5 30 lbs
Light Armored Exoskeleton 4 36 lbs
Energy Drain Armor 4 28 lbs
Wasteland Survival Armor 4 40 lbs 10 (bullet)
Armored Spacesuit 3 60 lbs 15 (bullet)
Reflec Armor 3 45 lbs 10 (as per energy reflection type)
Heavy Armored Exoskeleton 2 54 lbs
Predatory Alien Armor 2 80 lbs 15 (bullet), 10 (energy weapon)

DESCRIPTIONS

Trauma Harness
This is not actually armor, but a sensor harness providing a system of torso, head, neck, arm, and leg attachments connected to a small medicomp and chem dispenser system which can heal as per the Battle Doc 6000 (see EMAs in MF rules book) Power Source: Power Pack good for 25 uses before needing to be replaced. Note: The chem dispenser system will be good for 10 doses before needing to be replaced.

Powered Exoskeleton
Powered Exoskeletons are not armor as such, though their advanced metal and composite ceramic construction do provide some protection. They are primarily wearable external skeletons which increase the wearers strength, carrying capacity, speed, and endurance. Powered Exoskeletons increase Strength by +2, Increase Carrying Capacity and Movement based on the following table, and increases the amount of physical activity which can be performed before needing to rest (10 rounds instead of the standard 5 rounds listed on page 36 of the MF rulebook). Powered Exoskeletons can NOT be worn with armor (however, see Armored Exoskeletons below). Power Source: Minifusion Cell good for 72 hours of operation before needing to be replaced. Exoskeleton Movement and Encumbrance Table
Encumbrance Turn Movement Encounter Movement Running Movement
Up to 60 lbs. 180’ 60’ per round 180’ per round
61-90 lbs. 120’ 40’ per round 120’ per round
91-120 lbs 90’ 30’ per round 90’ per round
121-240 lbs 60’ 20’ per round 60’ per round
241-480 lbs 30’ 10’ per round 30’ per round
Note: A Powered Exoskeleton will allow a mutant with Increased Caloric Needs, Reduced Oxygen Efficiency, or similar Drawbacks to operate for 10 rounds (instead of the standard five round) of vigorous activity before suffering from the detrimental effects of their mutation.

Stealh Suit
A hooded and masked jumpsuit of an advanced fabric interwoven with a nanomachine mesh which acts as the Chameleon Epidermis mutation. Power Source: Minifusion Cell which can maintain the stealth function for 60 minutes.

Chameleon Armor
An armored version of the stealth suit that adds an armored vest, gorget, leg armor, arm gauntlets, and combat helmet. Power Source: Minifusion Cell which can maintain the stealth function for 60 minutes.

Space Suit
Space Suits are a specialized form of Environmental Armor, generally white or silver in color, with a large bulbous helmet with clear visor. The air filter system is replaced with an Advanced Breathing Apparatus. These suits have the same level of protection against radiation as Enironmental Armor. Unlike Environmental Armor, there is no Force Screen. Space Suits also have the same propulsion technology as Environmnetal Armor. Power Source: Minifusion Cell.

Light Armored Exoskeleton
This armor is a Powered Exoskeleton augmented by modified Plastic Plate armor. Otherwise identical in function and operation to a Powered Exoskeleton.

Energy Drain Armor
This type of armor is constructed of Plastic Plate, with the addition of an energy draining field that acts as the mutation Killing Sphere. Power Source: Minifusion Cell which allows the field to be generated once before having to be replaced.

Wastland Survival Armor
This type of armor consists of leather pants, leather shirt, and leather gloves all augmented by a metal cuirass, metal shoulder guards, metal bracers, metal armored leather boots, and a metal codpiece/cup. To protect the head, a combat helmet has been augmented by a combination of gas mask and nightvision goggles. Additionally, the armor has been fitted with an internal hydration bladder which holds 3 quarts of liquid (100 ounces or 3 litres) and a goo tube dispenser good for 1 weeks worth of food. Over the armor there is a pouch attachment webbing system that has twelve “slots” for various attachment pouches, as well as one attachment point for a backpack. There are six chest slots/mounts, four mounts on the belt, and one slot on each leg. The pouch attachments come in three basic sizes; Small, which can hold up to 5 pounds of equipment, Large which can hold up to 10 pounds of equipment, and Special Bags which can hold up to 20 pounds of equipment. Small Attachment Pouches take up one slot of space on the webbing, Large Attachment Pouches take up two slots on the webbing (except for leg slots), and Special Bags can only be mounted on the belt or legs (they take up two belt slots).
Small Attachment Pouches include 1 quart Canteen and Canteen Cup, 1st Aid Kit, Communications Device, Compass & Map Set, Flashlight, Grenade Launcher Rounds (1 grenade), Knife Sheath, Pistol Holster, Power Cells/Minifusion Cells/Plutionium Clips Pouch (holds 2), Repair Kit, Single Box Shotgun Shells (12 shells or one automatic shotgun magazine), Single Grenades, Single Pistol or Rifle Ammunition Magazines, and Small Utility Pouch.
Large Attachement Pouches include 2 quart Canteen Pouch, Belt Pack (power source), Binoculars, Double Grenades, Double Pistol or Rifle Magazine, Entrenching Tool Holder, Gas Mask or Gas Mask Filter Case, Large Utility Pouch, Medic Kit, Melee Weapon Attachement (holds any one handed melee weapon), Mess Kit (holds combination bowl/skillet, with knife/fork/spoon tool, can opener, and room for 1 ration pack), Minicomputer Case, Pistol Cover, Rifle Scabbard, Shotgun Scabbard, Shotgun Shell Carriers (25 shells or two automatic shotgun magazines), Sustainment Pouch (room for three days worth of ration packs), or Sword Scabbard.
Special Bags include a Bow Case (folding bow and 12 arrows), Butt Bag, Drop Bag which can hold about 7 rifle magazines, Trauma Medical Kit, or a Power Pack.
Note: I sorta have a revised backpack/container system in the works, I just haven’t codified it yet.

Armored Space Suit
A combat version of the standard Space Suit. The suit adds an armored vest, helmet with armored face shield, gorget, leg armor, and arm gauntlets to increase protection. While not covered in a camouflage pattern, Armored Spaces Suits are typically found in the colors Black, Coyote Brown, Olive Drab, or Gunmetal Grey.

Reflec Armor
One of several variants of LazAb armor which difuses and reflects one of the following types of energy, roll 1d8. A roll result of 1-2 is electricity, 3-4 is heat, 5-6 is cold, and 7-8 is radiation.

Heavy Armore Exoskeleton
This armor is a Powered Exoskeleton augmented by modified Advanced Metal armor. Otherwise identical in function and operation to a Powered Exoskeleton.

Predatory Alien Space Armor
Used by an alien race of predatory humanoids, these advanced metal armors function similar to EMAs. They have the following EMA features: Air Filters, IR/UV/Night Vision, Communications, Assorted Environmental Gauges, Power Source, and Weapon Systems. Additionally, the suit adds Thermal Vision to the optics used. The Strength Boosters functions as per Scout EMA. Instead of a Battle Doc 6000, the Predatory Alien Space Suit has a Medi-Kit which contains two doses of Filter-Dose, and two doses of Stimshot B. Replacing the WEPD is a miniaturized Radiation Bomb which can be manually armed. An advanced Chameleon Field Generator is used instead of a Force Screen Projector. Unlike Stealth Suits or Chameleon Armor, this field will last for the full 72 hours that a Minifusion Cell provides power to the suit. However, this field does not interact well with water, and if splashed with water will have a 25% chance of being short-circuited and then disabled for 1d6 hours. Complete immersion of the suit in water will result in the field being disabled for 2d6 hours. The primary Weapon Systems of the suit are a wrist mounted, retractable set of claws made of an advanced alloy (2d6+6 damage) and a shoulder mounted Plasma Rifle that is aided by a laser targetting system (+2 attack modifier).


SHIELDS
Expanded shield types, Shields are fairly basic items, this just categorizes some of the more common Post Apocalyptic shields. See also D is for Defense, Part 3.

Shield Type Armor Adjustment Weight Damage Absorption Damage Absorption
Per Round
Scrap Buckler - 4 lbs 5
Light Scrap Shield +1 to AC 6 lbs 10
Wood Shield +1 to AC 12 lbs 15
Roadsign Shield +1 to AC 7 lbs 15
Heavy Scrap Shield +1 to AC 18 lbs 20
Shell/Carapace Shield +1 to AC 20 lbs 20
Riot Shield +1 to AC 6 lbs 20 (80 against bullets) 10 (bullet)
Tactical Shield +1 to AC 15 lbs 30 (120 against bullets) 15 (bullet)
Ballistic Shield +1 to AC 35 lbs 40 (160 against bullets) 20 (bullet)
Force Shield +2 to AC 2 lbs - 25
Note: Damage Absorption that is NOT “per Round” is the total amount of damage that the shield can absorb, at the Mutant Lord’s discretion.

Scrap Buckler
Small, improvised shields designed to be worn on one arm. This type of shield can not be used to bash opponents.

Light Scrap Shield
Improvised, light-weight scrap used to make a shield. This type of shield can not be used to bash opponents.

Wood Shield
Any wooden scrap or mutated plant material adapted into a shield. Also includes deliberately constructed shields made out of wood. This type of shield can be used to bash opponents, but only does 1d3 damage.

Roadsign Shield
Any Street Sign, expecially the notorious Stop Sign, converted into a shield. This type of shield can not be used to bash opponents.

Heavy Scrap Shield
Heavy, or big and unwieldly scrap modified into a shield. Heavy Scrap shields can be used to bash a target for 1d6 damage.

Shell/Carapace Shield
The shell or carapace of a giant mutated insect, crustacean, or arachnid, altered for use as a shield. These types of shield can be used to bash opponents for 1d4 damage.

Ballistic Shield
Small, round shields constructed of transparent, bullet resistant material. They are usually (90%) emblazoned with words like “POLICE,” “SWAT,” “SHERIFF,” “SECURITY,” “CORRECTIONS,” “POLICIA,” “POLIZIA,” “POLIZEI,” “полицейский (politseyskiy),” “FBI,” “HRT,” “AGENT,” etc. While this type of shield can be used to bash opponents, it only does 1d4 damage.

Tactical Shield
A large, rectangular (often with rounded corners and about 75% are rounded in the vertical cross-section, like the Roman Scutum) pre-apocalypse police shield big enough to cover most of the users body. While somewhat bullet resistant, they are primarily designed to protect against shrapnel, thrown projectiles, melee attacks, and spalsh weapons. A rare variant (5% of those encountered) will be of a concave design, used to capture people. About 80% of Tactical Shields will be emblazoned as per Ballistic Shields. Additionally, they can also be used to bash opponents or push them back (1d6 damage, plus the target must make a save vs stun attacks, on a successful save, the target is knocked back 1d6 feet, a failed save means the target is knocked down).

Riot Shield
Riot Shields are similar to Tactical Shields, but constructed of black, dark blue, or dark grey colored steel with a small, transparent, window of ballistic plastic (only about half of these type of shield will be emblazoned). They are designed to resist bullets, as well as protect the bearer against shrapnel, thrown projectiles, and splash weapons. This type of shield can be used to bash opponents for 1d8 damage, plus the target must make a save vs stun attacks, on a successful save, the target is knocked back 1d6 feet, a failed save means the target is knocked down.

Force Shield
This type of shield is similar to a Force Screen Belt, except it usually consists of a handle that can project a circular, 24” diameter force field that can be used as a shield to absorb the first 25 points of damage per round. This type of shield can not be used to bash opponents. Power Source: Plutonium Clip.

MASKS
Mostly some basic notes about types of protective and non-protective masks which might be used with arrmor. Full-face helmet types would not be usable with masks, though other types of helmets would be usable.

Protective Masks
Ballistic
Face Mask
Baseball
Catcher's Mask
Cycling
Dust Masks (A mask covering the nose and mouth, worn by bicycle and motorcycle riders to filter dust inhalation.)
Diving
Mask
Face Cage
Fencing
Mask or Men (Kendo Mask)
Football
Helmet Face Mask
Goalie Mask (the more modern style of hockey mask using a helmet/cage combination)
Hockey Mask (the traditional Jason-style goalie mask)
Japanese Armored Masks (Menpo covers face from nose to chin; Hanbo covers face from below nose to chin; Happuri covers forehead and cheeks, Somen covers entire face; hachigane is an armored headband)
Metal Mask (Doctor Doom style, or possibly Klytus from Flash Gordon)
Paintball Mask
Skull Mask (some type of skull face worn as a mask)
Welding Mask
Witch Doctor or Tribal Mask (Any type of totemic wooden facemask, tend to come in two sizes; face-covering, and larger than head covering (usually two to three times the size of the head and augmented with huge manes of hair, furs, grass, or feathers (the latter type is seen in Scooby Doo and Disney’s Atlantis).

Special:
Advanced Breathing Apparatus or Gas Mask

Non-Protective Masks
Animal Head Mask
Balaclava (one hole; also includes Ninja Masks) or Ski Mask (three or four holes)
Bandanna worn as a lower face mask
Bandanna (Zoro style) or headband (TMNT style) with eye-holes cut out
Domino Mask
Gimp Mask or Bondage Hood
Guy Fawkes Mask
Hachimaki (japanese headband)
Halloween/Festival Costume Mask
Hooded Mask
Japanese Character Archetype Mask (i.e. Hannya, Hyottoko, Kitsune, Okame, Oni, Kappa, Tengu, Okina (old man), Uba (old woman), Ko-omote (young woman), Waka-onna/Zo-onna (mature woman), Shishigashira (lion) )
Keffieyah or Shemagh
Luchador Wrestling Mask
Masked Capirote
Masquerade Mask (Bauta, Colombina, Volto, Pantalone, Arlecchino (Harlequin), Zanni)
Niqab or Veil
Plague Doctor Mask
Surgical Masks and Japanese Sickness Masks (Tsukaisute (disposable style)/Rittai (3D)/Puritsu (pleats); See http://www.mechakucha.info/a-first-timers-guide-to-japanese-surgical-face-masks/)

Thursday, July 28, 2016

Marauder Unit Name Generator

MARAUDER UNIT NAME GENERATOR
This is a companion entry to my Gang Name Generator. I meant to post this yesterday, but forgot. Also, this is part of a series of random generator posts I’ve been working on (and keep getting derailed when I realize I need yet another random table (or set thereof) to make the one I’m working on more useful). Use this one for rampaging marauder bands, mercenary units, and the tables at the bottom for survivalist militias.

Basic Table
1 [Rank] [Name]'s [Unit]
2 The [Adjective] [Unit]
3 [Ordinal] [Adjective] [Unit]
4 [Ordinal] [Type]
5 [Adjective] [Unit]
6 [Adjective] [Type]
7 [Rank] [Name]'s [Type]
8 [Ordinal] [Adjective] [Type]
9 [Rank] [Name]'s [Adjective] [Unit]
10 [Rank] [Name]'s [Adjective] [Type]

Ordinal “Table”
Roll 1d100 and convert number to an ordinal (i.e. 1st, 2nd, 3rd, 4th, 25th, 66th, 90th, etc.).

Name “Table”
Pick a name or roll on the random name generator of your choice.

Rank & Unit Tables
Roll Rank Unit
01 Adjutant Army
02 Brigadier Battalion
03 Captain Battery
04 Centurion Brigade
05 Chiliarch Century
06 Colonel Cohort
07 Commander Company
08 Decurion Corps
09 General Detachment
10 Hecatonarch Division
11 Legate Force
12 Lieutenant Legion
13 Major Patrol
14 Marshal Phalanx
15 Master Chief Platoon
16 Merarch Regiment
17 Sergeant Section
18 Sergeant Major Squad
19 Strategos Squadron
20 Tribute Troop

Adjective & Type Tables
Roll Adjective Roll Adjective Roll Type Roll Type
01 Airborne 51 Joint 01 Air Cav/Air Cavalry 51 Infantry
02 Airmobile 52 Jungle 02 Air Defense 52 Jagers
03 Alpine 53 Lethal 03 Airborne 53 Janissaries
04 Amphibious 54 Light 04 Archers 54 Knights
05 Arctic 55 Lost 05 Assassins 55 Lancers
06 Armor 56 Marine 06 Bandits 56 Landsknechts
07 Armored 57 Mobile 07 Batteries 57 Legionnaires
08 Artillery 58 Mortar 08 Bears 58 Lions
09 Assault 59 Motorized 09 Berserkers 59 Mamelukes
10 Barbarous 60 Mountain 10 Boys 60 Marauders
11 Black 61 Mounted 11 Brotherhood 61 Mercenaries
12 Blasphemous 62 Naval 12 Brownshirts 62 Militia
13 Blue 63 Night 13 Buccaneers 63 Minutemen
14 Bomber 64 Orange 14 Bushwhackers 64 Musketeers
15 Bone 65 Ordnance 15 Cannoneers 65 Panzers
16 Bronze 66 Parachute 16 Carabiniers 66 Paramarines
17 Brown 67 People’s 17 Cataphracts 67 Paratroopers
18 Cannon 68 Pious 18 Cavaliers 68 Pathfinders
19 Ceremonial 69 Provisional 19 Cavalry/Cav 69 Peltats
20 Coastal 70 Purple 20 Cazadores 70 Pikemen
21 Deadly 71 Reaper 21 Colonials 71 Pioneers
22 Death 72 Red 22 Commandos 72 Pirates
23 Death’s Head 73 Reverent 23 Corairs 73 Privateers
24 Demolition 74 Righteous 24 Cossacks 74 Rangers
25 Devil’s 75 Riverine 25 Crusaders 75 Rats
26 Devout 76 Royal 26 Cuirassiers 76 Reapers
27 Divine 77 Sacred 27 Defense Artillery 77 Reiters
28 Expeditionary 78 Sacrilegous 28 Dervishes 78 Riders
29 Faithful 79 Saintly 29 Dragons 79 Riflemen
30 Faithless 80 Satan’s 30 Dragoons 80 Rifles
31 Field 81 Shadow 31 Enforcers 81 Robbers
32 Fighting 82 Siege 32 Engineers 82 Rocketeers
33 Flying 83 Signals 33 Firestarters 83 Ruffians
34 Force Recon 84 Silver 34 Fusiliers 84 Sappers
35 Godless 85 Sinful 35 Gallowglasses 85 Scouts
36 Godly 86 Skeleton/Skeletal 36 Gladiators 86 Scouts
37 Gold 87 Skull 37 Goldshirts 87 Sentinels
38 Gray 88 Skull & Crossbones 38 Greenshirts 88 Sepoys
39 Green 89 Special Boat 39 Grenadiers 89 Skirmishers
40 Heavenly 90 Special Intelligence 40 Greyshirts 90 Slingers
41 Heavy 91 Steel 41 Guard 91 Snipers
42 Heavy Weapons 92 Storm 42 Guardsmen 92 Spartans
43 Hell’s 93 Talon 43 Gunners 93 Special Air Services
44 Howitzer 94 Tank 44 Hellfighters 94 Special Forces
45 Imperial 95 Totenkopf 45 Highlanders 95 Stalkers
46 Impious 96 Unholy 46 Hobilars 96 Storm Troopers
47 Independent 97 Virtuous 47 Hoplites 97 Thugs
48 Infernal 98 Weapons 48 Horsemen 98 Tigers
49 Interceptor 99 White 49 Hussars 99 Vedettes
50 Iron 00 Wicked 50 Immortals 00 Volunteers


MILITIA GROUP NAME GENERATOR
Format: [Region]* [Unit]
*50% chance of Region 1 or Region 2

Region Table
Roll Region 1 Roll Region 1 Roll Region 2 Roll Region 2
01 10,000 Lakes 51 Devil’s Peak 01 Magic Mountain 51 Red River
02 Acadiana 52 Dixie(land) 02 Maine 52 Red Rock
03 Adirondack 53 Dust Bowl 03 Mammoth Cave 53 Rhode Island
04 Alabama 54 East Coast 04 Maryland 54 Rio Grande
05 Alaska 55 Eldorado/El Dorado 05 Massachusetts 55 Rocky Mountain
06 Allegheny 56 Everglades 06 Medicine Lake 56 Saddle Moutain
07 Appalachian 57 Flathead 07 Merrimak Valley 57 Saint Lawrence Valley
08 Arizon 58 Flint Hills 08 Mesa Verde 58 Salt Lake
09 Arkansas 59 Florida 09 Mesquite Mountains 59 San Francisco Bay
10 Atchafalaya Basin 60 Florida Keys 10 Michigan 60 Sand Hills
11 Bald Mountain 61 Four Corners 11 Mile High 61 Sangre de Christo
12 Bayou 62 Franklin 12 Minnesota 62 Sequoia
13 Big Bend 63 Freedonian Rebellion 13 Mississippi 63 Shenandoah
14 Big Cypress Swamp 64 Georgia 14 Missouri 64 Sierra Madre
15 Big Gum Swamp 65 Grand Canyon 15 Mojave 65 Sierra Nevada
16 Big Horn 66 Grand Mesa 16 Montana 66 Silicon Valley
17 Big Sky Country 67 Grand Staircase 17 Mount Charleston 67 Smoky Hills
18 Bighorn 68 Grand Teton 18 Nebraska 68 Snake River
19 Black Canyon 69 Great Basin 19 Nevada 69 Sonoran
20 Black Hills 70 Great Dismal Swamp 20 New England 70 South Carolina
21 Black Mountain 71 Great Lakes 21 New Hampshire 71 South Dakota
22 Black Rock 72 Great Plains 22 New Jersey 72 Spirit Mountain
23 Blood Mountain 73 Great Smoky Mountains 23 New Mexico 73 Stateline
24 Blue Ridge 74 Green Mountain 24 New York 74 Sumter
25 Bluegrass 75 Groom Lake 25 Niagra Falls 75 Superior
26 Buffalo Plains 76 Gulf Coast 26 North Carolina 76 Table Rock
27 Cactus Flats 77 Hawaii 27 North Dakota 77 Tahoe
28 California 78 Hawkeye 28 Notre Dame 78 Talladega
29 Cape Cod 79 Helena 29 Ohio 79 Tennessee
30 Carlsbad Caverns 80 Hells Canyon 30 Okanogan 80 Texas
31 Carson 81 High Plains 31 Okeefenokee 81 Tornado Alley
32 Cascade 82 Hoosier 32 Oklahoma 82 Twin Peaks
33 Catskills 83 Hudson River 33 Olympic 83 Upper Peninsula
34 Chesapeake Bay 84 Idao 34 Oregon 84 Utah
35 Colombia River 85 Illinois 35 Ouchita Mountains 85 Vermont
36 Colorado 86 Indiana 36 Ozark 86 Virginia
37 Columbia 87 Iowa 37 Pacific Northwest 87 Walla Walla
38 Conch Republic 88 Ireteba Peaks 38 Palmetto Republic 88 Washington
39 Confederate States 89 Jefferson 39 Panhandle 89 West Coast
40 Connecticut 90 Kansas 40 Pecos River 90 West Virginia
41 Crater Lake 91 Kentucky 41 Pecos Valley 91 White Mountain
42 Croatan 92 Klamath 42 Pennsylvania 92 Williamette Valley
43 Cumberland 93 Lakotah 43 Piedmont 93 Wisconsin
44 Cuyahoga Valley 94 Lincoln 44 Pine Barrens 94 Wyoming
45 Dark Canyon 95 Lone Star 45 Piney Woods 95 Yankee(land)
46 Dartmouth 96 Long Island 46 Poconos 96 Yellowstone
47 Death Valley 97 Long Republic 47 Potomac 97 Yosemite
48 Delaware 98 Louisiana 48 Puget Sound 98 Yukon
49 Denali 99 Lower Penninsula 49 Red Butte 99 Yuma
50 Deseret 00 Magee-Gutierrez Republic 50 Red Mountain 00 Zion

Unit Table
Roll Unit Roll Unit
01 Action Coalitin 51 Minutemen
02 Alarm Riders 52 Minutement Alliance
03 America First Party 53 Minutemen Guard
04 American Freedom Network 54 Minutemen Underground
05 American Minutemen 55 Mountaineer Militia
06 American Patriots 56 National Guard
07 American Resistant 57 Patriot Alliance
08 Blood of Patriots 58 Patriot Group
09 Citizens Defense League 59 Patriot Guard
10 Citizens Volunteer Militia 60 Patriot Party
11 Citizens’ Militia 61 Patriot Underground
12 Civil Defense Group 62 Peacemakers Militia
13 Civilian Defense Forces 63 Peoples’ Awareness Coalition
14 Committee of Safety 64 Peoples’ Committee for Safety
15 Constitution Defenders 65 Peoples’ Patriot Coalition Militia
16 Constitution Guard 66 Rangers
17 Constitution Party 67 Regional Militia
18 Constitution Preservation 68 Regional Minutemen
19 Constitution Society 69 Reserve Force
20 Constitutional Militia 70 Reserve Militia
21 Contingent Guard 71 Reserve Minutemen
22 Daughters of Liberty 72 Reserves
23 Defense Force 73 Riders United
24 Desert Militia 74 Rifle
25 Free Militia 75 Riflemen
26 Free Minutemen 76 Savior Unit
27 Free Nation 77 Second Ammendment Committee
28 Free Republic 78 Second Amendment Task Force
29 Freedom Force 79 Security Corps
30 Freemen 80 Sons of Liberty
31 Guard Reserve 81 Sons & Daughters of Liberty
32 Highlands Defense Force 82 Command
33 Home Guard 83 State Defense Force
34 Independence Party 84 State Defense Militia
35 Joint Public Militia 85 State Guard
36 Liberation Army 86 State Military Reserve
37 Liberation Party 87 Survival Group
38 Liberty Alliance 88 Survivalist Alliance
39 Liberty Minutemen 89 Survivalists Alliance
40 Liberty Party 90 Tea Party
41 Liberty Rangers 91 Tea Party Patriots
42 Light Foot Militia 92 Truth Alliance
43 Light Horse Mountain Dragoons 93 Truth Party
44 Light Infantry Militia 94 Unorganized Militia
45 Loyal Minutemen 95 Voluneer Defense Force
46 Loyalist Army 96 Volunteer Field Forces
47 Loyalist Guard 97 Volunteer Militia
48 Loyalist Part 98 Volunteers
49 Militia Corps 99 Watchmen
50 Militia Regiment 00 Well Regulated Militia