I've moved the Index of Elfmaids & Octopi Tables to it's own separate page to make it easier to find for guests and update for myself. The old post will no longer be updated, instead the updates will be found here. I've also reorganized the page by integrating the tables that were added after my initial post into an alphabetical order. I *MAY* also put up a version of the Index arranged by category, if I can figure out some form of useful categorization. This would make the Index much more usable for finding related tables that tie into one theme.
You can find the link above, or HERE.
Sunday, July 31, 2016
Saturday, July 30, 2016
Gas Station Forts
GAS STATION FORTS
Castles are an odd beast in post apocalyptic settings, mostly consisting of fortified towns or villages, or pre-apocalypse hypercity-fortresses, with the occasional military/milita base or bunker. Fallout New Vegas’s Honest Hearts DLC gave me the wonderful idea of petty warlord controlling Gas Station Forts. Any road warrior knows that they’re gonna need fuel, and enterprising types will take advantage of that to rule through the scarcity of fuel resources. I pretty much hand wave the degredation of gasoline through a combination of advanced fuel additives, and Fuel Merchants that operate as the middle men between still working refineries and fuel stations. There are about 150,000 gas stations in the US, half of those offer diesel fuel. While the majority of these are no doubt corner gas stations, there are still plenty of other places that have been taken over and (mostly) fortified, creating a D&D-like castle effect. I believe that this concludes my Raiders and Marauders project.
There are four main types of Gas Station Forts, in order of size: Filling Stations, Rest Areas, Truck Stops, & Tourist Traps. (I may add a fifth type, Fuel Storage Yards/Fuel Depots.) Filling Stations are the common corner gas station (often with a mini-mart or convenience store, and maybe a couple of other ammenities) and rural highway gas stops. Rest Areas don’t commonly have fuel pumps, but the possibility is there. Truck Stops are larger versions of the corner gas station, and often have several ammenities. Tourist Traps are the largest and busiest roadside fueling areas, and include the largest truck stops as well as purpose built tourist diversions. Some of these locations have a roadside attraction or design theme to help attract visitors.
To determine the size and make-up of a Gas Station Fort, Roll 1d4 on the following table and consult the listed results:
Gas Station Fort Size
Note: All Gas Station Forts roll on the Food, Fuel, Water, and Lodging Tables. Roll 1d6 (may change to 1d8) and 1d4 to determine Gas Station Fort Inhabitants.
Shops & Restaurant Tables
Services & Other Features
Food, Fuel, Water, & Lodging
Road Side Attractions
Roll 1d4 to determine type: 1 – World’s Largest Object, 2 – Novelty Architecture, 3 – Statue, 4 – Mutant Lord’s choice
Gas Station Fort Defenses
Note 1: Roll 1d4 for type: 1 – Barbed Wire, 2 – Razor Wire, 3 – Conertina Wire, 4 – Monofilament Wire
Note 2: Thre is a 25% chance that the fence is electrified.
Note 3: There is a 25% chance the fence is topped with wire (see Note 1 for type) or broken glass shards.
Note 4: There is a 25% chance of a firing parapet and a 25% chance of firing ports.
Note 5: Energy Cannons have 10 times the damage and range of the rifle versions, they still get the same number of Shots/Battery, but require a Radioactive Battery power source.
Note 6: Lights, bells & whistles, sirens, etc.
Note 7: Roll on the Grenade Table in the MF Rulebook for type. There will be 1d4x10 mines in an area.
Note 8: Gongs, bells, wooden clackers, wind up air raid sirens, etc.
Note 9: As per Bricks form Ceiling Trap, MF Rulebook, page 137.
Note 10: There will be 1d4+2 sentries in a patrol or 2d6 animals.
Note 11: Roll 1d6 to determine type: 1 – Foot Snare, 2 – Bear Trap, 3 – Deadfall, 4 – Net-Dropper, 5 – Cage Dropper, 6 – Portcullis Trap.
Note 12: Roll 1d6 for Heavy Weapon Type: 1 – Gatling Gun, 2 – Flame Thrower, 3 – Magchine Gun, 4 – Anti-Material Rifle, 5 – LAW or RPG, 6 – Missile Launcher.
Gas Station Fort Inhabitants
Castles are an odd beast in post apocalyptic settings, mostly consisting of fortified towns or villages, or pre-apocalypse hypercity-fortresses, with the occasional military/milita base or bunker. Fallout New Vegas’s Honest Hearts DLC gave me the wonderful idea of petty warlord controlling Gas Station Forts. Any road warrior knows that they’re gonna need fuel, and enterprising types will take advantage of that to rule through the scarcity of fuel resources. I pretty much hand wave the degredation of gasoline through a combination of advanced fuel additives, and Fuel Merchants that operate as the middle men between still working refineries and fuel stations. There are about 150,000 gas stations in the US, half of those offer diesel fuel. While the majority of these are no doubt corner gas stations, there are still plenty of other places that have been taken over and (mostly) fortified, creating a D&D-like castle effect. I believe that this concludes my Raiders and Marauders project.
There are four main types of Gas Station Forts, in order of size: Filling Stations, Rest Areas, Truck Stops, & Tourist Traps. (I may add a fifth type, Fuel Storage Yards/Fuel Depots.) Filling Stations are the common corner gas station (often with a mini-mart or convenience store, and maybe a couple of other ammenities) and rural highway gas stops. Rest Areas don’t commonly have fuel pumps, but the possibility is there. Truck Stops are larger versions of the corner gas station, and often have several ammenities. Tourist Traps are the largest and busiest roadside fueling areas, and include the largest truck stops as well as purpose built tourist diversions. Some of these locations have a roadside attraction or design theme to help attract visitors.
To determine the size and make-up of a Gas Station Fort, Roll 1d4 on the following table and consult the listed results:
Gas Station Fort Size
Roll | Size | Features |
1 | Filling Station | Roll 2d12 for parking spaces, has a 50% chance of accommodating a semi/big rig. Has 2d8 fuel pumping stations. Has a 50% chance of either a convenience store or a fast food restaurant. 25% chance of Roadside Attraction. Roll once on the GSF Defenses Earthworks, Walls, Towers (1d4+2 present), and Other Defenses Tables and roll 1d2 times on the GSF Defenses Weapons Table (1d4 weapon emplacements present). There are 1d6x10 Mininons present, and 1d4x10 Servants or Slaves. |
2 | Rest Area | Roll 1d4x10 for parking spaces, roll 1d4 for semis/big rig spaces. Has 1d4 fuel pumping stations. Roll 1d4 times on the Rest Area Features Table. 10% chance of a Roadside Attraction. Roll once on the GSF Defenses Earthworks, Walls, and Towers (1d6+2 present) Tables and roll 1d2 times on the GSF Defenses Weapons (1d6 weapon emplacements present) and Other Defenses Tables. There are 2d6x10 Minions present and 2d4x10 Servants or Slaves. |
3 | Truck Stop | Roll 1d10x10 for parking spaces, roll 5d4x10 for semi/big rig spaes. Has 2d10 fuel pumping stations. There is one restaurant; 50% are Fast Food and the other 50% are Other Restaurant. Roll 1d4 times on the Shops Table and 1d4 times on the Vehicle Ammentities Table. Roll once on the GSF Defenses Earthworks and Walls and roll 1d4 times on the GSF Defenses Weapons (2d6 weapon emplacements present) and Other Defenses Tables. Roll 1d2 time on the GSF Defenses Towers Table (2d6 towers present). 20% chance of a Roadside Attraction. There are 3d6x10 Minions present and 3d4x10 Servants or Slaves. |
4 | Tourist Attraction | Roll 1d4x100 for parking spaces, roll 1d10x100 for semi/big rig spaces. Has 1d4+2x10 fuel pumping stations. Roll 2d4 times on the Shops Table. There is a 50% chance that there is a food court with 1d4+2 Fast Food restaurants. Roll 1d4 for other restaurants: 1 – Roll on Other Restaurant Table, 2 – Roll on Ethnic Restaurant Table, 3 – Roll 1d4 times on Other Restaurant Table, 4 – Roll 1d4 times on all three restaurant tables. Roll 2d4 times on the Vehicle Ammenities Table and 1d6 times on the Misc Featues Tables. 40% chance of a Roadside Attraction. Roll once on the GSF Defenses Earthworks and Walls and roll 1d4+2 times on the GSF Defenses Weapons (5d4 weapon emplacements present) and Other Defenses Tables. Roll 1d4 time on the GSF Defenses Towers Table (2d10 towers present). There are 5d6x10 Minions present and 5d4x10 Servants or Slaves. |
Note: All Gas Station Forts roll on the Food, Fuel, Water, and Lodging Tables. Roll 1d6 (may change to 1d8) and 1d4 to determine Gas Station Fort Inhabitants.
Shops & Restaurant Tables
Roll | Shops | Fast Food | Ethnic Restaurant | Other Restaurant |
01 | Motorcycle Shop | Chinese Take-Out | Russian | Pancake/Waffle House |
02 | Truck Accessory Store | Pizza Parlor | Japaese | Lunch Counter |
03 | T-Shirt Store | Ice Cream Parlor | Greek | Family Restaurant |
04 | A/V Entertainment Shop | Donut Shop | Italian | Cafeteria |
05 | Trading Post | Chicken | Chinese | Barbecue/Grill |
06 | Convenience Store | Burger Joint | Steakhouse | Diner |
07 | Gift Shop | Tex-Mex | Mexican | Greasy Spoon |
08 | Auto Parts Store | Deli | French | Cantina |
09 | Drug Store | Hot Dog Stand | Indian | All You Can Eat Buffet |
10 | Vehicle Appliance Shop | Juice Bar | Mongolion | Fast Casual Restaurant |
11 | Barber Shop | Coffee House | Thai | Casual Diing |
12 | Book Store | Fish & Chips | Korean | Full Service Restaurant |
Services & Other Features
Roll | Vehicle Ammenities | Rest Area Features | Misc Features 1 | Misc Features 2 |
01 | DOT Office | Drinking Fountain | Arcade | Library |
02 | Laundromat | Scenic View | Bar | Lounge |
03 | Maintenance Garage | Gazebo | Batting Cage | Massage Lounge |
04 | Mechanic Garage | Highway Patrol Station | Bowling Alley | Medical Clinic |
05 | Restrooms | Large Picnic Area | Brothel | Mini-Carnival |
06 | RV Hookups | Medium Picinic Area | Casino | Mini-golf Course |
07 | Service Center | Restaurant/Convenience Store | Dental Clinic | Outdoor Pool |
08 | Showers | Restrooms | Driving Range | Paintball Center |
09 | Specialist Repair Shop | Small Picnic Area | Gym | Sauna/Steam Room |
10 | Tire Center | Telephone Center | Indoor Pool | Shooting Range |
11 | Truck Scales | Vending Machines | Jacuzzi/Hot Tub | Theater |
12 | Vehicle Wash | Visitor Center | Laser Tag Arena | Wedding Chapel |
Food, Fuel, Water, & Lodging
Roll | Food Source | Fuel Source | Water Source | Lodging |
01 | None, cannibals | None, advertise fuel as trap | None, reduce creatures & plants to water in water extraction machine | Bed & Breakfast |
02 | None, raid for food | Raiding | None, raid for water | Cabins |
03 | None, trade for food | Trading with Fuel Traders | None, trade for water | Capsule Hotel |
04 | Foraging, Hunting, and/or Fishing | Primitive still to create alcohol | Limited supply in water storage tank or wastewater treatment | Flophouse |
05 | Primitive farming & ranching | Vegetable oil processing | Marshland or contaminated water source | Hotel |
06 | Decent store of rations/preserved foods | Large fuel storage tanks | Shallow well and/or rain collection | Huts |
07 | Farms & Ranches grow just enough for fort | Advanced alcohol still | Cow pond or stream | Inn |
08 | Soylent processor or goo tube dispensers | Methane gas production | Deep drilled well or ice caves | Junk Shacks |
09 | Farms & Ranches grow slight surplus of food | Vast fuel storage tanks | Reverse Osmosis Water Purification Unit or Aquifer Spring | Love Hotel |
10 | Farms & Ranches grow abundant surplus of food | Advanced bio-fuel processor | Large pond or irrigation canal | Motel |
11 | Hydroponic Gardens | CNG or propane production | Minor lake or river | Scrap Lean-tos |
12 | Food Processing Robots | Oil Well & Refinery on site | Major lake or river | Tents & Tarps |
Road Side Attractions
Roll 1d4 to determine type: 1 – World’s Largest Object, 2 – Novelty Architecture, 3 – Statue, 4 – Mutant Lord’s choice
Roll | World’s Largest Object | Novelty Architecture | Statue |
01 | 8 Ball | Big Chicken restaurant | Abraham Lincoln |
02 | Anchor | Big Duck House | AFLAC Duck |
03 | Apple Basket | Blue Whale (of Catoosa) | AOL Running Man |
04 | Axe | Bowling Pin House | Aunt Jemima |
05 | Ball of Twine | Can of Beer water tower | Betty Crocker |
06 | Barbell | Castle Hotel | Big Boy |
07 | Baseball Bat | Cave Convenience Store | Boo Berry |
08 | Baseball Glove | Coffee Pot Cafe | Bugs Bunny |
09 | Bear Trap | Coffee Pot Water Tower | California Raisins |
10 | Beer Bottle | Corn Cob Water Tower | Cap’n Crunch |
11 | Binoculars | Dinosaur Gift Shop | Captain Hook |
12 | Birdhouse | Dinosaur Observation Tower | Charlie the Tuna |
13 | Boomerang | Dog-shaped House | Chef Boyardee |
14 | Boot | Fishing Bobber Water Tower | Chester Cheetah |
15 | Bowl | Gas Can water tower | Chicken of the Sea Mermaid |
16 | Bowling Pin | Giant Boot House | Chuck E. CHeese |
17 | Brown Derby | Giant Shoe House | Colonel Sanders |
18 | Candy Cane | Ice Cream Cone ice cream parlor | Coppertone Girl |
19 | Champagne Glass | Keebler Tree House | Cornelius the Rooster |
20 | Charcoal Grill | Ketchup water tower | Count Chockula |
21 | Cheese Wheel | Leaning water tower | Daffy Duck |
22 | Chess Set | Longaberger Basket HQ | Dig ‘Em the Frog |
23 | Chili Can | Lucy the Elephant | Domo Kun |
24 | Cigarette Pack | Milk Bottle dairy store | Energizer Bunny |
25 | Cigarette & Ash Tray | Milk Bottle water tower | Franken Berry |
26 | Clock | Miniature London Bridge | Frosty the Snowman |
27 | Clothespin | Miniature Mosque of the Prophet | Fruit of the Loom Guys |
28 | Clothes Iron | Miniature Angkor Wat | Fruit Pie the Magician |
29 | Coffeepot | Miniature Bran Castle | GEICO Gecko |
30 | Coffee Cup | Miniature Chichen Itza | Godzilla |
31 | Cola Bottle | Miniature Conwy Castle | Gordon’s Fisherman |
32 | Corkscrew | Miniature Disneyland | Grimace |
33 | Covered Wagon | Miniature Eiffel Tower | Hamburger Helper Helping Hand |
34 | Cow Skull | Miniature Empire State Building | Headless Horseman |
35 | Cowboy Hat & Boots | Miniature Forbidden City | Hello Kitty |
36 | Crochet Hook | Miniature Golden Gate Bridge | Jack (in the Box) |
37 | Crutches | Miniature Great Sphinx | Joe Camel |
38 | Crystal Ball | Miniature Great Wall of China | Jolly Green Giant |
39 | Cuckoo Clock | Miniature Hagia Sophia | Kachina |
40 | Doghouse | Miniature Himeji Castle | Keebler Elf |
41 | Donut | Miniature Kremlin | King Kong |
42 | Fiddle | Miniature Lincoln Memorial | Kokopelli |
43 | Fish Hook | Miniature Machu Picchu | Kool-Aid Man |
44 | Fire Hydrant | Miniature Mount Rushmore | Land O’Lakes Indian Maiden |
45 | Flashlight | Miniature Palace of Versailles | Lone Ranger |
46 | Fork | Miniature Pyramid of the Sun | Lucky the Leprechaun |
47 | Fying Pan | Miniature Roman Colosseum | Mario |
48 | Gas Pump | Miniature Space Needle | Marlboro Man |
49 | Gavel | Miniature St. Basil’s Cathedral | Max Headroom |
50 | Golf Putter | Miniature St. Peter’s Basilica | Maytag Repairman |
51 | Golf Ball | Miniature St.Louis Gateway Arch | Michelin Man |
52 | Grandfater Clock | Miniature Sydney Opera House | Mickey Mouse |
53 | Hammer | Miniature Taj Mahal | Miss Chickita Banana |
54 | Hockey Stick | Miniature Topkapi Palace | Morris the Cat |
55 | Icosohedron | Miniature Tower of London | Morto Salt Umbrella Girl |
56 | Ketchup Bottle | Miniature White House | Mr Clean |
57 | Kettle | Mortar & Pestle drugstore | Mr Mucus |
58 | Lava Lamp | Orange-shaped orange stand | Mr Peanut |
59 | Light Bulb | Pagoda observation tower | Mrs Buttersworth |
60 | Lugnut | Peach water tower | Orville Redenbacher |
61 | Mailbox | Peppermint water tower | Paul Bumyan & Babe the Blue Ox |
62 | Map of Old Route 66 | Pineapple house | Peter Pan |
63 | Milk Bottle | Pirate Ship restaurant | Pillsbury Doubhboy |
64 | Miner’s Hat | Red Caboose motel | Popeye the Sailor Man |
65 | Office Chair | Replica Alamo | Porky Pig |
66 | Oil Funnel | Replica Big Ben | Punchy the Hawaiian Punch Guy |
67 | Paint Can | Replica Blarney Castle | Quaker Oats Man |
68 | Paper Airplane | Replica Cadillac Ranch | R2-D2 & C-3PO |
69 | Pencil | Replica Grauman’s Chinese Theatre | Rip Van Winkle |
70 | Penny | Replica Hollywood Sign | Ronald McDonald |
71 | Pez Dispenser | Replica Jefferson Memorial | Rosie the Riveter |
72 | Picnic Table | Replica Kronberg Castle | Rudolph the Red Nose Reindeer |
73 | Piggy Bank | Replica Leaning Tower of Pisa | Sailor Jack and his dog Bingo |
74 | Pitchfork | Replica Lincoln’s Log Cabin | Santa Claus |
75 | Porch Swing | Replica Montezuma Castle | Scrooge McDuck |
76 | Radio Flyer Wagon | Replica Parthenon | Smokey the Bear |
77 | Rocking Chair | Replica Pyramids of Giza | Snoopy |
78 | Rocking Horse | Replica Stonehenge | Snuggle Bear |
79 | Rollerskate | Replica Washington Monumehnt | Sonny the Cuckoo Bird |
80 | Root Beer Mug | Replica Welcome to Las Vegas Sign | Spock |
81 | Rubber Chicken | Riverboat restaurant/casino | Stay Puft Marshmallow Man |
82 | Rubber Ink Stamp | Rocketship observation tower | Sunmaid Raisin Lady |
83 | Scales of Justice | Ship restaurant | Sylvester the Cat |
84 | Shoe | Shutter Shack Camera | The Burger King |
85 | Skateboard | Strawberry water tower | The Gerber Baby |
86 | Soda Bottle | Teacup & Saucer water tower | The Great Root Bear |
87 | Soup Kettle | Teapot water tower | The Hamburglar |
88 | Spinach Can | Tiki hut | The Most Interesting Man in the World |
89 | Spoon | Tooth house | The Noid |
90 | Sundial | Tree house | Tony the Tiger |
91 | Teapot | UFO-shaped building | Tootsie Roll Owl |
92 | Tennis Racket | Warner Bros water tower | Toucan Sam |
93 | Thermometer | Watermelon water tower | Travelosity Roaming Gnome |
94 | Tire | Wine Bottle water tower | Trix Rabbit |
95 | Treasure Chest | Wizard’s Tower observation tower | Trojan Man |
96 | Wagon | World’s Largest Barrel Building | Tweety Bird |
97 | Weathervane | World’s Largest Teepee | Twinkie the Kid |
98 | Wine Bottle | World’s Largest Toilet building | Uncle Sam |
99 | Yoyo | World’s Largest Wigwam | Vlasic Stork |
00 | Totem Pole | Zepplin house | Willy Wonka |
Gas Station Fort Defenses
Roll | Earthworks | Walls | Towers | Weapons | Other |
01 | None | Adobe Wall3, 4 | Air Traffic Control Tower | Simple Artillery (Catapults & Ballista) | Advanced Alarm System6 |
02 | A Canal | Bremer Wall | Alarm Tower | Light Artillery (Mortars & GLs) | Anti-Tire Spike Area |
03 | Abatis | Brick Wall3, 4 | Beacon Tower | Medium Artillery (Cannons & AA Guns) | Bunker |
04 | Berm | Cactus Barrier Hedge | Bell Tower | Heavy Artillery (Howitzers & Surface to Surface Missile Launchers) | Caltrop Fields (1d6) |
05 | Boiling Mud Pools (2d6) | Chain Linke Fence2 | Blockhouse | Robot Combat Drones (1d4+2 per emplacement) | Flaming Gas Jets (1d4) |
06 | Car Pits or Tank Traps (2d4) | Chicken Wire Fence2 | Clock Tower | Sentry Guns (holds any Heavy Weapon) | Fortified Building |
07 | Ditch | Concrete Wall3, 4 | Grain Silo | Immobile Robot Tanks | Junkyard Electromagnet & Car Crusher |
08 | Dry Moat | Heavy Junk Wall3, 4 | Heavy Weapons Tower12 | Robo-Turrets | Minefield7 |
09 | Field of Attack Plants | Light Scrap Wall4 | Lighthouse | Immobile Tanks | Motion Detectors (2d4) |
10 | Furmaroles (3d4) | Picket Fence | Minaret or Steeple | Heavy Weapons (MGs & Gatling Guns) | Pillbox |
11 | Irrigated Farm Fields | Sandbag Wall | Observation Tower | Heavy Weapons (Flame Throwers) | Primitive Alarm System8 |
12 | Lava Moat | Shipping Container or Flipped Semi Trailer Wall | Power Transmission Tower | Heavy Weapons (Volley Guns & Organ Guns) | Radio Jammer |
13 | Pits (25% have stakes) | Spiked Iron Fence2 | Radio Tower | Heavy Weapons (LAWS & RPGs) | Rubble/Scrap Block Dropper9 |
14 | Quicksand Patches (2d6) | Steel Barrier Wall3, 4 | Robot Turret Tower | Heavy Weapons (Micro or Mini-Missile Launchers) | Satellite Warning System |
15 | Sangars (2d6) | Stone Wall3, 4 | Scaffold Lookout Tower | Heavy Weapons (AMRs & ATRs) | Searchlights (1d6) |
16 | Tar Pit Moat | Thorny or Living Hedgerow | Scrap Armored Tower | Heavy Weapons (Missile Launcehrs | Security Cameras (2d6) |
17 | Toxic Moat | Welded Wire Mesh Fence2, 3 | Searchlight Tower | Energy Weapons (Laser Cannons)5 | Security Checkpoints (1d4) |
18 | Trenches | Wire Fence1, 2 | Sentry Tower | Energy Weapons (Plasma Cannons)5 | Sentries or Animal Patrols10 |
19 | Water Filled Moat | Wooded Stockade Fence4 | Watchtower | Energy Weapons (Gauss Cannons)5 | Snares & Traps (2d6)11 |
20 | Roll Twice | Wooden Palisade4 | Water Tower | Energy Weapons (Maser Cannons)5 | Stake or Punji Stick Areas (1d6) |
Note 1: Roll 1d4 for type: 1 – Barbed Wire, 2 – Razor Wire, 3 – Conertina Wire, 4 – Monofilament Wire
Note 2: Thre is a 25% chance that the fence is electrified.
Note 3: There is a 25% chance the fence is topped with wire (see Note 1 for type) or broken glass shards.
Note 4: There is a 25% chance of a firing parapet and a 25% chance of firing ports.
Note 5: Energy Cannons have 10 times the damage and range of the rifle versions, they still get the same number of Shots/Battery, but require a Radioactive Battery power source.
Note 6: Lights, bells & whistles, sirens, etc.
Note 7: Roll on the Grenade Table in the MF Rulebook for type. There will be 1d4x10 mines in an area.
Note 8: Gongs, bells, wooden clackers, wind up air raid sirens, etc.
Note 9: As per Bricks form Ceiling Trap, MF Rulebook, page 137.
Note 10: There will be 1d4+2 sentries in a patrol or 2d6 animals.
Note 11: Roll 1d6 to determine type: 1 – Foot Snare, 2 – Bear Trap, 3 – Deadfall, 4 – Net-Dropper, 5 – Cage Dropper, 6 – Portcullis Trap.
Note 12: Roll 1d6 for Heavy Weapon Type: 1 – Gatling Gun, 2 – Flame Thrower, 3 – Magchine Gun, 4 – Anti-Material Rifle, 5 – LAW or RPG, 6 – Missile Launcher.
Gas Station Fort Inhabitants
Roll | Fuel Baron (1) | Kingpin (2) | Master (3) | Overlord (4) | Sheriff (5) | Warlord (6) |
1 | 1d8 6HD Mutants | 1d10 Homo Erectus | 1d4 Medusoids | 1d4 Gamma Wyrms | 1d6 Scurinoids | 1d8 8HD Mutants |
2 | 1d4 Hemofowl | 1d6 Hideous Boars | 1d6 Zunicorns | 1d4 Gamma Sloths | 1d4 Electrophants | 1d6 Accipitoids |
3 | 1d4 Quicken | 1d20 Albino Apes | 1d4 Pumpkin Men | 1d4 Man Beasts | 1d6 Leoids | 1d10 Homo Erectus |
4 | 1d10 4HD Mutants | 1d10 6HD Mutants | 1d12 Giant Rhagodessa | 1d4 Ant Horrors | 2d4 Eye Dogs | 1d4 Goliaths |
Minions | Trader Guards | Raiders | 1H Scrap Robots | 1HD Androids | 1HD Mutants | Marauders |
Thoughts on Monster Books
There have been a couple of posts lately about the plethora of monster RPG supplements and how they are mostly unneaded.
Tower of Zenopus: Things I don't Need More Monster Books and
Against the Wicket City: So Many Monsters So Little Time (which brought up this old post Elfmaids & Octopi: Monster Stats). These, and some other issues, got me thinking about what I'd need in a monster book. My problem is, even with all these huge monster books out there, none of them fill my needs as a GM. Sure there's 8 million variations on 8 million monsters. There's scores of alliterative Monster Manuals, Creature Catalogues, Deviant Databases, Fiend Folios, Teratic Tomes, Monster Menageries, Creature Codexes, Mutant Manuals, Archfiend Annals, Book of Beasts, Dangerous Denizens, Menace Manuals, Creature Commpendiums, Dragon Directories, Forgotten Foes, and Templates of Terrors. I don't need that, I need a Basic Bestiary.
I need is basic coverage of basic monsters. Animals (including dinosaurs & pre-historic beasties), mythological creatures, basic fantasy creatures (there are some common monsters that aren't from mythological sources per se, such as gargoyles, expanded types of 'lycanthropes,' orcs, some races of animal-men, some stuff from Jose Luis Borges' Book of Imaginary Beasts, morlocks & eloi, triffids, etc.), heraldic beasts, cryptids, fearsome beasts, and maybe Cthulhu Mythos and/or occult creatures. And then I want some basic templates such as zombie version, skeleton version, vampire version faerie version, elemental version, forest variant, dark variant, desert variant, mountain variant, etc. on top of that. Finally, the book should also include some random "mutation" type tables of different abilities, powers, features, traits and appearances so I can further modify the base creature any way I want (or create some new abomination).
With that kind of book I wouldn't need any other monster book, it would all be in one place. Sure it would probably be huge (one could fill the book with 500 different types of animal easily), but I could see splitting it into separate volumes for organizational and price considerations. I also think that having about 500 basic monsters should cover all needs (obviously separating out animals, as I noted above). Sure, with the sources for monsters I listed, that might be difficult (I could probably do 1000 different creatures from Japanese mythology alone), but it could provide a good basic grounding in enough different types of standard monsters, that with the added random table and template utilities, I would never need to get another monster book, ever.
As an example of my problem with many existing bestiary offerings, I'm going to examine Mutant Future. If you've seen my REVIEW, then you know I didn't like several of the included monsters (mostly because I don't feel they have a post apocalyptic feel). I also felt several types of monsters were lacking in representation (notably robot types). Out of the 196 monsters present (including all sub entries), I'd cut the following:
Ant, Giant
Ape, Albino
Bat (all)
Bear (all)
Bee, Giant Killer
Black Pudding
Boar
Camel
Carcass Scavenger
Cat, large (all)
Centipede, Giant
Crab, Giant
Crocodile (all)
Elephant
Ferret, Giant
Fish, Giant (all)
Gray Ooze
Gray Worm
Green Slime
Hawk (all)
Herd Animals (all)
Horse (all)
Leech, Giant
Lizard, Giant (all)
Men (all)
Mule
Ochre Jelly
Octopus, Giant
Puddle Worm
Purple Worm
Rat (all)
Rhagodessa, Giant
Rhinoceros (all)
Rot Grub
Salamander (all)
Scorpion, Giant
Shark (all)
Shrew, Giant
Snake (all)
Spider, Giant (all)
Squid, Giant
Toad, Giant
Weasel, Giant
Whale (all)
Wolf (all)
Yellow Mold
Obviously, most of those are basic animals or giant variations thereof. As I noted above, I DO want basic animal entries, however, too many of the animal entries included here just don't illustrate a post apocalyptic setting, I want to see more mutated versions that I can rock with. The other monsters should be cut because they're more appropriate to a fantasy setting, and no effort was made to mutate or modify them into post apocalyptic threats. I've already written about Revising Men for the Post Apocalypse, so that replacement is already covered. But what about replacing (and making a slight addition of four more entries, to round out the list to 200 monsters) the rest of these monsters? I'd want to include some classic post apocalyptic creatures, much like how Cyborg Commandos, Morlocks, Eloi, Walking Dead, Tripods, and Spidergoats were included. I could also see adding some cryptids and science fiction monsters to the mix. So far I've come up with adding the following creatures:
Jackalope
Lusca
Sleestaks
Chupacabra
Sasquatch (Yeti/Skunk Ape)
Rodents of Unusual Size
Ratling/Ratman
Mutant Riding Beasts
Mutated Men types
Little Green Men
Alien Greys
Reptoids
Bug Eyed Monsters
Predator Aliens
Xenomorphs
Martians
I also would include a much wider range of androids, cyborgs, and robots (Terminator variants would probably be good, and I could get behind including Daleks). Cthulhu Mythos creatures might be another possibility. I'd be a little leery of using Star Wars or Star Trek material. Thundarr the Barbarian has some good creatures though. I should probably revise Apemen to be more in line with the Planet of the Apes franchise as well. Importing stock creatures from the Fallout and Wasteland franchises is a possibility. Other good sources could include Vanpire Hunter D, Spaehunter: Adventures in the Forbidden Zone (some good mutant types), Hell Comes to Frogtown (those frogmen were pretty good), Beowulf's Children (the samlon and scribes), A Boy and His Dog (androids, mutants, and telepathic dogs), Starchaser: The Legend of Orin (had great androids, cyborgs, and robots), Beastmaster (fantasy I know, but those "Winged Creature" humanoids, Witchwomen, and Death Guards were pretty sweet; the Juns and cultists would adapt pretty well too), Kung Fury (Triceracop, Laser Raptors, Videogame Machine Robot, T-Rex riding, Wolf-riding Viking Babes...yeah), Korgoth of Barbaria, Krull (The Beast, Slayers, Cyclops, The Widow of the Web (and that sweet looking spider), and Fire Mares are all pretty gameable, since this movie is more science fantasy), Endgame - Bronx lotta finale (A Spaghetti Apocalypse film that has some decent mutants), The Black Hole (the robots, but special mention goes out to Maximilian), Resident Evil (maybe), Falling Skies (bio-mech aliens), Warm Bodies (Corpses & Boneys/Bonies), and Heavy Metal.
I know I'm probably missing several classic creatures, though I've deliberately left some out.
I need is basic coverage of basic monsters. Animals (including dinosaurs & pre-historic beasties), mythological creatures, basic fantasy creatures (there are some common monsters that aren't from mythological sources per se, such as gargoyles, expanded types of 'lycanthropes,' orcs, some races of animal-men, some stuff from Jose Luis Borges' Book of Imaginary Beasts, morlocks & eloi, triffids, etc.), heraldic beasts, cryptids, fearsome beasts, and maybe Cthulhu Mythos and/or occult creatures. And then I want some basic templates such as zombie version, skeleton version, vampire version faerie version, elemental version, forest variant, dark variant, desert variant, mountain variant, etc. on top of that. Finally, the book should also include some random "mutation" type tables of different abilities, powers, features, traits and appearances so I can further modify the base creature any way I want (or create some new abomination).
With that kind of book I wouldn't need any other monster book, it would all be in one place. Sure it would probably be huge (one could fill the book with 500 different types of animal easily), but I could see splitting it into separate volumes for organizational and price considerations. I also think that having about 500 basic monsters should cover all needs (obviously separating out animals, as I noted above). Sure, with the sources for monsters I listed, that might be difficult (I could probably do 1000 different creatures from Japanese mythology alone), but it could provide a good basic grounding in enough different types of standard monsters, that with the added random table and template utilities, I would never need to get another monster book, ever.
As an example of my problem with many existing bestiary offerings, I'm going to examine Mutant Future. If you've seen my REVIEW, then you know I didn't like several of the included monsters (mostly because I don't feel they have a post apocalyptic feel). I also felt several types of monsters were lacking in representation (notably robot types). Out of the 196 monsters present (including all sub entries), I'd cut the following:
Ant, Giant
Ape, Albino
Bat (all)
Bear (all)
Bee, Giant Killer
Black Pudding
Boar
Camel
Carcass Scavenger
Cat, large (all)
Centipede, Giant
Crab, Giant
Crocodile (all)
Elephant
Ferret, Giant
Fish, Giant (all)
Gray Ooze
Gray Worm
Green Slime
Hawk (all)
Herd Animals (all)
Horse (all)
Leech, Giant
Lizard, Giant (all)
Men (all)
Mule
Ochre Jelly
Octopus, Giant
Puddle Worm
Purple Worm
Rat (all)
Rhagodessa, Giant
Rhinoceros (all)
Rot Grub
Salamander (all)
Scorpion, Giant
Shark (all)
Shrew, Giant
Snake (all)
Spider, Giant (all)
Squid, Giant
Toad, Giant
Weasel, Giant
Whale (all)
Wolf (all)
Yellow Mold
Obviously, most of those are basic animals or giant variations thereof. As I noted above, I DO want basic animal entries, however, too many of the animal entries included here just don't illustrate a post apocalyptic setting, I want to see more mutated versions that I can rock with. The other monsters should be cut because they're more appropriate to a fantasy setting, and no effort was made to mutate or modify them into post apocalyptic threats. I've already written about Revising Men for the Post Apocalypse, so that replacement is already covered. But what about replacing (and making a slight addition of four more entries, to round out the list to 200 monsters) the rest of these monsters? I'd want to include some classic post apocalyptic creatures, much like how Cyborg Commandos, Morlocks, Eloi, Walking Dead, Tripods, and Spidergoats were included. I could also see adding some cryptids and science fiction monsters to the mix. So far I've come up with adding the following creatures:
Jackalope
Lusca
Sleestaks
Chupacabra
Sasquatch (Yeti/Skunk Ape)
Rodents of Unusual Size
Ratling/Ratman
Mutant Riding Beasts
Mutated Men types
Little Green Men
Alien Greys
Reptoids
Bug Eyed Monsters
Predator Aliens
Xenomorphs
Martians
I also would include a much wider range of androids, cyborgs, and robots (Terminator variants would probably be good, and I could get behind including Daleks). Cthulhu Mythos creatures might be another possibility. I'd be a little leery of using Star Wars or Star Trek material. Thundarr the Barbarian has some good creatures though. I should probably revise Apemen to be more in line with the Planet of the Apes franchise as well. Importing stock creatures from the Fallout and Wasteland franchises is a possibility. Other good sources could include Vanpire Hunter D, Spaehunter: Adventures in the Forbidden Zone (some good mutant types), Hell Comes to Frogtown (those frogmen were pretty good), Beowulf's Children (the samlon and scribes), A Boy and His Dog (androids, mutants, and telepathic dogs), Starchaser: The Legend of Orin (had great androids, cyborgs, and robots), Beastmaster (fantasy I know, but those "Winged Creature" humanoids, Witchwomen, and Death Guards were pretty sweet; the Juns and cultists would adapt pretty well too), Kung Fury (Triceracop, Laser Raptors, Videogame Machine Robot, T-Rex riding, Wolf-riding Viking Babes...yeah), Korgoth of Barbaria, Krull (The Beast, Slayers, Cyclops, The Widow of the Web (and that sweet looking spider), and Fire Mares are all pretty gameable, since this movie is more science fantasy), Endgame - Bronx lotta finale (A Spaghetti Apocalypse film that has some decent mutants), The Black Hole (the robots, but special mention goes out to Maximilian), Resident Evil (maybe), Falling Skies (bio-mech aliens), Warm Bodies (Corpses & Boneys/Bonies), and Heavy Metal.
I know I'm probably missing several classic creatures, though I've deliberately left some out.
Friday, July 29, 2016
Gang Details Generator
I don't know how I got this idea stuck in my head. I do know that I wasn't all that happy with many of the (admittedly, mostly fantasy-based) bandit gang or detail generators out there. I think this expanded into something a bit larger than I originally wanted, but I still hope it is useful.
Use this to help generate details about the various Bandits, Brigands, Buccaneers, Corsairs, Freebooters, Gangs, Gangsters, Hijackers, Marauders, Mercenaries, Mobsters, Outlaws, Picaroons, Pillagers, Pirates, Privateers, Raiders, Reavers, Robbers, and Rovers that roam the post apocalyptic wasteland.
GANG DETAILS
I recommend rolling 1d4 times on each table to generate gang details.
Note 1: Clowns, Ringmasters, Circus Acrobats, Lion Tamers, Daredevils (human cannonballs, sword swallowers, fire-eaters/breathers, etc), Strongmen/women, Stage Magicians, Dancing Girls
Note 2: Large brimmed hats decorated with feathers, excessively large sunglasses, tall platform shoes, lots of bling, a brightly colored suit often trimmed in fur or zebra/leopard patterned.
Note 3: Tricorne Hats, Bicorne Hats, Bandanas, Breeches, Simple Shirts (generally striped), Buckles, Bandoliers, Sashses, Vests, Naval Jackets, Buccaneer Boots, Thigh High Boots; may have eye patches, peg legs, and/or hook hands. Keep an eye out for skull and/or crossbone decorations.
Note 4: US ARMY WWII uniforms, Hunter camouflage, “Urban” Camouflage, Tacti-cool vests/webbing,
Note 5: Big Scary Knives: Rambo-style Survival Knives, Knives with spiked knuckle dusters, sacrificial knives, etc.
Note 6: See D is for Defense, Part 4.
Note 7: Roll 1d4: 1 – Scout EMA, 2 – Light EMA, 3 – Medium EMA, 4 – Heavy EMA.
Note 8: 50% chance of either a pistol or a rifle.
Note 9: Roll 1d4: 1 – Blaster Rifle, 2 – Laser Pistol Mk 1, 3 – Laser Pistol Mk 2, 4 – Laser Rifle.
Note 10: Random Drawback Table:
Note 11: Laser Sword or Beam Saber: 6d6 damage, 1 lb weight, Minifusion Cell (30 minutes run time).
Note 12: Vibro-Axe 1d10+20 damage, 10 lbs weight, Minifusion Cell (30 minutes run time), Grav Hammer: 10d6 damage, 30 pounds weight, Minifusion Cell (20 minutes run time).
HAIR SUBTABTLE
VEHICLES
These random tables are for determining the modes of transporation for Raiders, Marauders, Pirates, and Traders. Raiders roll on the Land Vehicle Table, Marauders roll on the Military Vehicle Table, and Pirates roll on the Watercraft Table. Traders roll on the Land, Watercraft, or Aircraft Tables, depending on the type of Trader (usually only Air Vehicle Traders will roll on the Aircraft Table).
VEHICLE MIX (I riffed off of Konsumterra’s Wasteland Gangs Tables for this.)
RANDOM VEHICLES
Use this to help generate details about the various Bandits, Brigands, Buccaneers, Corsairs, Freebooters, Gangs, Gangsters, Hijackers, Marauders, Mercenaries, Mobsters, Outlaws, Picaroons, Pillagers, Pirates, Privateers, Raiders, Reavers, Robbers, and Rovers that roam the post apocalyptic wasteland.
GANG DETAILS
I recommend rolling 1d4 times on each table to generate gang details.
Roll | Armor/Clothing | Weapons | Gang Traits | Gang Leader |
01 | American Flag Themed Outfits | .38 Revolvers & Riot Shotguns | Addicted to pain killers | Advanced Metal or LazAb Armor |
02 | Animal Furs & Horned Helmets | AK-47s & RPGs | Adorfned with horns, claws, fangs, and/or talons | Allergic to a specific substance |
03 | Animal Mascot Suits | Anchors & Slungshots | Adorned with beads and/or ribbons | Ant Horror as mount |
04 | Barbarian Hero Harnesses | Baseball Bats & Baseballs | Adorned with bones | Bad Luck (-2 on all saves) |
05 | Baseball Jerseys & Batting Helmets | Battle Axes & Maces | Adorned with bullets and/or shell casings | Broken Nose |
06 | Beast Scute Armor | Bayonets & Pugil Sticks | Adorned with chains & necklaces | Centaur Cyborg: Legs replaced with robotic horse body (move as warhorse) |
07 | Bed Sheets with the eyes cut out and Mummy Bandages. | Beast Tooth Clubs & Knife-Spears | Adorned with feathers | Chamelon Armor6 |
08 | Black Robes & Executioner Hoods | Beehives & Ant Farms | Adorned with shells | Charger as mount |
09 | Bomber Jackets, Pilot Scarves, & Flying Goggles | Belaying Pins & Marlinspikes | Adorned with skulls | Collector of Rare Items |
10 | Bones & Skulls | Big Scary Knives5 & Throwing Axes | Adorned with talismans, fetishes, and/or amulets | Cyborg Assassin: Light Natural Armor, Retractable Vibro Blade or Vibro Claws |
11 | Boy/Girl Scout Uniform | Billy Clubs & Tear Gas Launchers | Amateurs (-1 to initiative) | Cyborg Enforcer: Heavy Natural Armor, one Vision Mutation, Increased Strength Mutation |
12 | Bug Shell Armor & Bug Helmet | BlunderBuses & Pirate Cannons | Ambush from Spider Holes | Disguised as Opposite Sex |
13 | Business Suits & Yellow Ties | Bo Staffs & Sai | American Tribal-style Tattoos | Drives a Battletruck, Landmaster, or Ark II |
14 | Butler Suits & French Maid Outfits | Boat Hooks & Filleting Knives | Baked on berserking/rage drugs | Drives a Mega Monster Truck |
15 | Camouflage Fatigues & Combat Helmets | Boomerangs & Blowguns | Cannibals | Easily Bribed with Sweet Food |
16 | Chainmail Bikinis & Loincloths | Bowling Pins & Bowling Balls | Children (half normal hit points) | Easy to mispronounce, mishear, or misinterprete name |
17 | Chaps, Cowboy Hat, & Cowboy Attire | Bows & Crossbows | Criminal Tattoos | EMA7 |
18 | Chef Uniforms | Brass Knuckles & Black Jacks | Disciplined (+1 to morale) | EMP Rifle |
19 | Chinese Communist Uniforms | Brush Cutters & Hay Hooks | Distinctive Hair (see table below) | Energy Draining Armor6 |
20 | Circus Performer Outfits1 | Butcher Knives & BBQ Forks | Doped on zombifier drugs | Extremely Paranoid |
21 | College Sweaters & Freshman Beanies | Cartoon-style Bombs & Petards | Drafted 2d6 War Drummers | Force Screen Belt |
22 | Color Plate | Chainsaws & Logging Axes | Ear Collectors | Force Shield (+2 AC)6 |
23 | Disco Outfits & Lounge Suits | Chainswords & Rippers | Ear Stretching Piercings | Four-Armed Cyborg: Has an exta set of arms (+1 attack) |
24 | Diving Suits & Brass Diving Helmets | Circular Saws & Power Drills | Employ an Animal Trainer | Gauss Weapon8 |
25 | Doctor & Nurse Outfits | Crowbars & Tire Irons | Enjoy drugs for sexual pleasure | Giant “X” scar on face |
26 | Elvis Costumes | Cutlasses & Flintlock Pistols | Enlisted a Cyber-Surgeon | Harem Collector |
27 | Fencing Attire & Mesh Masks | Daggers & Chainlocks | Enslaved an Armorer | Has a Chemical Addiction |
28 | Firefighter's Bunker Gear & Fire Helmets | Dancing & Singing | Experienced (+1 to saves) | Has a feud with a Rival Gang Leader |
29 | Football Uniforms, Helmets, & Pads | Desert Eagles & Magnum Revolvers | Exploit a Healer or Medical Robot | Has a lover prone to getting kidnapped |
30 | Frogman Scuba Gear, Wetsuits, Flippers, & Diving Masks | Dynamite Sticks & Lever Action Rifles | Finger Collectors | Has a parasitic infestation |
31 | Gladiator Armors | Energy Batons & Shock Gloves | Flying on speed boosting drugs | Has a sizeable bounty (1d100x100) |
32 | Hard Hats, Safety Vests, & Goggles | Fire Axes & Halligan Tools | Gang Tattoos | Heavily burned skin |
33 | Hazmat Suits | Fire Extinguishers & Fire Hoses | Hardened (+5 hit points) | Insatiable Cannibal |
34 | Heavy Metal Fashion & Corpse Paint | Flare Guns & Flame Throwers | Have 1d10 Death Birds | Is a Brain Lasher |
35 | Hockey Uniforms & Pads | Flash Bangs & Fireworks | Have 1d10 Stink Beetles | Is a Cyborg Commando |
36 | Inquisitor Outfits: Capirotes & Robes in white, red, black, green, yellow, or purple | Freeze Rays & Cryo Grenades | Have 1d4 Hideous Boars | Is a Flame Salamander |
37 | Japanese Schoolgirl Sailor Uniforms | Fruitcakes & Throwing Pies | Have 1d4 Quill Cats | Is a Goliath |
38 | Jeans & T-Shirts | Frying Pans & Rolling Pins | Have 1d4 Spider Goats | Is a Homo Erectus Lord |
39 | Jester & Harlequin Outfits | Gauss Pistols & Rifles | Have 2d4 Giant Ants | Is a Humanoid Mass |
40 | Jumpsuits & Sports Pads | Golf Clubs & Cricket Bats | Have 2d6 Chicken Wolves | Is a Man Beast |
41 | Karate Gis & Kung Fu Outfits | H&K G36s & FN P-90s | Have 2d6 Vomit Flies | Is a Medusoid |
42 | Keebler Elf & Garden Gnome Costumes | H&K MP-5s & Glock Pistols | Have 3d4 Leech Rabbits | Is a Pumpkin Man |
43 | Keffiyeh & Thobe | Hand Crossbows & Spring Guns | Have 3d6 Attack Dogs (stats as Ordinary Wolf)/Rot Dogs | Is a Synthetic disgused as a mutant |
44 | Kendo Armor | Hockey Sticks & Pucks | Have a contract for a Torturer | Is a Vile Slasher |
45 | Kilts & Woad | Hoes & Rakes | Have access to a Robot Expert | Kaiju Beast as mount |
46 | Knight Armor & Surcoats | Hooks Swords & Flying Hammers | Have access to combat drugs | Killborg: One arm replacd with Mini-gun |
47 | Lacrosse Uniforms & Pads | Hunting Rifles & Shotguns | Head Hunters | Laser Sword or Beam Saber11 |
48 | Leather & Sports Pads | Ice Axes & Grappling Hooks | Head Spike Piercings | Laser Weapon9 |
49 | Leathers & Chains | Junk Catapults & Scrap Ballista | High on happy time drugs | Losing one beneficial mutation |
50 | Leathers & Spikes | Knives &Motorcycle chains | Hired a Mechanic | Maser Weapon8 |
51 | Letterman Jackets & Baseball Caps | Kukris & Butterfly Knives | Hit & Run attackers | Mass Murderer or Serial Killer |
52 | Mafia Suits & Fedoras | Kusari-gama & Chain Whips | Inexperienced (-1 to saves) | Megalomaniac Conquerer |
53 | Marching Band Uniforms | Laser Pistols & Rifles | Limb Spike Piercings | Metal plate covers half of head |
54 | Matador Costumes | Lead Pipes & Nail Boards | Maori-style Tattoos | Minor Cyborg: Metal Jaw & One Hand is Cybernetic (as Power Fist) |
55 | Mexican Bandito look; Sombrero, Poncho, Bullet bandoliers | M-16s & .45 Pistols | Mark territory with bodies hanging from chains, gallows, and/or cages | Missing a hand, replaced by hook |
56 | Military Dress Uniforms | Machetes & Bolas | Mark territory with crucified bodies | Missing a leg |
57 | Motorcycle Leathers & Motorcycle Helmets | Maglights & Chainlocks | Mark territory with impaled bodies on poles | Missing or damaged teeth, likes to smile a lot |
58 | Catgirls & Playboy Bunny Girls | Mallets & Morning Stars | Mark territory with piles of skulls/heads | Monster Cyborg: Appears as fierce monster, same attacks and damage. Random Roll |
59 | Musketeer Outfits | Meat Cleavers & Meat Hooks | Mark territory with severed heads on poles | Night Goat as mount |
60 | Nazi Uniforms, Gas Masks, & Stahlhelms | Molotov Cocktails & Pipe Bombs | Military Tattoos | Pet Chitterling |
61 | Ninja Costumes & Chainmail | Monk Spades & Tiger Tridents | Neck or Lip Stretching | Pet Gamma Sloth |
62 | Ocktoberfest Lederhosen | MP-40s & Lugers | Only attack at night | Pet Insectoid Eye |
63 | Parachute Pants & Jean Jackets | Nail Guns & Sledgehammers | Only attack from behind their victims | Pet Kamata |
64 | Park Ranger Uniforms | Nunchaku & Tonfa | Paint themselves as Clowns and/or Mimes | Pilots a Combat Mech |
65 | Pimp Suits2 | Plasma Pistols & Rifles | Paint themselves as Crow-style reventants | Pilots a Construction Mech |
66 | Pirate Outfits3 | Pool Cues & Beer Bottles | Paint themselves as Harlequins and/or Zannis | Pilots a Crab Tank |
67 | Plastic Tarps made into Coats & Capes | Pruning Shears & Lawn Mower Blades | Paint themselves as War Boys | Pilots a Giant Humanoid Robot |
68 | Police Uniforms | Pub Darts & Tranquilizer Guns | Paint themselves in Ganguro style | Pilots a Mining Mech |
69 | Postman Uniforms | Radiation Guns & EMP Bombs | Paint themselves like Juggalos | Pilots a Robot Tank |
70 | Priest & Nun Outfits | Rapiers & Main Gauches | Paint themselves like KISS members | Pilots a Spider Tank |
71 | Racecar Driver Outfit & Helmet | Roman Swords & Pilum | Paint themselves with Blackface | Plasma Weapon8 |
72 | Rapper Clothing & Bling | Rubber Chickens & Hand Buzzers | Paint themselves with Corpse Paint | Porcine Devourer as mount |
73 | RCMP Uniforms | Saiga Shotguns & PP-2000s | Paint themselves with War Woad | Power Fist |
74 | Riot Armor & Riot Shields | Samurai Swords | Pierced Ears | Powered Exoskeleton6 |
75 | Robot Plates & Robot Head Helmets | Saw Blades & Clay Pigeon Traps | Pierced Lips & Tongues | Radiation or Fusion Rifle |
76 | Roller Derby Costumes | Scythes & Sacrificial Knives | Pierced Navels & Eyebrows | Reflec Armor6 |
77 | Roman Armor & Shields | Shivs & Shanks | Pierced Nipples & Genitals | Ritually Sacrifices Victims |
78 | Russian Fur Look & Ushankas | Shovels & Pick Axes | Pierced Noses | Ritually scarred |
79 | S&M Bondage Outfits | Shuriken & Kunai | Polynesian-style Tattoos | Robobrain: Human brain in robot body |
80 | Safari Outfits & Pith Helmets | Sickles & Hammers | Prison Tattoos | Roll for Random Drawback Mutation10 |
81 | Sailor Uniforms & Life Vests | Slingshots & Clubs | Run with a Spy | Runs around naked |
82 | Samurai Armor & Kabuto | Spear Guns & Harpoons | Russian Mafia-style Tattoos | Scar across one eye, eye missing |
83 | Scrap Plate Armor, Soup Pot Helmets, & Road Sign Shields | Staves that split into Three-Piece-Rods | Set Traps for victims | Self-Styled “Baron/Baroness” |
84 | Prison Uniforms, Orange or Black & White Striped | Sticks & Stones | Skilled (+1 to damage) | Self-Styled “Count/Countess” |
85 | Shriner Vests & Fezzes | Street Sign Pole Spears & Cinderblock Hammers | Slave Tattoos | Self-Styled “Duke/Duchess” |
86 | Silver Jumpsuits & Bubble Helmets | Stun Batons & Neural Whips | Sneak attack utilizing Stealth Gear | Self-Styled “Emperor/Emperess” |
87 | Spacesuits | Swords & Lances | Snipe at victims | Self-Styled “General” |
88 | State Trooper Uniforms | T-Squares & Yard Sticks | Steroid Abuse/Strength Boosters | Self-Styled “King/Queen” |
89 | Superhero/Supervillain Costumes | Tazers & Stun Guns | Teeth Collectors | Self-Styled “Master/Mistress” |
90 | Tire Armor | Tec-9s & Mac-10s | Teeth Filed into Points | Self-Styled “Overlord” |
91 | Trenchcoats & Dusters | Thuribles & Croziers | Tripping on mental mutation boosting drugs | Self-Styled “Sheriff” |
92 | Trashy Army Surplus Attire4 | Tomahawks & Entrenching Tools | Tyros (-1 to damage) | Self-Styled “Warlord” |
93 | Trenchcoats & Sunglasses | Tommy Guns & Sawn Off Shotguns | Undisciplined (-1 to morale) | Stun Weapon8 |
94 | White Overalls, Black Bowler Hats, Codpieces, & Combat Boots | Torches & Pitchforks | Use Camouflage and/or Ghillie Suits to ambush victims | Thinks self a Vampire |
95 | Wingsuits | Umbrellas & Parasols | Use hallucinogenic drugs | Trauma Harness6 |
96 | Witch Doctor Costumes & Masks | Uzis & Mini-Uzis | Use jamming equipment to hide from victims | Vibro Axe or Grav Hammer12 |
97 | Wizard & Witch Robes & Hats | Vibro-Swords & Warp-Field Maces | Use mental mutation illusions to trick victims | Wasteland Survival Armor6 |
98 | Wrestling Tights & Luchador Masks | Walking Sticks & Switchblades | Veterans (+1 attack) | Winged Cyborg: Light Natural Armor, Complete Wing Development |
99 | Yellow Rain Slickers & Sou'westers | Whips & Nets | With a Blacksmith or Weaponsmith | Xeno Battle Cattle mount |
00 | Zoot Suits | Zip Guns & Potato Guns | Yakuza-style Tattoos | Zunicorn as mount |
Note 1: Clowns, Ringmasters, Circus Acrobats, Lion Tamers, Daredevils (human cannonballs, sword swallowers, fire-eaters/breathers, etc), Strongmen/women, Stage Magicians, Dancing Girls
Note 2: Large brimmed hats decorated with feathers, excessively large sunglasses, tall platform shoes, lots of bling, a brightly colored suit often trimmed in fur or zebra/leopard patterned.
Note 3: Tricorne Hats, Bicorne Hats, Bandanas, Breeches, Simple Shirts (generally striped), Buckles, Bandoliers, Sashses, Vests, Naval Jackets, Buccaneer Boots, Thigh High Boots; may have eye patches, peg legs, and/or hook hands. Keep an eye out for skull and/or crossbone decorations.
Note 4: US ARMY WWII uniforms, Hunter camouflage, “Urban” Camouflage, Tacti-cool vests/webbing,
Note 5: Big Scary Knives: Rambo-style Survival Knives, Knives with spiked knuckle dusters, sacrificial knives, etc.
Note 6: See D is for Defense, Part 4.
Note 7: Roll 1d4: 1 – Scout EMA, 2 – Light EMA, 3 – Medium EMA, 4 – Heavy EMA.
Note 8: 50% chance of either a pistol or a rifle.
Note 9: Roll 1d4: 1 – Blaster Rifle, 2 – Laser Pistol Mk 1, 3 – Laser Pistol Mk 2, 4 – Laser Rifle.
Note 10: Random Drawback Table:
Roll | Drawback | Roll | Drawback |
01 | Atrophied Cerebellum | 13 | Phantasmal Damage |
02 | Bizarre Appearance | 14 | Phobia |
03 | Dual Cerebellum (Defective) | 15 | Pituitary Deformation |
04 | Epidermal Susceptibility | 16 | Poison Susceptibility |
05 | Fraility | 17 | Prey Scent |
06 | Hemophilia | 18 | Reduced Immune System |
07 | Increased Caloric Needs | 19 | Reduced Oxygen Efficiency |
08 | Mind Reflection (Defective) | 20 | Sensory Deficiency |
09 | Negative Empathy | 21 | Simian Deformity |
10 | Obese | 22 | Slow Mutant |
11 | Pain Insensitivity | 23 | Vision Impairment |
12 | Pain Sensitivity | 24 | Weak Will |
Note 11: Laser Sword or Beam Saber: 6d6 damage, 1 lb weight, Minifusion Cell (30 minutes run time).
Note 12: Vibro-Axe 1d10+20 damage, 10 lbs weight, Minifusion Cell (30 minutes run time), Grav Hammer: 10d6 damage, 30 pounds weight, Minifusion Cell (20 minutes run time).
HAIR SUBTABTLE
Roll | Head Hair | Facial Hair | Color |
01 | Afros | Anchor Beards | Aqua |
02 | Cornrows | Braided Beards | Blue |
03 | Crew Cuts | Copstashes | Brick Red |
04 | Devilocks | Dali Moustaches | Cherry Red |
05 | Dreadlocks | Frank Zappas | Crimson |
06 | Fauxhawks | Fu Manchus | Forest Green |
07 | Flattops | Garibaldi Beards | Gold |
08 | Hi-to Fades | Goat Patches | Jet Black |
09 | High & Tights | Goatees | Lavender |
10 | Jheri Curls | Handlebar Moustaches | Lilac |
11 | Liberty Spikes | Hitler Moustaches | Lime Green |
12 | Mohawks | Horseshoe Moustaches | Magenta |
13 | Mullets | Lincoln Beards | Orange |
14 | Pompadours | Mario Moustaches | Pink |
15 | Ponyhawks | Mutton Chops | Powder Blue |
16 | Ponytails | Porn Staches | Purple |
17 | Psychobilly Wedges | Sideburns | Scarlet |
18 | Rattails | Spade Beards | Silver |
19 | Rizentos | Van Dykes | Steel |
20 | Scalplocks | Verdi Beards | Teal |
21 | Shaved/Bald | Viking Beards | Violet |
22 | Spiked | Walrus Moustaches | White |
23 | Surfer Hair | Wario Moustaches | Yellow |
24 | Topknots | ZZ Top Beards | Rainbow, roll 1d4+2 times |
VEHICLES
These random tables are for determining the modes of transporation for Raiders, Marauders, Pirates, and Traders. Raiders roll on the Land Vehicle Table, Marauders roll on the Military Vehicle Table, and Pirates roll on the Watercraft Table. Traders roll on the Land, Watercraft, or Aircraft Tables, depending on the type of Trader (usually only Air Vehicle Traders will roll on the Aircraft Table).
VEHICLE MIX (I riffed off of Konsumterra’s Wasteland Gangs Tables for this.)
Roll | Vehicle Mix |
1-4 | 100% all the same, roll once on the appropriate table. |
5-8 | 80% are one type of transporation, while the other 20% are considered support or auxiliary vehicles, roll twice. |
9-11 | 75% are one type of transporation, while the other 25% are considered support or auxiliary vehicles, roll twice. |
12-14 | 60% are one type of transporation, while the other 40% are considered support or auxiliary vehicles, roll twice. |
15 | 50% are the primary mode of transporation, 25% represent support vehicles, and 25% are auxiliary vehicles, roll three times. |
16 | 40% are the primary mode of transporation, 30% represent support vehicles, and 30% are auxiliary vehicles, roll three times. |
17 | 30% are the primary vehicles, 30% are secondary vehicles, 30% are auxilliary vehicles, and 10% are support vehicles, roll four times. |
18 | 25% are the primary vehicles, 25% are secondary vehicles, 25% are auxilliary vehicles, and 25% are support vehicles, roll four times. |
19 | 20% are the primary vehicles, 20% are secondary vehicles, 20% are tertiary vehicles, 20% are auxilliary vehicles, and 20% are support vehicles, roll five times. |
20 | 20% are the primary vehicles, 20% are secondary vehicles, 20% are auxilliary vehicles, 20% are support vehicles, and 20% are another type of vehicle (for example, if the primary mode of transporation is Land, then roll on the Military, Watercraft, or Aircraft table for this division of vehicles), roll five times. |
RANDOM VEHICLES
Roll | Land | Military (land) | Watercraft | Aircraft |
01 | Ambulances & Rescue Squad Trucks | Aerosani | Airboat | Adamski Flying Saucer |
02 | Armored Bears | Amphibious Armored Personnel Carrier | Barque | Air Car |
03 | Armored Cash Transport Trucks & Security Vans | Amphibious Tank | Bass Boat | Amphibious Helicopter |
04 | Armored VIP Limos & SUVs | Anti-Aircraft Tank | Bathtub Boat | Antigravity Barge |
05 | Baby Carriages & Shopping Carts | Armored Bulldozer | Bireme/Trireme | Antigravity Disc |
06 | Backhoe Loaders & Bulldozers | Armored Car | Brig | Antigravity Sled |
07 | Bicycle Rickshaws & Hansom Cabs | Armored Command Vehicle | Brigantine | Assault Helicopter Gunship |
08 | Bicycles & Quadracycles | Armored Engineering Vehicle | Bulk Carrier | Autogyro |
09 | Big Rigs/Semis/18-Wheelers | Armored Fighting Vehicle | Cabin Cruiser | Bat-winged Zebras |
10 | Box Trucks | Armored Flamethrower | Caique | Bell UFO |
11 | Brachiation | Armored Infantry Fighting Vehicle | Canoe | Biplane |
12 | Car Trailer Wagons/Carts | Armored Minelayer | Carrack | Blimp |
13 | Chariots | Armored Modular Vehicle | Carvel or Cog | Bush Plane |
14 | Chopper & Roaster Motorcycles | Armored Patrol Vehicle | Catamaran/Trimaran | C-130 Turboprop Transport |
15 | Classic VW Bugs & Buses | Armored Personnel Carrier | Cigarette/Gofast Boat | Cargo Tilt Rotor |
16 | Cruising Motorcycles | Armored Recovery Vehicle | Coast Guard Cutter | Cessna |
17 | Dire Wolves & Sabre-Toothed Cats | Armored Vehicle-Launched Bridge | Container Ship | Cloud Castle |
18 | Dirt Bikes | Assault Amphibious Vehicle | Coracle | Conical Hat Flying Saucer |
19 | Dog Sleds | Assault Breacher Vehicle | Corvette | Corporate Jet (Gulfstream) |
20 | Double Decker Buses | Assault Gun | Cruise Ferry | Corporate Tilt Rotor |
21 | Dump Trucks & Concrete Mixers | Attack Motorcycle | Cruise Ship | Crop Duster |
22 | Dune Buggies & Sand Rails | Beam Tank | Cruise Submersible | Dirigible |
23 | Farm Tractors & Harvesters | Calliope AA System | Cruiser | Domed Flying Saucer |
24 | Forklifts & Cranes | Combat Engineer Vehicle | Cruising Yacht | Dragon-class Ornithopter |
25 | Front Loaders & Steam Rollers | Combat Reconnaissance Patrol Vehicle | Deep Sea Submersible | Dropship |
26 | Garbage Trucks & Street Sweepers | Command Car | Destroyer | Feathered Serpents |
27 | Giant Ants | Crab Tank (Robotic) | Dhow | Firefighting Helicopter |
28 | Giant Beetles | Cruiser Tank | Diesel-Electric Attack Sub | Flat-topped Straw Hat Flying Saucer |
29 | Giant Crabs | Demolition Tank | Dock Landing Ship | Floatplane |
30 | Giant Jackalopes | Desert Patrol Vehicle | Dory | Flying Boat |
31 | Giant Scorpions | Drone Control Car | Dromon | Flying Cocoon |
32 | Giant Spiders | Expeditionary Fighting Vehicle | Exploration Submersible | Flying Elephants |
33 | Go-Karts | Fast Attack Vehicle | Felucca | Flying Fortress |
34 | Golf Carts | Fast Reconnaissance Vehicle | Fish Processing Vessel | Flying Gas Bladder Plant |
35 | Gymnastics & Acrobatics | Flak Trak | Fishing Boat | Flying Island |
36 | Hearses & Limousines | Flame Tank | Fishing Junk | Flying Tank Helicopter Gunship |
37 | Hovercraft & Hovercars | Gatling Tank | Fishing Trawler | Flying Triangle |
38 | Hovercycles & Rocket Bikes | Ground Effect Tank | Float Tube | Four Propellor Heavy Bomber |
39 | Ice Cream Vans & Food Trucks | Gun Jeep | Frigate | Gamma Wyverns |
40 | Jeepneys & Songthaews | Gun Truck (Technical) | Galleon | Gas Balloon Skyship |
41 | Jeeps & Vans | Half-Track | Galley | Giant Bats |
42 | Land Sharks | Heavy Recovery Vehicle | Gondola | Giant Bees & Wasps |
43 | Land Whales | Heavy Tank | Gunboat | Giant Dragonflies |
44 | Landmasters & Ark IIs | High Mobility Artillery Rocket System | Houseboat | Giant Pigeons |
45 | Lowriders & Rice Burners | Hovertank | Hydrocycle | Giant Space Cigar Mothership |
46 | Marching Formation | Humvee or Gaz Tigr | Hydrofoil | Griffon-class Ornithopter |
47 | Minivans & Family Cars | Infantry Combat Vehicle | Hydroplane | Gyrocopter |
48 | Monkey Bikes & Mini-Bikes | Infantry Fighting Vehicle | Ice Breaker | Gyrodyne |
49 | Monster Trucks | Infantry Mobility Vehicle | Inflatable Life Raft | Hang Glider |
50 | Mopeds & Scooters | Infantry Tank | Jetski/Jet Boat | Heavy Lift Tilt Wing |
51 | Motorized Trikes & Three-Wheeled Bubble Cars | Internal Security Vehicle | Jonboat | Hippogriff-class Ornithopter |
52 | Muscle Cars & Hot Rods | Jeep | Kayak | Hot Air Balloon |
53 | News Vans & Satellite Trucks | Joint Light Tactical Vehicle | Knarr | Jetcopter |
54 | Parade Floats | Landing Vehicle Tracked | Landing Craft Air Cushion | Jetpack |
55 | Parkour/Free Running | Laser Tank | Landing Craft Utility | Jumbo Jet |
56 | Pickup Bed Wagons | Light Anti-Aircraft Vehicle | Large Patrol Vessel | Kite |
57 | Pogo Sticks & Unicycles | Light Anti-Armor Vehicle | LASH Carrier | Lenticular-shaped Flying Saucer |
58 | Police Motorcycles & K-9 Transports | Light Armored Vehicle | Longship/Drekkar | Light Utility Helicopter |
59 | Police Patrol Cars & Rhino SUVs | Light Artillery Rocket System | Luxury Yacht | Manticore-class Ornithopter |
60 | Prisoner Transport Buses & Paddy Wagons | Light Gun Car | Man of War | Motor Glider |
61 | Racing Motorcycles & Sports Bikes | Light Multirole Vehicle | Mega Yacht | Nightmare-class Ornithopter |
62 | Rat Rods & Dragsters | Light Strike Vehicle | Merchant Submersible | Observation Helicopter |
63 | Riding Ankylosaurians | Light Tank | Midget Submarine | P-38 Twin Boomed Fighter |
64 | Riding Birds | Long Range Patrol Vehicle | Minelayer | Parade Baloon w/Gondola |
65 | Riding Cats | Main Battle Tank | Minesweeper | Pegasus-class Ornithopter |
66 | Riding Ceratopsians | Marine Multi-Purpose Vehicle | Mini-Submarine | Phoenix-class Ornithopter |
67 | Riding Dogs | Medical Armored Personnel Carrier | Missile Boat | Powered Parachute |
68 | Riding Grasshoppers | Medium Tank | Motor Launch | Powered Paraglider |
69 | Riding Lizards | Mine Protected All Terrain Vehicle | Narco-Submarine | Pterosaurs |
70 | Riding Sauropods | Mine Protected Vehicle | Ocean Liner | Quadcopter |
71 | Riding Velociraptors | Mobiel Repair Vehicle | Ocean Research Vessel | Ramjet |
72 | Riot Control Vehicles & SWAT Trucks | Mobile Artillery | Oil Tanker | Roc-class Ornithopter |
73 | Robot Camels & Llamas | Mobile Surface-to-Air Missile Launcher | Pirogue | Rocket Belt or Rocket Boots |
74 | Robot Elephants & Mammoths | Mortar Carrier | Police Boat | Rocketship |
75 | Robot Horses & Unicorns | Mortar Cycle | Punt | Rotorkite |
76 | Robot Rhinos | Multiple Gun Motor Carriage | Purse Seiner | Sailplane |
77 | Robotic Reindeer & Elk | Multiple Rocket Launcher | Reefer Ship | Saturn-shaped Flying Saucer |
78 | Rollerblades/Skates | Protected Patrol Vehicle | Rigid Hull Inflatable Boat | Scramjet |
79 | RVs & Motor Homes | Psychotronic Autonomous Tank (Robotic) | River Monitor | Search & Rescue Tilt Rotor |
80 | Sand Sailors & Dune Ships | Radar Jammer Truck | River Patrol Boat | Sky Rays |
81 | School Buses | Radar Truck | Riverboat/Paddlesteamer | Skycrane Helicopter |
82 | Sedans & Pickups | Recon Motorcycle | Rowboat | Space Shuttle |
83 | Shank's Mare | Reconnaisance Vehicle | Runabout | Sphinx-class Ornithopter |
84 | Short Buses & Dollar Vans | Scout Car | Sailboat/Cutter | Stealth Fighter |
85 | Skateboards & Kickscooters | Self-Propelled AA Gun | Salvage Ship | Strategic Bomber |
86 | Sleighs & Sleds | Self-Propelled Air Defense System | Sampan | Strike Fighter Jet |
87 | Snow Skies & Snowboards | Self-Propelled Howitzer | Sloop | Supersonic Recon Jet (SR-71) |
88 | Snowmobiles & Snowcats | Self-Propelled Mortar | Speed Boat | Supesonic Transport |
89 | Sports & Race Cars | Siege Tank | Submarine Cargo Vessel | Swing Wing Fighter-Bomber |
90 | Stage Coaches & Conestoga Wagons | Spider Tank (Robotic) | Submersible Yacht | Tilt Rotor Gunship |
91 | Stilts | Staff Car | Surfboard or Windsurfer | Tilt Wing Bomber |
92 | SUVs & Hummers | Stealth Tank | Swan or Duck Paddle Boat | Tiltjet Fighter |
93 | Swamp Buggies & Rock Crawlers | Surface to Surface Missile Launcher | Torpedo Boat/PT Boat | Tiltwing Interceptor |
94 | Taxicabs & Pizza Delivery Pickups | Tank Destroyer | Tramp Freighter | Transport Helicopter |
95 | Three- & Four-Wheelers | Tank Transporter | Tugboat | Triplane |
96 | Tornado Intercept Trucks and Stormchaser Vehicles | Tankette | Vehicle Ferry | Troop Transport Tiltjet |
97 | Touring Motorcycles & Sidecars | Tesla Tank | War Junk | Twin Turbojet Attack Aircraft (A-10) |
98 | Tow Trucks & Fire Engines | Troop Transport | Water Taxi | Ultralight |
99 | Velomobiles | Vulcan Air Defense System | Wetbike | Wyvern-class Ornithopter |
00 | Wheelchairs & Mobility Scooters | Walker Tank | Xebec | Zeppelin |
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