Thursday, December 22, 2016

Out for a Lark

Here's a class idea I wanted to play around with ever since I read the description in Ultima III.

LARK
The predecessors of bards and jesters, larks studied Sorcery and were known to pick the odd pocket or loot an unguarded chest. They were trained in the use of all weapons, but only wore cloth armor.


Requirements: None
Prime Requisite: STR + INT
Hit Dice: 1d6
Maximum Level: None

Because of their need of free movement, larks cannot wear armor heavier than padded, and they cannot use shields. They have a need for using diverse weapons, and are able to use any kind.


Lark Level Progression
Experience Level Title Hit Dice (1d6)
0 1 Bumbler 1
2,501 2 Dawdler 2
5,001 3 Caperer 3
10,001 4 Tomfool 4
20,001 5 Fol 5
40,001 6 Disour 6
80,001 7 Bourder 7
160,001 8 Lark 8
310,001 9 Master Lark 9
460,001 10 Master Lark +1 hp only*
610,001 11 Master Lark +2 hp only*
760,001 12 Master Lark +3 hp only*
910,001 13 Master Lark +4 hp only*
1,060,001 14 Master Lark +5 hp only*
1,210,001 15 Master Lark +6 hp only*
1,360,001 16 Master Lark +7 hp only*
1,510,001 17 Master Lark +8 hp only*
1,660,001 18 Master Lark +9 hp only*
1,810,001 19 Master Lark +10 hp only*
1,960,001 20 Master Lark +11 hp only*
* Hit point modifiers from constitution are ignored

Spell Progression and Skills
Class Level Cantrip* 1 2 3 4 Pick Locks Find/Remove Traps Pick Pockets**
1 1 - - - - 17 14 23
2 1 1 - - - 20 17 26
3 2 1 - - - 23 20 29
4 2 2 1 - - 26 23 32
5 2 2 1 - - 29 26 35
6 3 2 1 1 - 32 29 38
7 3 2 2 1 - 35 32 41
8 3 3 2 1 1 38 35 44
9 4 3 2 1 1 41 38 47
10 4 3 2 2 1 44 41 50
11 4 3 3 2 1 47 44 53
12 5 4 3 2 2 50 47 56
13 5 4 3 2 2 53 50 59
14 5 4 3 3 2 56 53 62
15 6 4 4 3 2 59 56 65
16 6 5 4 3 3 62 59 68
17 6 5 4 3 3 65 62 71
18 7 5 4 4 3 68 65 74
19 7 5 5 4 3 71 68 77
20 7 6 5 4 4 74 71 80
*Cantrips are optional, see Unearthed Arcana.
** -5% per each 5 levels the lark is lower than the victim. There is always a 1% chance of failure despite a skill percent above 100%.

Lark Saving Throws
Level Breath Attacks Poison or Death Petrify or Paralyze Wands Spells or Spell-like Devices
1-4 16 14 13 13 14
5-8 14 12 11 11 12
9-12 12 10 9 9 8
13-16 10 8 7 5 6
17+ 8 6 5 4 4