But first of course, I have to come up with a techy, hopefully post apocalyptic flavored, monetary system. Since a lot of classic PA fiction focuses on nuclear destruction, I thought I'd use various radioactive elements for the money system, while replicating the D&D monetary system. Cobalt Piece (cp), Strontium Piece (sp), Thorium Piece (tp), Uranium Piece (up), Plutonium Piece (pp). (I suppose I could have replaced Thorium with Europium and Uranium with Gadolinium to accurately reflect the coinage abbreviations, but I thought Uranium and Thorium would fit the genre better.)
| Coins | CP | SP | TP | UP | PP | 
| Cobalt Piece (cp) | 1 | 1/10 | 1/50 | 1/100 | 1/1,000 | 
| Strontium Piece (sp) | 10 | 1 | 1/5 | 1/10 | 1/100 | 
| Thorium Piece (tp) | 50 | 5 | 1 | 1/2 | 1/20 | 
| Uranium Piece (up) | 100 | 10 | 1/2 | 1 | 1/10 | 
| Platinum Piece (pp) | 1,000 | 100 | 5 | 10 | 1 | 
WEAPONS
| Weapon | Cost | Damage | Weight | 
| Axe, plasma | 6 up | 1d8 | 6 lb. | 
| Axe, vibro- | 1 up | 1d6 | 3 lb. | 
| Stun Club | 3 up | 1d4 | 3 lb. | 
| Crossbow, composite | 25 up | 
    | 
  8 lb. | 
| Heavy quarrels (10) and case | 3 up | 1d8 | 1 lb. | 
| Crossbow, hand-mounted | 16 up | 
    | 
  4 lb. | 
| Light quarrels (10) and case | 3 tp | 1d6 | 1 lb. | 
| Dagger, laser | 3 up | 1d4 | 1 lb. | 
| Dagger, plasma | 20 up | 1d4 | 1 lb. | 
| Kinetic Dart | 5 sp | 1d4 | ½ lb. | 
| Stun Flail | 3 up | 1d6 | 5 lb. | 
| Flail, Neural | 8 up | 1d8 | 10 lb. | 
| Hammer, Dura | 1 up | 1d4 | 2 lb. | 
| Hammer, Grav | 7 up | 1d6 | 5 lb. | 
| Smart Javelin | 1 up | 1d6 | 2 lb. | 
| Force Lance | 7 up | 1d6 | 10 lb. | 
| Longbow, energy | 40 up | 
    | 
  3 lb. | 
| Quiver and arrows (20) | 25 sp | 1d8 | 3 lb. | 
| Stun Mace | 5 up | 1d6 | 3 lb. | 
| Neural Morningstar | 5 up | 1d6 | 6 lb. | 
| Pick, plasma | 8 up | 1d8 | 6 lb. | 
| Pick, vibro- | 5 up | 1d6 | 3 lb. | 
| Power Pole Arm | 7 up | 1d10 | 15 lb. | 
| Magna Quarterstaff | 2 up | 1d6 | 4 lb. | 
| Beam Scimitar | 15 up | 1d8 | 4 lb. | 
| Shortbow, energy | 25 up | 
    | 
  2 lb. | 
| Quiver and arrows (20) | 5 up | 1d6 | 3 lb. | 
| Slungshot | 2 up | 
    | 
  0 lb. | 
| Dark Matter Bullets, sling (10) | nil | 1d4 | 5 lb. | 
| Power Spear | 3 up | 1d6 | 6 lb. | 
| Sword, laser | 10 up | 1d8 | 4 lb. | 
| Sword, plasma | 20 up | 2d4 | 6 lb. | 
| Sword, chain | 7 up | 1d6 | 2 lb. | 
| Sword, blast | 15 up | 1d10 | 15 lb. | 
| Flame Trident | 4 up | 1d6 | 4 lb. | 
ARMOR
| Armor | Cost | Armor Class | Weight | 
| Composite Banded mail | 250 up | 4 | 35 lb. | 
| Armorweave Chain mail | 150 up | 5 | 30 lb. | 
| Robo-Horse barding | 150 up | 5 | 60 lb. | 
| Synth-Leather | 20 up | 7 | 15 lb. | 
| Riot Padded | 5 up | 8 | 10 lb. | 
| Duraplate mail | 600 up | 3 | 50 lb. | 
| Dragon Scale mail | 65 up | 6 | 40 lb. | 
| Force Shield | 10 up | 1 less* | 10 lb. | 
| Kinetic Splint mail | 200 up | 4 | 45 lb. | 
| Spidersilk leather | 30 up | 6 | 20 lb. | 
| Unarmored | 0 up | 9 | nil | 
*Using a shield reduced armor class by 1.
ADVENTURING GEAR
| Gear | Cost | Weight | 
| Multi-pack (empty) | 2 up | 2 lb. | 
| Survival Bedroll | 1 sp | 5 lb. | 
| Blanket, thermal | 5 sp | 3 lb. | 
| Antigrav Block and tackle | 5 up | 5 lb. | 
| Bottle, wine, transparent aluminum | 2 up | - | 
| Fire Rods (10) | 10 cp | - | 
| Case, Duralloy | 1 up | ½ lb. | 
| Dura-Chain (10 ft.) | 30 up | 2 lb. | 
| Power Crowbar | 2 up | 5 lb. | 
| Duralloy Flask (empty) | 3 cp | 1-1/2 lb. | 
| Ferrocerrium and steel | 2 up | - | 
| Condensed Garlic (3 cloves) | 5 up | - | 
| Magneto-Grappling hook gun | 1 up | 4 lb. | 
| Turbo-Hammer | 5 sp | 2 lb. | 
| Holy symbol, deflector | 1 up | - | 
| Holy symbol, proximity | 25 up | 1 lb. | 
| Holy water (duralloy flask) | 25 up | 1 lb. | 
| Optical Ink (1 oz. Vial) | 8 up | - | 
| Space pen | 1 sp | - | 
| Ladder, 10-foot telescoping | 5 cp | 20 lb. | 
| Electro-Lantern | 9 up | 3 lb. | 
| Mag-Lock | 20 up | 1 lb. | 
| Force Manacles | 15 up | 2 lb. | 
| Mirror, small duralloy | 10 up | ½ lb. | 
| Synthetic Oil (1-pint flask) | 1 sp | 1 lb. | 
| Vid Paper (sheet) | 4 sp | - | 
| Electro Parchment (sheet) | 2 sp | - | 
| Pick, miner's vibro | 3 up | 10 lb. | 
| Pole, 10-foot laser | 2 sp | 8 lb. | 
| Rations, bar (per day) | 2 sp | 1 lb. | 
| Rations, pack (per day) | 5 sp | 1 lb. | 
| Rope, rip-stop (50 ft.) | 1 up | 10 lb. | 
| Rope, carbon nanofilament (50 ft.) | 10 up | 5 lb. | 
| Synthweave Sack, large (empty) | 2 sp | ½ lb. | 
| Synthweave Sack, small (empty) | 1 sp | ½ lb. | 
| Robo-Saddle | 25 up | 25 lb. | 
| Synthweave Saddle bag | 1 sp | ½ lb. | 
| Vibro-Spade or power shovel | 2 up | 8 lb. | 
| Data Cube (blank) | 15 up | 3 lb. | 
| Spikes, Duralloy (12) | 1 up | 8 lb. | 
| Data Spyglass | 1,000 up | 1 lb. | 
| Stakes, plastic (3) | 5 cp | 1 lb. | 
| Thieves' Electronic Picks | 30 up | 1 lb. | 
| Glow Rods (8) | 3 sp | 8 lb. | 
| Transparent Aluminum Vial, for ink, potion, or holy water | 1 up | 1/10 lb. | 
| Hydration pack/Still Bag | 1 up | 4 lb. | 
| Synthohol Wine (2 pints) | 1 up | ½ lb. | 
| Wolfsbane Pak (fist full) | 10 up | - | 

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