Baneboo
No. Enc.: 1d4 (1d4)
Alignment: Neutral
Movement: 90' (30')
Fly: 240' (80')
Armor Class: 5
Hit Dice: 5+5
Attacks: 2 (bite or mutation, constrict)
Damage: 6d6/2d
Save: L3
Morale: 10
Hoard Class: XV
XP: 1460
Designed as a bio-weapon by a certain demented bio-lab, best left forgotten, this strain of Phyllostachys rubromarginata has been turned into a ferocious predator. They appear as bamboo-like serpents some 30' long with a fanged, skull-like head and red ruff or mane. They fly by means of four delicate, leaf-like wings that contained under a protective layer of bark which acts similar to an insect's elytra. Primarily meat eaters, they generally prey on large game animals, but have been known to attack larger prey or humanoids. Additionally they are known to consume certain amounts of metal for unknown reasons.
Baneboo typically attack as if they were Giant Pythons, starting with a bite, and following up on a successful hit with a constricting attack that does an additional 2d4 hit points of damage. This constriction attack continues on ensuing rounds. When cornered, surprised, or seriously wounded, Baneboo are capable of spitting a poisonous gob up to 60' away. This gob is a Class 16 poison that causes death to targets unless a successful save vs poison is made, then the character takes 5d6 damage. Baneboo can spit a poisonous gob up to 3 times per day.
Habitually sheltering in caves or ruins found among wooded or forested areas, Baneboo are known to collect metallic objects and other valuables which they obtain by scouring ruins.
Mutations: Carnivore, Complete Wing Development (Elytra - see Wisdom from the Wastelands #40), Free Movement, Full Senses, Metallic Bark (see Creatures of the Wastes), Toxic Weapon
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