Tuesday, September 19, 2017
Saturday, September 9, 2017
Starting Arms & Armor
This is the last entry in my line of starting stuff and equipment notes (at this time, still working on my revised equipment lists, which will probably be produced straight to PDF format). I kinda found myself needing more and more information to get any one item done and they all sort of went together, though I may revise some stuff in the future, and will definitely expand some areas.
STARTING ARMS & APPAREL
Melee Weapon Damage Code:
[A] 1
[B] 1d2
[C] 1d3
[D] 1d4
[E] 1d4+1
[F] 1d6
[G] 1d6+1
[H] 1d8
[I] 2d4
[J] 1d8+1
[K]1d10
Missile Ranges for Mutant Future
Optional: For thrown objects, Strength Modifier to Damage increments 5/10/15 feet of distance for every +1 adjustment. I.e. a character with a STR of 16 (+2) would add 10' to short range, 20' to medium range, and 30' to long range. For weaker characters with a negative modifier to Damage, reduce the range distances by one-half for every -1 adjustment. I.e. a character with a STR of 4 (-2) would be limited to 1/4 the distances listed, for example, a Tomahawk would be at 10/20/40 for S/M/L. In the case of rounding, if the STR score is on high side of the negative adjustment (i.e. a STR of 5 for the -2 adjustment), round up, if on the low side (i.e. a STR of 4 for the -2 adjustment), round down. (In the case of STR of 3, round up, anything below that, round down.)
Acid Squirter: Squirt gun modified to project acid.
Aerosol Can Flamethrower: A pressurized gas can using a flammable liquid combined with a lighter.
Ballistic Knife: Spring or compressed air-powered projectile knife.
Cherry Bomb: 1d4 damage, blast radius 1 ft, weight NA.
Flame Squirter: Squirt gun modified to project flammable liquid combined with an ignition source.
Flare Gun: Standard flare launching pistol.
Flash Powder Hockey Puck: As per Concussion Grenade, MF page 118.
Grenadoe: 1d10 damage, blast radius 10 ft, weight 1 lb.
Hand Mortar: Scrap-built portable mortar.
Hot Liquid Squirter: Squirt gun firing very hot liquids.
Marble Gun: Pipegun type weapon firing marbles instead of bullets with pneumatic or pressurized gas power.
M-80 Firecracker: 1d6 damage, blast radius 2 ft, weight NA.
Pneumatic Darter: Pistol version of a tranquilizer gun.
Poison Squirter: Squirt gun modified to fire poisonous liquid.
Powder Flask Grenade: 1d8 damage, blast radius 10 ft, weight 1 lb.
Reinforced Firework Mortar: Standard fireworks mortar that has been reinforced with scrap materials to last longer.
Spring Darter: Spring powered tranquilizer pistol.
Improvised and Poorly Made Firearms: Including Belt Buckle Pistol, Derringer, Home Made Shotgun, Pen Gun, Pepper-Box, Pipe Rifle, Pocket Pistol, Potato Cannon, Saturday Night Special, Zip Gun, and Zipper Gun (a poorly made low caliber fully automatic submachine gun). I should probably have a random chance of malfunctions/breakage, but I'm still thinking about how I want to implement that.
STARTING ARMS & APPAREL
Roll | Apparel | Melee Weapons | Missile Weapons |
01 | Animal Training Padded Armor (AC6) | 2x4 with Nails [D] | Acid Squirter (1d6 uses) |
02 | Armored Robes (AC7) | Aluminum Baseball Bat [F] | Aerosol Can Flamethrower (1d4 uses) |
03 | Bandoliers & Belts over shirt and pants (AC9) | Annihilator Wrecking Bar [F] | Aklys |
04 | Bankruptcy Barrel (AC6) | Bachete | Atlatl |
05 | Bark Lamellar (AC5) | Balisong [D] | Ballistic Knife |
06 | Basic Barbarian Furkini & Fur Boots (AC9) | Bar Mace [F] | BB Gun (1d100 BBs) |
07 | Bedsheet Toga (AC9) | Barbwire Coated Baseball Bat [G] | Belt Buckle Pistol |
08 | Black Fatigues (AC9) | Belaying Pin [D] | Bladed Frisbee |
09 | Black Trenchcoat (AC9) | Billhook [E] | Blowgun (2d4 darts) |
10 | Blanket Robes (AC9) | Bladed Hockey Stick [E] | Blowpipe (2d4 darts) |
11 | Bomber Jacket, Flying Cap, and Goggles (AC8) | Boarding Axe [H] | Blunderbuss (1d6 shots) |
12 | Bone Armor (AC8) | Boarding Pike [H] | Boomerang |
13 | Bone augmented Leather (AC6) | Boat Hook [D] | Caber (min STR 9 to lift) |
14 | Boy/Girl Scout Uniform (AC9) | Boxing Gloves [B] | Ceramic Plate |
15 | Brightly colored prison jumpsuit (AC9) | Brass Knuckles [C] | Chakram |
16 | Buddhist Robes (AC9) | Brush Hook [E] | Cherry Bomb (1d8) |
17 | Burger Joint Uniform (AC9) | Butcher Knife [D] | Class A Fire Extinguisher (1d4 uses) |
18 | Butcher or Blacksmith Apron (AC8) | Cane Knife [E] | CO2 Fire Extinguisher (1d8 uses) |
19 | Camouflage Fatigues (AC9) | Cant Hook [D] | Composite Bow (2d4 arrows) |
20 | Canvas Duster (AC9) | Cat's Paw [D] | Compound Bow (2d4 arrows) |
21 | Cargo Pants and Work Shirt (AC9) | Cestus [C] | Compound Crossbow (2d4 bolts) |
22 | Chicken-Themed Fast Food Uniform (AC9) | Chainlock [F] | Derringer |
23 | Cold Weather Coverall & Fur-lined Hooded Parka (AC8) | Circular Saw Blade Axe [F] | Dry Chemical Fire Extinguisher (1d6 uses) |
24 | Crocodile or Alligator Skin Cloak (AC8) | Claw Gauntlet [D] | Dynamite Stick (1) |
25 | Crustacean Carapace Cuirass (AC5) | Claw Hammer [D] | Flame Squirter (1d6 uses) |
26 | Denim Jeans & Cotton Shirt (AC9) | Cricket Bat [D] | Flare Gun (1d6 flares) |
27 | Dirty Flightsuit (AC9) | Crowbar [F] | Flash Powder Hockey Puck (1d4) |
28 | Elvis Costume (AC9) | Denver Tool[G] | Flintlock Pistol (1d10 bullets) |
29 | Faded White Jumpsuit (AC9) | Digging Bar [F] | Flintlock Rifle (1d10 bullets) |
30 | Firefighter's Bunker Gear (AC7) | Entrenching Tool [F] | Glass Bottle |
31 | Fishing Vest and Hipwaders (AC9) | Finger Talons [B] | Grenadoe (1d4) |
32 | Flea infested rags (AC9) | Firefighter's Battle Axe[H] | Hammer Throw |
33 | Foil Jumpsuit (AC9) | Fishing Gaff [F] | Hand Crossbow (2d4 bolts) |
34 | Form-fitting Bodysuit (AC9) | Fishing Trident [F] | Hand Mortar (1d4 shells) |
35 | Frayed Shorts & T-Shirt, Flip-Flops (AC9) | Froe [F] | Handheld Clay Trap |
36 | Gambler Suit (AC9) | FuBar [F] | Hard Rubber Ball |
37 | Giant Lizard Scale Armor (AC6) | Garden Fork [C] | Harpoon |
38 | Gimp/Dominatrix Outfit (AC9) | Garden Sickle [E] | Harpoon Gun |
39 | Grease-stained Mechanic's Jumpsuit (AC9) | Giant Scorpion Stinger Glove [B+poison] | Hawaiian Sling (underwater/surface) |
40 | Hero Harness (AC9) | Golf Club [E] | Heavy Crossbow (2d4 bolts) |
41 | High-collared coat /cloak that conceals lower face (AC9) | Hakapik [F] | Homemade Shotgun (1d4 shells) |
42 | Hoodie & Jeans (AC9) | Halligan Bar [H] | Hot Liquid Squirter |
43 | Inquisitor Robes & Capirote (AC9) | Hatchet [E] | Hunga Munga |
44 | Insect Clamshell Cuirass (AC5) | Hawaiian Sling [H] | Hurlbat |
45 | Judo Gi (AC9) | Hay Hook [D] | Jai Alai Xistera & 2d4 pelotas |
46 | Karate Gi (AC9) | Horseshoe Hand Hammer [C] | Javelin |
47 | Kilt & Woad (AC9) | Ice Axe [E] | Lacrosse Stick & 2d4 balls |
48 | Kung Fu Outfit (AC9) | Ice Pick [C] | Light Crossbow (2d4 bolts) |
49 | Leather Armor (AC7) | IF-221 Trucker's Friend [F] | Long Bow (2d4 arrows) |
50 | Leather augmented with shell pauldrons (AC6) | Kelly Tool [G] | M-80 Firecracker (1d6) |
51 | Leather Chaps and Leather Vest (AC8) | Knife Spear [F] | Marble Gun (1d10 marbles) |
52 | Leather Duster (AC8) | Knuckleduster Knife [D] | Media Disc Shuriken (2d4) |
53 | Leather jacket augmented with coins (AC7) | Large Wrench [E] | Molotov Cocktail (1d4) |
54 | Leather reinforced with sports pads (AC5) | Lawn Mower Blade Machete [F] | Mouth Dart (1d4) |
55 | Leather reinforced with tires (AC6) | Lead Pipe [E] | Nail Bomb |
56 | Leisure Suit (AC9) | Letter Opener [C] | Nailgun (5d20 Nails) |
57 | Letterman's Jacket & pants (AC9) | Lug Wrench [E] | Net |
58 | Lionskin Hooded Cloak (AC8) | Machete [F] | Paintball Marker (2d8 rounds) |
59 | Lumberjack Outfit (AC9) | Mail Box Mace [G] | Pellet Bow (2d4 pellets) |
60 | Marching Band Uniform (AC9) | Marlinspike [D] | Pellet Gun (2d10 pellets) |
61 | Masked Luchador Costume (AC9) | Mattock [H] | Pen Gun |
62 | Moth eaten animal skins (AC9) | Meat Cleaver [E] | Pepper-Box Pistol |
63 | Motorcycle Leathers (AC7) | Metal Fan Blade Machete [E] | Pipe Bomb (1) |
64 | Nursing Scrubs (AC9) | Nailbat [H] | Pipe Rifle (1d10 bullets) |
65 | Olive Drab Fatigues (AC9) | Peavey [F] | Pneumatic Darter (2d4 darts) |
66 | Package Courier Uniform (AC9) | Pickaroon [F] | Pocket Pistol |
67 | Pastor's Vestments (AC9) | Pickaxe [H] | Poison Squirter |
68 | Patchwork pants & shirt (AC9) | Pike Pole [G] | Potato Cannon (1d6 potatoes) |
69 | Pimp Suit (AC9) | Pitchfork [H] | Powder Flask Grenade (1d4) |
70 | Pizza Delivery Outfit (AC9) | Pole Brushing Hook [I] | Pub Darts (2d4) |
71 | Police Uniform (AC9) | Pole Cleaver [I] | Reinforced Firework Mortar (1d4 starshells) |
72 | Postal Carrier Uniform (AC9) | Polespear [F] | Repeating Crossbow (2d4 bolts) |
73 | Quilted Pads over shirt & pants (AC8) | Police Baton [F] | Saturday Night Special |
74 | Railroad Worker Overalls (AC9) | Pool Cue [C] | Saw Blade Launcher |
75 | Reflective Safety Vest, Pants, & Shirt (AC9) | Pry Axe[F] | Scrap Bolas |
76 | Road Warrior Leathers (AC7) | Pulaski [H] | Scrap Shuriken (2d4) |
77 | Sailor Suit (AC9) | Rat Flail [E] | Shepherd's Sling (4d6 rocks) |
78 | Shinobi Shozoku (AC9) | Raxe [F] | Short Bow (2d4 arrows) |
79 | Silk Pajamas (AC9) | Rebar Club [I] | Shot Put |
80 | Silvery Mesh Jumpsuit (AC8) | Rolling Pin [C] | Slingshot (3d6 ball bearings) |
81 | Soiled Business Suit (AC9) | Rusty Cutlass [G] | Spear |
82 | Sombrero & Poncho (AC9) | Shiv [C] | Spear Gun (1d6 spears) |
83 | Spider Carapace Cuirass (AC5) | Shovel [H] | Spring Darter (2d4 darts) |
84 | Spiked Punk Leathers (AC7) | Ski Pole Spear [E] | Staff Sling (2d4 stones) |
85 | Sports Pad Armor (AC6) | Slasher [H] | Steel Sphere (2d4) |
86 | Sports Pads over shirt & pants (AC7) | Sledgehammer [E] | Stone Put (20-25 lbs stone) |
87 | Sports Team Uniform (AC9) | Sling Blade [I] | Swiss Arrow (1d4) |
88 | Studded Leathers (AC6) | Spax Tool [E] | Throwing Axe |
89 | Tan or Khaki Fatigues (AC9) | Spike Maul [J] | Throwing Brick (1d6) |
90 | Tan or Khaki Safari Outfit & Pith Helmet (AC9) | Spiked Leather Gloves [B] | Throwing Circular Saw Blade (1d6) |
91 | Tattered Rags & Cloth Footwraps (AC9) | Splitting Maul [J] | Throwing Hammer |
92 | Tigerskin Cloak (AC8) | Street Sign Axe [G] | Throwing Knife (1d6) |
93 | Tire Armor (AC5) | Survival Axe [E] | Throwing Rock (2d4) |
94 | Tire Cuirass & Canvas Pants (AC6) | Switchblade [C] | Throwing Spike (2d4) |
95 | Tribal Loincloth & Vest (AC9) | Trocar [C] | Throwing Stick (1d4) |
96 | Turban and Desert Robes (AC9) | Truncheon [F] | Tomahawk |
97 | Utility Coveralls (AC9) | Weighted-Knuckle Gloves [A] | War Darts (2d4) |
98 | White Lab Coat (AC9) | Wood Chopping Axe [E] | Woomera |
99 | Wolfskin Hooded Cloak (AC8) | Wooden Knuckleduster [B] | Zip Gun (1d10 bullets) |
00 | Woolen Bathrobe (AC9) | Zombie Pipe Hammer [D] | Zipper Gun (5d6 bullets) |
[A] 1
[B] 1d2
[C] 1d3
[D] 1d4
[E] 1d4+1
[F] 1d6
[G] 1d6+1
[H] 1d8
[I] 2d4
[J] 1d8+1
[K]1d10
Missile Ranges for Mutant Future
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Range (in Feet) |
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Weapon | Damage |
S |
M |
L |
Aklys | 1d3 | 10 | 20 | 30 |
Atlatl | 1d6+1 | 90 | 180 | 270 |
Blowgun (2' or longer, two hands) | 1d3 | 60 | 50 | 90 |
Blowpipe (<2' long, one hand) | 1d3 | 30 | 60 | 90 |
Bolas | 1d3 | 60 | 120 | 180 |
Boomerang | 1d4 | 90 | 180 | 300 |
Brick | 1d4 | 10 | 20 | 30 |
Caber (min STR 9 to lift) | 10d6 | STR-10 | (STR-10)x2 | (STR-10)x3 |
Chakram | 1d4+1 | 75 | 150 | 300 |
Circular Saw Blade | 1d4 | 20 | 40 | 60 |
Club | 1d4 | 10 | 20 | 30 |
Composite Bow | 1d8+STR | 300 | 600 | 900 |
Compound Bow | 1d10 | 400 | 800 | 1200 |
Compound Crossbow | 1d12 | 500 | 1000 | 1500 |
Dagger | 1d4 | 15 | 30 | 45 |
Dynamite Stick | 3d6 | 10 | 20 | 30 |
Flaming Oil/Molotov | 1d8+ | 30 | 90 | 150 |
Frisbee | 1 (1d3 if bladed) | 100 | 200 | 300 |
Grappling Hook | 1d6 | 40 | 80 | 120 |
Grenade* | Varies | 30 | 45 | 60 |
Hammer Throw | 1d8 | 90 | 180 | 270 |
Hand Crossbow | 1d6 | 60 | 120 | 240 |
Hard Rubber Ball | 1d3 | 30 | 90 | 150 |
Harpoon | 2d4 | 30 | 60 | 90 |
Hawaiian Sling (underwater/surface) | 1d8 | 10/11 | 15/16 | 20/30 |
Heavy Crossbow | 2d4 | 240 | 480 | 720 |
Hurlbat/Hunga Munga | 1d4+1 | 30 | 60 | 90 |
Jai Alai Xistera | 1d4 | 60 | 240 | 480 |
Javelin | 1d6 | 60 | 120 | 180 |
Kunai | 1d3 | 15 | 30 | 45 |
Lacross Stick | 1d4 | 50 | 150 | 300 |
Lasso | NA | 30 | 60 | 90 |
Light Crossbow | 1d6 | 180 | 360 | 540 |
Long Bow | 1d8 | 210 | 420 | 630 |
Mouth Dart | 1d2 | 5 | 15 | 30 |
Net | NA | 30 | 60 | 90 |
Pellet Bow | 1d4+1 | 180 | 360 | 540 |
Pipebomb | 6d6 | 10 | 20 | 30 |
Polespear (underwater/surface) | 1d6 | 7/8 | 11/12 | 15/22 |
Pub Dart | 1 | 15 | 30 | 45 |
Repeating Crossbow | 1d4 | 120 | 240 | 600 |
Shepherd's Sling | 1d4 | 120 | 240 | 480 |
Short Bow | 1d6 | 150 | 300 | 450 |
Shot Put | 1d10 | 25 | 50 | 75 |
Shuriken | 1d4 | 20 | 40 | 60 |
Slingshot | 1d4+1 | 150 | 300 | 600 |
Spear | 1d6 | 30 | 60 | 90 |
Speargun (underwater/surface) | 2d4 | 15/16 | 22/24 | 30/45 |
Staff Sling | 1d6 | 200 | 400 | 600 |
Steel Sphere | 1d3 | 30 | 90 | 150 |
Stone Put (20-25 lbs stone) | 1d12 | 20 | 40 | 60 |
Throwing Axe | 1d6 | 30 | 60 | 90 |
Throwing Coin | 1 | 10 | 20 | 30 |
Throwing Hammer | 1d4+1 | 30 | 60 | 90 |
Throwing Knife | 1d4 | 20 | 40 | 60 |
Throwing Spike | 1d3 | 15 | 30 | 45 |
Throwing Stick/Woomera | 1d4 | 100 | 200 | 300 |
Thrown Rock | 1d2 | 30 | 90 | 150 |
Tomahawk | 1d4+1 | 40 | 80 | 160 |
Trident | 1d6 | 25 | 50 | 150 |
War/Lawn Dart/Swiss Arrow | 1d4+1 | 60 | 120 | 180 |
Acid Squirter: Squirt gun modified to project acid.
Aerosol Can Flamethrower: A pressurized gas can using a flammable liquid combined with a lighter.
Ballistic Knife: Spring or compressed air-powered projectile knife.
Cherry Bomb: 1d4 damage, blast radius 1 ft, weight NA.
Flame Squirter: Squirt gun modified to project flammable liquid combined with an ignition source.
Flare Gun: Standard flare launching pistol.
Flash Powder Hockey Puck: As per Concussion Grenade, MF page 118.
Grenadoe: 1d10 damage, blast radius 10 ft, weight 1 lb.
Hand Mortar: Scrap-built portable mortar.
Hot Liquid Squirter: Squirt gun firing very hot liquids.
Marble Gun: Pipegun type weapon firing marbles instead of bullets with pneumatic or pressurized gas power.
M-80 Firecracker: 1d6 damage, blast radius 2 ft, weight NA.
Pneumatic Darter: Pistol version of a tranquilizer gun.
Poison Squirter: Squirt gun modified to fire poisonous liquid.
Powder Flask Grenade: 1d8 damage, blast radius 10 ft, weight 1 lb.
Reinforced Firework Mortar: Standard fireworks mortar that has been reinforced with scrap materials to last longer.
Spring Darter: Spring powered tranquilizer pistol.
Improvised and Poorly Made Firearms: Including Belt Buckle Pistol, Derringer, Home Made Shotgun, Pen Gun, Pepper-Box, Pipe Rifle, Pocket Pistol, Potato Cannon, Saturday Night Special, Zip Gun, and Zipper Gun (a poorly made low caliber fully automatic submachine gun). I should probably have a random chance of malfunctions/breakage, but I'm still thinking about how I want to implement that.
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Range |
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Weapon | Damage | Trigger Type | Normal | Maximum | Ammo Capacity | Weight |
Acid Squirter | Acid Damage | Normal | 25 ft. | 40 ft. | 5 lbs acid | 1 lb (empty) |
Aerosol Can Flamethrower | 1d6 flame for 1d4 rounds | Normal | 2 ft. | 5 ft. | 1d4 shots | 1 lb |
Ballistic Knife | 1d4 | Normal | 10 ft. | 16 ft. | 1 shot | 1 lb |
Belt Buckle Pistol | 1d4 | Automatic | 50 ft. | 100 ft. | 4 | ½ lbs |
Blunderbuss | 3d6/1d6 | Normal | 50 ft. | 100 ft. | 1 | 6.5 lbs |
Class A Fire Extinguisher | Save vs Stun or be blinded for 1d4 rounds | Normal | 15 ft. | 30 ft. | 4 | 25 lbs |
CO2 Fire Extinguisher | Save vs Stun or be blinded for 1d4 rounds | Normal | 5 ft. | 10 ft. | 2 | 15 lbs |
CO2 Fire Extinguisher | Save vs Stun or be blinded for 1d4 rounds | Normal | 5 ft. | 10 ft. | 4 | 30 lbs |
CO2 Fire Extinguisher | Save vs Stun or be blinded for 1d4 rounds | Normal | 5 ft. | 10 ft. | 6 | 40 lbs |
CO2 Fire Extinguisher | Save vs Stun or be blinded for 1d4 rounds | Normal | 5 ft. | 10 ft. | 8 | 50 lbs |
Derringer | 1d4 | Normal | 200 ft. | 400 ft. | 4 | 1.75 lbs |
Dry Chem Fire Extinguisher | Save vs Stun or be blinded for 1d4 rounds | Normal | 5 ft. | 20 ft. | 4 | 30 lbs |
Flame Squirter | 3d6 flame damage for 1d4 rounds | Normal | 25 ft. | 40 ft. | 5 lbs fuel | 1 lb (empty) |
Flare Gun | 6d6 flame damage for 1d4 rounds | Normal | 375 ft. | 500 ft. | 1 flare | 2.5 lbs |
Flintlock Pistol | 1d10 | Normal | 150 ft. | 300 ft. | 1 | 3 lbs |
Flintlock Rifle | 1d12 | Normal | 400 ft. | 800 ft. | 1 | 10 lbs |
Hand Mortar | 5d10 | Normal | 750 ft. | 1500 ft. | 1 | 25 lbs |
Home Made Shotgun | 3d6/1d6 | Normal | 50 ft. | 100 ft. | 1 or 2 | 8 lbs |
Hot Liquid Squirter | 1d3 | Normal | 25 ft. | 40 ft. | 5 lbs liquid | 1 lb (empty) |
Marble Gun | 1d6 | Normal | 300 ft. | 600 ft. | 24 marbles | 5 lbs |
Pen Gun | 1d4 | Normal | 25 ft. | 50 ft. | 1 | ½ lb |
Pepper-Box | 1d4 | Automatic | 15 ft. | 300 ft. | 6 | 4 lbs |
Pipe Rifle | 1d12 | Normal | 400 ft. | 800 ft. | 1 | 10 lbs |
Pneumatic Darter | Tranquilizer Gun | Normal | 115 ft. | 250 ft. | 1 dart | 3 lbs |
Pocket Pistol | 1d4 | Automatic | 75 ft. | 150 ft. | 6 | 1 lb |
Poison Squirter | Save vs Poison, Poison Damage, Blinding | Normal | 25 ft. | 40 ft. | 5 lbs poison | 1 lb (empty) |
Potato Cannon | 1d20 | Normal | 300 ft. | 600 ft. | 1 | 13 lbs |
Reinforced Firework Mortar | 2d6 | Normal | 100 ft. | 200 ft. | 1 | 5 lbs |
Saturday Night Special | 1d4 | Normal | 75 ft. | 150 ft. | 6 | 1 lb |
Spring Darter | Tranquilizer Gun | Normal | 115 ft. | 250 ft. | 1 dart | 3 lbs |
Zip Gun | 1d4 | Normal | 75 ft. | 150 ft. | 6 | 1 lb |
Zipper Gun | 1d4 | Rapid Fire | 150 ft. | 300 ft. | 100 | 3 lbs |
Post Apocalyptic Fast Packs and Random Starting Gear
POST APOCALYPTIC FAST PACKS
I always liked the idea of fast packs for RPGs, but I've never really found any done for post apocalyptic settings. For standard Mutant Future I suppose you could use any of the existing fantasy ones, but I like mine to be more post apocalyptic in nature. The Extra Starting Gear/Loot table is somewhat in response to Other Dust's similar table, but expanded to include a LOT more options. It can also double as a random loot the body table by rolling several times.
*Utility Belts include Military Web Belts, Police Duty Belts, Sam Browne Belts, etc.
**Skivvy Roll: 1 pair of socks, 1 set of underwear, 1 t-shirt, folded into a roll.
***GORP: Good Old Raisins & Peanuts, or Granola, Oats, Raisins, Peanuts...i.e. Trail Mix.
**** Bivvy Roll: 1 pair of thermal (long) underwear, pants and shirt.
Quick First Aid Kit (FAK) Details:
Herbalism Bag: Contains (6) herbal mixtures which heal 1d4 hit points each.
Medicine Bag: Contains (10) home-brewed remedies which heal 1d6 hit points each.
Holistic Bag: Contains (24) holistic medicine mixtures which heal 1d8 hit points each.
Travel First Aid Kit: Contains (6) units of medical supplies (medicine, bandages, cleansers, etc.) which heal 1d4 hit points each.
Basic First Aid Kit: Contains (10) units of medical supplies which heal 1d6 hit points each.
Family First Aid Kit: Contains (24) units of medical supplies which heal 1d8 hit points each.
First Aid Treatment Kit: Military version of a Travel FAK, Contains (8) healing units which heal 1d4 hit points each.
Trauma Kit: Contains (12) healing units which heal 1d6 hit points each.
Field Doctor Kit: Contains (30) healing units which heal 1d8 hit points each.
EMT/Paramedic Kit: Contains (24) medical units which heal 1d4 hit points each. Also contains 4 Antitox, 4 Filter-Dose, 4 K-O Shot, and 4 Rad-Purge Shot.
Medical Kit: Contains (48) medical units which heal 1d6 hit points each. Also contains 10 Antitox, 10 Filter-Dose, 10 K-O Shot, and 10 Rad-Purge Shot.
Doctor's Bag: Contains (60) medical units which heal 1d8 hit points each. Also contains 24 Antitox, 24 Filter-Dose, 24 K-O Shot, and 24 Rad-Purge Shot.
Random Extra Starting Gear/Loot Table (Roll 1d4 and percentile)
I always liked the idea of fast packs for RPGs, but I've never really found any done for post apocalyptic settings. For standard Mutant Future I suppose you could use any of the existing fantasy ones, but I like mine to be more post apocalyptic in nature. The Extra Starting Gear/Loot table is somewhat in response to Other Dust's similar table, but expanded to include a LOT more options. It can also double as a random loot the body table by rolling several times.
Roll | Recruit | Wasteland Vagabond | Ruins Scrounger | Prepper |
01 | Haversack | Satchel | Messenger Bag | Knapsack |
02 | Utility Belt* | Mesh Bag (as small sack) | 2 Plastic Grocery Bags | Laundry Bag (as small sack) |
03 | Skivvy Roll | Socks & Underwear (2 pair each) | Emergency Pants | Skivvy Roll |
04 | 3 days Iron Rations | 3 days GORP | 3 days Canned Food | 3 days Food Energy Bars |
05 | Canteen | Waterskin | 2x1 liter plastic bottles | 2x1 quart plastic bottles |
06 | Disposable Lighter | Flint & Steel | 2 books of paper matches | Fresnel Lens |
07 | Military Flashlight | 6x Torches | 12x Candles | Cheap Plastic Flashlight |
08 | Raincoat | Poncho | Sheet of plastic 4x6' | Plastic Tarp 8x8' |
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Warrior | Wasteland Wanderer | Ruins Scavenger | Survivor |
01 | Small Rucksack | Small Backpack | School Backpack | Small Backpack |
02 | Combat Harness | 2 Small Sacks | Plastic Trash Bag | Tote Bag |
03 | Skivvy Roll + Field Uniform | Socks & Underwear (3 pr) | Skivvy Roll + Emergency Pants | Skivvy Roll + Bivvy Roll**** |
04 | 3 days C-Rations | 3 days Pemmican | 3 days Canned Meals | 3 days Dehydrated Rations |
05 | 1 liter Hydration Pack | Canteen | Gallon Plastic Jug | 1 Liter Dromedary Bag |
06 | 2 Disposable Lighters | Box of wooden matches | BBQ Lighter | Magnesium/Ferrocerrium Firestarter |
07 | Taclight | Lantern | Penlight Flashlight | Head Lamp |
08 | 1st Aid Treatment Kit | Medicine Bag | Basic FAK | Travel FAK |
09 | Gas Mask | Dust Mask | Surgical Mask | Respirator Mask |
10 | Multi-Tool | Compass | Jimmy (mini-crowbar) | Swiss Army Knife |
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Veteran | Wasteland Ranger | Ruins Prospector | Survivalist |
01 | Large Rucksack | Large Backpack | Duffel Bag | Large Backpack |
02 | Load Bearing Equipment | Large Sack | 2 Reusable Shopping Bags | 2 Tote Bags |
03 | 2 Skivvy Rolls, Cold Weather Gear, Field Uniform | Socks & Underwear (4 pr) | Extra Set of Clothes | Extra Set of Clothes + Rain Gear |
04 | 3 days MREs | 3 days Trail Rations | 3 days Precooked Meals | 3 days Freeze Dried Rations |
05 | 2 liter Hydration Pack + Canteen | 2 liter Dromedary Bag | 2 Canteens | 2 Liter Dromedary bag |
06 | Zippo Lighter | Set of Waterproof Matches | 2 Disposable Lighters | Set of Waterproof Matches |
07 | Maglight Flashlight | LED Lantern | High Powered Flashlight | LED Flashlight |
08 | Trauma Kit | Medical Kit | Travel FAK | Family FAK |
09 | Ballistic Gas Mask | Dust Mask & Goggles | Paintball Mask | Full Face Respirator Mask |
10 | Entrenching Tool | Compass | Halligan Tool | Hygiene Kit |
11 | Multi-Tool | Fishing Kit | Lockpick Set | Trowel |
12 | Weapon Cleaning Kit | Hatchet | Sillcock Water Valve Key | Water Filter |
**Skivvy Roll: 1 pair of socks, 1 set of underwear, 1 t-shirt, folded into a roll.
***GORP: Good Old Raisins & Peanuts, or Granola, Oats, Raisins, Peanuts...i.e. Trail Mix.
**** Bivvy Roll: 1 pair of thermal (long) underwear, pants and shirt.
Quick First Aid Kit (FAK) Details:
Herbalism Bag: Contains (6) herbal mixtures which heal 1d4 hit points each.
Medicine Bag: Contains (10) home-brewed remedies which heal 1d6 hit points each.
Holistic Bag: Contains (24) holistic medicine mixtures which heal 1d8 hit points each.
Travel First Aid Kit: Contains (6) units of medical supplies (medicine, bandages, cleansers, etc.) which heal 1d4 hit points each.
Basic First Aid Kit: Contains (10) units of medical supplies which heal 1d6 hit points each.
Family First Aid Kit: Contains (24) units of medical supplies which heal 1d8 hit points each.
First Aid Treatment Kit: Military version of a Travel FAK, Contains (8) healing units which heal 1d4 hit points each.
Trauma Kit: Contains (12) healing units which heal 1d6 hit points each.
Field Doctor Kit: Contains (30) healing units which heal 1d8 hit points each.
EMT/Paramedic Kit: Contains (24) medical units which heal 1d4 hit points each. Also contains 4 Antitox, 4 Filter-Dose, 4 K-O Shot, and 4 Rad-Purge Shot.
Medical Kit: Contains (48) medical units which heal 1d6 hit points each. Also contains 10 Antitox, 10 Filter-Dose, 10 K-O Shot, and 10 Rad-Purge Shot.
Doctor's Bag: Contains (60) medical units which heal 1d8 hit points each. Also contains 24 Antitox, 24 Filter-Dose, 24 K-O Shot, and 24 Rad-Purge Shot.
Random Extra Starting Gear/Loot Table (Roll 1d4 and percentile)
Roll | Table 1 | Table 2 | Table 3 | Table 4 |
01 | 10 Pepper Packets | Box of 12 Crayons | Hardhat | Poncho Liner Blanket |
02 | 10 Salt Packets | Box of 50 Adhesive Bandages | Harmonica | Pop-up Tent |
03 | 10 Sugar Packets | Premium Mo-Tool Axe | Hatchet | Pot Scrubber |
04 | 10' Pole | Butterfly Net | High Visibility Vest | Prayer Beads/Rosary |
05 | 10'x10' Blue Plastic Tarp | Caltrops (2d4) | Hockey Mask | Pressure Bandages (4) |
06 | 100 Wooden Matches | Can of Insect Repellent | Holistic Bandage | Propeller Beanie |
07 | 100' of Climbing Rope | Can of Roach Spray | Hoodie | Quilt |
08 | 100' Twine | Can of WD-40 | Hunting Horn | Rag Doll |
09 | 12 Glucose Tablets | Can Opener, Hand Crank | Jerky, 1 day | Raincoat |
10 | 12 Plastic Stakes | Can Opener, P:-38 | Jimmy Mini-Crowbar | Ratty Blanket |
11 | 12 Trick Candles | Candlestick | Jump Rope | Reach Extender/Grabber Arm |
12 | 12" Ruler | Canned Meals, 1 day | Jumper Cables | Reading Glasses |
13 | 2 D-Rings | Canteen, Water Bottle, or Gourd | Junior Survival Book | Reefer Bong |
14 | 2 Shoe Laces | Carabiner | Kazoo | Refrigerator Letter Magnet |
15 | 24 Waterproof Matches | Cathole Trowel | Key Chain & 1d8 keys | Roll of Aluminum Foil |
16 | 25' Snare Wire | Caulking Gun | Knife Sharpener | Roll of Cellophane Tape |
17 | 25' Tape Measure | Ceramic Plate | Knitting Needles & Yarn | Roll of Duct Tape |
18 | 3 Comic Books | Chainsaw Chaps | Lantern & 2 flasks of fuel | Roll of Electrical Tape |
19 | 3 Condoms | Cheap Plastic Flashlight | Large Crucifix on Necklace | Roll of Moleskin |
20 | 3 Porno Mags | Cheap Plastic Sunglasses | Laser Pointer | Roll of Packing Tape |
21 | 3-man Dome Tent | Cheap Wrist Watch | Leash | Roll of Toilet Paper |
22 | 3-ring Binder | Chemlights (1d6) | Leather Gloves | Rubber Duck |
23 | 3' of Rubber Tubing | Child's Doll | LED Headlamp | Rubber Mallet |
24 | 4 Bars of Candy | Churchkey | Lensatic Compass | Safety Goggles |
25 | 4 Energy Bars | Cigar Case w/5 Cigars | Life Jacket | Safety Scissors |
26 | 4 oz Bottle of Potassium Permanganate | Cigar Cutter | LifeStraw Water Filter | Sawyer Mini Water Filter |
27 | 4 Road Flares | Class Ring | Liquor Flask | Screwdriver |
28 | 4 Rotting Scalps | Coffee Can | Lock Picks | Set of Polyhedral Dice |
29 | 50' Extension Cord | Coffee Pot | Long Handled Spoon | Severed Heads in a Bag (1d4+1) |
30 | 50' of Paracord | Collapsible Bowl | Lucky Rabbit's Foot | Sewing Kit |
31 | 50' of Rope | Collapsible Canvas Bucket | Lug Wrench | Shaving Kit |
32 | 50' Spider Silk Rope | Collectable Comic Book | Maglight | Shelter Half |
33 | 6 days of Rations | Combination Lock | Magnifying Glass | Shemagh |
34 | 6 Elastic Bands | Cooking Pot | Makeup Kit | Shewee |
35 | 6 Hard Candies | Cow Bell | Manhole Cover Hook | Shrunken Head |
36 | 6 Torches | Cow Skull | Map | Signal Flags |
37 | 6 Ziplock Bags | Credit Card Multi-Tool | Marshmallow/Hot Dog Roasting Stick | Signaling Mirror |
38 | 8 Chalk Sticks | Crowbar | Medkit | Sillcock Key |
39 | 8 Sticks of Chewing Gum | Decoder Ring | Megaphone | Skateboard |
40 | 8 Tea Candles | Deer Skull | Mesh Laundry Bag | Ski Mask |
41 | 8'x8' Canvas Tarp | Deflated Basketball | Mess Kit | Sleeved Blanket |
42 | 8x10 foot Plastic Tarp | Dentures | Metal Cup | Small Magnet |
43 | Air Filter | Deodorant Tube | Metal Detector | Smoking Pipe |
44 | Airplane Meal, 1 day | Disposable Lighter | Metal Pail | Snakebite Kit |
45 | Alcohol Wipes (20) | Dosimeter | Micro LED Flashlight | Sock full of Coins |
46 | Astronaut Food, 1 day | Dowsing Rod | Military Angled-Head Flashlight | Solar Lantern |
47 | Automobile Side Mirror | Dromedary Bag, 1 liter | Mittens | Solar Powered Calculator |
48 | Baby Bottle | Drum (Bung) Wrench | Motorcycle Chaps | Solar Powered Flashlight |
49 | Baby's Rattle | Dust Mask | Motorcycle Goggles | Sombrero |
50 | Backpacking Stove | Dutch Oven | MRE, 1 day | Spare set of clothing |
51 | Backpacking Tent | Ear Muffs | Multi-Tool | Spatula |
52 | Backscratcher | Edible Plants Guide | Music Box | Spiral Bound Notebook |
53 | Bag of 3d6 Teeth | Electric Lantern | Nail Clippers | Spork |
54 | Bag of Bat Guano | Emergency Blanket | Neck Gaiter | Sterile Gloves (12 pair) |
55 | Bag of Marbles | Entrenching Shovel | Necklace of 3d3 Fingers | Sterile Sponges (4) |
56 | Bag of Paperclips (25) | Extra Blanket | Necklace of Claws | Straight Jacket |
57 | Bag of Rubber Bands (24) | Eye Patch | Necklace of Ears | Stuffed Animal |
58 | Bag of Safety Pins (20) | Fedora | Necklace of Fangs | Sunglasses |
59 | Balaclava | Fiction Novel | Ocarina | Surgical Mask |
60 | Ball Cap | Fingerless Leather Gloves | Oil Can | Survival Blanket |
61 | Balloon Animal | Fire Hydrant Wrench | Orienteering Compass | Survival Manual |
62 | Bandana | Firestarter, Magnesium | Oven Mitt | Swimming Goggles |
63 | Bar of Soap | First Aid Dressings (4) | Pacifier | Swiss Army Knife |
64 | Basic Sleeping Bag | First Aid Kit | Pack of 24 Antihistamine Pills | T-Shirt |
65 | BBQ Fork | Fishing Line & Hooks | Pack of Cigarettes | Tactical Gloves |
66 | BBQ Tongs | Fishing Net | Pack of Twinkies | Teapot |
67 | Bead Necklace | Five Quart Cooking Pot | Package of Firecrackers | Thermal Underwear |
68 | Bear Trap | Five Six-Sided Dice | Package of Twinkies | Thermometer |
69 | Bedroll | Flint & Steel | Packet of Hand Sanitizing Wipes | Thermos |
70 | Beermug | Fly Swatter | Padlock with 2 Keys | Titanium Bowl |
71 | Beret | Foam Sleeping Pad | Paint Roller | Toilet Plunger |
72 | Bible or Holy Book | Folding Canvas Chair | Pair of Maracas | Toothbrush & Toothpaste Tube |
73 | Bicycle Chain | Folding Fan | Pair of Pantyhose | Top Hat |
74 | Billiard's Ball | Folding Metal Chair | Pair of Rollerskates/blades | Torches (1d8) |
75 | Billycan | Foot Pump | Pair of Socks | Tourniquet |
76 | Binoculars | Football | Pair of Underwear | Trauma Scissors |
77 | Bivvy Tent | Fork, Knife & Spoon | Paracord Survival Bracelet | Travel Coffee Cup |
78 | Black Plastic Comb | Fozzilz Bowls | Parka | Trowel |
79 | Blank Notebook | Frisbee | Pea Whistle | Tub of Lard |
80 | Block & Tackle | Frying Pan | Pemmican, 1 day | Tube of Antibiotic Cream |
81 | Boatswain's Pipe | Full Deck of Playing Cards | Pencil Sharpener | Tube of Burn Cream |
82 | Bolt Cutters | Garden Trowel | Penlight | Tube of Lipstick |
83 | Bongo Drums | Geiger Counter | Pillow | Tube of Superglue |
84 | Boonie Cap | Glass Cutter | Pipe Cutter | TV Remote Control |
85 | Bottle of Activated Charcoal Capsules (100) | Good Sleeping Bag | Pith Helmet | Tweezers |
86 | Bottle of Antibiotic Pills | GORP, 1 day | Pitons (1d8) | Volleyball with bloody handprint |
87 | Bottle of Colloidal Silver (16 oz) | Granola Bars (4) | Plastic Battery Powered Flashlight | Wash Cloth |
88 | Bottle of Cough Syrup | Grappling Hook | Plastic Bowl | Whetstone |
89 | Bottle of Dish Soap | Hair Band | Plastic Bucket | Whoopie Cushion |
90 | Bottle of Foot Powder | Hairbrush | Plastic Cafeteria Tray | Windup Alarm Clock |
91 | Bottle of Hydrogen Peroxide (16 oz) | Half a deck of Playing Cards | Plastic Cooler | Wine Corkscrew |
92 | Bottle of Isopropyl Alcohol (16 oz) | Halloween Mask | Plastic Spray Bottle (16oz) | Wire Cutters |
93 | Bottle of Laundry Soap | Hammock | Plastic Trash Bag | Wok |
94 | Bottle of Pain Relief Pills | Hand Bell | Pliers | Wood Stakes (2d4) |
95 | Bottle of Petroleum Jelly | Hand Cranked Flashlight | Pocket Chainsaw | Wooden Bowl |
96 | Bottle of Prussian Blue/Potassium Iodide | Hand Pump | Pocket Knife | Woodsaw |
97 | Bottle of Shampoo | Hand Puppet | Pocket Stove | Wool Watch Cap |
98 | Bottle of Sun Screen | Handcuffs | Poetry Book | Wrist Watch |
99 | Bottle of Talcum Powder | Handfull of Lint | Police Whistle | Zip Ties (20) |
00 | Bottle of Water Purification Tablets | Handfull of Toenail Clippings | Poncho | Zippo Lighter |
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