Just an something I thought I'd play around with:
Mutant Future Character Sheet
Sunday, September 25, 2016
Post Apocalyptic Domain Level Play Thoughts
I've been thinking lately about the minimal presence of domain level play in post apocalyptic games. A key factor is no doubt the survival oriented nature of post apocalyptic life. However, establishing settlements and rebuilding society is often a key theme in post apocalyptic fiction, so it occurred to me to give some thoughts on the subject. For game play, I think that the players are going to want the experience of four levels of structure in their games. The earliest level of structure is beginning adventures, out exploring the wasteland, scavenging ruins, etc. After some levels of this, I think they're most likely going to want to establish a home base where they can store the accumulated stuff they've scavenged, have a sense of security, protect their loyal followers, maybe make some money in some sort of trade, etc. At somewhat higher levels, this will evolve into controlling and operating a wasteland settlement (though some games make settlement management and improvement part of their basic play). Beyond this, once they've got a secure, growing settlement, they're going to want to expand their borders. which brings us to domain level play.
Naturally, I've been looking at various systems of domain level play, notably BECMI's Companion Set rules, and ACKS modifications to that system. I think there are several usable things that can be used from each system, and some things which can either be discarded, or modified to reflect the post apocalyptic setting. I'll admit, I prefer BECMI's somewhat more detailed domain resource breakdown as opposed to ACKS' more abstract system. Detailed resources means that the domain is going to possess some things and need others to grow, which encourages play directed toward trading what you have for what you need. Having something to help specify the resources makes it easier for the GM and players to know what they have and what they lack. Of course, in a PA setting, the resource breakdowns will be different, so that will have to be taken into account.
Another key mechanic of these systems that I think needs to be addressed or modified, is the civilized/borderlands/wilderness classifications of hexes. Depending on the particulars of a PA setting, there may not be any civilized areas, or even borderlands for that matter. As for the hex scaling itself, I prefer ACKS' 6-mile and 24-mile system to BECMI's 8-mile and 24-mile system, and although I would prefer BECMI's resources per 8-mile hex breakdown over ACKS' resources per 24-mile hex, the larger hex scaling makes more sense in terms of a PA setting. I should also probably note here that in my thinking about PA sandboxes, I've decided to use a larger 24-mile or 30-mile hex size as my standard because of one factor. I like the road warrior post apocalyptic action type, and cars are going to cover those hexes fairly fast (even with crap roads, marauders, biker gangs, and so forth, a 30 MPH travel speed is not unreasonable (and also makes factoring fuel consumption easier...one gallon per hex of gasoline).
Probably the biggest area of change is dumping the feudal aspects of BECMI's and ACKS' domain rules. Characters aren't generally going to be getting land grants from some ruling overlord (though that can still be a possibility), they're most likely going to be carving out territory of their own from the lawless wilderness. However, this doesn't mean I want to abandon the titles of nobility aspect of domain rule (though obviously I'd use and create different tables for titles of nobility, while still keeping the feudal titles as an option...after all, there's plenty of PA fiction with (self-proclaimed) barons, counts, dukes, and kings.
Another area of consideration is domain events. While both BECMI and ACKS use a monthly time period of play, there's no reason weekly or daily events can't occur to change things in the settlement or domain. This is where a modified version of Oriental Adventures' Event Tables come in. I'll probably also be checking into some Gamma World adventures (mostly for idea generation on how Cryptic Alliances are doing the domain thing) and Twilight 2000 modules for empire building ideas.
The last consideration is that there are going to be others out there looking to carve out their own domains. This is the post apocalypse after all, every flea-bitten, mohawked, wannabe bandit leader is trying to carve out their own empire. Which gives us lots of options for sandbox play, since their activities can involve the characters who work with or against them, defending settlements or raiding them, even at lower levels of play.
Saturday, September 24, 2016
Thinking about Reaction Rolls
Aside from the obvious dissatisfaction with MF's "roll low" mechanic for Reaction Rolls (obviously "roll high" seems to make more sense), I've been thinking about the main ways to "win friends and influence people." (I think I've even got a copy of The 7 Habits of Highly Effective People around here somewhere, but I felt that the whole book boiled down to one point, engage the other person's self interest in order to succeed.) I've been looking through a lot of different systems, from Bethesda's CRPGs, the AD&D DMG, MF, various thoughts on the Blog-o-sphere, and the Top Secret RPG for how reactions are handled and modified. I've been also keeping in mind that any system I'd want to use lets the PCs modify reaction rolls based on their different strengths, rather than just using whoever in the party has the highest charisma.
I've come across maybe six different ways to modify reactions, which I think I can mostly tie to different attributes rather than just relying on charisma. I do have a couple of caveats however. First, I don't equate charisma directly with "physical attractiveness" (I know most systems do, and that it's an accepted game mechanic, but it has always bugged me that physical looks are coupled with a personality trait...even though there is some degree of correlation.*) The second caveat is that I don't see every attribute directly correlating to the ability to modify the reaction of others. For instance, Constitution/health would play some degree of modification to reaction for extreme limits, i.e. physically healthy creatures would get more favorable results than obviously sickly creatures which might spread who knows what (more so in a post apocalyptic setting where the healthy creature is likely doing something right as opposed to Mr. I Bathe in the Radioactive Glow Every Day, however, with racial biases, this may actually backfire, "who does that healthy Pure Human think he is, coming in here to our mutated community and showing off his perfect body"). Third, I'm not advocating replacing player role playing as the means to modify the Reaction Results, just providing alternate methods to adjudicate the results of their attempts. (I call this the "Beauty is in the Eye of the Beholder" theory.)
For the six reaction modifier methods, I've used the most commonly seen terms and will discuss how I see them being used.
Charm/Seduce is your basic attempt at flirting/sexing up the NPC, obviously this will be based on the Charisma attribute and modified by it. Other modifiers of note would be sexual orientation of the target, which I'd probably roll on a d6 as follows: 1 - Asexual (-2), 2 - Homosexual (-2 if opposite sex), 3-5 Heterosexual (-2 if same sex), 6 - Bisexual (no modifier).
Persuade/Convince is the ability to align the NPCs views with your own through honest discourse. This would most likely be modified by the wisdom (willpower) attribute (using the bonus to saving throw table or adjustment table as applicable) rather than straight up charisma. Though, if I wanted to make a complex ruling, I would say add the bonus from wisdom to the bonus from charisma and divide the results by two.
Intimidate is the ability to physically cow the NPC into doing what is wanted. This would obviously be modified by the strength attribute (using the bonus to hit/damage table), though character level may also be considered for a modifier bonus, though there are two thoughts on this; the difference between PC and NPC level (or Hit Dice), with a penalty for being lower level than the target, and a bonus if higher level than the target, with the modifier based on the difference in level, and a straight bonus by level (say a +1 modifier at every two or three levels or something). There's also the possibility that a critically successful Intimidation attempt causes the target to flee or otherwise fail morale.
Bribe is the only method of influence not tied to an attribute or statistic, it is purely based on the amount of monetary value offered. For a simple method, I'd suggest multiplying a base value by the Hit Dice/Level of the target to determine a sufficient bribe. To determine the base value, I would suggest setting a value on each result of the Reaction Roll table (i.e. lower values for more friendly creatures and higher values for hostile creatures) and adjusting from there. For negative bribe results, I would probably have two categories, too low (reduces reaction by one result on the table), and insulting (reduces reaction by two results on the table). Bribes at half the suggested amount would be Too Low, while those of one-quarter or less would be insulting. Bribes that are more than one-half the suggested amount would simply be a fail result, or possibly might result in the target taking the bribe, but still refusing (which I'd probably put in the range of three-fourths or more below the suggested bribe level or giving a 50% chance regardless of the degree of failure of the bribe). Also, I suppose that there's the chance that the target could accept a bribe, but still betray the party/person into a trap or ambush.
Deceive/Fool/Trick/Con/Fast Talk is the ability to convincingly lie to the NPC. Before jumping to the conclusion that since thief types would naturally be adept at this and associate the modifier with the Dexterity attribute, stop and realize that a dumb character isn't going to be able to pull off a convincing lie, therefore the associated attribute would be Intelligence, using (most likely) the Additional Languages Table to adjust the reaction roll result.
Impress/Inspire/Awe is an attempt to influence the target through some means of impressive prowess. I'd probably use this as a catch-all category for using any other attribute's bonuses to modify the reaction roll, such as displaying feats of strength, dazzling displays of dexterity, engaging in an imposing example endurance, etc.
Since I haven't quite finalized which method I'd actually use for the Reaction Roll Table, I've been tinkering with a few variants. Of course, since many systems have racial reaction modifiers, I haven't touched on those either.
REACTION ROLL TABLES (Percolating)
OPTION 1
OPTION 2
*I even went and wrote up an attribute table for physical looks years ago that I use just to keep things simple:
1. Grotesque
2. Hideous
3. Disgusting
4. Repugnant
5. Repulsive
6. Revolting
7. Homely
8. Ill-favored
9. Unattractive
10. Unimpressive
11. Plain
12. Fair
13. Comely
14. Cute
15. Pretty
16. Attractive
17. Lovely
18. Beautiful
19. Gorgeous/Handsome
20. Breathtaking
I've come across maybe six different ways to modify reactions, which I think I can mostly tie to different attributes rather than just relying on charisma. I do have a couple of caveats however. First, I don't equate charisma directly with "physical attractiveness" (I know most systems do, and that it's an accepted game mechanic, but it has always bugged me that physical looks are coupled with a personality trait...even though there is some degree of correlation.*) The second caveat is that I don't see every attribute directly correlating to the ability to modify the reaction of others. For instance, Constitution/health would play some degree of modification to reaction for extreme limits, i.e. physically healthy creatures would get more favorable results than obviously sickly creatures which might spread who knows what (more so in a post apocalyptic setting where the healthy creature is likely doing something right as opposed to Mr. I Bathe in the Radioactive Glow Every Day, however, with racial biases, this may actually backfire, "who does that healthy Pure Human think he is, coming in here to our mutated community and showing off his perfect body"). Third, I'm not advocating replacing player role playing as the means to modify the Reaction Results, just providing alternate methods to adjudicate the results of their attempts. (I call this the "Beauty is in the Eye of the Beholder" theory.)
For the six reaction modifier methods, I've used the most commonly seen terms and will discuss how I see them being used.
Charm/Seduce is your basic attempt at flirting/sexing up the NPC, obviously this will be based on the Charisma attribute and modified by it. Other modifiers of note would be sexual orientation of the target, which I'd probably roll on a d6 as follows: 1 - Asexual (-2), 2 - Homosexual (-2 if opposite sex), 3-5 Heterosexual (-2 if same sex), 6 - Bisexual (no modifier).
Persuade/Convince is the ability to align the NPCs views with your own through honest discourse. This would most likely be modified by the wisdom (willpower) attribute (using the bonus to saving throw table or adjustment table as applicable) rather than straight up charisma. Though, if I wanted to make a complex ruling, I would say add the bonus from wisdom to the bonus from charisma and divide the results by two.
Intimidate is the ability to physically cow the NPC into doing what is wanted. This would obviously be modified by the strength attribute (using the bonus to hit/damage table), though character level may also be considered for a modifier bonus, though there are two thoughts on this; the difference between PC and NPC level (or Hit Dice), with a penalty for being lower level than the target, and a bonus if higher level than the target, with the modifier based on the difference in level, and a straight bonus by level (say a +1 modifier at every two or three levels or something). There's also the possibility that a critically successful Intimidation attempt causes the target to flee or otherwise fail morale.
Bribe is the only method of influence not tied to an attribute or statistic, it is purely based on the amount of monetary value offered. For a simple method, I'd suggest multiplying a base value by the Hit Dice/Level of the target to determine a sufficient bribe. To determine the base value, I would suggest setting a value on each result of the Reaction Roll table (i.e. lower values for more friendly creatures and higher values for hostile creatures) and adjusting from there. For negative bribe results, I would probably have two categories, too low (reduces reaction by one result on the table), and insulting (reduces reaction by two results on the table). Bribes at half the suggested amount would be Too Low, while those of one-quarter or less would be insulting. Bribes that are more than one-half the suggested amount would simply be a fail result, or possibly might result in the target taking the bribe, but still refusing (which I'd probably put in the range of three-fourths or more below the suggested bribe level or giving a 50% chance regardless of the degree of failure of the bribe). Also, I suppose that there's the chance that the target could accept a bribe, but still betray the party/person into a trap or ambush.
Deceive/Fool/Trick/Con/Fast Talk is the ability to convincingly lie to the NPC. Before jumping to the conclusion that since thief types would naturally be adept at this and associate the modifier with the Dexterity attribute, stop and realize that a dumb character isn't going to be able to pull off a convincing lie, therefore the associated attribute would be Intelligence, using (most likely) the Additional Languages Table to adjust the reaction roll result.
Impress/Inspire/Awe is an attempt to influence the target through some means of impressive prowess. I'd probably use this as a catch-all category for using any other attribute's bonuses to modify the reaction roll, such as displaying feats of strength, dazzling displays of dexterity, engaging in an imposing example endurance, etc.
Since I haven't quite finalized which method I'd actually use for the Reaction Roll Table, I've been tinkering with a few variants. Of course, since many systems have racial reaction modifiers, I haven't touched on those either.
REACTION ROLL TABLES (Percolating)
OPTION 1
2d6 | 1d20 | Simple Method | Bribe Value |
2 | 1-4 | Attacks | 100 |
3-5 | 5-8 | Hostile, may attack (50% chance) | 50 |
6-8 | 9-12 | Neutral, Uncertain | 10 |
9-11 | 13-16 | Favorable, Accepting (50% chance helpful) | 5 |
12 | 17-20 | Friendly, Helpful | 1 |
OPTION 2
2d6 | 1d20 | Complex Method | Bribe Value |
2 | 1-2 | Attacks | 100 |
3-4 | 3-5 | Hostile, may attack (50% chance) | 50 |
5-6 | 6-8 | Negative, Indifferent, Uninterested | 25 |
7 | 9-12 | Neutral, Uncertain | 10 |
8-9 | 13-15 | Positive | 5 |
10-11 | 16-18 | Favorable, Accepting (50% chance helpful) | 2 |
12 | 19-20 | Friendly, Helpful | 1 |
*I even went and wrote up an attribute table for physical looks years ago that I use just to keep things simple:
1. Grotesque
2. Hideous
3. Disgusting
4. Repugnant
5. Repulsive
6. Revolting
7. Homely
8. Ill-favored
9. Unattractive
10. Unimpressive
11. Plain
12. Fair
13. Comely
14. Cute
15. Pretty
16. Attractive
17. Lovely
18. Beautiful
19. Gorgeous/Handsome
20. Breathtaking
Monday, September 19, 2016
Arrr Avast Walk the Plank or Give us Booty
Dress (sort of) like a pirate, or something:
Because, Dread Pirate Roberts:
Saving the creepiest for last:
Because, Dread Pirate Roberts:
Saving the creepiest for last:
Friday, September 16, 2016
1000 Books Appendix V
The limited details I have on the rest of the books.
A Bagpiper's Manual
of Merry Music
Author: Rankiin
Tabah
Contents: a
collection of dance tunes along with a few rousing patriotic military
marches
A Mummer's Memoirs
Author: Veda the
Polite
Contents: a
collection of simple skits and sketch comedies, generally approved
for performing for children
A Parting Shot
Author: Noces
Foamblack
Contents: mounted
archery of the north eastern steppes
A Pointed Discourse
Author: Sir Eldan
Silveredge
Contents: Details
about rapiers, small swords, sword-sticks, single sticks, bucklers,
capes, etc
A Wealth of Widows
con artist
Author: Laogshaul
Contents: describes
how to identify, and, if necessary, create wealthy widows which to
bilk of their inheritances
Acrobatic Antics:
Back Flipping, Cartwheeling, Jumping, Hand Standing, Leaping,
Rolling, Somersaults, Springing, Tumbling, Twirling, and Vaulting
Author: Nune
Pintwise
Contents: believed
to be the ultimate in illustrated expression of the acrobatic arts,
this book has led to numerous injuries, and is believed to cause
vertigo in those susceptible to motion sickness
Almanac of the Lands
of Jade & Obsidian
Contents: Mayan &
Aztec bestiary; Obsidian eagles, Jade Jaguars, Howling Monkeys &
Tonsured Maize Spirits
Ancient Airships
Author: Asmai
Shokhet
Anecdotes from the
Simple Shepherds of the Inner Sea Islands
Author: Domna
Catalactus (f)
Contents: slings
Animism Faith
Heraldry
Contents: Details 30
different animism faith symbols.
Animus Concordance
Author: Thelma
Schnee
Contents: psychic
travel & senses
Annotated Home
Journal
Author: Maren Bok
Contents: this
seemingly innocuous book covers many mundane home activities, with
tips and advice on home gardening, cooking recipes, interior
decoration, and cleaning tips, however, to a psychic with object
reading powers, it acts as a teaching tome to developing one's
psionic powers
Apocryphal Agency
Author: Teleki Solm
Contents: developing
mental psionic powers
Asphyxiation Annual
Contents: Burking,
Smothering, Drowning, & Throttling; other means of asphyxiation
Astrologer's Almanac
Author: Celestra of
the Tower
Contents: star
charts & data
Automatoncraft
Contents: Bestiary
covering artificial constructs
Avaricial
Acquisition in Amusing Pastimes
Author: Narvin the
Screamer
Contents: games &
gambling
Bank & Bar: A
River Rat's Guide to boating and cataract portage
Author: Thanalthanal
Nazhhalsdotter
Beast Cults Creeds
Contents: Details 30
cults which worship animals and monsters.
Beliefs of Luddite
Faiths
Contents: Detailed
beliefs of four groups opposed to technology.
Bestiary of
Repugnant Reptilians
Contents: Limbed
Reptiles, non-draconic tortoise, newt, salamander, frog, toad, etc
Better Living
Through Alchemy
Author: Luckless
Losdui the Lucky
Contents:
drugs/recreational pharmaceuticals [maybe change to An Alchemist's
Guide to Better Living
Better, Faster,
Harder, Stronger
Author: Plunkett the
Daft
Contents: an
exercise guide, hour after hour of working out, remember to practice
"one more time"
Bivouac, Lean-to,
Tent, Tipi, Wigwam, & Yurt
Author: Skerevon
Broadtrunk
Black Death, White
Ride
Contents Beast
Equines Horses
Black Market Buyer's
Guide
Author: Tacharus the
Biter
Contents: a guide to
locating, identifying, and dealing with black market salespeople
Blessings of the
Healer Sects
Contents; Covers 8
healer sects
Bog & Fen
Author: Anarien the
Outlander
Contents: swamp
survival
Bones & Skulls
Contents: Undead of
the Ocean
Bones in the Casque
Contents: Bone
Monsters
Book of Brute Bugs
Contents: Giant
Insects
Book of Magic by
Fanamur
Author: Fanamur,
Named Elementalist
Bottom Sounding
Basics for Bottom Feeding Land Lubbers
Author: Tufnell
Wharf-rat
Brawling &
Bouncing: The Warrior's Guide to Tavern Etiquette
Author: Troth Shuv
Contents:
information on the proper methods of body flips, throws, strangle &
sleeper holds, knockout punches, incapacitating kicks, grabs, bear
hugs, as well as how to inflict damage with tavern dishes, mugs,
drinking horns, flagons, tables and chairs, heated pots and pans; and
how to avoid being damaged by such objects, curiously, also includes
information on drinking responsibly, as well as methods to identify
different types of drinkers with a particular focus on problem
drinkers and how to calm or otherwise diffuse tense situations
Bringing in the
Bounty
Author: Jubal Fett
Contents: man
tracking
Bunko Shill's Guide
to Disreputable Dodges
Author: Kravin
Moregold
Contents: cons &
swindles
Burnin' Down the
House
Author: Ignitia
Torchdancer
Contents: a very
detailed guide to burning down all kinds of buildings and structures,
includes some interesting pyrotechnic recipes, ignition
devices/contraptions, and other useful tools and apparel
Caitiff Codex
Contents:
Underworld/Hell Beasts
Care &
Maintenance of Griffon/Gryphon/Griffin & Hippogriffs
Author: Tharnha
Sharralfressa
Cartwright
Chronicles
Author: Hoss &
Little Joe
Cat, Bear, and Wolf
Author: Misarurog
Contents: tracking
predatory animals
Catch & Cook:
101 Recipes for the Ranger
Author: Danik
Stagsoul
Caving: The Dwarven
Guide to Spelunking
Author: Doric son of
Durur
Cerebral Scroll
Author: Brij Kumar
Contents: psychic
mysticism/sensitive psionics
Chantries of
Spiritual/Mystic Faiths
Contents: Details 12
spiritual chantries and mystic monasteries.
Charlie's
Crematorium
Author: Andrew McGee
Contents:
pyrokinesis
Cloisters of the
Imperial Cults
Contents: Covers
three imperial cults
Compendium of Forged
Letters
Author: Stalkellum
Banegray
Concordance of Siege
Engine Construction
Author: Gardian
Helmcleaver
Contents: catapults,
onagers, trebuchets, perriers, rams & bores, siege towers,
counter mining, gallery sheds, use of incendiaries
Confessions of a
Funambulist
Author: Perthus
Nimblefoot
Contents: the crime
spree of a cat burglar who began his career as a cabin boy on a
sailing ship, where he gained great proficiency at walking on and
swinging from ropes, an unfinished work due to his untimely demise in
falling off a horse, the last section contains ponderings and musings
on whether or not it would have been easier to make acquisitions by
bashing people in the head
Crag & Tor
Author: Anarien the
Outlander
Contents:
mountaineering
Creatures of the
Primal Agents Lexicon
Contents: Elementals
- Volcano/Lava, Arctic/Polar, Earth, Air Creatures
Cthonic Sects of the
Utter South 4
Cutlasses of the
Corsairs
Author: Killer Kaor
Contents: a pirates
guide; while primarily covering cutlasses, sabers, small-swords,
gaffs, boat hooks, boarding pikes and boarding axes, grappling hooks,
marlinspikes, slung-shots, and some other naval type weapons are
covered
Dark Rites of Ebony
Author: Arkanikus,
Named Death Mage
Darkness &
Shadow
Author: The
Serpent's Fang
Contents: guide to
30 assassin guilds, cults, and groups
Dead Reckoning by
the power of the lodestone
Author: Richard
Blackburne
Death From Above &
Below
Contents:
assassination tactics using three dimensional approaches
Death From Above;
Harpies, Sirins, Tengu, Strix, Stymphalians, Three Legged Crows,
Zhenniao poisonfeather birds and other aerial antagonists
Author: Kuruth
Vahlnackhanson
Delphic Spirit
Companion
Author: Grey the
Ghosttalker
Contents: mediumship
& seance
Demon Worship Cult
Bible
Contents: Lists 15
demons and the cults that worship them.
Devil Worship Canon
Contents: Details
the worship of 15 different devils.
Diary of a Snake
Charmer and Sword Swallower
Author: Gupta Singh
Diary of Destitution
Author: Sprigg
Uncouth
Contents: beggar,
also known as The Beggar's Bowl; literally a beggar's bowl inscribed
in the beggar argot/cant with the life story of an unsuccessful
beggar
Diary of One Who Has
Travelled Beyond
Author: the
Enigmatic Cognizance
Contents: irrational
ravings of a mad psychic whose powers left them open to many
possessions, gives some hints as to combating possession
Dire Beasts &
Cave Creatures
Author: Zolumb Dwarf
Crusher
Contents: goblinoid
guide to mount selection
Dire Dirges for the
Minstrel
Author: Farik
Bluedancer
Contents: a
collection of elegies, funeral marches, laments, requiems, and
dirges, all of a somewhat sinister nature, concerning lost loves,
fallen comrades, stillbirths, and the "accidental" deaths
or entombments of cantankerous old men, harping wives, harridans,
viragos, and crone shrews; unsurprisingly, the author was put on
trial and burned at the stake for practicing necromancy
Directorium of
Confectioners & Chocolatiers
Author: Wil, Earl of
Wonka
Directory of Sky
Swarms
Contents: Avian
Predators
Dismemberment and
Decapitation: A Polearm Primer
Author: Gair, Earl
of Gygax
Dowsing for Dunces
Author: Scaredusk
the Drowned
Draconic Hoards of
the Western Kingdoms
Contents: Western
Dragons
Dwarven Amusements
Author: Dwoim
Axebeard
Contents: a
collection of dwarven drinking and gambling games
Dwarven Liminal
Faiths
Contents: Covers
seven dwarven cults that worship deities of thresholds, gates, and
doorways.
Dwarven Tunneling
Machines, Cave Carving Contrivances, and Mining Mechanisms
Author: Chamic
Stonebeard
Eagle & Dragon:
Aerial Dogfighting
Author: Balin of
Farkrag
Ebanir's
Phantasmanomicon
Author: Ebanir,
Named Illusionist
Ego Whip & Id
Barrier
Author: Gromkos,
Brain Duelist
Contents: offensive
& defensive mental psionics
Elemental Cult
Traditions
Contents: The
details of nine different elemental worshiping cults.
Elven Guide to
Edible Berries & Nuts
Author: Ruudrim
Kethavarash
Elven Hedonistic
Sects
Contents: The lurid
details of five elven sects dedicated to hedonism, gluttony,
debauchery, epicureanism, and pleasured indulgence.
Elven Rhetoric
Author: Nuisarik
Sylorael f
Contents: the
majority of which consists of allegorical legal wrangling amidst
amusing discourses condemning the elven predilection toward poetry
Elven Toxophilite
Author: Ansildir
Contents: archery
Encyclopedia of
Exotic Weapons
Author: Shadorayth
the Collector
Contents: an
illuminated manuscript detailing 250 weapons, mostly chain-type
weapons; flail, mace & chain, sectional chain whips, two &
three piece rods, kusarigama, kyoketsushoge, though parrying bars,
forked weapons, multiple bladed knives, claws, tridents, mancatchers,
fans and throwing stars as well as bolas, are also included
Encyclopedia of
Village Lockups
Contents: a guide to
guard houses, round houses, watch houses, blind houses, bone houses,
bridewells, and pinfolds
Erotic Verses
Author: Lusty Ocelot
(Lusty Ocelot is believed to be a pen name for a high noble lady
known for being less than discreet about her selection and multitude
of lovers.)
Contents: mainly
erotic illustrations
Evaluating Horses &
Cattle
Author: the author
of Charter of the Royal Horse Leech, Shadmir Talamar the XIV
Contents: while this
manual nominally covers judging the value and health of horses and
cattle, information on changing brands, stealing livestock,
disguising livestock, reselling livestock to unscrupulous buyers, and
methods of evading detection/tracking efforts while doing so; is all
encoded into the border art
Explorer's Guild
Charter
Author: Prepared for
the guild by Triahm Blackhill
Fairy Wings of the
Forest Lords
Author: Seftillan
Silverpen
Contents: Elven
Gliders
Fakirs, Mountebanks,
Snake Oil Salesmen
Author: Harl Quinn
Contents:
Identifying false psychics
Feral Fauna
Contents: Plant
Monsters 2
Ferd the Foppish
Footpad
Author: Snivler of
the Alley
Contents: a
pseudo-biographical book about the monkeyshines, shenanigans, and
tomfoolery of a notoriously bad dressing fop
Field Guide to the
Dark Fey of the Fell Forest
Contents: Sylvan
Beasts 2
Folio of the
Fearsome & Fantastic
Contents:
Animals/Beasts
Freshwater Fishing
in the Western Kingdoms
Author: Porphia
Kindheart
Forgotten Temples of
the Vestige Cults
Contents: Describes
seven forgotten temples to lost deities.
Gally's Practical
Navigator
Author: Gally
Sternmann
Contents: considered
a valuable handbook on navigation, though much of the information is
cribbed from an older work Art of Navigation by Jafar ibn Hamid which
was notable for it's many illustrations and models for making
navigational instruments, it consists of six parts;
1 Overview of
Maritime Navigation featuring using and updating charts, as well as
maintaining the ship's logbook
2 Piloting, or
navigating a ship in restricted waters
3 Navigational
Mathematics, includes chapters relating to such topics as basic
navigational mathematics and abacus use in the solution of navigation
problems.
4 Direct navigation,
the use of the lodestone compass to determine magnetic north/south,
pelorus to determine bearings relative to the ship's heading of
landmarks, other ships, etc., Chip log and sand glass serve to
measure the ship's speed through the water, and Sounding line used to
measure the depth of the water and to pick up samples from the
bottom,
5 Indirect Celestial
Navigation; use of the back staff, cross staff, kamal, mariner's
astrolabe, quadrant, octant, & sextant, nocturnal/horologium
nocturnum, and ring dial
6 Weather
Forecasting
# Dividers used for
measuring lengths of lines and approximate lengths of non-linear
paths on a chart.
# Nautical almanac
used to determine the position in the sky of a celestial body after a
sight has been taken.
# Parallel rules
used for transferring a line to a parallel position. Also used to
compare the orientation of a line to a magnetic or geographic
orientation on a compass rose.
Gardens from the Sky
Author: Nayleen the
Herbalist
Contents: how to use
materials provided by certain aerial steed in order to aid gardening
efforts, and where to locate such gardens so as to receive the best
results i.e. close enough to steal aerie/nesting materials, and
located in a prime position to be manured well by droppings
Ghillie's Guide Book
Author: Haggis
Cruickshanks
Ginrik Shaw's Guide
to the Hansom Cab & Hackney Carriage
Author: Ginrik Shaw
Glossary of Krakens,
Leviathans, and Ketus
Contents: Sea
Creatures 2
Gnomish Sky Globes
Author: Donk
Contents: Lighter
Than Air Devices
Goblin Poems
Author: Maglevek the
Backstabber
Contents: average
poetry more notable for the non-rhyming twist deliveries at the end
of the poems
Goblin Totem Faiths
Contents: Describes
over 30 different goblin totemic creatures.
Greatest Chariot
Chases of the Utter South
Author: Kadija
Grimoire of Volrath
Author: Volrath,
Named Weather Mage
Hammer & Axe:
The Dictionary of Dwarven Fighting Weapons
Author: Nuraunt
Axeoath
Contents:
colloquially known as Clash! Clang! Hammer! Ding Dong!; one and two
handed hammer and axe weapons of the dwarves
Handbook of the
Bullwhip
Author: Henry Walton
Jones the Younger
Haruspex Codex
Author: Axius
Gaianus
Contents: divination
psionics
Heister's Handbook
Author: Alyas
Greybane f
Contents: a fairly
useful guide to quickly determining which loot to steal while
burglarizing, based on a weight/value ratio of the item
Hermit Sects of the
Frozen North
Contents: List of
nine notable hermits and curmudgeons.
Heroes and Heroines
of the Hero Cults
Contents: Inspiring
stories of 24 heroes & heroines.
Holy Vows of Saint
Sects
Contents: A
scholarly index of 36 sects dedicated to various saints.
Home Sweet Hole
Author: Yetho Bopo
Contents: goblin
survival techniques
Humorous Troll Tales
Author: Tarlok the
Troubled
Contents: mainly a
small selection of jokes about trolls, such as "how many trolls
does it take to change a torch bracket?", "What's the toll
on a troll bridge?" and "how can you identify a troll
miner?". unfortunately for the author, this book has been
translated Author: Mogrog The Vindictive to Trollish
Ice & Snow
Author: Anarien the
Outlander
Contents: arctic
survival
Illuminated
Manuscript of Locksmithing
Author: Agmar the
Upright
Contents: This
exquisitely detailed and illustrated manuscript is highly valuable to
thieves, extensively detailing the operation of over 50 lock types,
as well as diagramming their interiors, and providing general layouts
for their associated skeleton keys. It also includes information on
trapping locks and methods to foil lock picks. Ironically, this tome
was written by a Guildmaster of a prominent thieves' guild
In the Darkness:
Jungles of the Utter South
Author: Shadura
Dreamerbow
Incarcerations &
Executions
Contents: a punitive
guide to impalement, the bilboe, boiling, use of the brazen bull,
ducking stool, crucifixion, gallows, guillotine, gibbet, iron maiden,
judas cradle, laqueas, pillory, pranger, stocks & whipping post
Inner Eye
Diagnostics
Author: Maree LeBeau
Contents: psychic
healing
Inscrutable
Cognition
Author: Itzhaak
Chomsky
Contents: inner self
powers/mind over matter
Jain's Guide to
Mechanical Monstrosities of the Deep
Contents: Sea
Dragons of the Mysterious East, Dwarven Turtle Ships, Elven Ray
Ships, Leviathan & Whale Submersibles of the Western Kingdoms,
Gnomish Crab Walkers, Lobster Launches, the rare Squid & Kraken
craft of the Frozen North, Orcish Shark Torpedoes, Goblin Diving
Balls & Bladders-Jellyfish, Crocodile Diving Suits of the Utter
South, artificial animaloid vessels used as submarines, kobold,
gnomish, dwarvish & human inventors
Jalbert's Guide to
Donjon Departure
Author: Jalbert
Jailjumper
Contents: how to
escape jails, donjons, & prisons; includes tunneling methods,
faking death, arranging tools to be smuggled in, as well as
concealing such tools, bribing guards or fellow inmates, touches on
contortionism, climbing & swimming, disguised themselves as
guards, workmen or women, sneaked away through sewer drains, and even
planned to use a glider to get over the wall.
Jihads of the Purity
Sects
Contents: A history
covering great battles and holy quests of nine racial purity groups.
Jokes & Juggling
Author: Scudamore
Gestour
Journal of the
Wildmaster
Author: Torvan
Huntswell
Known Death Cults
Contents: Scant
descriptions of 13 death cults.
Kobold Cargo Cults
Contents: The
bizarre worship of five different kobold cults.
Kything &
Kenning
Author: Gareth
"Fire-Eye" Kirkham
Contents: sensory
psionics; ESP, Telepathy, clairvoyance, clairaudience,
clairsentience, etc.
Lapidary Lectionary
Contents: On
Silversmiths, Gem cutters, Goldsmiths, Schrimpschongers, &
Intaglio Makers
Ledger of Lake and
River Scourges
Contents: Lake &
River Monsters
Limbic Literacy
Author: Yuri
Blavatsky
Contents: automatic
writing & reading of objects
Liturgy De
Supplicationibus et Exorcismis
Author: Tiberius
Carius Romanus
Contents: liturgy
of supplications and exorcisms; exorcism rituals
Livy's Legionnaire
Lessons
Author: Aulus
Publicius Vestinus Thrax
Contents: basically
a guide on how to train, maintain, and operate a roman-style military
legion, includes information on weapon usage, armor selection, care
of the same, fortification & fortified camp construction,
logistics, and how to maintain discipline through the use of unit
punishments and keep the legionnaires with a uniform appearance
Logbook of the
Astral Voyager
Author: Jarhkel
Inalapirk
Contents: purports
to be tales of astral travel
Lords of Rain, Sea,
Fire, and Sky
Contents: Eastern
Dragons
Love Sonnets for the
Minnesinger
Author: Lyrsar
Contents: a
repertoire of love songs cribbed from other sources, all changed so
that the object of one's desire can easily be inserted into the songs
Lyrical Limericks of
the Gleeman
Author: Eslin the
Tawdry
Contents: contain a
wide variety of carnal chants, sensual songs, lascivious lays, lewd
lyrics, obscene orations, racy readings, spicy sonnets, suggestive
serenades, titillating tunes, ribald roundels, perverse paens and
vulgar verses; all of which rhyme. A proscribed work which is widely
circulated
Mace Mathematics
Author: Nazergl The
Inedible
Contents: goblin
weapon selection detailed concerning one and two handed clubs,
cudgels and maces, though adzes, stone axes, picks, goads, stone
knives and spears make an appearance and combat tactics; of interest
regarding clubs are the differentiation between club, bludgeon,
truncheon, cudgel, baton, bat, board, billy clubs, axe/pick handle,
stick, knoberrie, shillelagh, studded war club ala tetsubo, spiked
war club, & bladed war club; also interesting is the inclusion of
the Goblin Nail board and it's more impressive cousin, the Goblin
Nail Bat, maces are differentiated as flanged, spiked,
studded/knobbed, or other including animal headed, melon-headed,
cube-headed, octagonal-headed, and ring headed and some detail is
given to the discussion on the merits of cylindrical mace heads over
spherical mace heads as wells as the acquisition and care of
ceremonial maces & virges to indicate degrees of leadership among
goblin tribes.
Magic Carpet Ride
Author: Stephen
Farkas
Manual of Monstrous
Mounts
Manual of Mount
Maintenance
Contents:
Chilton's; primarily covers horses, donkeys, mules, asses, onagers,
and cattle oxen
Mass Transportation
Author: Guineamen
Contents: palanquins
& sedan chairs
Master of
Arbalesters Manuscript
Author: Kirsha
Silverbone f
Contents: crossbows,
arbalests, ballista, stone bows, belly bows, and gastraphetes
Masters of Forest
and Mountain
Contents: Beast
Ursines
Memoirs of a Merry
Highwayman
Author: Lytle
Jonsson
Contents: describing
a life devoted to brigandage, poaching, and robbing travelers through
methods such as charging "tolls" for guiding through the
wilderness, crossing a ford or bridge, etc.; also discusses the use
of such infamous catchphrases as 'stand and deliver' and 'your money
or your life'
Memorable Muggings
Author: Trobius
Pickaxe
Contents: scant
depictions of 1,112 robberies and 185 murders including the killing
of 32 town guards
Meteormantic
Heraldry
Author: Saulalyrn
the Sighted
Contents: discussion
of auras and psychic manifestations
Monastic Sects of
the Western Kingdoms
Contents: A
guidebook to the 18 most known monasteries of the Western Kingdoms.
Monstrous
Mutatations in Humanoid Form
Contents:
Eye/Face/Hair/Head Monsters
Mooncusser's Memoirs
on the Circumvention of Customs, Duties, Embargoes, Excises, and
Levies
Author: Agriyaegek
the Greedy
Contents: a
smuggler's guide to choosing which commodities typically alcohol,
tobacco, drugs, gems, furs, precious metals, and weapons to move
where, how to corrupt customs officials, how to disguise or conceal
one's cargo, and the use of tunnels, smuggler's coves, and
identifying overland smuggler routes
Morphic Records
Author: Joysel
Geller
Contents: a
collection of dreams interpreted and discussed
Mysteries of the
Sylvan Wood
Author: Throola
Ruabrarrae
Mysteries of the
Trickster Sects
Contents: Depictions
and details about the rituals of six different cults who worship
trickster deities.
Narrative of Inveris
the Mind Lord
Author: Inveris the
Mind Lord
Contents:
pseudo-biographical history of a practicing psychic
Nature Faith Beliefs
Contents: Beliefs of
a dozen different nature worshiping groups.
On Locating and
Constructing Campsites
Author: Cygna
Nightguard
On Swimming in
Different Bodies of Water
Author: Richard
Blackburne
One Horse Open
Sleigh: Winter Travel in the Frozen North
Author: Asgaut
Starkadsson
Oneiromancer
Author: Selburr
Shadowdreamer
Contents: dream
divination & interpretation
Orcish Belly Dancing
Author: Yoralg
Fleshtearer
Contents: believed
to be the erotic mating dances used by female orcs to attract a mate,
though such dances traditionally end when two female orcs vying for
the same male orc get into the ritualistic cat-fight involving bagh
nakh
Orcish Fetish Faiths
Contents: 16
different orcish fetishes and their meanings.
Overland Cartography
Author: Velar the
Cartogropher
Pack Predators
Contents: Beast
Canines
Palik's Libram
Author: Palik, Named
Sorceror
Palik's Progeny
Author: Palik the
named sorcerer
Contents:
Subterranean Dwellers 2,
Pathfinders of the
Frozen North
Author: Urthclub
Thikson
Peltast Poetry
Author: Demosthenes
Kourniakis
Contents: javelins &
war darts
Phantasmic Dwellers
Contents: Dream &
Nightmare Creatures
Picture Book of
Prestidigitation
Author: Houdini
Sharesall
Contents: prescribed
by the prestidigitator guild as exposing over 200 "magic tricks"
complete with exquisitely detailed illustrations and diagrams for the
construction of magic boxes, trick coins and rings, sleeve pockets,
folding swords, and self extinguishing flaming devices
Pillow Book of the
Mysterious East
Author: Kuriyama
Miyako
Contents: details
the love life of a courtesan
Pilot Book of
Portolan Charts of the Southern Sea
Author: Morgan the
Deckape
Poultice Preparation
of the Mysterious East
Author: Kai Shun
Pretty Ponies &
Flourishing Pennants
Author: Tellian
Lancebearer
Contents: this guide
is broken into six chapters. The first chapter details the selection
based on age, general health, and personality, training, currying,
hoofing, and grooming of horses. The second chapter details the
selection, proper use, and maintenance of horse tack and barding.
Chapter three covers riding techniques, training, and tactics. The
fourth chapter explains the arms & armament of light cavalry
primarily lightly armored mounted archers and their employment in
combat as harassment, scouts, and screening. Chapter five covers the
accouterments of medium cavalry dubbed lancers for their medium
armor, shields, and use of spears or light lances as well as their
tactical employment as skirmishers and raiders. The last chapter
details the use of heavily armored and armed cavalry alluded to as
armored cavalry, but the author constantly references knights using
heavy lances, swords, maces, picks, and axes with shields to be used
as shock troops for direct engagement with the enemy.
Primal Pygmies
Contents: Small
Humanoids
Privateering for Fun
& Profit
Author: Captain Jack
Greybeard
Contents: the
detailed account of a 35 year successful career pirate's adventures
Proselytizing Sects
Guide
Contents: How the
author was annoyed by six different preaching worshipers.
Psychokinetic
Domination
Author: Altgräfin
Wurmbrand Von Stuppach
Contents: physical
psionics
Punsters' Popup Book
of Practical Jokes
Author: Staniel the
spaniel
Contents: the badly
sketched illustrations pop right out at you; included are the bird in
the pie, a bucket filled with blue confetti, a pie in the face, the
'Trojan' horse out of which pop little men, clacking teeth, googly
eye spectacles, a rubber chicken, joy buzzer, snake in a can, an
edition of 78 pickup tarot deck, the tipped outhouse usually filled
with some sort of fake doggy doo, a review of the Catapult War which
promptly launches it's spongy projectile, a well illustrated series
of paintings of a garden gnome in front of famous landmarks--the
gnome popups up for each painting,
Purse Cutter's
Primer
Author: Sneaky Pete
Contents: a guide on
how to filch coin purses and money bags from unsuspecting marks, it
includes information on the difficulty in acquiring these containers
based on where they are carried around the neck, slung from a belt,
in a pocket, under a sash, carried under outer clothes, etc. in
addition, there is some discussion as to the type, size, and shape of
useful purse-cutting razors & knives, as well as advice on how to
approach marks, evade detection, and vacate the area unremarkably
Radiesthesia
Readings
Author: Uriah Keller
Contents: aura
detection & interpretation
Ramblings of the
Zany
Author: Doctor Know
Contents: a
collection of political satires included with a collection of badly
illustrated sketches of jesters and their paraphernalia; also
included is a small flip book depicting death with a scythe and a
fool's motley harvesting souls.
Reefs & Shoals
of the Inner Sea
Author: Hesyas
Seablade
Referendum for
Reeves
Contents: Different
types of reeves attested before the Conquest include the high-reeve,
town-reeve, port-reeve, shire-reeve predecessor to the sheriff, reeve
of the hundred and the reeve in charge of an estate.
Revelations of
Midnight & Twilight
Author: Lacrisor,
Named Augur
Contents: magical
detection
Revelations of
Kyraeth
Author: Kyraeth,
Named Sorceror
Revelations on Inner
Art
Author: Jeanne Gris
Contents: book is
nominally about creating various artistic effects, but actually
serves to focus one's powers and abilities on thought photography,
with techniques for developing kirilian images and displaying auras
and spirits
Rites & Rituals
of Prophetic Sects
Contents: A
collection of over 100 prophecies, predictions, dreams, and visions
collected from 14 oracles, seers, prophets, sibyls, and stylites.
Roc Riding &
Peryton Piloting
Author: Jakeld
Banehigh & Harad Brownfang
Rogue's Gallery,
volume 7
Author: Various
authors
Contents: profiles
30 master criminals, covering their modus operandi, "feats",
known aliases, physical description, and idiosyncrasies
Rooftop Referendum
Author: Fast Zaus
Contents: cat
burglar; information on roof types, wall types, wall and roof
defensive measures, as well as how to jump and climb silently
Rope Tying and
Knotting
Author: Zelcan
Freeclaw
Rousing Dances of
the Utter South
Author: Foxxy
Shakeshertale
Contents: the spear
dance, fire-jumper dance, waha dance a posture dance performed by a
group, with vigorous movements and stamping of the feet with
rhythmically shouted accompaniment, Okey-cokey which resembles the
hokey-pokey, marvelous monkey dance, rain dance, drunken dervish, the
Temporal Twist, and the Whipweilder's Walk
Rust & Rot:
Sergeant Smiley's Arms & Armor Maintenance Manual
Author: Sergeant
Smiley
Contents: written in
the simplest of common prose, this easy to understand manual goes
into great detail into the amount and time of work needed to properly
maintain canvas, leather, iron, and steel accoutrements of war,
cleaning, scouring, oiling, and polishing are all given in-depth
coverage, with special attention to properly drying and storing one's
arms and armor when not in use, while traveling, and after battles.
Sergeant Smiley's strict approach to cleanliness is often
under-appreciated by officers of combat units, though lavishly
respected for the crisp look it provides to parade soldiers. Privates
on the other hand, are known to groan and grumble at the thought of
one of Sergeant smiley's Special Inspections.
Sailor's Sea Chantey
Rutter
Author: Salty Simon
Contents: considered
the standard stockpile of sailing shanties, horator tempos, bosun
pipings, jig reels, sounding calls, and bell tolling of the watches
Sand & Sun
Author: Anarien the
Outlander
Contents: desert
survival
Sap & Shiv
Author: Deneth Son
of Filch
Contents: a rogues
guide to weapons & weapon improvisation; coshes, saps, sap
gloves/weighted knuckle gloves, chainlocks, slapjack, blackjacks,
shivs, shanks, knuckledusters & fistloads; also included are
specialized combat moves such as the "Colombian Neck Tie,"
"Glasgow Smile," "Fishhook"
Satirical Plays of
the Western Kingdoms
Author: Vilhelm
Quaking-Spear
Contents: famously
funny plays such as Gromeo & Jharkalet concerning two dumb-struck
orcish lovers from feuding tribes, Henlek and the Fifth the bumbling
life of an alcoholic nobleman, Luigi Kaisar concerning several
attempts by an inept assassin to kill a king, Meatbreath a love
triangle between a butcher and his son concerning the object of their
affections, King Leer the improbable story of how a jester known for
his humor happened to marry the king's daughter, and Oh, Hello: the
Boor of Veruca one of the more popular plays, this is the story of a
great general, his daughter, the boring fop attempting to woo her,
and the great general's midget manservant whose duty is to stop the
fop
Savage Stalkers
Contents: Beast
Felines
Scharfrichter's
Mordbuch
Contents: Murder
book (Scharfrichter German for executioner)
Scimitars &
Sickle-Swords
Author: Hanjar
Al-Hafayai
Contents: blades of
the near eastern empire; scimitars, sickle swords, kopesh, yataghans,
sapara, saif, tulwar, shamshir, and kilij; also included is minor
coverage of various curved daggers, such as jambiya, khanjar, and
zirah bouk
Scourges from the
Sands
Contents: Desert
Beasts?
Seaman's Guide to
Sailing
Author: Salty Simon
Shew Stone
Author: unknown
creator
Contents: aka Prism
of Power, this crystal is actually a book which can only be read by
psychics who open themselves to the stone
Shinpu Emakimono
Author: Sugawara Hiroyuki
Description: washi scroll
Contents: charms scroll; Japanese paper magic
Author: Sugawara Hiroyuki
Description: washi scroll
Contents: charms scroll; Japanese paper magic
Ship's Logbook of
the Singing Dwarf
Author: Willem
Wavefarer
Contents: Flying
Dutchman; includes the binnacle list, clean bill of health, &
letters of marque
Binnacle List A
ship's sick list. The list of men unable to report for duty was given
to the officer or mate of the watch by the ship's surgeon. The list
was kept at the binnacle.
Clean bill of health
– A certificate issued by a port indicating that the ship carries
no infectious diseases. Also called a pratique.
Shrines of the
Shamantic Cults
Contents: The
location and nature of a dozen shamanistic shrines.
Skaldic Sagas of the
Frozen North
Author: Skald VÃðarr
Skallagrimson
Contents: tales of
outwitting trolls, ogres, & giants, horror stories of Norse
undead, as well as several flytings, a couple of kennings, but mostly
"epic" sagas detailing the amount and types of blood and
brains splattered on various 'heroes' of the Frozen North, and their
famed weapons used, women "wooed", and livestock stolen
Slither and Slime
Contents: Beast
Serpents & Worms
Snares & Traps
for Small Game
Author: Stilicat
Clawsky
Somatic Seals &
Instruments of Thought
Author: She Ju
Description: orihon
Contents: mudra & mantra 108 mudra & mantra 56 of each
Author: She Ju
Description: orihon
Contents: mudra & mantra 108 mudra & mantra 56 of each
Stable Management of
Human Resources
Author: Getja
Dabooti
Contents: This
primer details the selection & training of male and female
prostitutes from brazen strumpets to haughty courtesans. Also
included are chapters on maintaining 'fashionable' attire, the
creation and usage of pimp sticks and canes, and an entire chapter
devoted to the proper techniques of the pimp slap
Story Teller's
Treasury of Engrossing Epics
Author: Solevig
Reardon
Contents:
interestingly enough, there are no engrossing epics, triumphant
tales, yearning yarns, children's bedtime stories, awesome accounts,
fantastic fairy tales or other such narratives contained within this
work, rather it gives rather detailed information on the art of story
telling, how to speak, improvisation and embellishment, the use of
symbolism and word selection containing an index of adjectives, as
well as a primitive thesaurus, and a vocabularium of onomatopoeias,
particularly animal sounds, weather sounds, and the sounds of
fighting; it concludes with a rather detailed story classification
system for different types of stories with the main categories of
Animal Fables, Heroic Epics, Fairy Tales, Religious Parables, Ghost
Stories, Stories of the Stupid Ogre, Tales of the Trickable Troll,
Humorous Anecdotes, Whodunit's & Murder Mysteries, and Vegetative
Allegories; each divided into one hundred separate sub-categories
Surprise Sacks
Author: Shamgakh of
Tribe Death Claw
Contents: an orcish
guide to looting, plundering, & pillaging; including how and when
one should engage in arson, overcoming local garrisons and militias,
and the best methods of transporting one's acquired goods
Swimming in Shit:
Sewer Survival
Author: Skytt
Heckler
Contents: a guide to
using a city's sewer, storm drain, cellar, and catacomb networks,
with brief chapters on subterranean flora & fauna benign toffsmen
& malign...such as sewer rats, sewer gators, wererats, undead,
and other criminals, concealing access points, constructing new
tunnels to connect the networks, the benefits and dangers of
navigating with little/limited illumination or no illumination, and,
of course, the problems associated with actually swimming in sewage
and how to deal with them
Technology Faiths
Contents: Purported
rituals of inventors guilds, "scientists," "mad
sorcerers," and automaton creators.
Terrorized to Death:
The Dangers of Clowns and Mimes
Author: Cyrillus
Dancerbane
Testament of Githkos
Author: Githkos,
Named Summoner
The Art of Ambush
Author: Daliurr
Wolfwave
The Art of Stilt
Walking
Author: Urran
Chavarson
Contents: written by
a dwarf shepherd of the Moors of the Near North.
The Art of War in
the Mysterious East
Author: Ostensibly
by Ching Xue
Contents: an
unsurprisingly ripped off work from a famous military general of the
Mysterious East
The Black Book of
Archmagister Shallefex
Contents: necromancy
The Blazing Grimoire
Author: Irradior,
Named Fire Mage
Contents; Fire Magic
The Blue Book of
Archmagister Shallefex
Contents:
incantations
The Brigandage
Survival Guide
Author: Bannos
Staffclaw
Contents: details
the best types of targets to rob/kidnap such as lightly guarded noble
coaches & carriages, noble or knightly hunting parties, military
pay caravans, prosperous clerics, and wealthy merchants, ambush
points along roads primarily at bridges, fords, forest bends,
marshland causeways, and mountain passes, and the selection of secure
campsites often caves, forest clearings, swamp/bog/fen hummocks &
islets, hill tops, & mountain plateaus, and selecting areas of
operation based on the proximity to neutral or friendly borders one
can cross while fleeing from authorities
The Castaway's
Concordance pirate
Author: Nefarious
Benedict
Contents: including
how to escape being marooned by using back hair to lasso sea turtles
into a raft
The Complete
Counterfeiter's Concordance
Author: Tirada
Slyfang
Contents: despite
the title, this text deals primarily with the skills and materials
needed to successfully forge documents, though it touches on the
etiquette such as it is of being a mercantile forger in the black
market, with advice on how to avoid being identified by officials
while still making an income
The Deceiving Duck
Author: Shadgith
Contents: This book
contains several formula for various medicines of dubious quality,
primarily chosen for their tasty exotic flavors, rather than any
actual healing properties. Interestingly, most of the formula are
directly copied from Secrets of Snake Oil, with the rest being taken
from Common Cures. Some of these cribbed formula have added
ingredients however, usually the addition of spices or herbs believed
to have soothing or healing properties, but primarily selected for
their flavor.
The Forester's Folly
Author: Cykes
Lytestep
The Gladiator's
Guidebook
Author: Sisenna
Varius Censorinus
Contents: pretty
much standard faire for the roman gladiator
The Green Book of
Archmagister Shallefex
Contents: glamours,
alteration, & shapeshifting
The Illuminated
Manuscript of Fisticuffs
Author: Kwo Chi the
Thouthful One
Contents: A martial
arts manual
The Indigo Book of
Archmagister Shallefex
Contents: conjuring
items magic
The Jongleur's
Journal
Author: Gylian
Vieler (f)
Contents: contains
songs that you just can't seem to get out of your head, including
some annoyingly addictive and relatively easy, though inane dance
numbers
The Kidnapper's
Manifesto
Author: Ghostbash
the Vivisector
The Luminiferous
Aether Letters
Contents: a
collection of letters between two persons , Kyraes & Yarcor,
discussing the etheric plane
The Mahout
Manuscript
Author: Pahan Cornac
Contents: on the
types & selection of elephants, training with the ankus, throtti,
valiya kol, & cheru kol; building and attaching howdaws; use in
warfare, include castled elephants, elephantry, engineering use,
armoring & arming i.e. the application of blades to the tusks,
heavy iron chains with steel balls at the end were tied to the trunks
of war elephants, which the animals were trained to swirl menacingly
and with great skill; use as archery platforms & how to avoid
being panicked by the use of war pigs pigs covered in oil and set
alight
The Merry
Highwayman's Quarterstaff Quarterly
Author: Lytle
Jonsson
Contents: while
primarily focusing on the quarter staff, the singlestick is also
covered, as well as improvising with a bow staff
The Northern Book of
War
Author: Sven
Thorsson
Contents: Saga of
the Barbarians of the Frozen North; how to fight with small shield &
hand axe, torch/fire log, sword, and spear; describes the roles and
armaments of huskarls & hirds of the petty kingdoms of the Frozen
North, as well as their feuds, raids, and skirmishes
The Orange Book of
Archmagister Shallefex
Contents: magical
detection
The Puppet Master's
Progeny
Author: Josef
Polichinelle
The Red Book of
Archmagister Shallefex
Contents: magic
grimoire about augmentation magic
The Sanguine
Stranger
Author: Burke
Throttler
Contents: Garrotte &
Strangling Cord assassination guide, with notes on burking,
throttling, sanguineous asphyxiation, and carotid restraint
The Southern Book of
War
Author: Rachida (f)
Contents: Spears of
the Utter South; also covered are shields, hurlbats, and
sword-spears; discusses both the tribal wars of the Utter South, as
well as the conflicts along the Desolate Desert trade routes,
involving dervish, baytouin, and mazigheen raids on camel caravans as
well as military outposts and forts protecting the trade routes to
Tamboktoh, Zanzarkand, and Axulis
The Stonebender
Summaries
Contents: dwarven
psychokinetic research, derisively known as "The Spoonbender's
Silliness."
The Transluminal
Tome
Author: Adele
Voynich
Contents: developing
psychic powers of the spirit
The Violet Book of
Archmagister Shallefex
Contents: enchanting
items; talismans, amulets, & curse tablets
The War Wyvern
Author: Uroghok Dark
Rock
The White Book of
Archmagister Shallefex
Contents: healing
magic
The Yellow Gold Book
of Archmagister Shallefex
Contents: high
wizardry & thaumaturgy
Thespian Tome
Author: Gholson
Tague bard
Contents: known for
it's infamously bad writing, see William Topaz McGonagall
Toby the Troubador's
Rhyming Ballads
Author: the listed
author
Contents: various
tragic, historical, romantic, and comedic ballads composed in iambic
pentameter, using rhyming conventions of the common people; quite
popular
Tomb Robber Tales
Author: Henry Walton
Jones the Younger
Contents: A
collection of 34 tales referenced by artifact, the majority of which
are concerned with various pillages of the pyramid tombs of the Utter
South; jeweled mask, royal scepter, pharoah's crook & flail,
magic staff, canopic jars, book of the dead, gold diamond, ark of the
covenant, Seal of Salomon ring, Key of Salomon, King Salomon's Mines,
Makeda Balqis (Queen of Saba's) Crown & Throne, Al ad-Din's Djinn
Lamp, Al ad-Din's Bronze Ring, the treasure cave of the 40 thieves
(primarily focuses on the magic oil jars of concealment), Sindhi the
Sailor's Sea Horse Stable; Roc's Egg; Cyclops' Eye; Jug of Endless
Water; Wine Amorpha of the Old Man of the Sea; Ruby Cup of
Serendipity; Golden Staff of the Heavens, Golden Idol of the
cannibals of the Dark Jungle, Eye of Horus, Poseidon's Trident, and
the Amulet of Set. A half dozen cover raids on tombs and temples in
the Mysterious East; mystical dagger phurba, sacred stones, magic
mirror, dragon's pearl, an emperorer's jade burial suit, and a
magical spear. And a few deal with the plundering of lost cities of
the Western Kingdoms; Atlantis, lance of longinus, & holy grail.
Two however, deal with short escapades among the barrows of the
Frozen North mjollnir & spear of odin. Some of the stories are
apocryphal, and several appear to actually concern other famous tomb
raiders. Of note are the accounts of encounters with various undead
primarily mummies & skeletons, crocodiles, scorpions, snakes (on
which great detail is lavished), spiders (often giant), snake people,
lizardmen, cultists of a death goddess, sorcerer-kings, witch-kings,
runic cultists from the Western Kingdoms, and criminal syndicates
from the Mysterious East
Tome of Corcan
Author: Corcan,
Named Dweomermaster
Tome of Sanguine
Savagery
Contents: Blood
Drinkers
Traditional Faiths
of Ancestor Worship
Contents: Covers six
different groups which worship their ancestors.
Trailblazer Treatise
Author: Teeve
Hardswing
Treatise on Thought
Police
Author: Xavier Zenor
Contents: developing
mental barriers to resist psychic influences
Under the Shining
Moon
Author: Drave the
Weasel
Contents: covers the
ancient arts of brewing & distilling; including the design &
construction of pot stills for the distillation of moonshine, white
lightning, & rotgut; the brewing of beer, mead, hard cider, and
wine; and how to sell the same in regulated economies
Unliving Survival
Guide
Contents: Undead -
Walking Corpses
Unsavory Anecdotes
of a River Dacoit
Author: Thug Behram
Contents: detailed
accounts of over 931 fatal stabbings, ritual strangulations,
decapitations, defenestrations, beatings, muggings, and robberies
attributed to a notorious dacoit jemadar
Varmint Referendum
Contents: Beast
Rodents & lagomorphs
War Wagon of Xyr
Author: Phenn the
Adept
Contents: Xyr,
Master of Battle Magicks;
Warfare in the
Western Kingdoms
Author: Viscount
Arygann Shadyassol
Contents: more of a
history book than a manual of strategy & tactics, this manuscript
covers the more famous battles, sieges and wars of the Western
Kingdoms; included are accounts of The Last Stand at the Hot Gates,
the Great Skirmish of Kann Hill, the Sacking of Rhum by the Ransak
Tribe, the Second Rhummane Civil War, the Slave Revolt of 887, the
Naval Duel at Sen Galla, the Southern Conquests of Leomagnos, the
Invasions of the Ashmen of the Frozen North, the Clan Clashes with
the Border Reivers of the Northern Marches, the Contractor Conflicts
of the Papallian City States, The Chivalric Crusades all 6 of them,
the 25 Years' War, the Conflict of the Crocuses, the Landsnecht
Mutiny, the Conflicts of the Healing Monks & Temple Paladins, the
Siege of Byzstantinople, and the Capplain-MacShy Feud
Weaving Bear Baiting
Baskets
Author: Ranger Smith
Western Ocean Rutter
& Celestial Navigation Almanac
Author: Marner
Skipwright
Witching Rod
Epigrams
Author: Madame Clio
Contents: dowsing,
includes the types & construction of dowsing rods and devices
Yarkos' Book of
Secrets
Author: Yarkos,
Named Hedge Wizard
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